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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-06-08 11:09:14 (GMT) |
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committer | Andreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com> | 2009-06-09 07:36:05 (GMT) |
commit | 0095e40b2efc0c43c0d908bb5b9828619bc087e7 (patch) | |
tree | 95850288ca3b4171e400c57b5d703b17fafbeb67 /src | |
parent | 9cafd6bcf6f91c027904c998a0dd536feac8d4e0 (diff) | |
download | Qt-0095e40b2efc0c43c0d908bb5b9828619bc087e7.zip Qt-0095e40b2efc0c43c0d908bb5b9828619bc087e7.tar.gz Qt-0095e40b2efc0c43c0d908bb5b9828619bc087e7.tar.bz2 |
QGraphicsItem discard updates when it shouldn't.
Once a _q_processDirtyItems call is queued, it means we at least have
one item that is marked as dirty and we must reset it when the
_q_processDirtyItems slot is called. The problem however, was that
we didn't reset the item's dirty state if a full scene update occurred
in between, i.e. item->update(); scene.update();
We don't have to calculate the item's dirty rect if a full scene update
occurs in between, but we still have to reset its state.
Auto-test included.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 13 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 1 |
2 files changed, 8 insertions, 6 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index caf9309..ad392b0 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -679,19 +679,19 @@ void QGraphicsScenePrivate::_q_processDirtyItems() { processDirtyItemsEmitted = false; - if (updateAll) - return; - const bool wasPendingSceneUpdate = calledEmitUpdated; const QRectF oldGrowingItemsBoundingRect = growingItemsBoundingRect; processDirtyItemsRecursive(0); if (!hasSceneRect && oldGrowingItemsBoundingRect != growingItemsBoundingRect) emit q_func()->sceneRectChanged(growingItemsBoundingRect); + if (wasPendingSceneUpdate) + return; + for (int i = 0; i < views.size(); ++i) views.at(i)->d_func()->processPendingUpdates(); - if (!wasPendingSceneUpdate && calledEmitUpdated) { + if (calledEmitUpdated) { // We did a compatibility QGraphicsScene::update in processDirtyItemsRecursive // and we cannot wait for the control to reach the eventloop before the // changed signal is emitted, so we emit it now. @@ -5322,7 +5322,6 @@ void QGraphicsScenePrivate::markDirty(QGraphicsItem *item, const QRectF &rect, b void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool dirtyAncestorContainsChildren) { - Q_ASSERT(!item || item->d_ptr->dirty || item->d_ptr->dirtyChildren); Q_Q(QGraphicsScene); // Calculate the full scene transform for this item. @@ -5438,13 +5437,15 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool continue; } - if (dirtyAncestorContainsChildren) { + if (dirtyAncestorContainsChildren || updateAll) { // No need to process this child's dirty rect, hence reset the dirty state. // However, we have to continue the recursion because it might have a dirty // view bounding rect that needs repaint. We also have to reset the dirty // state of its descendants. child->d_ptr->dirty = 0; child->d_ptr->fullUpdatePending = 0; + if (updateAll) + child->d_ptr->paintedViewBoundingRectsNeedRepaint = 0; } processDirtyItemsRecursive(child, dirtyAncestorContainsChildren); diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index 87b5e3f..a9fc563 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -2496,6 +2496,7 @@ void QGraphicsView::updateScene(const QList<QRectF> &rects) for (int i = 0; i < dirtyRects.size(); ++i) dirtyViewportRects += dirtyRects.at(i); d->dirtyRegion = QRegion(); + d->dirtyBoundingRect = QRect(); bool fullUpdate = !d->accelerateScrolling || d->viewportUpdateMode == QGraphicsView::FullViewportUpdate; bool boundingRectUpdate = (d->viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) |