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authorTom Cooksey <thomas.cooksey@nokia.com>2009-05-27 12:02:14 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-05-27 12:09:40 (GMT)
commit962d216ce9f9f1e6bd73fe43e3d2a7c86f64b75f (patch)
tree9fccf497be456fff3cfde4d5b0d0ea07aae0d7af /src
parent71cb35e942b94e4dba2055acdebbf90c352da762 (diff)
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Make QGLWidgets have the same background colour as QWidgets
QWidgets are filled with Qt::transparent when WA_TranslucentBackground is set, reguardless of what their background colour has been set to. This patch makes QGLWidgets behave the same way. Reviewed-By: Samuel Rødal
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp23
-rw-r--r--src/opengl/qgl.cpp5
-rw-r--r--src/opengl/qgl_p.h1
-rw-r--r--src/opengl/qpaintengine_opengl.cpp10
4 files changed, 22 insertions, 17 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 5c8b364..f7dbed3 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1083,16 +1083,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
// qDebug("You should see green now");
// sleep(5);
- const QColor &c = d->drawable.backgroundColor();
- glClearColor(c.redF(), c.greenF(), c.blueF(), d->drawable.format().alpha() ? c.alphaF() : 1.0);
- if (d->drawable.context()->d_func()->clear_on_painter_begin && d->drawable.autoFillBackground()) {
- GLbitfield clearBits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
-#ifndef QT_OPENGL_ES
- clearBits |= GL_ACCUM_BUFFER_BIT;
-#endif
- glClear(clearBits);
- }
-
d->brushTextureDirty = true;
d->brushUniformsDirty = true;
d->matrixDirty = true;
@@ -1105,11 +1095,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
glDisable(GL_SCISSOR_TEST);
QGLPixmapData *source = d->drawable.copyOnBegin();
- if (d->drawable.autoFillBackground()) {
- QColor color = d->drawable.backgroundColor();
-
- float alpha = color.alphaF();
- glClearColor(color.redF() * alpha, color.greenF() * alpha, color.blueF() * alpha, alpha);
+ if (d->drawable.context()->d_func()->clear_on_painter_begin && d->drawable.autoFillBackground()) {
+ if (d->drawable.hasTransparentBackground())
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ else {
+ const QColor &c = d->drawable.backgroundColor();
+ float alpha = c.alphaF();
+ glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha);
+ }
glClear(GL_COLOR_BUFFER_BIT);
} else if (source) {
d->transferMode(ImageDrawingMode);
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 9626a3d..ced3452 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -4530,6 +4530,11 @@ QColor QGLDrawable::backgroundColor() const
return QApplication::palette().brush(QPalette::Background).color();
}
+bool QGLDrawable::hasTransparentBackground() const
+{
+ return widget && widget->testAttribute(Qt::WA_TranslucentBackground);
+}
+
QGLContext *QGLDrawable::context() const
{
if (widget)
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 9657416..b1a63b5 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -314,6 +314,7 @@ public:
QColor backgroundColor() const;
QGLContext *context() const;
bool autoFillBackground() const;
+ bool hasTransparentBackground() const;
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
QGLPixmapData *copyOnBegin() const;
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index d5bf1dc..e3d8a1d 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -1330,9 +1330,15 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
d->offscreen.begin();
- const QColor &c = d->drawable.backgroundColor();
- glClearColor(c.redF(), c.greenF(), c.blueF(), d->drawable.format().alpha() ? c.alphaF() : 1.0);
if (d->drawable.context()->d_func()->clear_on_painter_begin && d->drawable.autoFillBackground()) {
+
+ if (d->drawable.hasTransparentBackground())
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ else {
+ const QColor &c = d->drawable.backgroundColor();
+ glClearColor(c.redF(), c.greenF(), c.blueF(), 1.0);
+ }
+
GLbitfield clearBits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
#ifndef QT_OPENGL_ES
clearBits |= GL_ACCUM_BUFFER_BIT;