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authorTom Cooksey <thomas.cooksey@nokia.com>2009-12-23 09:38:56 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-12-23 11:23:16 (GMT)
commita8c3ed1dbe209488866e687d1a63c6143a04cfe0 (patch)
tree31afa83e4fc3a0a93e031cba03f9bcbf34e72781 /src
parent61f214e60a074cbaf2413b2c77ed5a4cfd638edb (diff)
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Fix text rendering on GL2 paint engine
If you draw with a brush, then draw a pixmap, then draw with the same brush, the GL2 engine wouldn't update the fragment shader to use the brush. This is because it detected the brush hadn't changed and so didn't need updating. To fix this, we now set the current brush to noBrush when drawing an image/pixmap so the engine knows it needs to update the GL state for the brush. Reviewed-By: Kim
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp15
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h1
2 files changed, 11 insertions, 5 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index f52ed92..32fa3dc 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -388,21 +388,24 @@ inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
{
- Q_ASSERT(brush.style() != Qt::NoBrush);
-
if (qbrush_fast_equals(currentBrush, brush))
return;
+ const Qt::BrushStyle newStyle = qbrush_style(brush);
+ Q_ASSERT(newStyle != Qt::NoBrush);
+
currentBrush = brush;
+ brushUniformsDirty = true; // All brushes have at least one uniform
+
+ if (newStyle > Qt::SolidPattern)
+ brushTextureDirty = true;
- brushTextureDirty = true;
- brushUniformsDirty = true;
if (currentBrush.style() == Qt::TexturePattern
&& qHasPixmapTexture(brush) && brush.texture().isQBitmap())
{
shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
} else {
- shaderManager->setSrcPixelType(currentBrush.style());
+ shaderManager->setSrcPixelType(newStyle);
}
shaderManager->optimiseForBrushTransform(currentBrush.transform());
}
@@ -700,6 +703,7 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect)
void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
{
// Setup for texture drawing
+ currentBrush = noBrush;
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
if (prepareForDraw(opaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -1782,6 +1786,7 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
// Setup for texture drawing
+ d->currentBrush = d->noBrush;
d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
if (d->prepareForDraw(isOpaque))
d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index f1ec6e6..8de4a82 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -244,6 +244,7 @@ public:
uint maxClip;
QBrush currentBrush; // May not be the state's brush!
+ const QBrush noBrush;
GLfloat inverseScale;