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authorBenjamin Poulain <benjamin.poulain@nokia.com>2010-02-12 13:29:08 (GMT)
committerBenjamin Poulain <benjamin.poulain@nokia.com>2010-02-12 13:48:54 (GMT)
commitf25099f400e7379f0a6e00500e990948b9785e63 (patch)
treed1f39c1891ab8225ab46fd2ca3c1424702b95c59 /src/testlib
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Implement the blend functions with SSE2
When available, use SSE2 to blend images, computation is done on 4 pixels at the time instead of 1 with MMX. Performance improvements: - Blending ARGB32 on RGB32/ARGB32, mostly opaque: 188% - Blending ARGB32 on RGB32/ARGB32, no opaque pixels: 180% - Blending ARGB32 on RGB32/ARGB32, with 0.5 opacity: 187% - Blending RGB32 on RGB32/ARGB32, with 0.5 opacity: 206% Reviewed-by: Samuel Rødal
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