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authorJan-Arve Sæther <jan-arve.saether@nokia.com>2009-11-07 20:31:51 (GMT)
committerJan-Arve Sæther <jan-arve.saether@nokia.com>2009-11-07 20:31:51 (GMT)
commitd4ce7d6362019b2769441c09901b489d06621bbc (patch)
tree41358d7c1d56776a2822580c0aa84788429be32e /src
parentb897c194904fe201f348bf6129314fbd1dda8c95 (diff)
parent59d4dde9d7b54c7dafbfcf065d6db054bed081ee (diff)
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Merge branch 'cmarcelo-vertexsimplification' into 4.6
Diffstat (limited to 'src')
-rw-r--r--src/gui/graphicsview/qgraphicsanchorlayout_p.cpp558
-rw-r--r--src/gui/graphicsview/qgraphicsanchorlayout_p.h172
2 files changed, 559 insertions, 171 deletions
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
index 96f8930..42972d2 100644
--- a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
+++ b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
@@ -61,6 +61,8 @@ QGraphicsAnchorPrivate::QGraphicsAnchorPrivate(int version)
QGraphicsAnchorPrivate::~QGraphicsAnchorPrivate()
{
+ // ###
+ layoutPrivate->restoreSimplifiedGraph(QGraphicsAnchorLayoutPrivate::Orientation(data->orientation));
layoutPrivate->removeAnchor(data->from, data->to);
}
@@ -218,9 +220,20 @@ bool AnchorData::refreshSizeHints(const QLayoutStyleInfo *styleInfo)
void ParallelAnchorData::updateChildrenSizes()
{
- firstEdge->sizeAtMinimum = secondEdge->sizeAtMinimum = sizeAtMinimum;
- firstEdge->sizeAtPreferred = secondEdge->sizeAtPreferred = sizeAtPreferred;
- firstEdge->sizeAtMaximum = secondEdge->sizeAtMaximum = sizeAtMaximum;
+ firstEdge->sizeAtMinimum = sizeAtMinimum;
+ firstEdge->sizeAtPreferred = sizeAtPreferred;
+ firstEdge->sizeAtMaximum = sizeAtMaximum;
+
+ const bool secondFwd = (secondEdge->from == from);
+ if (secondFwd) {
+ secondEdge->sizeAtMinimum = sizeAtMinimum;
+ secondEdge->sizeAtPreferred = sizeAtPreferred;
+ secondEdge->sizeAtMaximum = sizeAtMaximum;
+ } else {
+ secondEdge->sizeAtMinimum = -sizeAtMinimum;
+ secondEdge->sizeAtPreferred = -sizeAtPreferred;
+ secondEdge->sizeAtMaximum = -sizeAtMaximum;
+ }
firstEdge->updateChildrenSizes();
secondEdge->updateChildrenSizes();
@@ -239,8 +252,16 @@ bool ParallelAnchorData::refreshSizeHints_helper(const QLayoutStyleInfo *styleIn
return false;
}
- minSize = qMax(firstEdge->minSize, secondEdge->minSize);
- maxSize = qMin(firstEdge->maxSize, secondEdge->maxSize);
+ // Account for parallel anchors where the second edge is backwards.
+ // We rely on the fact that a forward anchor of sizes min, pref, max is equivalent
+ // to a backwards anchor of size (-max, -pref, -min)
+ const bool secondFwd = (secondEdge->from == from);
+ const qreal secondMin = secondFwd ? secondEdge->minSize : -secondEdge->maxSize;
+ const qreal secondPref = secondFwd ? secondEdge->prefSize : -secondEdge->prefSize;
+ const qreal secondMax = secondFwd ? secondEdge->maxSize : -secondEdge->minSize;
+
+ minSize = qMax(firstEdge->minSize, secondMin);
+ maxSize = qMin(firstEdge->maxSize, secondMax);
// This condition means that the maximum size of one anchor being simplified is smaller than
// the minimum size of the other anchor. The consequence is that there won't be a valid size
@@ -249,7 +270,22 @@ bool ParallelAnchorData::refreshSizeHints_helper(const QLayoutStyleInfo *styleIn
return false;
}
- prefSize = qMax(firstEdge->prefSize, secondEdge->prefSize);
+ // The equivalent preferred Size of a parallel anchor is calculated as to
+ // reduce the deviation from the original preferred sizes _and_ to avoid shrinking
+ // items below their preferred sizes, unless strictly needed.
+
+ // ### This logic only holds if all anchors in the layout are "well-behaved" in the
+ // following terms:
+ //
+ // - There are no negative-sized anchors
+ // - All sequential anchors are composed of children in the same direction as the
+ // sequential anchor itself
+ //
+ // With these assumptions we can grow a child knowing that no hidden items will
+ // have to shrink as the result of that.
+ // If any of these does not hold, we have a situation where the ParallelAnchor
+ // does not have enough information to calculate its equivalent prefSize.
+ prefSize = qMax(firstEdge->prefSize, secondPref);
prefSize = qMin(prefSize, maxSize);
// See comment in AnchorData::refreshSizeHints() about sizeAt* values
@@ -502,34 +538,67 @@ inline static qreal checkAdd(qreal a, qreal b)
/*!
\internal
- Adds \a newAnchor to the graph \a g.
+ Adds \a newAnchor to the graph.
Returns the newAnchor itself if it could be added without further changes to the graph. If a
new parallel anchor had to be created, then returns the new parallel anchor. If a parallel anchor
had to be created and it results in an unfeasible setup, \a feasible is set to false, otherwise
true.
+
+ Note that in the case a new parallel anchor is created, it might also take over some constraints
+ from its children anchors.
*/
-static AnchorData *addAnchorMaybeParallel(Graph<AnchorVertex, AnchorData> *g,
- AnchorData *newAnchor, bool *feasible)
+AnchorData *QGraphicsAnchorLayoutPrivate::addAnchorMaybeParallel(AnchorData *newAnchor, bool *feasible)
{
+ Orientation orientation = Orientation(newAnchor->orientation);
+ Graph<AnchorVertex, AnchorData> &g = graph[orientation];
*feasible = true;
// If already exists one anchor where newAnchor is supposed to be, we create a parallel
// anchor.
- if (AnchorData *oldAnchor = g->takeEdge(newAnchor->from, newAnchor->to)) {
+ if (AnchorData *oldAnchor = g.takeEdge(newAnchor->from, newAnchor->to)) {
ParallelAnchorData *parallel = new ParallelAnchorData(oldAnchor, newAnchor);
+ // The parallel anchor will "replace" its children anchors in
+ // every center constraint that they appear.
+
+ // ### If the dependent (center) anchors had reference(s) to their constraints, we
+ // could avoid traversing all the itemCenterConstraints.
+ QList<QSimplexConstraint *> &constraints = itemCenterConstraints[orientation];
+
+ AnchorData *children[2] = { oldAnchor, newAnchor };
+ QList<QSimplexConstraint *> *childrenConstraints[2] = { &parallel->m_firstConstraints,
+ &parallel->m_secondConstraints };
+
+ for (int i = 0; i < 2; ++i) {
+ AnchorData *child = children[i];
+ QList<QSimplexConstraint *> *childConstraints = childrenConstraints[i];
+
+ if (!child->isCenterAnchor)
+ continue;
+
+ parallel->isCenterAnchor = true;
+
+ for (int i = 0; i < constraints.count(); ++i) {
+ QSimplexConstraint *c = constraints[i];
+ if (c->variables.contains(child)) {
+ childConstraints->append(c);
+ qreal v = c->variables.take(child);
+ c->variables.insert(parallel, v);
+ }
+ }
+ }
+
// At this point we can identify that the parallel anchor is not feasible, e.g. one
// anchor minimum size is bigger than the other anchor maximum size.
*feasible = parallel->refreshSizeHints_helper(0, false);
newAnchor = parallel;
}
- g->createEdge(newAnchor->from, newAnchor->to, newAnchor);
+ g.createEdge(newAnchor->from, newAnchor->to, newAnchor);
return newAnchor;
}
-
/*!
\internal
@@ -633,30 +702,185 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraph(Orientation orientation)
if (graphSimplified[orientation])
return true;
- graphSimplified[orientation] = true;
#if 0
qDebug("Simplifying Graph for %s",
orientation == Horizontal ? "Horizontal" : "Vertical");
#endif
- if (!layoutFirstVertex[orientation])
- return true;
+ // Vertex simplification
+ if (!simplifyVertices(orientation)) {
+ restoreVertices(orientation);
+ return false;
+ }
+ // Anchor simplification
bool dirty;
bool feasible = true;
do {
dirty = simplifyGraphIteration(orientation, &feasible);
} while (dirty && feasible);
- if (!feasible)
- graphSimplified[orientation] = false;
+ // Note that if we are not feasible, we fallback and make sure that the graph is fully restored
+ if (!feasible) {
+ graphSimplified[orientation] = true;
+ restoreSimplifiedGraph(orientation);
+ restoreVertices(orientation);
+ return false;
+ }
+
+ graphSimplified[orientation] = true;
+ return true;
+}
+
+static AnchorVertex *replaceVertex_helper(AnchorData *data, AnchorVertex *oldV, AnchorVertex *newV)
+{
+ AnchorVertex *other;
+ if (data->from == oldV) {
+ data->from = newV;
+ other = data->to;
+ } else {
+ data->to = newV;
+ other = data->from;
+ }
+ return other;
+}
+
+bool QGraphicsAnchorLayoutPrivate::replaceVertex(Orientation orientation, AnchorVertex *oldV,
+ AnchorVertex *newV, const QList<AnchorData *> &edges)
+{
+ Graph<AnchorVertex, AnchorData> &g = graph[orientation];
+ bool feasible = true;
+
+ for (int i = 0; i < edges.count(); ++i) {
+ AnchorData *ad = edges[i];
+ AnchorVertex *otherV = replaceVertex_helper(ad, oldV, newV);
+
+#if defined(QT_DEBUG)
+ ad->name = QString::fromAscii("%1 --to--> %2").arg(ad->from->toString()).arg(ad->to->toString());
+#endif
+
+ bool newFeasible;
+ AnchorData *newAnchor = addAnchorMaybeParallel(ad, &newFeasible);
+ feasible &= newFeasible;
+
+ if (newAnchor != ad) {
+ // A parallel was created, we mark that in the list of anchors created by vertex
+ // simplification. This is needed because we want to restore them in a separate step
+ // from the restoration of anchor simplification.
+ anchorsFromSimplifiedVertices[orientation].append(newAnchor);
+ }
+
+ g.takeEdge(oldV, otherV);
+ }
return feasible;
}
/*!
\internal
+*/
+bool QGraphicsAnchorLayoutPrivate::simplifyVertices(Orientation orientation)
+{
+ Q_Q(QGraphicsAnchorLayout);
+ Graph<AnchorVertex, AnchorData> &g = graph[orientation];
+
+ // We'll walk through vertices
+ QStack<AnchorVertex *> stack;
+ stack.push(layoutFirstVertex[orientation]);
+ QSet<AnchorVertex *> visited;
+
+ while (!stack.isEmpty()) {
+ AnchorVertex *v = stack.pop();
+ visited.insert(v);
+
+ // Each adjacent of 'v' is a possible vertex to be merged. So we traverse all of
+ // them. Since once a merge is made, we might add new adjacents, and we don't want to
+ // pass two times through one adjacent. The 'index' is used to track our position.
+ QList<AnchorVertex *> adjacents = g.adjacentVertices(v);
+ int index = 0;
+
+ while (index < adjacents.count()) {
+ AnchorVertex *next = adjacents[index];
+ index++;
+
+ AnchorData *data = g.edgeData(v, next);
+ const bool bothLayoutVertices = v->m_item == q && next->m_item == q;
+ const bool zeroSized = !data->minSize && !data->maxSize;
+
+ if (!bothLayoutVertices && zeroSized) {
+
+ // Create a new vertex pair, note that we keep a list of those vertices so we can
+ // easily process them when restoring the graph.
+ AnchorVertexPair *newV = new AnchorVertexPair(v, next, data);
+ simplifiedVertices[orientation].append(newV);
+
+ // Collect the anchors of both vertices, the new vertex pair will take their place
+ // in those anchors
+ const QList<AnchorVertex *> &vAdjacents = g.adjacentVertices(v);
+ const QList<AnchorVertex *> &nextAdjacents = g.adjacentVertices(next);
+
+ for (int i = 0; i < vAdjacents.count(); ++i) {
+ AnchorVertex *adjacent = vAdjacents[i];
+ if (adjacent != next) {
+ AnchorData *ad = g.edgeData(v, adjacent);
+ newV->m_firstAnchors.append(ad);
+ }
+ }
+
+ for (int i = 0; i < nextAdjacents.count(); ++i) {
+ AnchorVertex *adjacent = nextAdjacents[i];
+ if (adjacent != v) {
+ AnchorData *ad = g.edgeData(next, adjacent);
+ newV->m_secondAnchors.append(ad);
+
+ // We'll also add new vertices to the adjacent list of the new 'v', to be
+ // created as a vertex pair and replace the current one.
+ if (!adjacents.contains(adjacent))
+ adjacents.append(adjacent);
+ }
+ }
+
+ // ### merge this loop into the ones that calculated m_firstAnchors/m_secondAnchors?
+ // Make newV take the place of v and next
+ bool feasible = replaceVertex(orientation, v, newV, newV->m_firstAnchors);
+ feasible &= replaceVertex(orientation, next, newV, newV->m_secondAnchors);
+
+ // Update the layout vertex information if one of the vertices is a layout vertex.
+ AnchorVertex *layoutVertex = 0;
+ if (v->m_item == q)
+ layoutVertex = v;
+ else if (next->m_item == q)
+ layoutVertex = next;
+
+ if (layoutVertex) {
+ // Layout vertices always have m_item == q...
+ newV->m_item = q;
+ changeLayoutVertex(orientation, layoutVertex, newV);
+ }
+
+ g.takeEdge(v, next);
+
+ // If a non-feasibility is found, we leave early and cancel the simplification
+ if (!feasible)
+ return false;
+
+ v = newV;
+ visited.insert(newV);
+
+ } else if (!visited.contains(next) && !stack.contains(next)) {
+ // If the adjacent is not fit for merge and it wasn't visited by the outermost
+ // loop, we add it to the stack.
+ stack.push(next);
+ }
+ }
+ }
+
+ return true;
+}
+
+/*!
+ \internal
One iteration of the simplification algorithm. Returns true if another iteration is needed.
@@ -696,7 +920,8 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP
// (a) it is a layout vertex, we don't simplify away the layout vertices;
// (b) it does not have exactly 2 adjacents;
// (c) it will change the direction of the sequence;
- // (d) its next adjacent is already visited (a cycle in the graph).
+ // (d) its next adjacent is already visited (a cycle in the graph);
+ // (e) the next anchor is a center anchor.
const QList<AnchorVertex *> &adjacents = g.adjacentVertices(v);
const bool isLayoutVertex = v->m_item == q;
@@ -719,13 +944,14 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP
candidatesForward = (beforeSequence == data->from);
}
- // This is a tricky part. We peek at the next vertex to find out
+ // This is a tricky part. We peek at the next vertex to find out whether
//
- // - whether the edge from this vertex to the next vertex has the same direction;
- // - whether we already visited the next vertex.
+ // - the edge from this vertex to the next vertex has the same direction;
+ // - we already visited the next vertex;
+ // - the next anchor is a center.
//
- // Those are needed to identify (c) and (d). Note that unlike (a) and (b), we preempt
- // the end of sequence by looking into the next vertex.
+ // Those are needed to identify the remaining end of sequence cases. Note that unlike
+ // (a) and (b), we preempt the end of sequence by looking into the next vertex.
// Peek at the next vertex
AnchorVertex *after;
@@ -743,8 +969,8 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP
const bool willChangeDirection = (candidatesForward != (v == data->from));
const bool cycleFound = visited.contains(after);
- // Now cases (c) and (d)...
- endOfSequence = willChangeDirection || cycleFound;
+ // Now cases (c), (d) and (e)...
+ endOfSequence = willChangeDirection || cycleFound || data->isCenterAnchor;
if (endOfSequence) {
if (!willChangeDirection) {
@@ -812,19 +1038,12 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP
// Add the sequence to the graph.
//
- // ### At this point we assume that if some parallel anchor will be created because
- // of the new sequence, the other anchor will not be a center anchor (since we
- // not deal with that case yet). This assumption will break once we start simplifying
- // vertices.
- AnchorData *possibleParallel = g.edgeData(beforeSequence, afterSequence);
- Q_ASSERT(!possibleParallel || !possibleParallel->isCenterAnchor);
-
AnchorData *sequence = createSequence(&g, beforeSequence, candidates, afterSequence);
// If 'beforeSequence' and 'afterSequence' already had an anchor between them, we'll
// create a parallel anchor between the new sequence and the old anchor.
bool newFeasible;
- AnchorData *newAnchor = addAnchorMaybeParallel(&g, sequence, &newFeasible);
+ AnchorData *newAnchor = addAnchorMaybeParallel(sequence, &newFeasible);
if (!newFeasible) {
*feasible = false;
@@ -846,48 +1065,70 @@ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutP
return false;
}
-static void restoreSimplifiedAnchor(Graph<AnchorVertex, AnchorData> &g,
- AnchorData *edge,
- AnchorVertex *before,
- AnchorVertex *after)
+void QGraphicsAnchorLayoutPrivate::restoreSimplifiedAnchor(AnchorData *edge)
{
- Q_ASSERT(edge->type != AnchorData::Normal);
#if 0
static const char *anchortypes[] = {"Normal",
"Sequential",
"Parallel"};
qDebug("Restoring %s edge.", anchortypes[int(edge->type)]);
#endif
- if (edge->type == AnchorData::Sequential) {
- SequentialAnchorData* seqEdge = static_cast<SequentialAnchorData*>(edge);
- // restore the sequential anchor
- AnchorVertex *prev = before;
- AnchorVertex *last = after;
- if (edge->from != prev)
- qSwap(last, prev);
-
- for (int i = 0; i < seqEdge->m_edges.count(); ++i) {
- AnchorVertex *v1 = (i < seqEdge->m_children.count()) ? seqEdge->m_children.at(i) : last;
- AnchorData *data = seqEdge->m_edges.at(i);
- if (data->type != AnchorData::Normal) {
- restoreSimplifiedAnchor(g, data, prev, v1);
- } else {
- g.createEdge(prev, v1, data);
- }
- prev = v1;
+
+ Graph<AnchorVertex, AnchorData> &g = graph[edge->orientation];
+
+ if (edge->type == AnchorData::Normal) {
+ g.createEdge(edge->from, edge->to, edge);
+
+ } else if (edge->type == AnchorData::Sequential) {
+ SequentialAnchorData *sequence = static_cast<SequentialAnchorData *>(edge);
+
+ for (int i = 0; i < sequence->m_edges.count(); ++i) {
+ AnchorData *data = sequence->m_edges.at(i);
+ restoreSimplifiedAnchor(data);
}
+
+ delete sequence;
+
} else if (edge->type == AnchorData::Parallel) {
- ParallelAnchorData* parallelEdge = static_cast<ParallelAnchorData*>(edge);
- AnchorData *parallelEdges[2] = {parallelEdge->firstEdge,
- parallelEdge->secondEdge};
- for (int i = 0; i < 2; ++i) {
- AnchorData *data = parallelEdges[i];
- if (data->type == AnchorData::Normal) {
- g.createEdge(before, after, data);
- } else {
- restoreSimplifiedAnchor(g, data, before, after);
- }
- }
+
+ // Skip parallel anchors that were created by vertex simplification, they will be processed
+ // later, when restoring vertex simplification.
+ // ### we could improve this check bit having a bit inside 'edge'
+ if (anchorsFromSimplifiedVertices[edge->orientation].contains(edge))
+ return;
+
+ ParallelAnchorData* parallel = static_cast<ParallelAnchorData*>(edge);
+ restoreSimplifiedConstraints(parallel);
+
+ // ### Because of the way parallel anchors are created in the anchor simplification
+ // algorithm, we know that one of these will be a sequence, so it'll be safe if the other
+ // anchor create an edge between the same vertices as the parallel.
+ Q_ASSERT(parallel->firstEdge->type == AnchorData::Sequential
+ || parallel->secondEdge->type == AnchorData::Sequential);
+ restoreSimplifiedAnchor(parallel->firstEdge);
+ restoreSimplifiedAnchor(parallel->secondEdge);
+
+ delete parallel;
+ }
+}
+
+void QGraphicsAnchorLayoutPrivate::restoreSimplifiedConstraints(ParallelAnchorData *parallel)
+{
+ if (!parallel->isCenterAnchor)
+ return;
+
+ for (int i = 0; i < parallel->m_firstConstraints.count(); ++i) {
+ QSimplexConstraint *c = parallel->m_firstConstraints[i];
+ qreal v = c->variables[parallel];
+ c->variables.remove(parallel);
+ c->variables.insert(parallel->firstEdge, v);
+ }
+
+ for (int i = 0; i < parallel->m_secondConstraints.count(); ++i) {
+ QSimplexConstraint *c = parallel->m_secondConstraints[i];
+ qreal v = c->variables[parallel];
+ c->variables.remove(parallel);
+ c->variables.insert(parallel->secondEdge, v);
}
}
@@ -902,19 +1143,93 @@ void QGraphicsAnchorLayoutPrivate::restoreSimplifiedGraph(Orientation orientatio
orientation == Horizontal ? "Horizontal" : "Vertical");
#endif
+ // Restore anchor simplification
Graph<AnchorVertex, AnchorData> &g = graph[orientation];
-
QList<QPair<AnchorVertex*, AnchorVertex*> > connections = g.connections();
for (int i = 0; i < connections.count(); ++i) {
AnchorVertex *v1 = connections.at(i).first;
AnchorVertex *v2 = connections.at(i).second;
AnchorData *edge = g.edgeData(v1, v2);
- if (edge->type != AnchorData::Normal) {
- AnchorData *oldEdge = g.takeEdge(v1, v2);
- restoreSimplifiedAnchor(g, edge, v1, v2);
- delete oldEdge;
+
+ // We restore only sequential anchors and parallels that were not created by
+ // vertex simplification.
+ if (edge->type == AnchorData::Sequential
+ || (edge->type == AnchorData::Parallel &&
+ !anchorsFromSimplifiedVertices[orientation].contains(edge))) {
+
+ g.takeEdge(v1, v2);
+ restoreSimplifiedAnchor(edge);
}
}
+
+ restoreVertices(orientation);
+}
+
+void QGraphicsAnchorLayoutPrivate::restoreVertices(Orientation orientation)
+{
+ Q_Q(QGraphicsAnchorLayout);
+
+ Graph<AnchorVertex, AnchorData> &g = graph[orientation];
+ QList<AnchorVertexPair *> &toRestore = simplifiedVertices[orientation];
+
+ // We will restore the vertices in the inverse order of creation, this way we ensure that
+ // the vertex being restored was not wrapped by another simplification.
+ for (int i = toRestore.count() - 1; i >= 0; --i) {
+ AnchorVertexPair *pair = toRestore[i];
+ QList<AnchorVertex *> adjacents = g.adjacentVertices(pair);
+
+ // Restore the removed edge, this will also restore both vertices 'first' and 'second' to
+ // the graph structure.
+ AnchorVertex *first = pair->m_first;
+ AnchorVertex *second = pair->m_second;
+ g.createEdge(first, second, pair->m_removedAnchor);
+
+ // Restore the anchors for the first child vertex
+ for (int j = 0; j < pair->m_firstAnchors.count(); ++j) {
+ AnchorData *ad = pair->m_firstAnchors[j];
+ Q_ASSERT(ad->from == pair || ad->to == pair);
+
+ replaceVertex_helper(ad, pair, first);
+ g.createEdge(ad->from, ad->to, ad);
+ }
+
+ // Restore the anchors for the second child vertex
+ for (int j = 0; j < pair->m_secondAnchors.count(); ++j) {
+ AnchorData *ad = pair->m_secondAnchors[j];
+ Q_ASSERT(ad->from == pair || ad->to == pair);
+
+ replaceVertex_helper(ad, pair, second);
+ g.createEdge(ad->from, ad->to, ad);
+ }
+
+ for (int j = 0; j < adjacents.count(); ++j) {
+ g.takeEdge(pair, adjacents[j]);
+ }
+
+ // The pair simplified a layout vertex, so place back the correct vertex in the variable
+ // that track layout vertices
+ if (pair->m_item == q) {
+ AnchorVertex *layoutVertex = first->m_item == q ? first : second;
+ Q_ASSERT(layoutVertex->m_item == q);
+ changeLayoutVertex(orientation, pair, layoutVertex);
+ }
+
+ delete pair;
+ }
+ toRestore.clear();
+
+ // The restoration process for vertex simplification also restored the effect of the
+ // parallel anchors created during vertex simplification, so we just need to restore
+ // the constraints in case of parallels that contain center anchors. For the same
+ // reason as above, order matters here.
+ QList<AnchorData *> &parallelAnchors = anchorsFromSimplifiedVertices[orientation];
+
+ for (int i = parallelAnchors.count() - 1; i >= 0; --i) {
+ ParallelAnchorData *parallel = static_cast<ParallelAnchorData *>(parallelAnchors[i]);
+ restoreSimplifiedConstraints(parallel);
+ delete parallel;
+ }
+ parallelAnchors.clear();
}
QGraphicsAnchorLayoutPrivate::Orientation
@@ -1068,7 +1383,6 @@ void QGraphicsAnchorLayoutPrivate::createCenterAnchors(
if (item == q) {
layoutCentralVertex[orientation] = internalVertex(q, centerEdge);
}
-
}
void QGraphicsAnchorLayoutPrivate::removeCenterAnchors(
@@ -1730,6 +2044,15 @@ void QGraphicsAnchorLayoutPrivate::calculateGraphs(
lastCalculationUsedSimplex[orientation] = false;
#endif
+ // ### This is necessary because now we do vertex simplification, we still don't know
+ // differentiate between invalidate()s that doesn't need resimplification and those which
+ // need. For example, when size hint of an item changes, this may cause an anchor to reach 0 or to
+ // leave 0 and get a size. In both cases we need resimplify.
+ //
+ // ### one possible solution would be tracking all the 0-sized anchors, if this set change, we need
+ // resimplify.
+ restoreSimplifiedGraph(orientation);
+
// Reset the nominal sizes of each anchor based on the current item sizes. This function
// works with both simplified and non-simplified graphs, so it'll work when the
// simplification is going to be reused.
@@ -2298,6 +2621,21 @@ void QGraphicsAnchorLayoutPrivate::setItemsGeometries(const QRectF &geom)
}
/*!
+ \internal
+
+ Fill the distance in the vertex and in the sub-vertices if its a combined vertex.
+*/
+static void setVertexDistance(AnchorVertex *v, qreal distance)
+{
+ v->distance = distance;
+ if (v->m_type == AnchorVertex::Pair) {
+ AnchorVertexPair *pair = static_cast<AnchorVertexPair *>(v);
+ setVertexDistance(pair->m_first, distance);
+ setVertexDistance(pair->m_second, distance);
+ }
+}
+
+/*!
\internal
Calculate the position of each vertex based on the paths to each of
@@ -2312,7 +2650,7 @@ void QGraphicsAnchorLayoutPrivate::calculateVertexPositions(
// Get root vertex
AnchorVertex *root = layoutFirstVertex[orientation];
- root->distance = 0;
+ setVertexDistance(root, 0);
visited.insert(root);
// Add initial edges to the queue
@@ -2336,7 +2674,7 @@ void QGraphicsAnchorLayoutPrivate::calculateVertexPositions(
continue;
visited.insert(pair.second);
- interpolateEdge(pair.first, edge, orientation);
+ interpolateEdge(pair.first, edge);
QList<AnchorVertex *> adjacents = graph[orientation].adjacentVertices(pair.second);
for (int i = 0; i < adjacents.count(); ++i) {
@@ -2390,10 +2728,9 @@ void QGraphicsAnchorLayoutPrivate::setupEdgesInterpolation(
vertices to be initalized, so it calls specialized functions that
will recurse back to interpolateEdge().
*/
-void QGraphicsAnchorLayoutPrivate::interpolateEdge(AnchorVertex *base,
- AnchorData *edge,
- Orientation orientation)
+void QGraphicsAnchorLayoutPrivate::interpolateEdge(AnchorVertex *base, AnchorData *edge)
{
+ const Orientation orientation = Orientation(edge->orientation);
const QPair<Interval, qreal> factor(interpolationInterval[orientation],
interpolationProgress[orientation]);
@@ -2402,24 +2739,21 @@ void QGraphicsAnchorLayoutPrivate::interpolateEdge(AnchorVertex *base,
Q_ASSERT(edge->from == base || edge->to == base);
- if (edge->from == base)
- edge->to->distance = base->distance + edgeDistance;
- else
- edge->from->distance = base->distance - edgeDistance;
+ // Calculate the distance for the vertex opposite to the base
+ if (edge->from == base) {
+ setVertexDistance(edge->to, base->distance + edgeDistance);
+ } else {
+ setVertexDistance(edge->from, base->distance - edgeDistance);
+ }
// Process child anchors
if (edge->type == AnchorData::Sequential)
- interpolateSequentialEdges(edge->from,
- static_cast<SequentialAnchorData *>(edge),
- orientation);
+ interpolateSequentialEdges(static_cast<SequentialAnchorData *>(edge));
else if (edge->type == AnchorData::Parallel)
- interpolateParallelEdges(edge->from,
- static_cast<ParallelAnchorData *>(edge),
- orientation);
+ interpolateParallelEdges(static_cast<ParallelAnchorData *>(edge));
}
-void QGraphicsAnchorLayoutPrivate::interpolateParallelEdges(
- AnchorVertex *base, ParallelAnchorData *data, Orientation orientation)
+void QGraphicsAnchorLayoutPrivate::interpolateParallelEdges(ParallelAnchorData *data)
{
// In parallels the boundary vertices are already calculate, we
// just need to look for sequential groups inside, because only
@@ -2427,46 +2761,44 @@ void QGraphicsAnchorLayoutPrivate::interpolateParallelEdges(
// First edge
if (data->firstEdge->type == AnchorData::Sequential)
- interpolateSequentialEdges(base,
- static_cast<SequentialAnchorData *>(data->firstEdge),
- orientation);
+ interpolateSequentialEdges(static_cast<SequentialAnchorData *>(data->firstEdge));
else if (data->firstEdge->type == AnchorData::Parallel)
- interpolateParallelEdges(base,
- static_cast<ParallelAnchorData *>(data->firstEdge),
- orientation);
+ interpolateParallelEdges(static_cast<ParallelAnchorData *>(data->firstEdge));
// Second edge
if (data->secondEdge->type == AnchorData::Sequential)
- interpolateSequentialEdges(base,
- static_cast<SequentialAnchorData *>(data->secondEdge),
- orientation);
+ interpolateSequentialEdges(static_cast<SequentialAnchorData *>(data->secondEdge));
else if (data->secondEdge->type == AnchorData::Parallel)
- interpolateParallelEdges(base,
- static_cast<ParallelAnchorData *>(data->secondEdge),
- orientation);
+ interpolateParallelEdges(static_cast<ParallelAnchorData *>(data->secondEdge));
}
-void QGraphicsAnchorLayoutPrivate::interpolateSequentialEdges(
- AnchorVertex *base, SequentialAnchorData *data, Orientation orientation)
+void QGraphicsAnchorLayoutPrivate::interpolateSequentialEdges(SequentialAnchorData *data)
{
- AnchorVertex *prev = base;
+ // This method is supposed to handle any sequential anchor, even out-of-order
+ // ones. However, in the current QGAL implementation we should get only the
+ // well behaved ones.
+ Q_ASSERT(data->m_edges.first()->from == data->from);
+ Q_ASSERT(data->m_edges.last()->to == data->to);
- // ### I'm not sure whether this assumption is safe. If not,
- // consider that m_edges.last() could be used instead (so
- // at(0) would be the one to be treated specially).
- Q_ASSERT(base == data->m_edges.at(0)->to || base == data->m_edges.at(0)->from);
+ // At this point, the two outter vertices already have their distance
+ // calculated.
+ // We use the first as the base to calculate the internal ones
+
+ AnchorVertex *prev = data->from;
- // Skip the last
for (int i = 0; i < data->m_edges.count() - 1; ++i) {
- AnchorData *child = data->m_edges.at(i);
- interpolateEdge(prev, child, orientation);
- prev = child->to;
+ AnchorData *edge = data->m_edges.at(i);
+ interpolateEdge(prev, edge);
+
+ // Use the recently calculated vertex as the base for the next one
+ const bool edgeIsForward = (edge->from == prev);
+ prev = edgeIsForward ? edge->to : edge->from;
}
// Treat the last specially, since we already calculated it's end
// vertex, so it's only interesting if it's a complex one
if (data->m_edges.last()->type != AnchorData::Normal)
- interpolateEdge(prev, data->m_edges.last(), orientation);
+ interpolateEdge(prev, data->m_edges.last());
}
bool QGraphicsAnchorLayoutPrivate::solveMinMax(const QList<QSimplexConstraint *> &constraints,
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout_p.h b/src/gui/graphicsview/qgraphicsanchorlayout_p.h
index 1e11ee2..3ef37f9 100644
--- a/src/gui/graphicsview/qgraphicsanchorlayout_p.h
+++ b/src/gui/graphicsview/qgraphicsanchorlayout_p.h
@@ -78,66 +78,30 @@ QT_BEGIN_NAMESPACE
Represents a vertex (anchorage point) in the internal graph
*/
struct AnchorVertex {
+ enum Type {
+ Normal = 0,
+ Pair
+ };
+
AnchorVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge)
- : m_item(item), m_edge(edge) {}
+ : m_item(item), m_edge(edge), m_type(Normal) {}
AnchorVertex()
- : m_item(0), m_edge(Qt::AnchorPoint(0)) {}
+ : m_item(0), m_edge(Qt::AnchorPoint(0)), m_type(Normal) {}
#ifdef QT_DEBUG
inline QString toString() const;
#endif
+
QGraphicsLayoutItem *m_item;
Qt::AnchorPoint m_edge;
+ uint m_type : 1;
// Current distance from this vertex to the layout edge (Left or Top)
// Value is calculated from the current anchors sizes.
qreal distance;
};
-#ifdef QT_DEBUG
-inline QString AnchorVertex::toString() const
-{
- if (!this || !m_item) {
- return QLatin1String("NULL");
- }
- QString edge;
- switch (m_edge) {
- case Qt::AnchorLeft:
- edge = QLatin1String("Left");
- break;
- case Qt::AnchorHorizontalCenter:
- edge = QLatin1String("HorizontalCenter");
- break;
- case Qt::AnchorRight:
- edge = QLatin1String("Right");
- break;
- case Qt::AnchorTop:
- edge = QLatin1String("Top");
- break;
- case Qt::AnchorVerticalCenter:
- edge = QLatin1String("VerticalCenter");
- break;
- case Qt::AnchorBottom:
- edge = QLatin1String("Bottom");
- break;
- default:
- edge = QLatin1String("None");
- break;
- }
- QString itemName;
- if (m_item->isLayout()) {
- itemName = QLatin1String("layout");
- } else {
- if (QGraphicsItem *item = m_item->graphicsItem()) {
- itemName = item->data(0).toString();
- }
- }
- edge.insert(0, QLatin1String("%1_"));
- return edge.arg(itemName);
-}
-#endif
-
/*!
\internal
@@ -256,10 +220,11 @@ struct ParallelAnchorData : public AnchorData
type = AnchorData::Parallel;
orientation = first->orientation;
- // ### Those asserts force that both child anchors have the same direction,
- // but can't we simplify a pair of anchors in opposite directions?
- Q_ASSERT(first->from == second->from);
- Q_ASSERT(first->to == second->to);
+ // This assert whether the child anchors share their vertices
+ Q_ASSERT(((first->from == second->from) && (first->to == second->to)) ||
+ ((first->from == second->to) && (first->to == second->from)));
+
+ // We arbitrarily choose the direction of the first child as "our" direction
from = first->from;
to = first->to;
#ifdef QT_DEBUG
@@ -274,8 +239,73 @@ struct ParallelAnchorData : public AnchorData
AnchorData* firstEdge;
AnchorData* secondEdge;
+
+ QList<QSimplexConstraint *> m_firstConstraints;
+ QList<QSimplexConstraint *> m_secondConstraints;
};
+struct AnchorVertexPair : public AnchorVertex {
+ AnchorVertexPair(AnchorVertex *v1, AnchorVertex *v2, AnchorData *data)
+ : AnchorVertex(), m_first(v1), m_second(v2), m_removedAnchor(data) {
+ m_type = AnchorVertex::Pair;
+ }
+
+ AnchorVertex *m_first;
+ AnchorVertex *m_second;
+
+ AnchorData *m_removedAnchor;
+ QList<AnchorData *> m_firstAnchors;
+ QList<AnchorData *> m_secondAnchors;
+};
+
+#ifdef QT_DEBUG
+inline QString AnchorVertex::toString() const
+{
+ if (!this) {
+ return QLatin1String("NULL");
+ } else if (m_type == Pair) {
+ const AnchorVertexPair *vp = static_cast<const AnchorVertexPair *>(this);
+ return QString::fromAscii("(%1, %2)").arg(vp->m_first->toString()).arg(vp->m_second->toString());
+ } else if (!m_item) {
+ return QString::fromAscii("NULL_%1").arg(int(this));
+ }
+ QString edge;
+ switch (m_edge) {
+ case Qt::AnchorLeft:
+ edge = QLatin1String("Left");
+ break;
+ case Qt::AnchorHorizontalCenter:
+ edge = QLatin1String("HorizontalCenter");
+ break;
+ case Qt::AnchorRight:
+ edge = QLatin1String("Right");
+ break;
+ case Qt::AnchorTop:
+ edge = QLatin1String("Top");
+ break;
+ case Qt::AnchorVerticalCenter:
+ edge = QLatin1String("VerticalCenter");
+ break;
+ case Qt::AnchorBottom:
+ edge = QLatin1String("Bottom");
+ break;
+ default:
+ edge = QLatin1String("None");
+ break;
+ }
+ QString itemName;
+ if (m_item->isLayout()) {
+ itemName = QLatin1String("layout");
+ } else {
+ if (QGraphicsItem *item = m_item->graphicsItem()) {
+ itemName = item->data(0).toString();
+ }
+ }
+ edge.insert(0, QLatin1String("%1_"));
+ return edge.arg(itemName);
+}
+#endif
+
/*!
\internal
@@ -432,20 +462,33 @@ public:
QLayoutStyleInfo &styleInfo() const;
- // Activation methods
- bool simplifyGraph(Orientation orientation);
- bool simplifyGraphIteration(Orientation orientation, bool *feasible);
- void restoreSimplifiedGraph(Orientation orientation);
+ AnchorData *addAnchorMaybeParallel(AnchorData *newAnchor, bool *feasible);
+ // Activation
void calculateGraphs();
void calculateGraphs(Orientation orientation);
+ // Simplification
+ bool simplifyGraph(Orientation orientation);
+ bool simplifyVertices(Orientation orientation);
+ bool simplifyGraphIteration(Orientation orientation, bool *feasible);
+
+ bool replaceVertex(Orientation orientation, AnchorVertex *oldV,
+ AnchorVertex *newV, const QList<AnchorData *> &edges);
+
+
+ void restoreSimplifiedGraph(Orientation orientation);
+ void restoreSimplifiedAnchor(AnchorData *edge);
+ void restoreSimplifiedConstraints(ParallelAnchorData *parallel);
+ void restoreVertices(Orientation orientation);
+
bool calculateTrunk(Orientation orientation, const GraphPath &trunkPath,
const QList<QSimplexConstraint *> &constraints,
const QList<AnchorData *> &variables);
bool calculateNonTrunk(const QList<QSimplexConstraint *> &constraints,
const QList<AnchorData *> &variables);
+ // Support functions for calculateGraph()
bool refreshAllSizeHints(Orientation orientation);
void findPaths(Orientation orientation);
void constraintsFromPaths(Orientation orientation);
@@ -465,6 +508,17 @@ public:
return internalVertex(qMakePair(const_cast<QGraphicsLayoutItem *>(item), edge));
}
+ inline void changeLayoutVertex(Orientation orientation, AnchorVertex *oldV, AnchorVertex *newV)
+ {
+ if (layoutFirstVertex[orientation] == oldV)
+ layoutFirstVertex[orientation] = newV;
+ else if (layoutCentralVertex[orientation] == oldV)
+ layoutCentralVertex[orientation] = newV;
+ else if (layoutLastVertex[orientation] == oldV)
+ layoutLastVertex[orientation] = newV;
+ }
+
+
AnchorVertex *addInternalVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge);
void removeInternalVertex(QGraphicsLayoutItem *item, Qt::AnchorPoint edge);
@@ -473,11 +527,9 @@ public:
void calculateVertexPositions(Orientation orientation);
void setupEdgesInterpolation(Orientation orientation);
- void interpolateEdge(AnchorVertex *base, AnchorData *edge, Orientation orientation);
- void interpolateSequentialEdges(AnchorVertex *base, SequentialAnchorData *edge,
- Orientation orientation);
- void interpolateParallelEdges(AnchorVertex *base, ParallelAnchorData *edge,
- Orientation orientation);
+ void interpolateEdge(AnchorVertex *base, AnchorData *edge);
+ void interpolateSequentialEdges(SequentialAnchorData *edge);
+ void interpolateParallelEdges(ParallelAnchorData *edge);
// Linear Programming solver methods
bool solveMinMax(const QList<QSimplexConstraint *> &constraints,
@@ -510,6 +562,10 @@ public:
AnchorVertex *layoutCentralVertex[2];
AnchorVertex *layoutLastVertex[2];
+ // Combined anchors in order of creation
+ QList<AnchorVertexPair *> simplifiedVertices[2];
+ QList<AnchorData *> anchorsFromSimplifiedVertices[2];
+
// Graph paths and constraints, for both orientations
QMultiHash<AnchorVertex *, GraphPath> graphPaths[2];
QList<QSimplexConstraint *> constraints[2];