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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-12 21:52:30 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-12 21:52:30 (GMT)
commitd08d4e1ce4a5fcf5b92465ac2769f2f38b601e9f (patch)
treee1ccbceff5444ccbb95737fc12c92473d7f60279 /src
parent7a1d1dca32c98a9bc3fb518beed70caf8334c7c4 (diff)
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Fix save() and restore() for the OpenGL2 paint engine.
Task-number: QTBUG-4822, QTBUG-4824 Reviewed-by: Sarah Smith Reviewed-by: Samuel
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp25
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h3
2 files changed, 15 insertions, 13 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index ab02c69..8130151 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1625,7 +1625,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
const QSize sz = d->device->size();
d->width = sz.width();
d->height = sz.height();
- d->last_created_state = 0;
d->mode = BrushDrawingMode;
d->brushTextureDirty = true;
d->brushUniformsDirty = true;
@@ -2023,27 +2022,32 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
QPaintEngineEx::setState(s);
- if (s == d->last_created_state) {
- d->last_created_state = 0;
+ if (s->isNew) {
+ // Newly created state object. The call to setState()
+ // will either be followed by a call to begin(), or we are
+ // setting the state as part of a save().
+ s->isNew = false;
return;
}
- if (old_state == s || s->renderHintsChanged)
+ // Setting the state as part of a restore().
+
+ if (old_state == s || old_state->renderHintsChanged)
renderHintsChanged();
- if (old_state == s || s->matrixChanged) {
+ if (old_state == s || old_state->matrixChanged) {
d->matrixDirty = true;
d->simpleShaderMatrixUniformDirty = true;
d->shaderMatrixUniformDirty = true;
}
- if (old_state == s || s->compositionModeChanged)
+ if (old_state == s || old_state->compositionModeChanged)
d->compositionModeDirty = true;
- if (old_state == s || s->opacityChanged)
+ if (old_state == s || old_state->opacityChanged)
d->opacityUniformDirty = true;
- if (old_state == s || s->clipChanged) {
+ if (old_state == s || old_state->clipChanged) {
if (old_state && old_state != s && old_state->canRestoreClip) {
d->updateClipScissorTest();
glDepthFunc(GL_LEQUAL);
@@ -2055,8 +2059,6 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
{
- Q_D(const QGL2PaintEngineEx);
-
if (orig)
const_cast<QGL2PaintEngineEx *>(this)->ensureActive();
@@ -2072,7 +2074,6 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
s->renderHintsChanged = false;
s->clipChanged = false;
- d->last_created_state = s;
return s;
}
@@ -2085,6 +2086,7 @@ void QGL2PaintEngineEx::setRenderTextActive(bool active)
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
: QPainterState(other)
{
+ isNew = true;
needsClipBufferClear = other.needsClipBufferClear;
clipTestEnabled = other.clipTestEnabled;
currentClip = other.currentClip;
@@ -2094,6 +2096,7 @@ QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &oth
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
{
+ isNew = true;
needsClipBufferClear = true;
clipTestEnabled = false;
canRestoreClip = true;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 46be398..5704a04 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -82,6 +82,7 @@ public:
QOpenGL2PaintEngineState();
~QOpenGL2PaintEngineState();
+ uint isNew : 1;
uint needsClipBufferClear : 1;
uint clipTestEnabled : 1;
uint canRestoreClip : 1;
@@ -212,8 +213,6 @@ public:
EngineMode mode;
QFontEngineGlyphCache::Type glyphCacheType;
- mutable QOpenGL2PaintEngineState *last_created_state;
-
// Dirty flags
bool matrixDirty; // Implies matrix uniforms are also dirty
bool compositionModeDirty;