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author | Samuel Rødal <sroedal@trolltech.com> | 2009-06-12 14:41:19 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-06-12 15:21:15 (GMT) |
commit | 22fc2f7a832d8dc19c23b92710f520149e439971 (patch) | |
tree | 041f5d34a15f1191381ba51509578d1f33b2bb1b /src | |
parent | 4c2697c093a495c289b1eb0689ac9bbca5442343 (diff) | |
download | Qt-22fc2f7a832d8dc19c23b92710f520149e439971.zip Qt-22fc2f7a832d8dc19c23b92710f520149e439971.tar.gz Qt-22fc2f7a832d8dc19c23b92710f520149e439971.tar.bz2 |
Fixed bitmap drawing in GL 2 engine when not using GL pixmap backend.
QPixmap shouldn't return true in hasAlphaChannel() for bitmaps, instead
the paint engine should check whether the pixmap is a bitmap or not. In
addition, QBrush::isOpaque() returned true for bitmap brushes, which is
wrong according to the documentation.
Reviewed-by: Trond
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/painting/qbrush.cpp | 4 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 6 | ||||
-rw-r--r-- | src/opengl/qpixmapdata_gl.cpp | 2 |
3 files changed, 8 insertions, 4 deletions
diff --git a/src/gui/painting/qbrush.cpp b/src/gui/painting/qbrush.cpp index ea93764..591f63e 100644 --- a/src/gui/painting/qbrush.cpp +++ b/src/gui/painting/qbrush.cpp @@ -846,7 +846,9 @@ bool QBrush::isOpaque() const return false; return true; } else if (d->style == Qt::TexturePattern) { - return !texture().hasAlpha(); + return qHasPixmapTexture(*this) + ? !texture().hasAlphaChannel() && !texture().isQBitmap() + : !textureImage().hasAlphaChannel(); } return false; diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 833f8cf..19cb02a 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1002,8 +1002,10 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true); - //FIXME: we should use hasAlpha() instead, but that's SLOW at the moment - d->drawTexture(dest, src, pixmap.size(), !pixmap.hasAlphaChannel(), pixmap.depth() == 1); + bool isBitmap = pixmap.isQBitmap(); + bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel(); + + d->drawTexture(dest, src, pixmap.size(), isOpaque, isBitmap); } void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src, diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index 4c53c46..48feb82 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -262,7 +262,7 @@ void QGLPixmapData::fill(const QColor &color) bool QGLPixmapData::hasAlphaChannel() const { - return pixelType() == BitmapType || m_hasAlpha; + return m_hasAlpha; } QImage QGLPixmapData::fillImage(const QColor &color) const |