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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-01 04:26:34 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-01 04:26:34 (GMT)
commit9dc9084a2ede875495e078e6998476f2ae5ea4e5 (patch)
tree218367ca3493a0e244357050b040ea7e1aa4e9b1 /src
parent5496fbd5f4e5f272ba4f8150c909206ad409fd1d (diff)
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Use QGLSharedResourceGuard to track contexts in the shader manager
Reviewed-by: Sarah Smith
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp8
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index eceed06..fcb20b4 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -78,7 +78,7 @@ const char* QGLEngineSharedShaders::qglEngineShaderSourceCode[] = {
};
QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
- : ctx(QGLContextPrivate::contextGroup(context))
+ : ctxGuard(context)
, blitShaderProg(0)
, simpleShaderProg(0)
{
@@ -223,7 +223,7 @@ QGLShader *QGLEngineSharedShaders::compileNamedShader(ShaderName name, QGLShader
return compiledShaders[name];
QByteArray source = qglEngineShaderSourceCode[name];
- QGLShader *newShader = new QGLShader(type, ctx->context(), this);
+ QGLShader *newShader = new QGLShader(type, ctxGuard.context(), this);
newShader->compile(source);
#if defined(QT_DEBUG)
@@ -245,7 +245,7 @@ QGLShader *QGLEngineSharedShaders::compileCustomShader(QGLCustomShaderStage *sta
if (newShader)
return newShader;
- newShader = new QGLShader(type, ctx->context(), this);
+ newShader = new QGLShader(type, ctxGuard.context(), this);
newShader->compile(source);
customShaderCache.insert(source, newShader);
@@ -273,7 +273,7 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
QGLEngineShaderProg &cached = cachedPrograms.last();
// If the shader program's not found in the cache, create it now.
- cached.program = new QGLShaderProgram(ctx->context(), this);
+ cached.program = new QGLShaderProgram(ctxGuard.context(), this);
cached.program->addShader(cached.mainVertexShader);
cached.program->addShader(cached.positionVertexShader);
cached.program->addShader(cached.mainFragShader);
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 47d9a2a..fbb6d9c 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -361,7 +361,7 @@ private slots:
void shaderDestroyed(QObject *shader);
private:
- QGLContextGroup *ctx;
+ QGLSharedResourceGuard ctxGuard;
QGLShaderProgram *blitShaderProg;
QGLShaderProgram *simpleShaderProg;
QList<QGLEngineShaderProg> cachedPrograms;