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authorAnders Bakken <anders.bakken@nokia.com>2009-08-18 14:05:08 (GMT)
committerAnders Bakken <anders.bakken@nokia.com>2009-08-18 14:06:57 (GMT)
commit68b7514840fe29f84af8d418538084ed337bd171 (patch)
treec0297b302a1895658c8f93748fa5a3dde48e26f3 /src
parent37b375092b6db1c3302f93676b6329742f5c9fef (diff)
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Make sure to update pos QDFBCursor::move
We don't need to chain to the base class since the QDirectFBScreenCursor always is rendered by hardware but we should update the pos variable in case people ask where the cursor is. Reviewed-by: TrustMe
Diffstat (limited to 'src')
-rw-r--r--src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
index 774162c..2541677 100644
--- a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
+++ b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
@@ -578,6 +578,7 @@ QDirectFBScreenCursor::QDirectFBScreenCursor()
void QDirectFBScreenCursor::move(int x, int y)
{
+ pos = QPoint(x, y);
layer->WarpCursor(layer, x, y);
}