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author | Samuel Rødal <sroedal@trolltech.com> | 2009-08-31 12:49:33 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-08-31 13:19:39 (GMT) |
commit | f776327408d828a2556e8f9a35df5fe3c2976ef6 (patch) | |
tree | 0e4934e04271b95832433d3c307928126224ed9d /src | |
parent | 2b950244a3615c2611a636afbf372411c9db491c (diff) | |
download | Qt-f776327408d828a2556e8f9a35df5fe3c2976ef6.zip Qt-f776327408d828a2556e8f9a35df5fe3c2976ef6.tar.gz Qt-f776327408d828a2556e8f9a35df5fe3c2976ef6.tar.bz2 |
Fixed having a QPainter active on several FBOs at the same time.
It's insufficient to use a single paint engine to render to all FBOs. If
the default engine is already in used we need to create our own engine.
Reviewed-by: Trond
Diffstat (limited to 'src')
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 39 |
1 files changed, 29 insertions, 10 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index fe967e7..9659654 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -262,7 +262,7 @@ GLenum QGLFramebufferObjectFormat::internalFormat() const class QGLFramebufferObjectPrivate { public: - QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), bound(false), ctx(0), previous_fbo(0) {} + QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), bound(false), ctx(0), previous_fbo(0), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(const QSize& sz, QGLFramebufferObject::Attachment attachment, @@ -280,6 +280,7 @@ public: QGLFramebufferObject::Attachment fbo_attachment; QGLContext *ctx; // for Windows extension ptrs GLuint previous_fbo; + mutable QPaintEngine *engine; }; bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const @@ -723,6 +724,8 @@ QGLFramebufferObject::~QGLFramebufferObject() Q_D(QGLFramebufferObject); QGL_FUNC_CONTEXT; + delete d->engine; + if (isValid() && (d->ctx == QGLContext::currentContext() || qgl_share_reg()->checkSharing(d->ctx, QGLContext::currentContext()))) @@ -890,16 +893,32 @@ Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine) /*! \reimp */ QPaintEngine *QGLFramebufferObject::paintEngine() const { -#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL) - return qt_buffer_engine(); -#elif defined(QT_OPENGL_ES_2) - return qt_buffer_2_engine(); -#else Q_D(const QGLFramebufferObject); - if (qt_gl_preferGL2Engine()) - return qt_buffer_2_engine(); - else - return qt_buffer_engine(); + if (d->engine) + return d->engine; + +#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) +#if !defined (QT_OPENGL_ES_2) + if (qt_gl_preferGL2Engine()) { +#endif + QPaintEngine *engine = qt_buffer_2_engine(); + if (engine->isActive() && engine->paintDevice() != this) { + d->engine = new QGL2PaintEngineEx; + return d->engine; + } + return engine; +#if !defined (QT_OPENGL_ES_2) + } +#endif +#endif + +#if !defined(QT_OPENGL_ES_2) + QPaintEngine *engine = qt_buffer_engine(); + if (engine->isActive() && engine->paintDevice() != this) { + d->engine = new QOpenGLPaintEngine; + return d->engine; + } + return engine; #endif } |