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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-09-02 12:18:10 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-09-02 12:52:16 (GMT)
commitabef77a3fa1e4d2f6a44b323672db8ccbbd2b03f (patch)
tree6302736dbdbdad0c32c2e9f813a0fb5d9b13c606 /src/svg
parentdbc2bc6deb8a0d44cafe8c8d6c6905c689aa018f (diff)
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Split QGLEngineShaderManager into a shared and a per engine part.
Both the shaders and the engine states were shared between OpenGL contexts, but the states should be only apply to one context, not a group of contexts. This commit separates the shaders and the states. Task-number: 257254 Reviewed-by: Samuel
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