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authorGunnar Sletta <gunnar@trolltech.com>2009-09-16 06:18:10 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-09-16 06:52:05 (GMT)
commitec6c31b95c8c83d785ae884a5522a82351610461 (patch)
treedf8486cd56996a7504085117bbff7421e0a0cddc /src/testlib/qtest.h
parent60d2026c8fc9295df2777a84e7831dbea07560d8 (diff)
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Fixed glsl warnings on mac and stop using texturecoords when not needed
The setTextureCoordsEnabled was enabled in two places, but never disabled causing it to always be used. When using a varying in a vertex shader and not using it again in the fragment shader this produces a warning, and rightly so. Since the property is 100% detectable based on the fragment shader used, move the logic into the shader selection code and kill the property all together. This should also speed up solid filling a bit...
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