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authorSamuel Rødal <sroedal@trolltech.com>2009-05-25 12:56:27 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-05-27 10:43:11 (GMT)
commit15c8f565973592c9929cdd6fc83d61641aa63afa (patch)
treeb0a2e1754164b715572c6d088651d9d3859e26f7 /src
parentcfdfdf079c4a2095c588dd8af8403c74d2cfa37a (diff)
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Fixed bugs in GL2 paint engine when several engines are active.
Make sure makeCurrent() on a window surface unbinds any active FBO, and simplify ensureActive() code in GL2 paint engine a bit. We don't need the last_engine pointer as ensureActive() will take care of ensuring the correct engine is active anway.
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp46
-rw-r--r--src/opengl/qgl.cpp15
-rw-r--r--src/opengl/qgl_p.h1
-rw-r--r--src/opengl/qglframebufferobject.cpp12
4 files changed, 41 insertions, 33 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index f174306..a7c7426 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -175,8 +175,6 @@ public:
void updateDepthClip();
void systemStateChanged();
uint use_system_clip : 1;
-
- QPaintEngine *last_engine;
};
@@ -830,10 +828,11 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
- ensureActive();
if (pen.style() == Qt::NoPen)
return;
+ ensureActive();
+
if ( (pen.isCosmetic() && (pen.style() == Qt::SolidLine)) && (pen.widthF() < 2.5f) )
{
// We only handle solid, cosmetic pens with a width of 1 pixel
@@ -1051,10 +1050,19 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
Q_D(QGL2PaintEngineEx);
// qDebug("QGL2PaintEngineEx::begin()");
-
d->drawable.setDevice(pdev);
- d->drawable.makeCurrent();
d->ctx = d->drawable.context();
+
+ if (d->ctx->d_ptr->active_engine) {
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(d->ctx->d_ptr->active_engine);
+ QGL2PaintEngineExPrivate *p = static_cast<QGL2PaintEngineExPrivate *>(engine->d_ptr);
+ p->transferMode(BrushDrawingMode);
+ p->drawable.doneCurrent();
+ }
+
+ d->ctx->d_ptr->active_engine = this;
+
+ d->drawable.makeCurrent();
QSize sz = d->drawable.size();
d->width = sz.width();
d->height = sz.height();
@@ -1064,14 +1072,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
qt_resolve_version_2_0_functions(d->ctx);
#endif
- d->last_engine = d->ctx->d_ptr->active_engine;
- d->ctx->d_ptr->active_engine = this;
-
- if (d->last_engine) {
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(d->last_engine);
- static_cast<QGL2PaintEngineExPrivate *>(engine->d_ptr)->transferMode(BrushDrawingMode);
- }
-
if (!d->shaderManager)
d->shaderManager = new QGLEngineShaderManager(d->ctx);
@@ -1115,8 +1115,8 @@ bool QGL2PaintEngineEx::end()
Q_D(QGL2PaintEngineEx);
QGLContext *ctx = d->ctx;
if (ctx->d_ptr->active_engine != this) {
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(d->last_engine);
- if (engine) {
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(ctx->d_ptr->active_engine);
+ if (engine && engine->isActive()) {
QGL2PaintEngineExPrivate *p = static_cast<QGL2PaintEngineExPrivate *>(engine->d_ptr);
p->transferMode(BrushDrawingMode);
p->drawable.doneCurrent();
@@ -1128,19 +1128,7 @@ bool QGL2PaintEngineEx::end()
d->transferMode(BrushDrawingMode);
d->drawable.swapBuffers();
d->drawable.doneCurrent();
- d->ctx->d_ptr->active_engine = d->last_engine;
-
- if (d->last_engine) {
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(d->last_engine);
- QGL2PaintEngineExPrivate *p = static_cast<QGL2PaintEngineExPrivate *>(engine->d_ptr);
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
-
- glViewport(0, 0, p->width, p->height);
- engine->setState(engine->state());
- p->updateDepthClip();
- }
+ d->ctx->d_ptr->active_engine = 0;
return false;
}
@@ -1152,7 +1140,7 @@ void QGL2PaintEngineEx::ensureActive()
if (isActive() && ctx->d_ptr->active_engine != this) {
QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(ctx->d_ptr->active_engine);
- if (engine) {
+ if (engine && engine->isActive()) {
QGL2PaintEngineExPrivate *p = static_cast<QGL2PaintEngineExPrivate *>(engine->d_ptr);
p->transferMode(BrushDrawingMode);
p->drawable.doneCurrent();
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 0a2a196..62a592a 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -4391,6 +4391,15 @@ void QGLDrawable::swapBuffers()
void QGLDrawable::makeCurrent()
{
+ previous_fbo = 0;
+ if (!pixmapData && !fbo) {
+ QGLContext *ctx = context();
+ previous_fbo = ctx->d_ptr->current_fbo;
+ ctx->d_ptr->current_fbo = 0;
+ if (previous_fbo)
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ }
+
if (widget)
widget->makeCurrent();
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
@@ -4428,6 +4437,12 @@ void QGLDrawable::doneCurrent()
}
#endif
+ if (previous_fbo) {
+ QGLContext *ctx = context();
+ ctx->d_ptr->current_fbo = previous_fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, previous_fbo);
+ }
+
if (fbo && !wasBound)
fbo->release();
}
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index b421eee..9657416 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -333,6 +333,7 @@ private:
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
QGLPixmapData *pixmapData;
#endif
+ int previous_fbo;
};
// GL extension definitions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 338ce1f..3e7ca0a 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -804,8 +804,10 @@ bool QGLFramebufferObject::bind()
const QGLContext *context = QGLContext::currentContext();
if (d->valid && context) {
// Save the previous setting to automatically restore in release().
- d->previous_fbo = context->d_ptr->current_fbo;
- context->d_ptr->current_fbo = d->fbo;
+ if (context->d_ptr->current_fbo != d->fbo) {
+ d->previous_fbo = context->d_ptr->current_fbo;
+ context->d_ptr->current_fbo = d->fbo;
+ }
}
return d->valid;
}
@@ -834,8 +836,10 @@ bool QGLFramebufferObject::release()
const QGLContext *context = QGLContext::currentContext();
if (context) {
// Restore the previous setting for stacked framebuffer objects.
- context->d_ptr->current_fbo = d->previous_fbo;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo);
+ if (d->previous_fbo != context->d_ptr->current_fbo) {
+ context->d_ptr->current_fbo = d->previous_fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo);
+ }
d->previous_fbo = 0;
}