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author | Jan-Arve Sæther <jan-arve.saether@nokia.com> | 2009-11-07 20:31:51 (GMT) |
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committer | Jan-Arve Sæther <jan-arve.saether@nokia.com> | 2009-11-07 20:31:51 (GMT) |
commit | d4ce7d6362019b2769441c09901b489d06621bbc (patch) | |
tree | 41358d7c1d56776a2822580c0aa84788429be32e /src | |
parent | b897c194904fe201f348bf6129314fbd1dda8c95 (diff) | |
parent | 59d4dde9d7b54c7dafbfcf065d6db054bed081ee (diff) | |
download | Qt-d4ce7d6362019b2769441c09901b489d06621bbc.zip Qt-d4ce7d6362019b2769441c09901b489d06621bbc.tar.gz Qt-d4ce7d6362019b2769441c09901b489d06621bbc.tar.bz2 |
Merge branch 'cmarcelo-vertexsimplification' into 4.6
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/graphicsview/qgraphicsanchorlayout_p.cpp | 558 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsanchorlayout_p.h | 172 |
2 files changed, 559 insertions, 171 deletions
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp index 96f8930..42972d2 100644 --- a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp +++ b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp @@ -61,6 +61,8 @@ QGraphicsAnchorPrivate::QGraphicsAnchorPrivate(int version) QGraphicsAnchorPrivate::~QGraphicsAnchorPrivate() { + // ### + layoutPrivate->restoreSimplifiedGraph(QGraphicsAnchorLayoutPrivate::Orientation(data->orientation)); layoutPrivate->removeAnchor(data->from, data->to); } @@ -218,9 +220,20 @@ bool AnchorData::refreshSizeHints(const QLayoutStyleInfo *styleInfo) void ParallelAnchorData::updateChildrenSizes() { - firstEdge->sizeAtMinimum = secondEdge->sizeAtMinimum = sizeAtMinimum; - firstEdge->sizeAtPreferred = secondEdge->sizeAtPreferred = sizeAtPreferred; - firstEdge->sizeAtMaximum = secondEdge->sizeAtMaximum = sizeAtMaximum; + firstEdge->sizeAtMinimum = sizeAtMinimum; + firstEdge->sizeAtPreferred = sizeAtPreferred; + firstEdge->sizeAtMaximum = sizeAtMaximum; + + const bool secondFwd = (secondEdge->from == from); + if (secondFwd) { + secondEdge->sizeAtMinimum = sizeAtMinimum; + secondEdge->sizeAtPreferred = sizeAtPreferred; + secondEdge->sizeAtMaximum = sizeAtMaximum; + } else { + secondEdge->sizeAtMinimum = -sizeAtMinimum; + secondEdge->sizeAtPreferred = -sizeAtPreferred; + secondEdge->sizeAtMaximum = -sizeAtMaximum; + } firstEdge->updateChildrenSizes(); secondEdge->updateChildrenSizes(); @@ -239,8 +252,16 @@ bool ParallelAnchorData::refreshSizeHints_helper(const QLayoutStyleInfo *styleIn return false; } - minSize = qMax(firstEdge->minSize, secondEdge->minSize); - maxSize = qMin(firstEdge->maxSize, secondEdge->maxSize); + // Account for parallel anchors where the second edge is backwards. + // We rely on the fact that a forward anchor of sizes min, pref, max is equivalent + // to a backwards anchor of size (-max, -pref, -min) + const bool secondFwd = (secondEdge->from == from); + const qreal secondMin = secondFwd ? secondEdge->minSize : -secondEdge->maxSize; + const qreal secondPref = secondFwd ? secondEdge->prefSize : -secondEdge->prefSize; + const qreal secondMax = secondFwd ? secondEdge->maxSize : -secondEdge->minSize; + + minSize = qMax(firstEdge->minSize, secondMin); + maxSize = qMin(firstEdge->maxSize, secondMax); // This condition means that the maximum size of one anchor being simplified is smaller than // the minimum size of the other anchor. The consequence is that there won't be a valid size @@ -249,7 +270,22 @@ bool ParallelAnchorData::refreshSizeHints_helper(const QLayoutStyleInfo *styleIn return false; } - prefSize = qMax(firstEdge->prefSize, secondEdge->prefSize); + // The equivalent preferred Size of a parallel anchor is calculated as to + // reduce the deviation from the original preferred sizes _and_ to avoid shrinking + // items below their preferred sizes, unless strictly needed. + + // ### This logic only holds if all anchors in the layout are "well-behaved" in the + // following terms: + // + // - There are no negative-sized anchors + // - All sequential anchors are composed of children in the same direction as the + // sequential anchor itself + // + // With these assumptions we can grow a child knowing that no hidden items will + // have to shrink as the result of that. + // If any of these does not hold, we have a situation where the ParallelAnchor + // does not have enough information to calculate its equivalent prefSize. + prefSize = qMax(firstEdge->prefSize, secondPref); prefSize = qMin(prefSize, maxSize); // See comment in AnchorData::refreshSizeHints() about sizeAt* values @@ -502,34 +538,67 @@ inline static qreal checkAdd(qreal a, qreal b) /*! \internal - Adds \a newAnchor to the graph \a g. + Adds \a newAnchor to the graph. Returns the newAnchor itself if it could be added without further changes to the graph. If a new parallel anchor had to be created, then returns the new parallel anchor. If a parallel anchor had to be created and it results in an unfeasible setup, \a feasible is set to false, otherwise true. + + Note that in the case a new parallel anchor is created, it might also take over some constraints + from its children anchors. */ -static AnchorData *addAnchorMaybeParallel(Graph<AnchorVertex, AnchorData> *g, - AnchorData *newAnchor, bool *feasible) +AnchorData *QGraphicsAnchorLayoutPrivate::addAnchorMaybeParallel(AnchorData *newAnchor, bool *feasible) { + Orientation orientation = Orientation(newAnchor->orientation); + Graph<AnchorVertex, AnchorData> &g = graph[orientation]; *feasible = true; // If already exists one anchor where newAnchor is supposed to be, we create a parallel // anchor. - if (AnchorData *oldAnchor = g->takeEdge(newAnchor->from, newAnchor->to)) { + if (AnchorData *oldAnchor = g.takeEdge(newAnchor->from, newAnchor->to)) { ParallelAnchorData *parallel = new ParallelAnchorData(oldAnchor, newAnchor); + // The parallel anchor will "replace" its children anchors in + // every center constraint that they appear. + + // ### If the dependent (center) anchors had reference(s) to their constraints, we + // could avoid traversing all the itemCenterConstraints. + QList<QSimplexConstraint *> &constraints = itemCenterConstraints[orientation]; + + AnchorData *children[2] = { oldAnchor, newAnchor }; + QList<QSimplexConstraint *> *childrenConstraints[2] = { ¶llel->m_firstConstraints, + ¶llel->m_secondConstraints }; + + for (int i = 0; i < 2; ++i) { + AnchorData *child = children[i]; + QList<QSimplexConstraint *> *childConstraints = childrenConstraints[i]; + + if (!child->isCenterAnchor) + continue; + + parallel->isCenterAnchor = true; + + for (int i = 0; i < constraints.count(); ++i) { + QSimplexConstraint *c = constraints[i]; + if (c->variables.contains(child)) { + childConstraints->append(c); + qreal v = c->variables.take(child); + c->variables.insert(parallel, v); + } + } + } + // At this point we can identify that the parallel anchor is not feasible, e.g. one // anchor minimum size is bigger than the other anchor maximum size. *feasible = parallel->refreshSizeHints_helper(0, false); newAnchor = parallel; } - g->createEdge(newAnchor->from, newAnchor->to, newAnchor); + g.createEdge(newAnchor->from, newAnchor->to, newAnchor); return newAnchor; } - /*! \internal @@ -633,30 +702,185 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraph(Orientation orientation) if (graphSimplified[orientation]) return true; - graphSimplified[orientation] = true; #if 0 qDebug("Simplifying Graph for %s", orientation == Horizontal ? "Horizontal" : "Vertical"); #endif - if (!layoutFirstVertex[orientation]) - return true; + // Vertex simplification + if (!simplifyVertices(orientation)) { + restoreVertices(orientation); + return false; + } + // Anchor simplification bool dirty; bool feasible = true; do { dirty = simplifyGraphIteration(orientation, &feasible); } while (dirty && feasible); - if (!feasible) - graphSimplified[orientation] = false; + // Note that if we are not feasible, we fallback and make sure that the graph is fully restored + if (!feasible) { + graphSimplified[orientation] = true; + restoreSimplifiedGraph(orientation); + restoreVertices(orientation); + return false; + } + + graphSimplified[orientation] = true; + return true; +} + +static AnchorVertex *replaceVertex_helper(AnchorData *data, AnchorVertex *oldV, AnchorVertex *newV) +{ + AnchorVertex *other; + if (data->from == oldV) { + data->from = newV; + other = data->to; + } else { + data->to = newV; + other = data->from; + } + return other; +} + +bool QGraphicsAnchorLayoutPrivate::replaceVertex(Orientation orientation, AnchorVertex *oldV, + AnchorVertex *newV, const QList<AnchorData *> &edges) +{ + Graph<AnchorVertex, AnchorData> &g = graph[orientation]; + bool feasible = true; + + for (int i = 0; i < edges.count(); ++i) { + AnchorData *ad = edges[i]; + AnchorVertex *otherV = replaceVertex_helper(ad, oldV, newV); + +#if defined(QT_DEBUG) + ad->name = QString::fromAscii("%1 --to--> %2").arg(ad->from->toString()).arg(ad->to->toString()); +#endif + + bool newFeasible; + AnchorData *newAnchor = addAnchorMaybeParallel(ad, &newFeasible); + feasible &= newFeasible; + + if (newAnchor != ad) { + // A parallel was created, we mark that in the list of anchors created by vertex + // simplification. This is needed because we want to restore them in a separate step + // from the restoration of anchor simplification. + anchorsFromSimplifiedVertices[orientation].append(newAnchor); + } + + g.takeEdge(oldV, otherV); + } return feasible; } /*! \internal +*/ +bool QGraphicsAnchorLayoutPrivate::simplifyVertices(Orientation orientation) +{ + Q_Q(QGraphicsAnchorLayout); + Graph<AnchorVertex, AnchorData> &g = graph[orientation]; + + // We'll walk through vertices + QStack<AnchorVertex *> stack; + stack.push(layoutFirstVertex[orientation]); + QSet<AnchorVertex *> visited; + + while (!stack.isEmpty()) { + AnchorVertex *v = stack.pop(); + visited.insert(v); + + // Each adjacent of 'v' is a possible vertex to be merged. So we traverse all of + // them. Since once a merge is made, we might add new adjacents, and we don't want to + // pass two times through one adjacent. The 'index' is used to track our position. + QList<AnchorVertex *> adjacents = g.adjacentVertices(v); + int index = 0; + + while (index < adjacents.count()) { + AnchorVertex *next = adjacents[index]; + index++; + + AnchorData *data = g.edgeData(v, next); + const bool bothLayoutVertices = v->m_item == q && next->m_item == q; + const bool zeroSized = !data->minSize && !data->maxSize; + + if (!bothLayoutVertices && zeroSized) { + + // Create a new vertex pair, note that we keep a list of those vertices so we can + // easily process them when restoring the graph. + AnchorVertexPair *newV = new AnchorVertexPair(v, next, data); + simplifiedVertices[orientation].append(newV); + + // Collect the anchors of both vertices, the new vertex pair will take their place + // in those anchors + const QList<AnchorVertex *> &vAdjacents = g.adjacentVertices(v); + const QList<AnchorVertex *> &nextAdjacents = g.adjacentVertices(next); + + for (int i = 0; i < vAdjacents.count(); ++i) { + AnchorVertex *adjacent = vAdjacents[i]; + if (adjacent != next) { + AnchorData *ad = g.edgeData(v, adjacent); + newV->m_firstAnchors.append(ad); + } + } + + for (int i = 0; i < nextAdjacents.count(); ++i) { + AnchorVertex *adjacent = nextAdjacents[i]; + if (adjacent != v) { + AnchorData *ad = g.edgeData(next, adjacent); + newV->m_secondAnchors.append(ad); + + // We'll also add new vertices to the adjacent list of the new 'v', to be + // created as a vertex pair and replace the current one. + if (!adjacents.contains(adjacent)) + adjacents.append(adjacent); + } + } + + // ### merge this loop into the ones that calculated m_firstAnchors/m_secondAnchors? + // Make newV take the place of v and next + bool feasible = replaceVertex(orientation, v, newV, newV->m_firstAnchors); + feasible &= replaceVertex(orientation, next, newV, newV->m_secondAnchors); + + // Update the layout vertex information if one of the vertices is a layout vertex. + AnchorVertex *layoutVertex = 0; + if (v->m_item == q) + layoutVertex = v; + else if (next->m_item == q) + layoutVertex = next; + + if (layoutVertex) { + // Layout vertices always have m_item == q... + newV->m_item = q; + changeLayoutVertex(orientation, layoutVertex, newV); + } + + g.takeEdge(v, next); + + // If a non-feasibility is found, we leave early and cancel the simplification + if (!feasible) + return false; + + v = newV; + visited.insert(newV); + + } else if (!visited.contains(next) && !stack.contains(next)) { + // If the adjacent is not fit for merge and it wasn't visited by the outermost + // loop, we add it to the stack. + stack.push(next); + } + } + } + + return true; +} + +/*! + \internal One iteration of the simplification algorithm. Returns true if another iteration is needed. @@ -696,7 +920,8 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP // (a) it is a layout vertex, we don't simplify away the layout vertices; // (b) it does not have exactly 2 adjacents; // (c) it will change the direction of the sequence; - // (d) its next adjacent is already visited (a cycle in the graph). + // (d) its next adjacent is already visited (a cycle in the graph); + // (e) the next anchor is a center anchor. const QList<AnchorVertex *> &adjacents = g.adjacentVertices(v); const bool isLayoutVertex = v->m_item == q; @@ -719,13 +944,14 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP candidatesForward = (beforeSequence == data->from); } - // This is a tricky part. We peek at the next vertex to find out + // This is a tricky part. We peek at the next vertex to find out whether // - // - whether the edge from this vertex to the next vertex has the same direction; - // - whether we already visited the next vertex. + // - the edge from this vertex to the next vertex has the same direction; + // - we already visited the next vertex; + // - the next anchor is a center. // - // Those are needed to identify (c) and (d). Note that unlike (a) and (b), we preempt - // the end of sequence by looking into the next vertex. + // Those are needed to identify the remaining end of sequence cases. Note that unlike + // (a) and (b), we preempt the end of sequence by looking into the next vertex. // Peek at the next vertex AnchorVertex *after; @@ -743,8 +969,8 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP const bool willChangeDirection = (candidatesForward != (v == data->from)); const bool cycleFound = visited.contains(after); - // Now cases (c) and (d)... - endOfSequence = willChangeDirection || cycleFound; + // Now cases (c), (d) and (e)... + endOfSequence = willChangeDirection || cycleFound || data->isCenterAnchor; if (endOfSequence) { if (!willChangeDirection) { @@ -812,19 +1038,12 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP // Add the sequence to the graph. // - // ### At this point we assume that if some parallel anchor will be created because - // of the new sequence, the other anchor will not be a center anchor (since we - // not deal with that case yet). This assumption will break once we start simplifying - // vertices. - AnchorData *possibleParallel = g.edgeData(beforeSequence, afterSequence); - Q_ASSERT(!possibleParallel || !possibleParallel->isCenterAnchor); - AnchorData *sequence = createSequence(&g, beforeSequence, candidates, afterSequence); // If 'beforeSequence' and 'afterSequence' already had an anchor between them, we'll // create a parallel anchor between the new sequence and the old anchor. bool newFeasible; - AnchorData *newAnchor = addAnchorMaybeParallel(&g, sequence, &newFeasible); + AnchorData *newAnchor = addAnchorMaybeParallel(sequence, &newFeasible); if (!newFeasible) { *feasible = false; @@ -846,48 +1065,70 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP return false; } -static void restoreSimplifiedAnchor(Graph<AnchorVertex, AnchorData> &g, - AnchorData *edge, - AnchorVertex *before, - AnchorVertex *after) +void QGraphicsAnchorLayoutPrivate::restoreSimplifiedAnchor(AnchorData *edge) { - Q_ASSERT(edge->type != AnchorData::Normal); #if 0 static const char *anchortypes[] = {"Normal", "Sequential", "Parallel"}; qDebug("Restoring %s edge.", anchortypes[int(edge->type)]); #endif - if (edge->type == AnchorData::Sequential) { - SequentialAnchorData* seqEdge = static_cast<SequentialAnchorData*>(edge); - // restore the sequential anchor - AnchorVertex *prev = before; - AnchorVertex *last = after; - if (edge->from != prev) - qSwap(last, prev); - - for (int i = 0; i < seqEdge->m_edges.count(); ++i) { - AnchorVertex *v1 = (i < seqEdge->m_children.count()) ? seqEdge->m_children.at(i) : last; - AnchorData *data = seqEdge->m_edges.at(i); - if (data->type != AnchorData::Normal) { - restoreSimplifiedAnchor(g, data, prev, v1); - } else { - g.createEdge(prev, v1, data); - } - prev = v1; + + Graph<AnchorVertex, AnchorData> &g = graph[edge->orientation]; + + if (edge->type == AnchorData::Normal) { + g.createEdge(edge->from, edge->to, edge); + + } else if (edge->type == AnchorData::Sequential) { + SequentialAnchorData *sequence = static_cast<SequentialAnchorData *>(edge); + + for (int i = 0; i < sequence->m_edges.count(); ++i) { + AnchorData *data = sequence->m_edges.at(i); + restoreSimplifiedAnchor(data); } + + delete sequence; + } else if (edge->type == AnchorData::Parallel) { - ParallelAnchorData* parallelEdge = static_cast<ParallelAnchorData*>(edge); - AnchorData *parallelEdges[2] = {parallelEdge->firstEdge, - parallelEdge->secondEdge}; - for (int i = 0; i < 2; ++i) { - AnchorData *data = parallelEdges[i]; - if (data->type == AnchorData::Normal) { - g.createEdge(before, after, data); - } else { - restoreSimplifiedAnchor(g, data, before, after); - } - } + + // Skip parallel anchors that were created by vertex simplification, they will be processed + // later, when restoring vertex simplification. + // ### we could improve this check bit having a bit inside 'edge' + if (anchorsFromSimplifiedVertices[edge->orientation].contains(edge)) + return; + + ParallelAnchorData* parallel = static_cast<ParallelAnchorData*>(edge); + restoreSimplifiedConstraints(parallel); + + // ### Because of the way parallel anchors are created in the anchor simplification + // algorithm, we know that one of these will be a sequence, so it'll be safe if the other + // anchor create an edge between the same vertices as the parallel. + Q_ASSERT(parallel->firstEdge->type == AnchorData::Sequential + || parallel->secondEdge->type == AnchorData::Sequential); + restoreSimplifiedAnchor(parallel->firstEdge); + restoreSimplifiedAnchor(parallel->secondEdge); + + delete parallel; + } +} + +void QGraphicsAnchorLayoutPrivate::restoreSimplifiedConstraints(ParallelAnchorData *parallel) +{ + if (!parallel->isCenterAnchor) + return; + + for (int i = 0; i < parallel->m_firstConstraints.count(); ++i) { + QSimplexConstraint *c = parallel->m_firstConstraints[i]; + qreal v = c->variables[parallel]; + c->variables.remove(parallel); + c->variables.insert(parallel->firstEdge, v); + } + + for (int i = 0; i < parallel->m_secondConstraints.count(); ++i) { + QSimplexConstraint *c = parallel->m_secondConstraints[i]; + qreal v = c->variables[parallel]; + c->variables.remove(parallel); + c->variables.insert(parallel->secondEdge, v); } } @@ -902,19 +1143,93 @@ void QGraphicsAnchorLayoutPrivate::restoreSimplifiedGraph(Orientation orientatio orientation == Horizontal ? "Horizontal" : "Vertical"); #endif + // Restore anchor simplification Graph<AnchorVertex, AnchorData> &g = graph[orientation]; - QList<QPair<AnchorVertex*, AnchorVertex*> > connections = g.connections(); for (int i = 0; i < connections.count(); ++i) { AnchorVertex *v1 = connections.at(i).first; AnchorVertex *v2 = connections.at(i).second; AnchorData *edge = g.edgeData(v1, v2); - if (edge->type != AnchorData::Normal) { - AnchorData *oldEdge = g.takeEdge(v1, v2); - restoreSimplifiedAnchor(g, edge, v1, v2); - delete oldEdge; + + // We restore only sequential anchors and parallels that were not created by + // vertex simplification. + if (edge->type == AnchorData::Sequential + || (edge->type == AnchorData::Parallel && + !anchorsFromSimplifiedVertices[orientation].contains(edge))) { + + g.takeEdge(v1, v2); + restoreSimplifiedAnchor(edge); } } + + restoreVertices(orientation); +} + +void QGraphicsAnchorLayoutPrivate::restoreVertices(Orientation orientation) +{ + Q_Q(QGraphicsAnchorLayout); + + Graph<AnchorVertex, AnchorData> &g = graph[orientation]; + QList<AnchorVertexPair *> &toRestore = simplifiedVertices[orientation]; + + // We will restore the vertices in the inverse order of creation, this way we ensure that + // the vertex being restored was not wrapped by another simplification. + for (int i = toRestore.count() - 1; i >= 0; --i) { + AnchorVertexPair *pair = toRestore[i]; + QList<AnchorVertex *> adjacents = g.adjacentVertices(pair); + + // Restore the removed edge, this will also restore both vertices 'first' and 'second' to + // the graph structure. + AnchorVertex *first = pair->m_first; + AnchorVertex *second = pair->m_second; + g.createEdge(first, second, pair->m_removedAnchor); + + // Restore the anchors for the first child vertex + for (int j = 0; j < pair->m_firstAnchors.count(); ++j) { + AnchorData *ad = pair->m_firstAnchors[j]; + Q_ASSERT(ad->from == pair || ad->to == pair); + + replaceVertex_helper(ad, pair, first); + g.createEdge(ad->from, ad->to, ad); + } + + // Restore the anchors for the second child vertex + for (int j = 0; j < pair->m_secondAnchors.count(); ++j) { + AnchorData *ad = pair->m_secondAnchors[j]; + Q_ASSERT(ad->from == pair || ad->to == pair); + + replaceVertex_helper(ad, pair, second); + g.createEdge(ad->from, ad->to, ad); + } + + for (int j = 0; j < adjacents.count(); ++j) { + g.takeEdge(pair, adjacents[j]); + } + + // The pair simplified a layout vertex, so place back the correct vertex in the variable + // that track layout vertices + if (pair->m_item == q) { + AnchorVertex *layoutVertex = first->m_item == q ? first : second; + Q_ASSERT(layoutVertex->m_item == q); + changeLayoutVertex(orientation, pair, layoutVertex); + } + + delete pair; + } + toRestore.clear(); + + // The restoration process for vertex simplification also restored the effect of the + // parallel anchors created during vertex simplification, so we just need to restore + // the constraints in case of parallels that contain center anchors. For the same + // reason as above, order matters here. + QList<AnchorData *> ¶llelAnchors = anchorsFromSimplifiedVertices[orientation]; + + for (int i = parallelAnchors.count() - 1; i >= 0; --i) { + ParallelAnchorData *parallel = static_cast<ParallelAnchorData *>(parallelAnchors[i]); + restoreSimplifiedConstraints(parallel); + delete parallel; + } + parallelAnchors.clear(); } QGraphicsAnchorLayoutPrivate::Orientation @@ -1068,7 +1383,6 @@ void QGraphicsAnchorLayoutPrivate::createCenterAnchors( if (item == q) { layoutCentralVertex[orientation] = internalVertex(q, centerEdge); } - } void QGraphicsAnchorLayoutPrivate::removeCenterAnchors( @@ -1730,6 +2044,15 @@ void QGraphicsAnchorLayoutPrivate::calculateGraphs( lastCalculationUsedSimplex[orientation] = false; #endif + // ### This is necessary because now we do vertex simplification, we still don't know + // differentiate between invalidate()s that doesn't need resimplification and those which + // need. For example, when size hint of an item changes, this may cause an anchor to reach 0 or to + // leave 0 and get a size. In both cases we need resimplify. + // + // ### one possible solution would be tracking all the 0-sized anchors, if this set change, we need + // resimplify. + restoreSimplifiedGraph(orientation); + // Reset the nominal sizes of each anchor based on the current item sizes. This function // works with both simplified and non-simplified graphs, so it'll work when the // simplification is going to be reused. @@ -2298,6 +2621,21 @@ void QGraphicsAnchorLayoutPrivate::setItemsGeometries(const QRectF &geom) } /*! + \internal + + Fill the distance in the vertex and in the sub-vertices if its a combined vertex. +*/ +static void setVertexDistance(AnchorVertex *v, qreal distance) +{ + v->distance = distance; + if (v->m_type == AnchorVertex::Pair) { + AnchorVertexPair *pair = static_cast<AnchorVertexPair *>(v); + setVertexDistance(pair->m_first, distance); + setVertexDistance(pair->m_second, distance); + } +} + +/*! \internal Calculate the position of each vertex based on the paths to each of @@ -2312,7 +2650,7 @@ void QGraphicsAnchorLayoutPrivate::calculateVertexPositions( // Get root vertex AnchorVertex *root = layoutFirstVertex[orientation]; - root->distance = 0; + setVertexDistance(root, 0); visited.insert(root); // Add initial edges to the queue @@ -2336,7 +2674,7 @@ void QGraphicsAnchorLayoutPrivate::calculateVertexPositions( continue; visited.insert(pair.second); - interpolateEdge(pair.first, edge, orientation); + interpolateEdge(pair.first, edge); QList<AnchorVertex *> adjacents = graph[orientation].adjacentVertices(pair.second); for (int i = 0; i < adjacents.count(); ++i) { @@ -2390,10 +2728,9 @@ void QGraphicsAnchorLayoutPrivate::setupEdgesInterpolation( vertices to be initalized, so it calls specialized functions that will recurse back to interpolateEdge(). */ -void QGraphicsAnchorLayoutPrivate::interpolateEdge(AnchorVertex *base, - AnchorData *edge, - Orientation orientation) +void QGraphicsAnchorLayoutPrivate::interpolateEdge(AnchorVertex *base, AnchorData *edge) { + const Orientation orientation = Orientation(edge->orientation); const QPair<Interval, qreal> factor(interpolationInterval[orientation], interpolationProgress[orientation]); @@ -2402,24 +2739,21 @@ void QGraphicsAnchorLayoutPrivate::interpolateEdge(AnchorVertex *base, Q_ASSERT(edge->from == base || edge->to == base); - if (edge->from == base) - edge->to->distance = base->distance + edgeDistance; - else - edge->from->distance = base->distance - edgeDistance; + // Calculate the distance for the vertex opposite to the base + if (edge->from == base) { + setVertexDistance(edge->to, base->distance + edgeDistance); + } else { + setVertexDistance(edge->from, base->distance - edgeDistance); + } // Process child anchors if (edge->type == AnchorData::Sequential) - interpolateSequentialEdges(edge->from, - static_cast<SequentialAnchorData *>(edge), - orientation); + interpolateSequentialEdges(static_cast<SequentialAnchorData *>(edge)); else if (edge->type == AnchorData::Parallel) - interpolateParallelEdges(edge->from, - static_cast<ParallelAnchorData *>(edge), - orientation); + interpolateParallelEdges(static_cast<ParallelAnchorData *>(edge)); } -void QGraphicsAnchorLayoutPrivate::interpolateParallelEdges( - AnchorVertex *base, ParallelAnchorData *data, Orientation orientation) +void QGraphicsAnchorLayoutPrivate::interpolateParallelEdges(ParallelAnchorData *data) { // In parallels the boundary vertices are already calculate, we // just need to look for sequential groups inside, because only @@ -2427,46 +2761,44 @@ void QGraphicsAnchorLayoutPrivate::interpolateParallelEdges( // First edge if (data->firstEdge->type == AnchorData::Sequential) - interpolateSequentialEdges(base, - static_cast<SequentialAnchorData *>(data->firstEdge), - orientation); + interpolateSequentialEdges(static_cast<SequentialAnchorData *>(data->firstEdge)); else if (data->firstEdge->type == AnchorData::Parallel) - interpolateParallelEdges(base, - static_cast<ParallelAnchorData *>(data->firstEdge), - orientation); + interpolateParallelEdges(static_cast<ParallelAnchorData *>(data->firstEdge)); // Second edge if (data->secondEdge->type == AnchorData::Sequential) - interpolateSequentialEdges(base, - static_cast<SequentialAnchorData *>(data->secondEdge), - orientation); + interpolateSequentialEdges(static_cast<SequentialAnchorData *>(data->secondEdge)); else if (data->secondEdge->type == AnchorData::Parallel) - interpolateParallelEdges(base, - static_cast<ParallelAnchorData *>(data->secondEdge), - orientation); + interpolateParallelEdges(static_cast<ParallelAnchorData *>(data->secondEdge)); } -void QGraphicsAnchorLayoutPrivate::interpolateSequentialEdges( - AnchorVertex *base, SequentialAnchorData *data, Orientation orientation) +void QGraphicsAnchorLayoutPrivate::interpolateSequentialEdges(SequentialAnchorData *data) { - AnchorVertex *prev = base; + // This method is supposed to handle any sequential anchor, even out-of-order + // ones. However, in the current QGAL implementation we should get only the + // well behaved ones. + Q_ASSERT(data->m_edges.first()->from == data->from); + Q_ASSERT(data->m_edges.last()->to == data->to); - // ### I'm not sure whether this assumption is safe. If not, - // consider that m_edges.last() could be used instead (so - // at(0) would be the one to be treated specially). - Q_ASSERT(base == data->m_edges.at(0)->to || base == data->m_edges.at(0)->from); + // At this point, the two outter vertices already have their distance + // calculated. + // We use the first as the base to calculate the internal ones + + AnchorVertex *prev = data->from; - // Skip the last for (int i = 0; i < data->m_edges.count() - 1; ++i) { - AnchorData *child = data->m_edges.at(i); - interpolateEdge(prev, child, orientation); - prev = child->to; + AnchorData *edge = data->m_edges.at(i); + interpolateEdge(prev, edge); + + // Use the recently calculated vertex as the base for the next one + const bool edgeIsForward = (edge->from == prev); + prev = edgeIsForward ? edge->to : edge->from; } // Treat the last specially, since we already calculated it's end // vertex, so it's only interesting if it's a complex one if (data->m_edges.last()->type != AnchorData::Normal) - interpolateEdge(prev, data->m_edges.last(), orientation); + interpolateEdge(prev, data->m_edges.last()); } bool QGraphicsAnchorLayoutPrivate::solveMinMax(const QList<QSimplexConstraint *> &constraints, diff --git a/src/gui/graphicsview/qgraphicsanchorlayout_p.h b/src/gui/graphicsview/qgraphicsanchorlayout_p.h index 1e11ee2..3ef37f9 100644 --- a/src/gui/graphicsview/qgraphicsanchorlayout_p.h +++ b/src/gui/graphicsview/qgraphicsanchorlayout_p.h @@ -78,66 +78,30 @@ QT_BEGIN_NAMESPACE Represents a vertex (anchorage point) in the internal graph */ struct AnchorVertex { + enum Type { + Normal = 0, + Pair + }; + AnchorVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge) - : m_item(item), m_edge(edge) {} + : m_item(item), m_edge(edge), m_type(Normal) {} AnchorVertex() - : m_item(0), m_edge(Qt::AnchorPoint(0)) {} + : m_item(0), m_edge(Qt::AnchorPoint(0)), m_type(Normal) {} #ifdef QT_DEBUG inline QString toString() const; #endif + QGraphicsLayoutItem *m_item; Qt::AnchorPoint m_edge; + uint m_type : 1; // Current distance from this vertex to the layout edge (Left or Top) // Value is calculated from the current anchors sizes. qreal distance; }; -#ifdef QT_DEBUG -inline QString AnchorVertex::toString() const -{ - if (!this || !m_item) { - return QLatin1String("NULL"); - } - QString edge; - switch (m_edge) { - case Qt::AnchorLeft: - edge = QLatin1String("Left"); - break; - case Qt::AnchorHorizontalCenter: - edge = QLatin1String("HorizontalCenter"); - break; - case Qt::AnchorRight: - edge = QLatin1String("Right"); - break; - case Qt::AnchorTop: - edge = QLatin1String("Top"); - break; - case Qt::AnchorVerticalCenter: - edge = QLatin1String("VerticalCenter"); - break; - case Qt::AnchorBottom: - edge = QLatin1String("Bottom"); - break; - default: - edge = QLatin1String("None"); - break; - } - QString itemName; - if (m_item->isLayout()) { - itemName = QLatin1String("layout"); - } else { - if (QGraphicsItem *item = m_item->graphicsItem()) { - itemName = item->data(0).toString(); - } - } - edge.insert(0, QLatin1String("%1_")); - return edge.arg(itemName); -} -#endif - /*! \internal @@ -256,10 +220,11 @@ struct ParallelAnchorData : public AnchorData type = AnchorData::Parallel; orientation = first->orientation; - // ### Those asserts force that both child anchors have the same direction, - // but can't we simplify a pair of anchors in opposite directions? - Q_ASSERT(first->from == second->from); - Q_ASSERT(first->to == second->to); + // This assert whether the child anchors share their vertices + Q_ASSERT(((first->from == second->from) && (first->to == second->to)) || + ((first->from == second->to) && (first->to == second->from))); + + // We arbitrarily choose the direction of the first child as "our" direction from = first->from; to = first->to; #ifdef QT_DEBUG @@ -274,8 +239,73 @@ struct ParallelAnchorData : public AnchorData AnchorData* firstEdge; AnchorData* secondEdge; + + QList<QSimplexConstraint *> m_firstConstraints; + QList<QSimplexConstraint *> m_secondConstraints; }; +struct AnchorVertexPair : public AnchorVertex { + AnchorVertexPair(AnchorVertex *v1, AnchorVertex *v2, AnchorData *data) + : AnchorVertex(), m_first(v1), m_second(v2), m_removedAnchor(data) { + m_type = AnchorVertex::Pair; + } + + AnchorVertex *m_first; + AnchorVertex *m_second; + + AnchorData *m_removedAnchor; + QList<AnchorData *> m_firstAnchors; + QList<AnchorData *> m_secondAnchors; +}; + +#ifdef QT_DEBUG +inline QString AnchorVertex::toString() const +{ + if (!this) { + return QLatin1String("NULL"); + } else if (m_type == Pair) { + const AnchorVertexPair *vp = static_cast<const AnchorVertexPair *>(this); + return QString::fromAscii("(%1, %2)").arg(vp->m_first->toString()).arg(vp->m_second->toString()); + } else if (!m_item) { + return QString::fromAscii("NULL_%1").arg(int(this)); + } + QString edge; + switch (m_edge) { + case Qt::AnchorLeft: + edge = QLatin1String("Left"); + break; + case Qt::AnchorHorizontalCenter: + edge = QLatin1String("HorizontalCenter"); + break; + case Qt::AnchorRight: + edge = QLatin1String("Right"); + break; + case Qt::AnchorTop: + edge = QLatin1String("Top"); + break; + case Qt::AnchorVerticalCenter: + edge = QLatin1String("VerticalCenter"); + break; + case Qt::AnchorBottom: + edge = QLatin1String("Bottom"); + break; + default: + edge = QLatin1String("None"); + break; + } + QString itemName; + if (m_item->isLayout()) { + itemName = QLatin1String("layout"); + } else { + if (QGraphicsItem *item = m_item->graphicsItem()) { + itemName = item->data(0).toString(); + } + } + edge.insert(0, QLatin1String("%1_")); + return edge.arg(itemName); +} +#endif + /*! \internal @@ -432,20 +462,33 @@ public: QLayoutStyleInfo &styleInfo() const; - // Activation methods - bool simplifyGraph(Orientation orientation); - bool simplifyGraphIteration(Orientation orientation, bool *feasible); - void restoreSimplifiedGraph(Orientation orientation); + AnchorData *addAnchorMaybeParallel(AnchorData *newAnchor, bool *feasible); + // Activation void calculateGraphs(); void calculateGraphs(Orientation orientation); + // Simplification + bool simplifyGraph(Orientation orientation); + bool simplifyVertices(Orientation orientation); + bool simplifyGraphIteration(Orientation orientation, bool *feasible); + + bool replaceVertex(Orientation orientation, AnchorVertex *oldV, + AnchorVertex *newV, const QList<AnchorData *> &edges); + + + void restoreSimplifiedGraph(Orientation orientation); + void restoreSimplifiedAnchor(AnchorData *edge); + void restoreSimplifiedConstraints(ParallelAnchorData *parallel); + void restoreVertices(Orientation orientation); + bool calculateTrunk(Orientation orientation, const GraphPath &trunkPath, const QList<QSimplexConstraint *> &constraints, const QList<AnchorData *> &variables); bool calculateNonTrunk(const QList<QSimplexConstraint *> &constraints, const QList<AnchorData *> &variables); + // Support functions for calculateGraph() bool refreshAllSizeHints(Orientation orientation); void findPaths(Orientation orientation); void constraintsFromPaths(Orientation orientation); @@ -465,6 +508,17 @@ public: return internalVertex(qMakePair(const_cast<QGraphicsLayoutItem *>(item), edge)); } + inline void changeLayoutVertex(Orientation orientation, AnchorVertex *oldV, AnchorVertex *newV) + { + if (layoutFirstVertex[orientation] == oldV) + layoutFirstVertex[orientation] = newV; + else if (layoutCentralVertex[orientation] == oldV) + layoutCentralVertex[orientation] = newV; + else if (layoutLastVertex[orientation] == oldV) + layoutLastVertex[orientation] = newV; + } + + AnchorVertex *addInternalVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge); void removeInternalVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge); @@ -473,11 +527,9 @@ public: void calculateVertexPositions(Orientation orientation); void setupEdgesInterpolation(Orientation orientation); - void interpolateEdge(AnchorVertex *base, AnchorData *edge, Orientation orientation); - void interpolateSequentialEdges(AnchorVertex *base, SequentialAnchorData *edge, - Orientation orientation); - void interpolateParallelEdges(AnchorVertex *base, ParallelAnchorData *edge, - Orientation orientation); + void interpolateEdge(AnchorVertex *base, AnchorData *edge); + void interpolateSequentialEdges(SequentialAnchorData *edge); + void interpolateParallelEdges(ParallelAnchorData *edge); // Linear Programming solver methods bool solveMinMax(const QList<QSimplexConstraint *> &constraints, @@ -510,6 +562,10 @@ public: AnchorVertex *layoutCentralVertex[2]; AnchorVertex *layoutLastVertex[2]; + // Combined anchors in order of creation + QList<AnchorVertexPair *> simplifiedVertices[2]; + QList<AnchorData *> anchorsFromSimplifiedVertices[2]; + // Graph paths and constraints, for both orientations QMultiHash<AnchorVertex *, GraphPath> graphPaths[2]; QList<QSimplexConstraint *> constraints[2]; |