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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-01-08 14:51:59 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-01-11 10:14:41 (GMT) |
commit | 45fedfeb405807453e94958808c2f1d48bb846ca (patch) | |
tree | 64efd4f7dc94fed64d155a82611542c5d1b2fa99 /src | |
parent | 8b42e57fe2946f2cd17f538d0dec2ba6edc06a11 (diff) | |
download | Qt-45fedfeb405807453e94958808c2f1d48bb846ca.zip Qt-45fedfeb405807453e94958808c2f1d48bb846ca.tar.gz Qt-45fedfeb405807453e94958808c2f1d48bb846ca.tar.bz2 |
Track the glVertexAttribPointer and only update it if it's changed
This removes a lot of unnecessary GL state changes resulting in an
18% performance boost on desktop and 5% on SGX for the 25920 3x3
solid rectangle test case.
Reviewed-By: Samuel
Diffstat (limited to 'src')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 48 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 20 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp | 27 |
3 files changed, 61 insertions, 34 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index ff096c2..f8f0347 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -580,19 +580,19 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) } if (newMode == TextDrawingMode) { - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); } if (newMode == ImageDrawingMode) { - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray); } if (newMode == ImageArrayDrawingMode) { - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); - glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); + setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data()); } // This needs to change when we implement high-quality anti-aliasing... @@ -707,9 +707,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) prepareForDraw(currentBrush.isOpaque()); #ifdef QT_OPENGL_CACHE_AS_VBOS glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); #else - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, cache->vertices); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices); #endif glDrawArrays(cache->primitiveType, 0, cache->vertexCount); @@ -829,7 +829,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, glStencilMask(GL_STENCIL_HIGH_BIT); #if 0 glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); #else @@ -840,7 +840,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, } else { glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff); } - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); #endif } @@ -954,15 +954,8 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect) { - // Setup a vertex array for the bounding rect: - GLfloat rectVerts[] = { - boundingRect.left, boundingRect.top, - boundingRect.left, boundingRect.bottom, - boundingRect.right, boundingRect.bottom, - boundingRect.right, boundingRect.top - }; - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts); + setCoords(staticVertexCoordinateArray, boundingRect); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } @@ -971,7 +964,7 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i GLenum primitive) { // Now setup the pointer to the vertex array: - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data); int previousStop = 0; for (int i=0; i<stopCount; ++i) { @@ -1070,7 +1063,7 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) if (opaque) { prepareForDraw(opaque); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices()); glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2); // QBrush b(Qt::green); @@ -1291,9 +1284,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly GLfloat dx = 1.0 / cache->width(); GLfloat dy = 1.0 / cache->height(); - QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data(); - QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data(); - vertexCoordinateArray.clear(); textureCoordinateArray.clear(); @@ -1306,10 +1296,8 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); } - if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr) - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr) - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); if (addOffset) { addOffset = false; @@ -1641,6 +1629,8 @@ void QGL2PaintEngineEx::ensureActive() d->shaderManager->setDirty(); d->ctx->d_func()->syncGlState(); setState(state()); + for (int i = 0; i < 3; ++i) + d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered } } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index eaae187..f745196 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -196,6 +196,9 @@ public: void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints); void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti); + // Calls glVertexAttributePointer if the pointer has changed + inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer); + // draws whatever is in the vertex array: void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) { @@ -230,6 +233,7 @@ public: void regenerateClip(); void systemStateChanged(); + static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); } static void cleanupVectorPath(QPaintEngineEx *engine, void *data); @@ -291,8 +295,24 @@ public: QSet<QVectorPath::CacheEntry *> pathCaches; QVector<GLuint> unusedVBOSToClean; + + const GLfloat *vertexAttribPointers[3]; }; + +void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer) +{ + Q_ASSERT(arrayIndex < 3); + if (pointer == vertexAttribPointers[arrayIndex]) + return; + + vertexAttribPointers[arrayIndex] = pointer; + if (arrayIndex == QT_OPACITY_ATTR) + glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer); + else + glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer); +} + QT_END_NAMESPACE #endif diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp index 047876f..4034448 100644 --- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp +++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp @@ -127,11 +127,28 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glViewport(0, 0, oldWidth, oldHeight); - float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 }; - float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); + GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray; + vertexCoordinateArray[0] = -1.0f; + vertexCoordinateArray[1] = -1.0f; + vertexCoordinateArray[2] = 1.0f; + vertexCoordinateArray[3] = -1.0f; + vertexCoordinateArray[4] = 1.0f; + vertexCoordinateArray[5] = 1.0f; + vertexCoordinateArray[6] = -1.0f; + vertexCoordinateArray[7] = 1.0f; + + GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray; + textureCoordinateArray[0] = 0.0f; + textureCoordinateArray[1] = 0.0f; + textureCoordinateArray[2] = 1.0f; + textureCoordinateArray[3] = 0.0f; + textureCoordinateArray[4] = 1.0f; + textureCoordinateArray[5] = 1.0f; + textureCoordinateArray[6] = 0.0f; + textureCoordinateArray[7] = 1.0f; + + pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray); + pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray); pex->shaderManager->useBlitProgram(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); 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