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authorAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-09-03 10:28:08 (GMT)
committerAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-09-03 10:30:06 (GMT)
commit464ee98eee5ce160b497aec6a1163422980dd797 (patch)
tree883172815821752a51bff8c2ccb4128a42f0122e /src
parent75078d7b20155ba192b88ec54008e07d1ee44676 (diff)
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Fix test failure & optimize matrix operations in QGraphicsItem.
This fixes failures in tst_QGraphicsItem::setTransformProperties(). Change 9e8ff32d introduced QMatrix4x4 as an internal matrix for QGraphicsItem. Problem is, QMatrix4x4 is float-based whereas QTransform is double-based. This change readds the use of QTransform in the case where there are no QGraphicsTransforms in the list. This by itself also makes this common case a bit faster. The workaround is moot if somebody adds any QGraphicsTransform, including one that doesn't do anything (like rotate by 0 degrees). So we might have to find a better fix. Reviewed-by: Olivier
Diffstat (limited to 'src')
-rw-r--r--src/gui/graphicsview/qgraphicsitem_p.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem_p.h b/src/gui/graphicsview/qgraphicsitem_p.h
index 49361cf..55ed62e 100644
--- a/src/gui/graphicsview/qgraphicsitem_p.h
+++ b/src/gui/graphicsview/qgraphicsitem_p.h
@@ -517,6 +517,19 @@ struct QGraphicsItemPrivate::TransformData
return transform * *postmultiplyTransform;
}
+ if (graphicsTransforms.isEmpty()) {
+ // Faster, and higher precision if there are no graphics
+ // transforms.
+ QTransform x(transform);
+ x.translate(xOrigin, yOrigin);
+ x.rotate(rotation);
+ x.scale(scale, scale);
+ x.translate(-xOrigin, -yOrigin);
+ if (postmultiplyTransform)
+ x *= *postmultiplyTransform;
+ return x;
+ }
+
QMatrix4x4 x(transform);
for (int i = 0; i < graphicsTransforms.size(); ++i)
graphicsTransforms.at(i)->applyTo(&x);