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authorTrond Kjernåsen <trond@trolltech.com>2009-08-28 11:26:40 (GMT)
committerTrond Kjernåsen <trond@trolltech.com>2009-08-28 13:47:02 (GMT)
commitdf66f388bb135d7f22632d7d98ffa0e4d8a417f3 (patch)
treeccded7306ff08a844866dde1b3c860b77d23961e /src
parent8d0b487437e731ff3f5f97779002a4ffb48d92ec (diff)
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Fixed a problem where the InvertedYBindOption was always removed.
Reviewed-by: Samuel
Diffstat (limited to 'src')
-rw-r--r--src/opengl/qgl_x11.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp
index aca60bc..733994e 100644
--- a/src/opengl/qgl_x11.cpp
+++ b/src/opengl/qgl_x11.cpp
@@ -1694,7 +1694,7 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData *pmd, con
glBindTexture(GL_TEXTURE_2D, textureId);
- if (!((hasAlpha && RGBAConfigInverted) || (!hasAlpha && RGBConfigInverted)));
+ if (!((hasAlpha && RGBAConfigInverted) || (!hasAlpha && RGBConfigInverted)))
options &= ~QGLContext::InvertedYBindOption;
QGLTexture *texture = new QGLTexture(q, textureId, GL_TEXTURE_2D, options);
if (texture->options & QGLContext::InvertedYBindOption)