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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2010-10-05 08:58:50 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2010-10-05 09:02:40 (GMT) |
commit | 17e1f24b84ea4cbfab53cbd8d66963f744eb1d66 (patch) | |
tree | d6829997b6e5c0e6a8c7b430af48da2e758568de /src/testlib | |
parent | 892961bdb06199606ef92b3ab364175a1709c378 (diff) | |
download | Qt-17e1f24b84ea4cbfab53cbd8d66963f744eb1d66.zip Qt-17e1f24b84ea4cbfab53cbd8d66963f744eb1d66.tar.gz Qt-17e1f24b84ea4cbfab53cbd8d66963f744eb1d66.tar.bz2 |
Work around OpenGL driver reading arrays asyncronously
Some drivers, e.g. the Nvidia driver on Windows, will sometimes read
the coordinate arrays asyncronously, which causes a crash if they are
allocated on the stack.
Reviewed-by: Kim
Diffstat (limited to 'src/testlib')
0 files changed, 0 insertions, 0 deletions