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author | Morten Johan Sørvig <morten.sorvig@nokia.com> | 2009-11-06 13:41:07 (GMT) |
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committer | Morten Johan Sørvig <morten.sorvig@nokia.com> | 2009-11-06 13:41:07 (GMT) |
commit | aa0dfd5befb7c00ceb23a67d7f1d49e165756d28 (patch) | |
tree | 520b6c2a2f3724bce25fb5f88bad19e244ffb5a4 /src | |
parent | 654cbdb901386b2a8e168cd52446abdddec1aa28 (diff) | |
parent | 5491ab9c921c8e7b89e335c7d09219153ae1d21a (diff) | |
download | Qt-aa0dfd5befb7c00ceb23a67d7f1d49e165756d28.zip Qt-aa0dfd5befb7c00ceb23a67d7f1d49e165756d28.tar.gz Qt-aa0dfd5befb7c00ceb23a67d7f1d49e165756d28.tar.bz2 |
Merge remote branch 'qt-official/4.6' into 4.6
Diffstat (limited to 'src')
33 files changed, 974 insertions, 746 deletions
diff --git a/src/3rdparty/harfbuzz/src/harfbuzz-arabic.c b/src/3rdparty/harfbuzz/src/harfbuzz-arabic.c index 4d85c19..3837087 100644 --- a/src/3rdparty/harfbuzz/src/harfbuzz-arabic.c +++ b/src/3rdparty/harfbuzz/src/harfbuzz-arabic.c @@ -489,6 +489,56 @@ static void getArabicProperties(const unsigned short *chars, int len, HB_ArabicP */ } +static Joining getNkoJoining(unsigned short uc) +{ + if (uc < 0x7ca) + return JNone; + if (uc <= 0x7ea) + return JDual; + if (uc <= 0x7f3) + return JTransparent; + if (uc <= 0x7f9) + return JNone; + if (uc == 0x7fa) + return JCausing; + return JNone; +} + +static void getNkoProperties(const unsigned short *chars, int len, HB_ArabicProperties *properties) +{ + int lastPos = 0; + int i = 0; + + Joining j = getNkoJoining(chars[0]); + ArabicShape shape = joining_table[XIsolated][j].form2; + properties[0].justification = HB_NoJustification; + + for (i = 1; i < len; ++i) { + properties[i].justification = (HB_GetUnicodeCharCategory(chars[i]) == HB_Separator_Space) ? + ArabicSpace : ArabicNone; + + j = getNkoJoining(chars[i]); + + if (j == JTransparent) { + properties[i].shape = XIsolated; + continue; + } + + properties[lastPos].shape = joining_table[shape][j].form1; + shape = joining_table[shape][j].form2; + + + lastPos = i; + } + properties[lastPos].shape = joining_table[shape][JNone].form1; + + + /* + for (int i = 0; i < len; ++i) + qDebug("nko properties(%d): uc=%x shape=%d, justification=%d", i, chars[i], properties[i].shape, properties[i].justification); + */ +} + /* // The unicode to unicode shaping codec. // does only presentation forms B at the moment, but that should be enough for @@ -1012,7 +1062,10 @@ static HB_Bool arabicSyriacOpenTypeShape(HB_ShaperItem *item, HB_Bool *ot_ok) if (f + l + item->item.pos < item->stringLength) { ++l; } - getArabicProperties(uc+f, l, props); + if (item->item.script == HB_Script_Nko) + getNkoProperties(uc+f, l, props); + else + getArabicProperties(uc+f, l, props); for (i = 0; i < (int)item->num_glyphs; i++) { apply[i] = 0; @@ -1051,7 +1104,8 @@ HB_Bool HB_ArabicShape(HB_ShaperItem *item) HB_Bool haveGlyphs; HB_STACKARRAY(HB_UChar16, shapedChars, item->item.length); - assert(item->item.script == HB_Script_Arabic || item->item.script == HB_Script_Syriac); + assert(item->item.script == HB_Script_Arabic || item->item.script == HB_Script_Syriac + || item->item.script == HB_Script_Nko); #ifndef NO_OPENTYPE @@ -1065,7 +1119,7 @@ HB_Bool HB_ArabicShape(HB_ShaperItem *item) } #endif - if (item->item.script == HB_Script_Syriac) + if (item->item.script != HB_Script_Arabic) return HB_BasicShape(item); shapedString(item->string, item->stringLength, item->item.pos, item->item.length, shapedChars, &slen, diff --git a/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp b/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp index 48f4f90..3008fca 100644 --- a/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp +++ b/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp @@ -566,7 +566,7 @@ static const unsigned char indicPosition[0xe00-0x900] = { None, None, None, None, None, None, None, None, - None, None, None, None, + Below, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, @@ -1252,7 +1252,9 @@ static bool indic_shape_syllable(HB_Bool openType, HB_ShaperItem *item, bool inv // farther than 3 consonants from the end of the syllable. // #### replace the HasReph property by testing if the feature exists in the font! if (form(*uc) == Consonant || (script == HB_Script_Bengali && form(*uc) == IndependentVowel)) { - beginsWithRa = (properties & HasReph) && ((len > 2) && *uc == ra && *(uc+1) == halant); + if ((properties & HasReph) && (len > 2) && + (*uc == ra || *uc == 0x9f0) && *(uc+1) == halant) + beginsWithRa = true; if (beginsWithRa && form(*(uc+2)) == Control) beginsWithRa = false; @@ -1744,6 +1746,10 @@ static int indic_nextSyllableBoundary(HB_Script script, const HB_UChar16 *s, int ++pos; continue; } + if (script == HB_Script_Malayalam && state == Matra && uc[pos-1] == 0x0d41) { + ++pos; + continue; + } goto finish; case Nukta: if (state == Consonant) diff --git a/src/3rdparty/harfbuzz/src/harfbuzz-shaper.cpp b/src/3rdparty/harfbuzz/src/harfbuzz-shaper.cpp index f92bb55..f3ec8e1 100644 --- a/src/3rdparty/harfbuzz/src/harfbuzz-shaper.cpp +++ b/src/3rdparty/harfbuzz/src/harfbuzz-shaper.cpp @@ -637,7 +637,9 @@ const HB_ScriptEngine HB_ScriptEngines[] = { // Runic { HB_BasicShape, 0 }, // Khmer - { HB_KhmerShape, HB_KhmerAttributes } + { HB_KhmerShape, HB_KhmerAttributes }, + // N'Ko + { HB_ArabicShape, 0} }; void HB_GetCharAttributes(const HB_UChar16 *string, hb_uint32 stringLength, @@ -877,7 +879,9 @@ static const OTScripts ot_scripts [] = { // Runic { HB_MAKE_TAG('r', 'u', 'n', 'r'), 0 }, // Khmer - { HB_MAKE_TAG('k', 'h', 'm', 'r'), 1 } + { HB_MAKE_TAG('k', 'h', 'm', 'r'), 1 }, + // N'Ko + { HB_MAKE_TAG('n', 'k', 'o', ' '), 1 } }; enum { NumOTScripts = sizeof(ot_scripts)/sizeof(OTScripts) }; diff --git a/src/3rdparty/harfbuzz/src/harfbuzz-shaper.h b/src/3rdparty/harfbuzz/src/harfbuzz-shaper.h index d2357f43..f7c7714 100644 --- a/src/3rdparty/harfbuzz/src/harfbuzz-shaper.h +++ b/src/3rdparty/harfbuzz/src/harfbuzz-shaper.h @@ -62,6 +62,7 @@ typedef enum { HB_Script_Ogham, HB_Script_Runic, HB_Script_Khmer, + HB_Script_Nko, HB_Script_Inherited, HB_ScriptCount = HB_Script_Inherited /* @@ -102,7 +103,6 @@ typedef enum { HB_Script_Cuneiform = Common, HB_Script_Phoenician = Common, HB_Script_PhagsPa = Common, - HB_Script_Nko = Common */ } HB_Script; diff --git a/src/3rdparty/harfbuzz/tests/shaping/main.cpp b/src/3rdparty/harfbuzz/tests/shaping/main.cpp index a7ea417..12fa7c4 100644 --- a/src/3rdparty/harfbuzz/tests/shaping/main.cpp +++ b/src/3rdparty/harfbuzz/tests/shaping/main.cpp @@ -181,6 +181,7 @@ private slots: void sinhala(); void khmer(); + void nko(); void linearB(); }; @@ -515,6 +516,12 @@ void tst_QScriptEngine::bengali() { 0x179, 0x151, 0x172, 0x0 } }, { { 0x995, 0x9c7, 0x9d7, 0x0 }, { 0x179, 0x151, 0x17e, 0x0 } }, + { { 0x9b0, 0x9cd, 0x9ad, 0x0 }, + { 0x168, 0x276, 0x0 } }, + { { 0x9f0, 0x9cd, 0x9ad, 0x0 }, + { 0x168, 0x276, 0x0 } }, + { { 0x9f1, 0x9cd, 0x9ad, 0x0 }, + { 0x191, 0x17d, 0x168, 0x0 } }, { {0}, {0} } }; @@ -652,6 +659,12 @@ void tst_QScriptEngine::bengali() { 0x01fe, 0x0 } }, { { 0x09b0, 0x09cd, 0x09a8, 0x09cd, 0x200d, 0x0 }, { 0x10b, 0x167, 0x0 } }, + { { 0x9b0, 0x9cd, 0x9ad, 0x0 }, + { 0xa1, 0x167, 0x0 } }, + { { 0x9f0, 0x9cd, 0x9ad, 0x0 }, + { 0xa1, 0x167, 0x0 } }, + { { 0x9f1, 0x9cd, 0x9ad, 0x0 }, + { 0x11c, 0xa1, 0x0 } }, { {0}, {0} } }; @@ -967,6 +980,8 @@ void tst_QScriptEngine::malayalam() { 0x5e, 0x34, 0x65, 0x0 } }, { { 0xd15, 0xd57, 0x0 }, { 0x34, 0x65, 0x0 } }, + { { 0xd1f, 0xd4d, 0xd1f, 0xd41, 0xd4d, 0x0 }, + { 0x69, 0x5b, 0x64, 0x0 } }, { {0}, {0} } }; @@ -1061,6 +1076,40 @@ void tst_QScriptEngine::khmer() } } +void tst_QScriptEngine::nko() +{ + { + FT_Face face = loadFace("DejaVuSans.ttf"); + if (face) { + const ShapeTable shape_table [] = { + { { 0x7ca, 0x0 }, + { 0x5c1, 0x0 } }, + { { 0x7ca, 0x7ca, 0x0 }, + { 0x14db, 0x14d9, 0x0 } }, + { { 0x7ca, 0x7fa, 0x7ca, 0x0 }, + { 0x14db, 0x5ec, 0x14d9, 0x0 } }, + { { 0x7ca, 0x7f3, 0x7ca, 0x0 }, + { 0x14db, 0x5e7, 0x14d9, 0x0 } }, + { { 0x7ca, 0x7f3, 0x7fa, 0x7ca, 0x0 }, + { 0x14db, 0x5e7, 0x5ec, 0x14d9, 0x0 } }, + { {0}, {0} } + }; + + + const ShapeTable *s = shape_table; + while (s->unicode[0]) { + QVERIFY( shaping(face, s, HB_Script_Nko) ); + ++s; + } + + FT_Done_Face(face); + } else { + QSKIP("couln't find DejaVuSans.ttf", SkipAll); + } + } +} + + void tst_QScriptEngine::linearB() { { diff --git a/src/corelib/kernel/qeventdispatcher_win.cpp b/src/corelib/kernel/qeventdispatcher_win.cpp index ccf5b96..29b7568 100644 --- a/src/corelib/kernel/qeventdispatcher_win.cpp +++ b/src/corelib/kernel/qeventdispatcher_win.cpp @@ -470,7 +470,7 @@ LRESULT CALLBACK qt_internal_proc(HWND hwnd, UINT message, WPARAM wp, LPARAM lp) } return 0; } else if (message == WM_TIMER) { - if (wp == ~0u) { + if (wp == ~1u) { KillTimer(d->internalHwnd, wp); int localSerialNumber = d->serialNumber; (void) d->wakeUps.fetchAndStoreRelease(0); @@ -488,7 +488,7 @@ LRESULT CALLBACK qt_internal_proc(HWND hwnd, UINT message, WPARAM wp, LPARAM lp) if (GetQueueStatus(QS_INPUT | QS_RAWINPUT | QS_TIMER) != 0) { // delay the next pass of sendPostedEvents() until we get the special // WM_TIMER, which allows all pending Windows messages to be processed - SetTimer(d->internalHwnd, ~0u, 0, 0); + SetTimer(d->internalHwnd, ~1u, 0, 0); } else { // nothing pending in the queue, let sendPostedEvents go through d->wakeUps.fetchAndStoreRelease(0); diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp index cf951c9..ecf3f9c 100644 --- a/src/corelib/statemachine/qstatemachine.cpp +++ b/src/corelib/statemachine/qstatemachine.cpp @@ -1616,9 +1616,8 @@ void QStateMachinePrivate::unregisterEventTransition(QEventTransition *transitio } void QStateMachinePrivate::handleFilteredEvent(QObject *watched, QEvent *event) -{ - Q_ASSERT(qobjectEvents.contains(watched)); - if (qobjectEvents[watched].contains(event->type())) { +{ + if (qobjectEvents.value(watched).contains(event->type())) { postInternalEvent(new QStateMachine::WrappedEvent(watched, handler->cloneEvent(event))); processEvents(DirectProcessing); } diff --git a/src/corelib/tools/qunicodetables_p.h b/src/corelib/tools/qunicodetables_p.h index e4041b4..4e9ce4d 100644 --- a/src/corelib/tools/qunicodetables_p.h +++ b/src/corelib/tools/qunicodetables_p.h @@ -114,6 +114,7 @@ namespace QUnicodeTables { Ogham, Runic, Khmer, + Nko, Inherited, ScriptCount = Inherited, Latin = Common, @@ -152,8 +153,7 @@ namespace QUnicodeTables { Balinese = Common, Cuneiform = Common, Phoenician = Common, - PhagsPa = Common, - Nko = Common + PhagsPa = Common }; enum { ScriptSentinel = 32 }; diff --git a/src/gui/image/qpixmap.cpp b/src/gui/image/qpixmap.cpp index c452b9a..dfeea76 100644 --- a/src/gui/image/qpixmap.cpp +++ b/src/gui/image/qpixmap.cpp @@ -639,13 +639,13 @@ void QPixmap::resize_helper(const QSize &s) QPixmap pm(QSize(w, h), data ? data->type : QPixmapData::PixmapType); bool uninit = false; #if defined(Q_WS_X11) - QX11PixmapData *x11Data = data->classId() == QPixmapData::X11Class ? static_cast<QX11PixmapData*>(data.data()) : 0; + QX11PixmapData *x11Data = data && data->classId() == QPixmapData::X11Class ? static_cast<QX11PixmapData*>(data.data()) : 0; if (x11Data) { pm.x11SetScreen(x11Data->xinfo.screen()); uninit = x11Data->flags & QX11PixmapData::Uninitialized; } #elif defined(Q_WS_MAC) - QMacPixmapData *macData = data->classId() == QPixmapData::MacClass ? static_cast<QMacPixmapData*>(data.data()) : 0; + QMacPixmapData *macData = data && data->classId() == QPixmapData::MacClass ? static_cast<QMacPixmapData*>(data.data()) : 0; if (macData) uninit = macData->uninit; #endif diff --git a/src/gui/kernel/qwidget.cpp b/src/gui/kernel/qwidget.cpp index 386bf71..271b939 100644 --- a/src/gui/kernel/qwidget.cpp +++ b/src/gui/kernel/qwidget.cpp @@ -5171,8 +5171,7 @@ void QWidgetPrivate::render_helper(QPainter *painter, const QPoint &targetOffset return; QPixmap pixmap(size); - if (!(renderFlags & QWidget::DrawWindowBackground) - || !q->palette().brush(q->backgroundRole()).isOpaque()) + if (!(renderFlags & QWidget::DrawWindowBackground) || !isOpaque) pixmap.fill(Qt::transparent); q->render(&pixmap, QPoint(), toBePainted, renderFlags); diff --git a/src/gui/painting/qblendfunctions.cpp b/src/gui/painting/qblendfunctions.cpp index f8dd424..8737f10 100644 --- a/src/gui/painting/qblendfunctions.cpp +++ b/src/gui/painting/qblendfunctions.cpp @@ -223,11 +223,23 @@ void qt_scale_image_16bit(uchar *destPixels, int dbpl, int h = ty2 - ty1; int w = tx2 - tx1; - const int dstx = qCeil((tx1 + 0.5 - qMin(targetRect.left(), targetRect.right())) * ix) - 1; - const int dsty = qCeil((ty1 + 0.5 - qMin(targetRect.top(), targetRect.bottom())) * iy) - 1; + quint32 basex; + quint32 srcy; - quint32 basex = quint32((sx < 0 ? srcRect.right() : srcRect.left()) * 65536) + dstx; - quint32 srcy = quint32((sy < 0 ? srcRect.bottom() : srcRect.top()) * 65536) + dsty; + if (sx < 0) { + int dstx = qFloor((tx1 + 0.5 - targetRect.right()) * ix) + 1; + basex = quint32(srcRect.right() * 65536) + dstx; + } else { + int dstx = qCeil((tx1 + 0.5 - targetRect.left()) * ix) - 1; + basex = quint32(srcRect.left() * 65536) + dstx; + } + if (sy < 0) { + int dsty = qFloor((ty1 + 0.5 - targetRect.bottom()) * iy) + 1; + srcy = quint32(srcRect.bottom() * 65536) + dsty; + } else { + int dsty = qCeil((ty1 + 0.5 - targetRect.top()) * iy) - 1; + srcy = quint32(srcRect.top() * 65536) + dsty; + } quint16 *dst = ((quint16 *) (destPixels + ty1 * dbpl)) + tx1; @@ -723,11 +735,23 @@ template <typename T> void qt_scale_image_32bit(uchar *destPixels, int dbpl, int h = ty2 - ty1; int w = tx2 - tx1; - const int dstx = qCeil((tx1 + 0.5 - qMin(targetRect.left(), targetRect.right())) * ix) - 1; - const int dsty = qCeil((ty1 + 0.5 - qMin(targetRect.top(), targetRect.bottom())) * iy) - 1; + quint32 basex; + quint32 srcy; - quint32 basex = quint32((sx < 0 ? srcRect.right() : srcRect.left()) * 65536) + dstx; - quint32 srcy = quint32((sy < 0 ? srcRect.bottom() : srcRect.top()) * 65536) + dsty; + if (sx < 0) { + int dstx = qFloor((tx1 + 0.5 - targetRect.right()) * ix) + 1; + basex = quint32(srcRect.right() * 65536) + dstx; + } else { + int dstx = qCeil((tx1 + 0.5 - targetRect.left()) * ix) - 1; + basex = quint32(srcRect.left() * 65536) + dstx; + } + if (sy < 0) { + int dsty = qFloor((ty1 + 0.5 - targetRect.bottom()) * iy) + 1; + srcy = quint32(srcRect.bottom() * 65536) + dsty; + } else { + int dsty = qCeil((ty1 + 0.5 - targetRect.top()) * iy) - 1; + srcy = quint32(srcRect.top() * 65536) + dsty; + } quint32 *dst = ((quint32 *) (destPixels + ty1 * dbpl)) + tx1; diff --git a/src/gui/painting/qbrush.cpp b/src/gui/painting/qbrush.cpp index cbfbba6..6f5d892 100644 --- a/src/gui/painting/qbrush.cpp +++ b/src/gui/painting/qbrush.cpp @@ -970,7 +970,29 @@ bool QBrush::operator==(const QBrush &b) const QDebug operator<<(QDebug dbg, const QBrush &b) { #ifndef Q_BROKEN_DEBUG_STREAM - dbg.nospace() << "QBrush(" << b.color() << ',' << b.style() << ')'; + char *BRUSH_STYLES[] = { + "NoBrush", + "SolidPattern", + "Dense1Pattern", + "Dense2Pattern", + "Dense3Pattern", + "Dense4Pattern", + "Dense5Pattern", + "Dense6Pattern", + "Dense7Pattern", + "HorPattern", + "VerPattern", + "CrossPattern", + "BDiagPattern", + "FDiagPattern", + "DiagCrossPattern", + "LinearGradientPattern", + "RadialGradientPattern", + "ConicalGradientPattern", + "TexturePattern" + }; + + dbg.nospace() << "QBrush(" << b.color() << ',' << BRUSH_STYLES[b.style()] << ')'; return dbg.space(); #else qWarning("This compiler doesn't support streaming QBrush to QDebug"); diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp index 41602a1..4df7f8a 100644 --- a/src/gui/painting/qdrawhelper.cpp +++ b/src/gui/painting/qdrawhelper.cpp @@ -2386,12 +2386,12 @@ static void QT_FASTCALL comp_func_HardLight(uint *dest, const uint *src, int len } /* - if 2.Sca < Sa - Dca' = Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) - otherwise if 8.Dca <= Da - Dca' = Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) - otherwise - Dca' = (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) + if 2.Sca <= Sa + Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) + otherwise if 2.Sca > Sa and 4.Dca <= Da + Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa) + otherwise if 2.Sca > Sa and 4.Dca > Da + Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa) */ static inline int soft_light_op(int dst, int src, int da, int sa) { @@ -2400,13 +2400,11 @@ static inline int soft_light_op(int dst, int src, int da, int sa) const int temp = (src * (255 - da) + dst * (255 - sa)) * 255; if (src2 < sa) - return (dst * ((sa * 255) - (255 - dst_np) * (src2 - sa)) + temp) / 65025; - else if (8 * dst <= da) - return (dst * ((sa * 255) - ((255 - dst_np) * (src2 - sa) * ((3 * 255) - 8 * dst_np)) / 255) + temp) / 65025; + return (dst * (sa * 255 + (src2 - sa) * (255 - dst_np)) + temp) / 65025; + else if (4 * dst <= da) + return (dst * sa * 255 + da * (src2 - sa) * ((((16 * dst_np - 12 * 255) * dst_np + 3 * 65025) * dst_np) / 65025) + temp) / 65025; else { - // sqrt is too expensive to do three times per pixel, so skipping it for now - // a future possibility is to use a LUT - return ((dst * sa * 255) + (int(dst_np) * da - (dst * 255)) * (src2 - sa) + temp) / 65025; + return (dst * sa * 255 + da * (src2 - sa) * (int(sqrt(qreal(dst_np * 255))) - dst_np) + temp) / 65025; } } diff --git a/src/gui/painting/qpaintbuffer.cpp b/src/gui/painting/qpaintbuffer.cpp index 6b9d77c..b8700c3 100644 --- a/src/gui/painting/qpaintbuffer.cpp +++ b/src/gui/painting/qpaintbuffer.cpp @@ -48,7 +48,7 @@ #include <QDebug> -//#define QPAINTBUFFER_DEBUG_DRAW +// #define QPAINTBUFFER_DEBUG_DRAW QT_BEGIN_NAMESPACE @@ -247,23 +247,24 @@ void QPaintBuffer::draw(QPainter *painter, int frame) const #ifdef QPAINTBUFFER_DEBUG_DRAW qDebug() << "QPaintBuffer::draw() --------------------------------"; -// printf("Float buffer:"); -// for (int i=0; i<d->floats.size(); i++) { -// if ((i % 10) == 0) { -// printf("\n%4d-%4d: ", i, i+9); -// } -// printf("%4.2f ", d->floats[i]); -// } -// printf("\n"); - -// printf("Int Buffer:"); -// for (int i=0; i<d->ints.size(); i++) { -// if ((i % 10) == 0) { -// printf("\n%4d-%4d: ", i, i+10); -// } -// printf("%5d", d->ints[i]); -// } -// printf("\n"); + Q_D(const QPaintBuffer); + printf("Float buffer:"); + for (int i=0; i<d->floats.size(); i++) { + if ((i % 10) == 0) { + printf("\n%4d-%4d: ", i, i+9); + } + printf("%4.2f ", d->floats[i]); + } + printf("\n"); + + printf("Int Buffer:"); + for (int i=0; i<d->ints.size(); i++) { + if ((i % 10) == 0) { + printf("\n%4d-%4d: ", i, i+10); + } + printf("%5d", d->ints[i]); + } + printf("\n"); #endif if (painter && !painter->isActive()) @@ -406,16 +407,17 @@ void QPaintBufferEngine::clipEnabledChanged() void QPaintBufferEngine::penChanged() { -#ifdef QPAINTBUFFER_DEBUG_DRAW - qDebug() << "QPaintBufferEngine:" << state()->pen; -#endif const QPen &pen = state()->pen; if (!buffer->commands.isEmpty() && buffer->commands.last().id == QPaintBufferPrivate::Cmd_SetPen) { +#ifdef QPAINTBUFFER_DEBUG_DRAW + qDebug() << "QPaintBufferEngine: penChanged (compressed)" << state()->pen; +#endif buffer->variants[buffer->commands.last().offset] = pen; return; } + if (buffer->calculateBoundingRect) { if (pen.style() == Qt::NoPen) { buffer->penWidthAdjustment = 0; @@ -427,22 +429,28 @@ void QPaintBufferEngine::penChanged() buffer->penWidthAdjustment = transformedWidth.x() / 2.0; } } +#ifdef QPAINTBUFFER_DEBUG_DRAW + qDebug() << "QPaintBufferEngine: penChanged" << state()->pen; +#endif buffer->addCommand(QPaintBufferPrivate::Cmd_SetPen, pen); } void QPaintBufferEngine::brushChanged() { -#ifdef QPAINTBUFFER_DEBUG_DRAW - qDebug() << "QPaintBufferEngine:" << state()->brush; -#endif const QBrush &brush = state()->brush; if (!buffer->commands.isEmpty() && buffer->commands.last().id == QPaintBufferPrivate::Cmd_SetBrush) { +#ifdef QPAINTBUFFER_DEBUG_DRAW + qDebug() << "QPaintBufferEngine: brushChanged (compressed)" << state()->brush; +#endif buffer->variants[buffer->commands.last().offset] = brush; return; } +#ifdef QPAINTBUFFER_DEBUG_DRAW + qDebug() << "QPaintBufferEngine: brushChanged" << state()->brush; +#endif buffer->addCommand(QPaintBufferPrivate::Cmd_SetBrush, brush); } @@ -488,14 +496,14 @@ void QPaintBufferEngine::transformChanged() if (!buffer->commands.isEmpty() && buffer->commands.last().id == QPaintBufferPrivate::Cmd_SetTransform) { #ifdef QPAINTBUFFER_DEBUG_DRAW - qDebug() << "QPaintBufferEngine: compressing " << state()->matrix; + qDebug() << "QPaintBufferEngine: transformChanged (compressing) " << state()->matrix; #endif buffer->variants[buffer->commands.last().offset] = state()->matrix; return; } #ifdef QPAINTBUFFER_DEBUG_DRAW - qDebug() << "QPaintBufferEngine: " << state()->matrix; + qDebug() << "QPaintBufferEngine: transformChanged:" << state()->matrix; #endif buffer->addCommand(QPaintBufferPrivate::Cmd_SetTransform, state()->matrix); } @@ -514,7 +522,18 @@ void QPaintBufferEngine::draw(const QVectorPath &path) #ifdef QPAINTBUFFER_DEBUG_DRAW qDebug() << "QPaintBufferEngine: draw vpath:" << path.elementCount(); #endif - buffer->addCommand(QPaintBufferPrivate::Cmd_DrawVectorPath, path); + + bool hasBrush = qbrush_style(state()->brush) != Qt::NoBrush; + bool hasPen = qpen_style(state()->pen) != Qt::NoPen + && qbrush_style(qpen_brush(state()->pen)) != Qt::NoBrush; + + if (hasPen || hasBrush) + buffer->addCommand(QPaintBufferPrivate::Cmd_DrawVectorPath, path); +#ifdef QPAINTBUFFER_DEBUG_DRAW + else + qDebug() << " - no pen or brush active, discarded...\n"; +#endif + // if (buffer->calculateBoundingRect) { // QRealRect r = path.controlPointRect(); // buffer->updateBoundingRect(QRectF(r.x1, r.y1, r.x2 - r.x1, r.y2 - r.y1)); @@ -745,15 +764,15 @@ void QPaintBufferEngine::drawEllipse(const QRect &r) void QPaintBufferEngine::drawPath(const QPainterPath &path) { -#ifdef QPAINTBUFFER_DEBUG_DRAW - qDebug() << "QPaintBufferEngine: drawPath: element count:" << path.elementCount(); -#endif - // ### Path -> QVariant - // buffer->addCommand(QPaintBufferPrivate::Cmd_DrawPath, QVariant(path)); +// #ifdef QPAINTBUFFER_DEBUG_DRAW +// qDebug() << "QPaintBufferEngine: drawPath: element count:" << path.elementCount(); +// #endif +// // ### Path -> QVariant +// // buffer->addCommand(QPaintBufferPrivate::Cmd_DrawPath, QVariant(path)); QPaintEngineEx::drawPath(path); - if (buffer->calculateBoundingRect) - buffer->updateBoundingRect(path.boundingRect()); +// if (buffer->calculateBoundingRect) +// buffer->updateBoundingRect(path.boundingRect()); } void QPaintBufferEngine::drawPoints(const QPoint *points, int pointCount) @@ -1424,10 +1443,6 @@ void QPainterReplayer::process(const QPaintBufferCommand &cmd) QTextItemInt &ti = (*tiCopy)(); QString text(ti.text()); -#ifdef QPAINTBUFFER_DEBUG_DRAW - qDebug() << " -> Cmd_DrawTextItem:" << pos << " " << text << " " << scaleFactor; -#endif - QFont font(ti.font()); font.setUnderline(false); font.setStrikeOut(false); @@ -1439,6 +1454,10 @@ void QPainterReplayer::process(const QPaintBufferCommand &cmd) justificationWidth = si.width.toReal(); qreal scaleFactor = font.d->dpi/qreal(qt_defaultDpiY()); +#ifdef QPAINTBUFFER_DEBUG_DRAW + qDebug() << " -> Cmd_DrawTextItem:" << pos << " " << text << " " << scaleFactor; +#endif + if (scaleFactor != 1.0) { QFont fnt(font); QFakeDevice fake; diff --git a/src/gui/painting/qpaintbuffer_p.h b/src/gui/painting/qpaintbuffer_p.h index 6a7ac73..adf0564 100644 --- a/src/gui/painting/qpaintbuffer_p.h +++ b/src/gui/painting/qpaintbuffer_p.h @@ -66,6 +66,7 @@ class QPaintBufferPlayback; class Q_GUI_EXPORT QPaintBuffer : public QPaintDevice { + Q_DECLARE_PRIVATE(QPaintBuffer); public: QPaintBuffer(); QPaintBuffer(const QPaintBuffer &other); @@ -311,7 +312,7 @@ public: virtual ~QPainterReplayer() { } void setupTransform(QPainter *painter); - void process(const QPaintBufferCommand &cmd); + virtual void process(const QPaintBufferCommand &cmd); void draw(const QPaintBuffer &buffer, QPainter *painter, int frame); protected: @@ -326,7 +327,7 @@ class Q_GUI_EXPORT QPaintEngineExReplayer : public QPainterReplayer public: QPaintEngineExReplayer() { } - void process(const QPaintBufferCommand &cmd); + virtual void process(const QPaintBufferCommand &cmd); }; class QPaintBufferEnginePrivate; diff --git a/src/gui/painting/qpaintengineex.cpp b/src/gui/painting/qpaintengineex.cpp index 9e21182..1fb8aab 100644 --- a/src/gui/painting/qpaintengineex.cpp +++ b/src/gui/painting/qpaintengineex.cpp @@ -431,6 +431,10 @@ void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) // Some engines might decide to optimize for the non-shape hint later on... uint flags = QVectorPath::WindingFill; + + if (path.elementCount() > 2) + flags |= QVectorPath::NonConvexShapeMask; + if (d->stroker.capStyle() == Qt::RoundCap || d->stroker.joinStyle() == Qt::RoundJoin) flags |= QVectorPath::CurvedShapeMask; diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp index 09a4563..48629d1 100644 --- a/src/gui/painting/qpainter.cpp +++ b/src/gui/painting/qpainter.cpp @@ -3787,27 +3787,14 @@ void QPainter::setPen(const QPen &pen) if (d->state->pen == pen) return; + d->state->pen = pen; + if (d->extended) { - d->state->pen = pen; d->checkEmulation(); d->extended->penChanged(); return; } - // Do some checks to see if we are the same pen. - Qt::PenStyle currentStyle = d->state->pen.style(); - if (currentStyle == pen.style() && currentStyle != Qt::CustomDashLine) { - if (currentStyle == Qt::NoPen || - (d->state->pen.isSolid() && pen.isSolid() - && d->state->pen.color() == pen.color() - && d->state->pen.widthF() == pen.widthF() - && d->state->pen.capStyle() == pen.capStyle() - && d->state->pen.joinStyle() == pen.joinStyle() - && d->state->pen.isCosmetic() == pen.isCosmetic())) - return; - } - - d->state->pen = pen; d->state->dirtyFlags |= QPaintEngine::DirtyPen; } @@ -3890,14 +3877,6 @@ void QPainter::setBrush(const QBrush &brush) return; } - Qt::BrushStyle currentStyle = d->state->brush.style(); - if (currentStyle == brush.style()) { - if (currentStyle == Qt::NoBrush - || (currentStyle == Qt::SolidPattern - && d->state->brush.color() == brush.color())) - return; - } - d->state->brush = brush; d->state->dirtyFlags |= QPaintEngine::DirtyBrush; } diff --git a/src/gui/painting/qpen.cpp b/src/gui/painting/qpen.cpp index 41efc80..77aa748 100644 --- a/src/gui/painting/qpen.cpp +++ b/src/gui/painting/qpen.cpp @@ -835,16 +835,17 @@ bool QPen::operator==(const QPen &p) const { QPenData *dd = static_cast<QPenData *>(d); QPenData *pdd = static_cast<QPenData *>(p.d); - return (p.d == d) || (p.d->style == d->style - && p.d->capStyle == d->capStyle - && p.d->joinStyle == d->joinStyle - && p.d->width == d->width - && pdd->miterLimit == dd->miterLimit - && (d->style != Qt::CustomDashLine - || (qFuzzyCompare(pdd->dashOffset, dd->dashOffset) && - pdd->dashPattern == dd->dashPattern)) - && p.d->brush == d->brush - && pdd->cosmetic == dd->cosmetic); + return (p.d == d) + || (p.d->style == d->style + && p.d->capStyle == d->capStyle + && p.d->joinStyle == d->joinStyle + && p.d->width == d->width + && pdd->miterLimit == dd->miterLimit + && (d->style != Qt::CustomDashLine + || (qFuzzyCompare(pdd->dashOffset, dd->dashOffset) && + pdd->dashPattern == dd->dashPattern)) + && p.d->brush == d->brush + && pdd->cosmetic == dd->cosmetic); } @@ -983,8 +984,18 @@ QDataStream &operator>>(QDataStream &s, QPen &p) QDebug operator<<(QDebug dbg, const QPen &p) { #ifndef Q_BROKEN_DEBUG_STREAM + const char *PEN_STYLES[] = { + "NoPen", + "SolidLine", + "DashLine", + "DotLine", + "DashDotLine", + "DashDotDotLine", + "CustomDashLine" + }; + dbg.nospace() << "QPen(" << p.width() << ',' << p.brush() - << ',' << int(p.style()) << ',' << int(p.capStyle()) + << ',' << PEN_STYLES[p.style()] << ',' << int(p.capStyle()) << ',' << int(p.joinStyle()) << ',' << p.dashPattern() << ',' << p.dashOffset() << ',' << p.miterLimit() << ')'; diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp index 8118450..1bd5842 100644 --- a/src/gui/painting/qtransform.cpp +++ b/src/gui/painting/qtransform.cpp @@ -2214,12 +2214,14 @@ bool qt_scaleForTransform(const QTransform &transform, qreal *scale) { const QTransform::TransformationType type = transform.type(); if (type <= QTransform::TxTranslate) { - *scale = 1; + if (scale) + *scale = 1; return true; } else if (type == QTransform::TxScale) { const qreal xScale = qAbs(transform.m11()); const qreal yScale = qAbs(transform.m22()); - *scale = qMax(xScale, yScale); + if (scale) + *scale = qMax(xScale, yScale); return qFuzzyCompare(xScale, yScale); } @@ -2227,7 +2229,8 @@ bool qt_scaleForTransform(const QTransform &transform, qreal *scale) + transform.m21() * transform.m21(); const qreal yScale = transform.m12() * transform.m12() + transform.m22() * transform.m22(); - *scale = qSqrt(qMax(xScale, yScale)); + if (scale) + *scale = qSqrt(qMax(xScale, yScale)); return type == QTransform::TxRotate && qFuzzyCompare(xScale, yScale); } diff --git a/src/gui/text/qfontdatabase.cpp b/src/gui/text/qfontdatabase.cpp index fb8444e..7e93aa0 100644 --- a/src/gui/text/qfontdatabase.cpp +++ b/src/gui/text/qfontdatabase.cpp @@ -533,7 +533,13 @@ static int requiredUnicodeBits[QFontDatabase::WritingSystemsCount][2] = { // Vietnamese, { 0, 127 }, // same as latin1 // Other, - { 126, 127 } + { 126, 127 }, + // Ogham, + { 78, 127 }, + // Runic, + { 79, 127 }, + // Nko, + { 14, 127 }, }; #define SimplifiedChineseCsbBit 18 @@ -873,7 +879,8 @@ static const int scriptForWritingSystem[] = { QUnicodeTables::Common, // Braille QUnicodeTables::Common, // Symbol QUnicodeTables::Ogham, // Ogham - QUnicodeTables::Runic // Runic + QUnicodeTables::Runic, // Runic + QUnicodeTables::Nko // Nko }; @@ -881,12 +888,12 @@ static const int scriptForWritingSystem[] = { static inline bool requiresOpenType(int writingSystem) { return ((writingSystem >= QFontDatabase::Syriac && writingSystem <= QFontDatabase::Sinhala) - || writingSystem == QFontDatabase::Khmer); + || writingSystem == QFontDatabase::Khmer || writingSystem == QFontDatabase::Nko); } static inline bool scriptRequiresOpenType(int script) { return ((script >= QUnicodeTables::Syriac && script <= QUnicodeTables::Sinhala) - || script == QUnicodeTables::Khmer); + || script == QUnicodeTables::Khmer || script == QUnicodeTables::Nko); } #endif @@ -1558,6 +1565,7 @@ QFontDatabase::QFontDatabase() \value Other (the same as Symbol) \value Ogham \value Runic + \value Nko \omitvalue WritingSystemsCount */ @@ -2232,6 +2240,9 @@ QString QFontDatabase::writingSystemName(WritingSystem writingSystem) case Runic: name = QT_TRANSLATE_NOOP("QFontDatabase", "Runic"); break; + case Nko: + name = QT_TRANSLATE_NOOP("QFontDatabase", "N'Ko"); + break; default: Q_ASSERT_X(false, "QFontDatabase::writingSystemName", "invalid 'writingSystem' parameter"); break; @@ -2445,6 +2456,12 @@ QString QFontDatabase::writingSystemSample(WritingSystem writingSystem) sample += QChar(0x16a2); sample += QChar(0x16a3); break; + case Nko: + sample += QChar(0x7ca); + sample += QChar(0x7cb); + sample += QChar(0x7cc); + sample += QChar(0x7cd); + break; default: break; } diff --git a/src/gui/text/qfontdatabase.h b/src/gui/text/qfontdatabase.h index e6dcfc9..37b5860 100644 --- a/src/gui/text/qfontdatabase.h +++ b/src/gui/text/qfontdatabase.h @@ -108,6 +108,7 @@ public: Ogham, Runic, + Nko, WritingSystemsCount }; diff --git a/src/gui/text/qfontdatabase_x11.cpp b/src/gui/text/qfontdatabase_x11.cpp index f184811..dd575f9 100644 --- a/src/gui/text/qfontdatabase_x11.cpp +++ b/src/gui/text/qfontdatabase_x11.cpp @@ -155,187 +155,187 @@ static const char writingSystems_for_xlfd_encoding[sizeof(xlfd_encoding)][QFontD { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-2 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-3 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-4 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-9 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-10 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-13 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-14 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-15 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // hp-roman8 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-5 { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // *-cp1251 { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // koi8-ru { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // koi8-u { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // koi8-r { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-7 { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-8 { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // gb18030-0 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, - 0 }, + 0, 0 }, // gb18030.2000-0 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, - 0 }, + 0, 0 }, // gbk-0 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, - 0 }, + 0, 0 }, // gb2312.*-0 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, - 0 }, + 0, 0 }, // jisx0201*-0 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, - 0 }, + 0, 0 }, // jisx0208*-0 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, - 0 }, + 0, 0 }, // ksc5601*-* { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, - 0 }, + 0, 0 }, // big5hkscs-0 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, - 0 }, + 0, 0 }, // hkscs-1 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, - 0 }, + 0, 0 }, // big5*-* { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, - 0 }, + 0, 0 }, // tscii-* { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // tis620*-* { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso8859-11 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // mulelao-1 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // ethiopic-unicode { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 }, + 0, 0 }, // iso10646-1 { 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, - 0 }, + 0, 0 }, // unicode-* { 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, - 0 }, + 0, 0 }, // *-symbol { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1 }, + 1, 0 }, // *-fontspecific { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1 }, + 1, 0 }, // fontspecific-* { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1 } + 1, 0 } }; @@ -835,7 +835,8 @@ static const char *specialLanguages[] = { "ko", // Hangul "", // Ogham "", // Runic - "km" // Khmer + "km", // Khmer + "" // N'Ko }; enum { SpecialLanguageCount = sizeof(specialLanguages) / sizeof(const char *) }; @@ -866,7 +867,8 @@ static const ushort specialChars[] = { 0, // Hangul 0x1681, // Ogham 0x16a0, // Runic - 0 // Khmer + 0, // Khmer + 0x7ca // N'Ko }; enum { SpecialCharCount = sizeof(specialChars) / sizeof(ushort) }; @@ -905,7 +907,8 @@ static const char *languageForWritingSystem[] = { "vi", // Vietnamese 0, // Symbol 0, // Ogham - 0 // Runic + 0, // Runic + 0 // N'Ko }; enum { LanguageCount = sizeof(languageForWritingSystem) / sizeof(const char *) }; @@ -944,7 +947,8 @@ static const ushort sampleCharForWritingSystem[] = { 0, // Vietnamese 0, // Symbol 0x1681, // Ogham - 0x16a0 // Runic + 0x16a0, // Runic + 0x7ca // N'Ko }; enum { SampleCharCount = sizeof(sampleCharForWritingSystem) / sizeof(ushort) }; @@ -984,7 +988,8 @@ static const char *openType[] = { 0, // Vietnamese 0, // Symbol 0, // Ogham - 0 // Runic + 0, // Runic + "nko " // N'Ko }; enum { OpenTypeCount = sizeof(openType) / sizeof(const char *) }; @@ -1472,7 +1477,7 @@ void qt_addPatternProps(FcPattern *pattern, int screen, int script, const QFontD !(request.styleStrategy & QFont::NoAntialias)); } - if (script != QUnicodeTables::Common) { + if (script != QUnicodeTables::Common && *specialLanguages[script] != '\0') { Q_ASSERT(script < QUnicodeTables::ScriptCount); FcLangSet *ls = FcLangSetCreate(); FcLangSetAdd(ls, (const FcChar8*)specialLanguages[script]); @@ -1615,7 +1620,7 @@ static QFontEngine *tryPatternLoad(FcPattern *p, int screen, goto done; if (!FcCharSetHasChar(cs, specialChars[script])) goto done; - } else { + } else if (*specialLanguages[script] != '\0'){ FcLangSet *langSet = 0; if (FcPatternGetLangSet(match, FC_LANG, 0, &langSet) != FcResultMatch) goto done; diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 40a6241..8a8f483 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -169,14 +169,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainVertexShader]); source.append(qShaderSnippets[PositionOnlyVertexShader]); - vertexShader = new QGLShader(QGLShader::VertexShader, context, this); - vertexShader->compile(source); + vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::FragmentShader, context, this); - fragShader->compile(source); + fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader->compileSourceCode(source); simpleShaderProg = new QGLShaderProgram(context, this); simpleShaderProg->addShader(vertexShader); @@ -192,14 +192,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); source.append(qShaderSnippets[UntransformedPositionVertexShader]); - vertexShader = new QGLShader(QGLShader::VertexShader, context, this); - vertexShader->compile(source); + vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ImageSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::FragmentShader, context, this); - fragShader->compile(source); + fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader->compileSourceCode(source); blitShaderProg = new QGLShaderProgram(context, this); blitShaderProg->addShader(vertexShader); @@ -243,14 +243,14 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS source.append(qShaderSnippets[prog.compositionFragShader]); if (prog.maskFragShader) source.append(qShaderSnippets[prog.maskFragShader]); - QGLShader* fragShader = new QGLShader(QGLShader::FragmentShader, ctxGuard.context(), this); - fragShader->compile(source); + QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); + fragShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[prog.mainVertexShader]); source.append(qShaderSnippets[prog.positionVertexShader]); - QGLShader* vertexShader = new QGLShader(QGLShader::VertexShader, ctxGuard.context(), this); - vertexShader->compile(source); + QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); + vertexShader->compileSourceCode(source); #if defined(QT_DEBUG) // Name the shaders for easier debugging @@ -673,7 +673,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg() currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); if (currentShaderProg) { - currentShaderProg->program->enable(); + currentShaderProg->program->bind(); if (useCustomSrc) customSrcStage->setUniforms(currentShaderProg->program); } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index a9744b3..8228c7e 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -246,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - pex->shaderManager->blitProgram()->enable(); + pex->shaderManager->blitProgram()->bind(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); pex->shaderManager->setDirty(); @@ -395,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) void QGL2PaintEngineExPrivate::useSimpleShader() { - shaderManager->simpleProgram()->enable(); + shaderManager->simpleProgram()->bind(); shaderManager->setDirty(); if (matrixDirty) @@ -1203,7 +1203,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) ensureActive(); QOpenGL2PaintEngineState *s = state(); - bool doOffset = !(s->renderHints & QPainter::Antialiasing) && style == Qt::SolidPattern; + bool doOffset = !(s->renderHints & QPainter::Antialiasing) && + (style == Qt::SolidPattern) && + !d->multisamplingAlwaysEnabled; if (doOffset) { d->temporaryTransform = s->matrix; @@ -1221,6 +1223,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) } } +extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp + + void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) { Q_D(QGL2PaintEngineEx); @@ -1231,10 +1236,15 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) return; QOpenGL2PaintEngineState *s = state(); + if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) { + // QTriangulatingStroker class is not meant to support cosmetically sheared strokes. + QPaintEngineEx::stroke(path, pen); + return; + } ensureActive(); - bool doOffset = !(s->renderHints & QPainter::Antialiasing); + bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled; if (doOffset) { d->temporaryTransform = s->matrix; QTransform tx = QTransform::fromTranslate(0.49, .49); @@ -1772,6 +1782,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) } #endif +#if defined(QT_OPENGL_ES_2) + // OpenGL ES can't switch MSAA off, so if the gl paint device is + // multisampled, it's always multisampled. + d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers(); +#else + d->multisamplingAlwaysEnabled = false; +#endif + return true; } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 4cf2a83..9720723 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -277,6 +277,7 @@ public: bool needsSync; bool inRenderText; + bool multisamplingAlwaysEnabled; GLfloat depthRange[2]; diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h index 97eabef..defa3f1 100644 --- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h @@ -129,9 +129,9 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl float pw; if (dx == 0) - pw = m_width / dy; + pw = m_width / qAbs(dy); else if (dy == 0) - pw = m_width / dx; + pw = m_width / qAbs(dx); else pw = m_width / sqrt(dx*dx + dy*dy); @@ -259,8 +259,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts) - - void QTriangulatingStroker::join(const qreal *pts) { // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1]) diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 7374594..d79283e 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -342,39 +342,6 @@ QGLContext *QGLFBOGLPaintDevice::context() const return fboContext; } -void QGLFBOGLPaintDevice::ensureActiveTarget() -{ - if (QGLContext::currentContext() != context()) - context()->makeCurrent(); - - QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext()); - Q_ASSERT(ctx); - const GLuint fboId = fbo->d_func()->fbo(); - if (ctx->d_func()->current_fbo != fboId) { - ctx->d_func()->current_fbo = fboId; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId); - } -} - -void QGLFBOGLPaintDevice::beginPaint() -{ - if (QGLContext::currentContext() != context()) - context()->makeCurrent(); - - // We let QFBO track the previously bound FBO rather than doing it - // ourselves here. This has the advantage that begin/release & bind/end - // work as expected. - wasBound = fbo->isBound(); - if (!wasBound) - fbo->bind(); -} - -void QGLFBOGLPaintDevice::endPaint() -{ - if (!wasBound) - fbo->release(); -} - bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const { QGL_FUNCP_CONTEXT; @@ -879,13 +846,6 @@ bool QGLFramebufferObject::isValid() const framebuffer to this framebuffer object. Returns true upon success, false otherwise. - Since 4.6: if another QGLFramebufferObject instance was already bound - to the current context, then its handle() will be remembered and - automatically restored when release() is called. This allows multiple - framebuffer rendering targets to be stacked up. It is important that - release() is called on the stacked framebuffer objects in the reverse - order of the calls to bind(). - \sa release() */ bool QGLFramebufferObject::bind() @@ -896,17 +856,18 @@ bool QGLFramebufferObject::bind() QGL_FUNC_CONTEXT; if (!ctx) return false; // Context no longer exists. + const QGLContext *current = QGLContext::currentContext(); +#ifdef QT_DEBUG + if (!current || + QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) + { + qWarning("QGLFramebufferObject::bind() called from incompatible context"); + } +#endif glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo()); d->valid = d->checkFramebufferStatus(); - const QGLContext *context = QGLContext::currentContext(); - if (d->valid && context) { - Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx)); - // Save the previous setting to automatically restore in release(). - if (context->d_ptr->current_fbo != d->fbo()) { - d->previous_fbo = context->d_ptr->current_fbo; - context->d_ptr->current_fbo = d->fbo(); - } - } + if (d->valid && current) + current->d_ptr->current_fbo = d->fbo(); return d->valid; } @@ -917,30 +878,29 @@ bool QGLFramebufferObject::bind() framebuffer. Returns true upon success, false otherwise. - Since 4.6: if another QGLFramebufferObject instance was already bound - to the current context when bind() was called, then this function will - automatically re-bind it to the current context. - \sa bind() */ bool QGLFramebufferObject::release() { if (!isValid()) return false; - Q_D(QGLFramebufferObject); QGL_FUNC_CONTEXT; if (!ctx) return false; // Context no longer exists. - const QGLContext *context = QGLContext::currentContext(); - if (context) { - Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx)); - // Restore the previous setting for stacked framebuffer objects. - if (d->previous_fbo != context->d_ptr->current_fbo) { - context->d_ptr->current_fbo = d->previous_fbo; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo); - } - d->previous_fbo = 0; + const QGLContext *current = QGLContext::currentContext(); + +#ifdef QT_DEBUG + if (!current || + QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) + { + qWarning("QGLFramebufferObject::release() called from incompatible context"); + } +#endif + + if (current) { + current->d_ptr->current_fbo = 0; + glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); } return true; diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h index 122c42e..800cb68 100644 --- a/src/opengl/qglframebufferobject_p.h +++ b/src/opengl/qglframebufferobject_p.h @@ -111,9 +111,6 @@ public: virtual QSize size() const {return fbo->size();} virtual QGLContext* context() const; virtual QGLFormat format() const {return fboFormat;} - virtual void ensureActiveTarget(); - virtual void beginPaint(); - virtual void endPaint(); void setFBO(QGLFramebufferObject* f, QGLFramebufferObject::Attachment attachment); @@ -127,7 +124,8 @@ private: class QGLFramebufferObjectPrivate { public: - QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0), color_buffer(0), valid(false), previous_fbo(0), engine(0) {} + QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0) + , color_buffer(0), valid(false), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(QGLFramebufferObject *q, const QSize& sz, @@ -143,7 +141,6 @@ public: QGLFramebufferObjectFormat format; uint valid : 1; QGLFramebufferObject::Attachment fbo_attachment; - GLuint previous_fbo; mutable QPaintEngine *engine; QGLFBOGLPaintDevice glDevice; diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index e28c382..b4191dc 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -69,7 +69,7 @@ QT_BEGIN_NAMESPACE The following example creates a vertex shader program using the supplied source \c{code}. Once compiled and linked, the shader program is activated in the current QGLContext by calling - QGLShaderProgram::enable(): + QGLShaderProgram::bind(): \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0 @@ -125,11 +125,11 @@ QT_BEGIN_NAMESPACE */ /*! - \enum QGLShader::ShaderTypeBits + \enum QGLShader::ShaderTypeBit This enum specifies the type of QGLShader that is being created. - \value VertexShader Vertex shader written in the OpenGL Shading Language (GLSL). - \value FragmentShader Fragment shader written in the OpenGL Shading Language (GLSL). + \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL). + \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL). */ #ifndef GL_FRAGMENT_SHADER @@ -211,7 +211,7 @@ bool QGLShaderPrivate::create() return false; if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { GLuint shader; - if (shaderType == QGLShader::VertexShader) + if (shaderType == QGLShader::Vertex) shader = glCreateShader(GL_VERTEX_SHADER); else shader = glCreateShader(GL_FRAGMENT_SHADER); @@ -266,14 +266,14 @@ void QGLShaderPrivate::deleteShader() /*! Constructs a new QGLShader object of the specified \a type and attaches it to \a parent. If shader programs are not supported, - QGLShaderProgram::hasShaderPrograms() will return false. + QGLShaderProgram::hasOpenGLShaderPrograms() will return false. - This constructor is normally followed by a call to compile() - or compileFile(). + This constructor is normally followed by a call to compileSourceCode() + or compileSourceFile(). The shader will be associated with the current QGLContext. - \sa compile(), compileFile() + \sa compileSourceCode(), compileSourceFile() */ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) @@ -283,45 +283,19 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) } /*! - Constructs a new QGLShader object of the specified \a type from the - source code in \a fileName and attaches it to \a parent. - If the shader could not be loaded, then isCompiled() will return false. - - The shader will be associated with the current QGLContext. - - \sa isCompiled() -*/ -QGLShader::QGLShader - (const QString& fileName, QGLShader::ShaderType type, QObject *parent) - : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) -{ - Q_D(QGLShader); - if (d->create() && !compileFile(fileName)) - d->deleteShader(); -} - -static inline const QGLContext *contextOrCurrent(const QGLContext *context) -{ - if (context) - return context; - else - return QGLContext::currentContext(); -} - -/*! Constructs a new QGLShader object of the specified \a type and attaches it to \a parent. If shader programs are not supported, - then QGLShaderProgram::hasShaderPrograms() will return false. + then QGLShaderProgram::hasOpenGLShaderPrograms() will return false. - This constructor is normally followed by a call to compile() - or compileFile(). + This constructor is normally followed by a call to compileSourceCode() + or compileSourceFile(). The shader will be associated with \a context. - \sa compile(), compileFile() + \sa compileSourceCode(), compileSourceFile() */ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) - : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent) + : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent) { Q_D(QGLShader); #ifndef QT_NO_DEBUG @@ -334,30 +308,6 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj } /*! - Constructs a new QGLShader object of the specified \a type from the - source code in \a fileName and attaches it to \a parent. - If the shader could not be loaded, then isCompiled() will return false. - - The shader will be associated with \a context. - - \sa isCompiled() -*/ -QGLShader::QGLShader - (const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent) - : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent) -{ - Q_D(QGLShader); -#ifndef QT_NO_DEBUG - if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { - qWarning("QGLShader::QGLShader: \'context\' must be current context or sharing with it."); - return; - } -#endif - if (d->create() && !compileFile(fileName)) - d->deleteShader(); -} - -/*! Deletes this shader. If the shader has been attached to a QGLShaderProgram object, then the actual shader will stay around until the QGLShaderProgram is destroyed. @@ -400,9 +350,9 @@ static const char redefineHighp[] = Sets the \a source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise. - \sa compileFile() + \sa compileSourceFile() */ -bool QGLShader::compile(const char *source) +bool QGLShader::compileSourceCode(const char *source) { Q_D(QGLShader); if (d->shaderGuard.id()) { @@ -431,7 +381,7 @@ bool QGLShader::compile(const char *source) srclen.append(GLint(sizeof(qualifierDefines) - 1)); #endif #ifdef QGL_REDEFINE_HIGHP - if (d->shaderType == FragmentShader) { + if (d->shaderType == Fragment) { src.append(redefineHighp); srclen.append(GLint(sizeof(redefineHighp) - 1)); } @@ -451,11 +401,11 @@ bool QGLShader::compile(const char *source) Sets the \a source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise. - \sa compileFile() + \sa compileSourceFile() */ -bool QGLShader::compile(const QByteArray& source) +bool QGLShader::compileSourceCode(const QByteArray& source) { - return compile(source.constData()); + return compileSourceCode(source.constData()); } /*! @@ -464,11 +414,11 @@ bool QGLShader::compile(const QByteArray& source) Sets the \a source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise. - \sa compileFile() + \sa compileSourceFile() */ -bool QGLShader::compile(const QString& source) +bool QGLShader::compileSourceCode(const QString& source) { - return compile(source.toLatin1().constData()); + return compileSourceCode(source.toLatin1().constData()); } /*! @@ -476,9 +426,9 @@ bool QGLShader::compile(const QString& source) and compiles it. Returns true if the file could be opened and the source compiled, false otherwise. - \sa compile() + \sa compileSourceCode() */ -bool QGLShader::compileFile(const QString& fileName) +bool QGLShader::compileSourceFile(const QString& fileName) { QFile file(fileName); if (!file.open(QFile::ReadOnly)) { @@ -487,13 +437,13 @@ bool QGLShader::compileFile(const QString& fileName) } QByteArray contents = file.readAll(); - return compile(contents.constData()); + return compileSourceCode(contents.constData()); } /*! Returns the source code for this shader. - \sa compile() + \sa compileSourceCode() */ QByteArray QGLShader::sourceCode() const { @@ -516,7 +466,7 @@ QByteArray QGLShader::sourceCode() const /*! Returns true if this shader has been compiled; false otherwise. - \sa compile() + \sa compileSourceCode(), compileSourceFile() */ bool QGLShader::isCompiled() const { @@ -527,7 +477,7 @@ bool QGLShader::isCompiled() const /*! Returns the errors and warnings that occurred during the last compile. - \sa compile() + \sa compileSourceCode(), compileSourceFile() */ QString QGLShader::log() const { @@ -666,6 +616,7 @@ bool QGLShaderProgram::init() is deleted. This allows the caller to add the same shader to multiple shader programs. + \sa addShaderFromSourceCode(), addShaderFromSourceFile() \sa removeShader(), link(), removeAllShaders() */ bool QGLShaderProgram::addShader(QGLShader *shader) @@ -705,15 +656,16 @@ bool QGLShaderProgram::addShader(QGLShader *shader) adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first. + \sa addShader(), addShaderFromSourceFile() \sa removeShader(), link(), log(), removeAllShaders() */ -bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source) +bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source) { Q_D(QGLShaderProgram); if (!init()) return false; QGLShader *shader = new QGLShader(type, this); - if (!shader->compile(source)) { + if (!shader->compileSourceCode(source)) { d->log = shader->log(); delete shader; return false; @@ -734,11 +686,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source) adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first. + \sa addShader(), addShaderFromSourceFile() \sa removeShader(), link(), log(), removeAllShaders() */ -bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& source) +bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source) { - return addShader(type, source.constData()); + return addShaderFromSourceCode(type, source.constData()); } /*! @@ -753,11 +706,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& s adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first. + \sa addShader(), addShaderFromSourceFile() \sa removeShader(), link(), log(), removeAllShaders() */ -bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& source) +bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source) { - return addShader(type, source.toLatin1().constData()); + return addShaderFromSourceCode(type, source.toLatin1().constData()); } /*! @@ -770,16 +724,16 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first. - \sa addShader() + \sa addShader(), addShaderFromSourceCode() */ -bool QGLShaderProgram::addShaderFromFile +bool QGLShaderProgram::addShaderFromSourceFile (QGLShader::ShaderType type, const QString& fileName) { Q_D(QGLShaderProgram); if (!init()) return false; QGLShader *shader = new QGLShader(type, this); - if (!shader->compileFile(fileName)) { + if (!shader->compileSourceFile(fileName)) { d->log = shader->log(); delete shader; return false; @@ -912,14 +866,16 @@ QString QGLShaderProgram::log() const } /*! - Enable use of this shader program in the currently active QGLContext. - Returns true if the program was successfully enabled; false - otherwise. If the shader program has not yet been linked, + Binds this shader program to the active QGLContext and makes + it the current shader program. Any previously bound shader program + is released. This is equivalent to calling \c{glUseProgram()} on + programId(). Returns true if the program was successfully bound; + false otherwise. If the shader program has not yet been linked, or it needs to be re-linked, this function will call link(). - \sa link(), disable() + \sa link(), release() */ -bool QGLShaderProgram::enable() +bool QGLShaderProgram::bind() { Q_D(QGLShaderProgram); GLuint program = d->programGuard.id(); @@ -927,6 +883,12 @@ bool QGLShaderProgram::enable() return false; if (!d->linked && !link()) return false; +#ifndef QT_NO_DEBUG + if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) { + qWarning("QGLShaderProgram::bind: program is not valid in the current context."); + return false; + } +#endif glUseProgram(program); return true; } @@ -935,13 +897,18 @@ bool QGLShaderProgram::enable() #define ctx QGLContext::currentContext() /*! - Disables the active shader program in the current QGLContext. + Releases the active shader program from the current QGLContext. This is equivalent to calling \c{glUseProgram(0)}. - \sa enable() + \sa bind() */ -void QGLShaderProgram::disable() +void QGLShaderProgram::release() { +#ifndef QT_NO_DEBUG + Q_D(QGLShaderProgram); + if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) + qWarning("QGLShaderProgram::release: program is not valid in the current context."); +#endif #if defined(QT_OPENGL_ES_2) glUseProgram(0); #else @@ -1331,22 +1298,26 @@ void QGLShaderProgram::setAttributeValue /*! Sets an array of vertex \a values on the attribute at \a location - in this shader program. The \a size indicates the number of + in this shader program. The \a tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the \a stride indicates the number of bytes between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on the \a location. Otherwise the value specified with + setAttributeValue() for \a location will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray - (int location, const GLfloat *values, int size, int stride) + (int location, const GLfloat *values, int tupleSize, int stride) { Q_D(QGLShaderProgram); Q_UNUSED(d); if (location != -1) { - glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE, + glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE, stride, values); - glEnableVertexAttribArray(location); } } @@ -1356,7 +1327,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on the \a location. Otherwise the value specified with + setAttributeValue() for \a location will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (int location, const QVector2D *values, int stride) @@ -1366,7 +1342,6 @@ void QGLShaderProgram::setAttributeArray if (location != -1) { glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, stride, values); - glEnableVertexAttribArray(location); } } @@ -1376,7 +1351,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on the \a location. Otherwise the value specified with + setAttributeValue() for \a location will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (int location, const QVector3D *values, int stride) @@ -1386,7 +1366,6 @@ void QGLShaderProgram::setAttributeArray if (location != -1) { glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, stride, values); - glEnableVertexAttribArray(location); } } @@ -1396,7 +1375,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on the \a location. Otherwise the value specified with + setAttributeValue() for \a location will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (int location, const QVector4D *values, int stride) @@ -1406,7 +1390,6 @@ void QGLShaderProgram::setAttributeArray if (location != -1) { glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, stride, values); - glEnableVertexAttribArray(location); } } @@ -1414,17 +1397,22 @@ void QGLShaderProgram::setAttributeArray \overload Sets an array of vertex \a values on the attribute called \a name - in this shader program. The \a size indicates the number of + in this shader program. The \a tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the \a stride indicates the number of bytes between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on \a name. Otherwise the value specified with setAttributeValue() + for \a name will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray - (const char *name, const GLfloat *values, int size, int stride) + (const char *name, const GLfloat *values, int tupleSize, int stride) { - setAttributeArray(attributeLocation(name), values, size, stride); + setAttributeArray(attributeLocation(name), values, tupleSize, stride); } /*! @@ -1435,7 +1423,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on \a name. Otherwise the value specified with setAttributeValue() + for \a name will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (const char *name, const QVector2D *values, int stride) @@ -1451,7 +1444,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on \a name. Otherwise the value specified with setAttributeValue() + for \a name will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (const char *name, const QVector3D *values, int stride) @@ -1467,7 +1465,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on \a name. Otherwise the value specified with setAttributeValue() + for \a name will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (const char *name, const QVector4D *values, int stride) @@ -1476,10 +1479,42 @@ void QGLShaderProgram::setAttributeArray } /*! + Enables the vertex array at \a location in this shader program + so that the value set by setAttributeArray() on \a location + will be used by the shader program. + + \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() + \sa setUniformValue() +*/ +void QGLShaderProgram::enableAttributeArray(int location) +{ + Q_D(QGLShaderProgram); + Q_UNUSED(d); + if (location != -1) + glEnableVertexAttribArray(location); +} + +/*! + \overload + + Enables the vertex array called \a name in this shader program + so that the value set by setAttributeArray() on \a name + will be used by the shader program. + + \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() + \sa setUniformValue() +*/ +void QGLShaderProgram::enableAttributeArray(const char *name) +{ + enableAttributeArray(attributeLocation(name)); +} + +/*! Disables the vertex array at \a location in this shader program - that was enabled by a previous call to setAttributeArray(). + that was enabled by a previous call to enableAttributeArray(). - \sa setAttributeArray(), setAttributeValue(), setUniformValue() + \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() + \sa setUniformValue() */ void QGLShaderProgram::disableAttributeArray(int location) { @@ -1493,9 +1528,10 @@ void QGLShaderProgram::disableAttributeArray(int location) \overload Disables the vertex array called \a name in this shader program - that was enabled by a previous call to setAttributeArray(). + that was enabled by a previous call to enableAttributeArray(). - \sa setAttributeArray(), setAttributeValue(), setUniformValue() + \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() + \sa setUniformValue() */ void QGLShaderProgram::disableAttributeArray(const char *name) { @@ -2363,25 +2399,25 @@ void QGLShaderProgram::setUniformValueArray /*! Sets the uniform variable array at \a location in the current context to the \a count elements of \a values. Each element - has \a size components. The \a size must be 1, 2, 3, or 4. + has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. \sa setAttributeValue() */ -void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size) +void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) { Q_D(QGLShaderProgram); Q_UNUSED(d); if (location != -1) { - if (size == 1) + if (tupleSize == 1) glUniform1fv(location, count, values); - else if (size == 2) + else if (tupleSize == 2) glUniform2fv(location, count, values); - else if (size == 3) + else if (tupleSize == 3) glUniform3fv(location, count, values); - else if (size == 4) + else if (tupleSize == 4) glUniform4fv(location, count, values); else - qWarning() << "QGLShaderProgram::setUniformValue: size" << size << "not supported"; + qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; } } @@ -2390,14 +2426,14 @@ void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, Sets the uniform variable array called \a name in the current context to the \a count elements of \a values. Each element - has \a size components. The \a size must be 1, 2, 3, or 4. + has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. \sa setAttributeValue() */ void QGLShaderProgram::setUniformValueArray - (const char *name, const GLfloat *values, int count, int size) + (const char *name, const GLfloat *values, int count, int tupleSize) { - setUniformValueArray(uniformLocation(name), values, count, size); + setUniformValueArray(uniformLocation(name), values, count, tupleSize); } /*! @@ -2800,7 +2836,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 * The \a context is used to resolve the GLSL extensions. If \a context is null, then QGLContext::currentContext() is used. */ -bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context) +bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context) { #if !defined(QT_OPENGL_ES_2) if (!context) @@ -2825,8 +2861,6 @@ void QGLShaderProgram::shaderDestroyed() removeShader(shader); } -#endif - #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value) @@ -2877,4 +2911,6 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGL } #endif +#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) + QT_END_NAMESPACE diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h index 49c3364..deeaee2 100644 --- a/src/opengl/qglshaderprogram.h +++ b/src/opengl/qglshaderprogram.h @@ -63,25 +63,23 @@ class Q_OPENGL_EXPORT QGLShader : public QObject { Q_OBJECT public: - enum ShaderTypeBits + enum ShaderTypeBit { - VertexShader = 0x0001, - FragmentShader = 0x0002 + Vertex = 0x0001, + Fragment = 0x0002 }; - Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits) + Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); - QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0); QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); - QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); virtual ~QGLShader(); QGLShader::ShaderType shaderType() const; - bool compile(const char *source); - bool compile(const QByteArray& source); - bool compile(const QString& source); - bool compileFile(const QString& fileName); + bool compileSourceCode(const char *source); + bool compileSourceCode(const QByteArray& source); + bool compileSourceCode(const QString& source); + bool compileSourceFile(const QString& fileName); QByteArray sourceCode() const; @@ -114,10 +112,10 @@ public: void removeShader(QGLShader *shader); QList<QGLShader *> shaders() const; - bool addShader(QGLShader::ShaderType type, const char *source); - bool addShader(QGLShader::ShaderType type, const QByteArray& source); - bool addShader(QGLShader::ShaderType type, const QString& source); - bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source); + bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName); void removeAllShaders(); @@ -125,8 +123,8 @@ public: bool isLinked() const; QString log() const; - bool enable(); - static void disable(); + bool bind(); + void release(); GLuint programId() const; @@ -159,7 +157,7 @@ public: void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); void setAttributeArray - (int location, const GLfloat *values, int size, int stride = 0); + (int location, const GLfloat *values, int tupleSize, int stride = 0); void setAttributeArray (int location, const QVector2D *values, int stride = 0); void setAttributeArray @@ -167,13 +165,16 @@ public: void setAttributeArray (int location, const QVector4D *values, int stride = 0); void setAttributeArray - (const char *name, const GLfloat *values, int size, int stride = 0); + (const char *name, const GLfloat *values, int tupleSize, int stride = 0); void setAttributeArray (const char *name, const QVector2D *values, int stride = 0); void setAttributeArray (const char *name, const QVector3D *values, int stride = 0); void setAttributeArray (const char *name, const QVector4D *values, int stride = 0); + + void enableAttributeArray(int location); + void enableAttributeArray(const char *name); void disableAttributeArray(int location); void disableAttributeArray(const char *name); @@ -244,7 +245,7 @@ public: void setUniformValue(const char *name, const GLfloat value[4][4]); void setUniformValue(const char *name, const QTransform& value); - void setUniformValueArray(int location, const GLfloat *values, int count, int size); + void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); void setUniformValueArray(int location, const GLint *values, int count); void setUniformValueArray(int location, const GLuint *values, int count); void setUniformValueArray(int location, const QVector2D *values, int count); @@ -260,7 +261,7 @@ public: void setUniformValueArray(int location, const QMatrix4x3 *values, int count); void setUniformValueArray(int location, const QMatrix4x4 *values, int count); - void setUniformValueArray(const char *name, const GLfloat *values, int count, int size); + void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); void setUniformValueArray(const char *name, const GLint *values, int count); void setUniformValueArray(const char *name, const GLuint *values, int count); void setUniformValueArray(const char *name, const QVector2D *values, int count); @@ -276,7 +277,7 @@ public: void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); - static bool hasShaderPrograms(const QGLContext *context = 0); + static bool hasOpenGLShaderPrograms(const QGLContext *context = 0); private Q_SLOTS: void shaderDestroyed(); diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index ebe101d..f1f5976 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -625,7 +625,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint & QGLShaderProgram *blitProgram = QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram(); - blitProgram->enable(); + blitProgram->bind(); blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/); // The shader manager's blit program does not multiply the diff --git a/src/opengl/util/composition_mode_softlight.glsl b/src/opengl/util/composition_mode_softlight.glsl index 4777b74..e4c1f89 100644 --- a/src/opengl/util/composition_mode_softlight.glsl +++ b/src/opengl/util/composition_mode_softlight.glsl @@ -1,18 +1,22 @@ -// Dca' = 2.Sca < Sa ? -// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) : -// (8.Dca <= Da ? -// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) : -// (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa)) +// if 2.Sca <= Sa +// Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) +// otherwise if 2.Sca > Sa and 4.Dca <= Da +// Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa) +// otherwise if 2.Sca > Sa and 4.Dca > Da +// Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa) // Da' = Sa + Da - Sa.Da + vec4 composite(vec4 src, vec4 dst) { vec4 result; float da = max(dst.a, 0.00001); - result.rgb = mix(dst.rgb * (src.a - (1.0 - dst.rgb / da) * (2.0 * src.rgb - src.a)), - mix(dst.rgb * (src.a - (1.0 - dst.rgb / da) * (2.0 * src.rgb - src.a) * (3.0 - 8.0 * dst.rgb / da)), - (dst.rgb * src.a + (sqrt(dst.rgb / da) * dst.a - dst.rgb) * (2.0 * src.rgb - src.a)), - step(dst.a, 8.0 * dst.rgb)), - step(src.a, 2.0 * src.rgb)) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); + vec3 dst_np = dst.rgb / da; + result.rgb = mix(dst.rgb * (src.a + (2.0 * src.rgb - src.a) * (1.0 - dst_np)), + mix(dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * ((16.0 * dst_np - 12.0) * dst_np + 3.0) * dst_np, + dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * (sqrt(dst_np) - dst_np), + step(dst.a, 4.0 * dst.rgb)), + step(src.a, 2.0 * src.rgb)) + + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h index 9154c6e..2241057 100644 --- a/src/opengl/util/fragmentprograms_p.h +++ b/src/opengl/util/fragmentprograms_p.h @@ -519,8 +519,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..3],\n" - " { 1, 2, 9.9999997e-006, 8 },\n" - " { 3 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -530,30 +530,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "MUL R0.xy, fragment.position, c[1];\n" "TEX R0, R0, texture[0], 2D;\n" "MAX R1.x, R0.w, c[4].z;\n" - "RCP R1.w, R1.x;\n" - "MUL R1.xyz, R0, R1.w;\n" - "MUL R4.xyz, -R1, c[4].w;\n" - "RSQ R2.x, R1.x;\n" - "RSQ R2.z, R1.z;\n" - "RSQ R2.y, R1.y;\n" - "MAD R1.xyz, -R0, R1.w, c[4].x;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R3.xyz, R0.w, R2, -R0;\n" - "MAD R2.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n" - "MUL R3.xyz, R2, R3;\n" - "ADD R5.xyz, R4, c[5].x;\n" - "MUL R4.xyz, R1, R2;\n" - "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R2.xyz, R0, R1.x;\n" + "MAD R1.xyz, R2, c[5].x, -c[5].y;\n" + "MAD R3.xyz, R2, R1, c[5].z;\n" + "MAD R1.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n" + "MUL R4.xyz, R0.w, R1;\n" + "MUL R5.xyz, R4, R3;\n" + "RSQ R1.w, R2.x;\n" + "RSQ R2.w, R2.z;\n" + "RCP R3.x, R1.w;\n" + "RSQ R1.w, R2.y;\n" + "MUL R5.xyz, R2, R5;\n" + "RCP R3.z, R2.w;\n" + "RCP R3.y, R1.w;\n" + "ADD R3.xyz, -R2, R3;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, -R2, c[4].x;\n" + "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n" "MUL R2.xyz, fragment.color.primary, c[4].y;\n" - "MAD R5.xyz, -R4, R5, fragment.color.primary.w;\n" + "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n" "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n" - "MAD R4.xyz, -R0, R5, R3;\n" + "ADD R5.xyz, R3, -R4;\n" "MUL R3.xyz, R0, c[4].w;\n" - "MUL R5.xyz, R0, R5;\n" "SGE R3.xyz, R3, R0.w;\n" - "MAD R3.xyz, R3, R4, R5;\n" + "MAD R3.xyz, R3, R5, R4;\n" "MAD R3.xyz, -R0, R1, R3;\n" "MUL R1.xyz, R0, R1;\n" "SGE R2.xyz, R2, fragment.color.primary.w;\n" @@ -861,8 +862,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[3] = { program.local[0],\n" - " { 1, 2, 9.9999997e-006, 8 },\n" - " { 3 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -872,30 +873,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "MUL R0.xy, fragment.position, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" "MAX R1.x, R0.w, c[1].z;\n" - "RCP R1.w, R1.x;\n" - "MUL R1.xyz, R0, R1.w;\n" - "MUL R4.xyz, -R1, c[1].w;\n" - "RSQ R2.x, R1.x;\n" - "RSQ R2.z, R1.z;\n" - "RSQ R2.y, R1.y;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R3.xyz, R0.w, R2, -R0;\n" - "MAD R2.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n" - "MUL R3.xyz, R2, R3;\n" + "RCP R1.x, R1.x;\n" + "MUL R2.xyz, R0, R1.x;\n" + "MAD R1.xyz, R2, c[2].x, -c[2].y;\n" + "MAD R3.xyz, R2, R1, c[2].z;\n" + "MAD R1.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n" + "MUL R4.xyz, R0.w, R1;\n" + "MUL R5.xyz, R4, R3;\n" + "RSQ R1.w, R2.x;\n" + "RCP R3.x, R1.w;\n" + "RSQ R2.w, R2.z;\n" + "RSQ R1.w, R2.y;\n" + "MUL R5.xyz, R2, R5;\n" + "RCP R3.z, R2.w;\n" + "RCP R3.y, R1.w;\n" + "ADD R3.xyz, -R2, R3;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, -R2, c[1].x;\n" + "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary, c[1].y;\n" + "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n" "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n" - "MAD R1.xyz, -R0, R1.w, c[1].x;\n" - "ADD R5.xyz, R4, c[2].x;\n" - "MUL R4.xyz, R1, R2;\n" - "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" - "MAD R5.xyz, -R4, R5, fragment.color.primary.w;\n" - "MAD R4.xyz, -R0, R5, R3;\n" + "ADD R5.xyz, R3, -R4;\n" "MUL R3.xyz, R0, c[1].w;\n" - "MUL R2.xyz, fragment.color.primary, c[1].y;\n" - "MUL R5.xyz, R0, R5;\n" "SGE R3.xyz, R3, R0.w;\n" - "MAD R3.xyz, R3, R4, R5;\n" + "MAD R3.xyz, R3, R5, R4;\n" "MAD R3.xyz, -R0, R1, R3;\n" "MUL R1.xyz, R0, R1;\n" "SGE R2.xyz, R2, fragment.color.primary.w;\n" @@ -1457,7 +1459,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..8],\n" " { 2, 4, 1, 9.9999997e-006 },\n" - " { 8, 3 } };\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -1469,53 +1471,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MAD R0.xyz, fragment.position.x, c[2], R0;\n" "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" - "MUL R1.xy, fragment.position, c[6];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MAX R0.w, R1, c[9];\n" - "RCP R2.w, R0.w;\n" - "MUL R5.xyz, R1, R2.w;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" "ADD R0.z, R0, R0.w;\n" "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.y, R0.x, c[9].x;\n" - "MOV R0.x, c[9];\n" - "RSQ R2.x, R5.x;\n" - "RSQ R2.z, R5.z;\n" - "RSQ R2.y, R5.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.z, R0, c[9].y;\n" - "MAD R0.z, R0.y, R0.y, -R0;\n" - "MUL R0.w, R0.x, c[1].x;\n" - "RSQ R0.z, R0.z;\n" - "RCP R0.x, R0.z;\n" - "RCP R0.z, R0.w;\n" - "ADD R0.x, -R0.y, R0;\n" - "MUL R0.x, R0, R0.z;\n" + "MUL R0.y, R0.z, c[9];\n" + "MUL R0.x, R0, c[9];\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "ADD R0.y, -R0.x, R0;\n" + "MOV R0.x, c[9];\n" + "MUL R0.x, R0, c[1];\n" + "MAX R0.z, R1.w, c[9].w;\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R4.xyz, R3, c[10].x, -c[10].y;\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" "TEX R0, R0, texture[2], 1D;\n" - "MAD R3.xyz, R0, c[9].x, -R0.w;\n" - "MAD R6.xyz, -R5, c[10].x, c[10].y;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, R3, R2;\n" - "MAD R4.xyz, R0.w, R1, R2;\n" - "MAD R2.xyz, -R1, R2.w, c[9].z;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R6.xyz, -R5, R6, R0.w;\n" - "MAD R5.xyz, -R1, R6, R4;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R2.xyz, R0, c[9].x, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[10].z;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[9].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" "MUL R3.xyz, R0, c[9].x;\n" - "MUL R4.xyz, R1, c[10].x;\n" - "SGE R3.xyz, R3, R0.w;\n" - "ADD R2.w, -R1, c[9].z;\n" - "MUL R6.xyz, R1, R6;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[9].y;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[9].z;\n" "MAD R2.xyz, R3, R4, R2;\n" "MAD R2.xyz, R0, R2.w, R2;\n" "ADD R0.x, -R0.w, c[9].z;\n" @@ -2060,7 +2064,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..5],\n" " { 2, 4, 1, 9.9999997e-006 },\n" - " { 8, 3 } };\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2072,49 +2076,51 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MAD R0.xyz, fragment.position.x, c[2], R0;\n" "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" - "MUL R1.xy, fragment.position, c[5];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MAX R0.w, R1, c[6];\n" - "RCP R2.w, R0.w;\n" - "MUL R5.xyz, R1, R2.w;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" "ADD R0.z, R0, R0.w;\n" "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.y, R0.x, c[6].x;\n" - "MOV R0.x, c[6];\n" - "RSQ R2.x, R5.x;\n" - "RSQ R2.z, R5.z;\n" - "RSQ R2.y, R5.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.z, R0, c[6].y;\n" - "MAD R0.z, R0.y, R0.y, -R0;\n" - "MUL R0.w, R0.x, c[1].x;\n" - "RSQ R0.z, R0.z;\n" - "RCP R0.x, R0.z;\n" - "RCP R0.z, R0.w;\n" - "ADD R0.x, -R0.y, R0;\n" - "MUL R0.x, R0, R0.z;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "ADD R0.y, -R0.x, R0;\n" + "MOV R0.x, c[6];\n" + "MUL R0.x, R0, c[1];\n" + "MAX R0.z, R1.w, c[6].w;\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R4.xyz, R3, c[7].x, -c[7].y;\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R3.xyz, R0, c[6].x, -R0.w;\n" - "MAD R6.xyz, -R5, c[7].x, c[7].y;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, R3, R2;\n" - "MAD R4.xyz, R0.w, R1, R2;\n" - "MAD R2.xyz, -R1, R2.w, c[6].z;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MAD R6.xyz, -R5, R6, R0.w;\n" - "MAD R5.xyz, -R1, R6, R4;\n" + "MAD R2.xyz, R0, c[6].x, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[7].z;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[6].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" "MUL R3.xyz, R0, c[6].x;\n" - "MUL R4.xyz, R1, c[7].x;\n" - "MUL R6.xyz, R1, R6;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[6].y;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R1, R2, R4;\n" "MUL R2.xyz, R1, R2;\n" "SGE R3.xyz, R3, R0.w;\n" @@ -2899,11 +2905,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" - "PARAM c[12] = { program.local[0..7],\n" + "PARAM c[13] = { program.local[0..7],\n" " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" " { 3.141593, 0.15915494, 1, 2 },\n" - " { 9.9999997e-006, 8, 3 } };\n" + " { 9.9999997e-006, 4, 16, 12 },\n" + " { 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2940,41 +2947,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.w, -R0.z, c[10].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" - "CMP R0.x, -R0.y, -R0, R0;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MAX R0.y, R1.w, c[11].x;\n" - "RCP R2.w, R0.y;\n" - "MUL R5.xyz, R1, R2.w;\n" - "RSQ R2.x, R5.x;\n" - "RSQ R2.z, R5.z;\n" - "RSQ R2.y, R5.y;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MAX R0.z, R1.w, c[11].x;\n" + "RCP R2.x, R0.z;\n" + "MUL R3.xyz, R1, R2.x;\n" + "MAD R4.xyz, R3, c[11].z, -c[11].w;\n" "ADD R0.x, R0, c[0];\n" "MUL R0.x, R0, c[10].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" - "MAD R3.xyz, R0, c[10].w, -R0.w;\n" - "MAD R6.xyz, -R5, c[11].y, c[11].z;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, R3, R2;\n" - "MAD R4.xyz, R0.w, R1, R2;\n" - "MAD R2.xyz, -R1, R2.w, c[10].z;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R6.xyz, -R5, R6, R0.w;\n" - "MAD R5.xyz, -R1, R6, R4;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R2.xyz, R0, c[10].w, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[12].x;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[10].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" "MUL R3.xyz, R0, c[10].w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" "MUL R4.xyz, R1, c[11].y;\n" - "SGE R3.xyz, R3, R0.w;\n" - "ADD R2.w, -R1, c[10].z;\n" - "MUL R6.xyz, R1, R6;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[10].z;\n" "MAD R2.xyz, R3, R4, R2;\n" "MAD R2.xyz, R0, R2.w, R2;\n" "ADD R0.x, -R0.w, c[10].z;\n" @@ -3682,11 +3691,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" - "PARAM c[9] = { program.local[0..4],\n" + "PARAM c[10] = { program.local[0..4],\n" " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" " { 3.141593, 0.15915494, 1, 2 },\n" - " { 9.9999997e-006, 8, 3 } };\n" + " { 9.9999997e-006, 4, 16, 12 },\n" + " { 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3723,37 +3733,39 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.w, -R0.z, c[7].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" - "CMP R0.x, -R0.y, -R0, R0;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MAX R0.y, R1.w, c[8].x;\n" - "RCP R2.w, R0.y;\n" - "MUL R5.xyz, R1, R2.w;\n" - "RSQ R2.x, R5.x;\n" - "RSQ R2.z, R5.z;\n" - "RSQ R2.y, R5.y;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MAX R0.z, R1.w, c[8].x;\n" + "RCP R2.x, R0.z;\n" + "MUL R3.xyz, R1, R2.x;\n" + "MAD R4.xyz, R3, c[8].z, -c[8].w;\n" "ADD R0.x, R0, c[0];\n" "MUL R0.x, R0, c[7].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R3.xyz, R0, c[7].w, -R0.w;\n" - "MAD R6.xyz, -R5, c[8].y, c[8].z;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, R3, R2;\n" - "MAD R4.xyz, R0.w, R1, R2;\n" - "MAD R2.xyz, -R1, R2.w, c[7].z;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MAD R6.xyz, -R5, R6, R0.w;\n" - "MAD R5.xyz, -R1, R6, R4;\n" + "MAD R2.xyz, R0, c[7].w, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[9].x;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[7].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" "MUL R3.xyz, R0, c[7].w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" "MUL R4.xyz, R1, c[8].y;\n" - "MUL R6.xyz, R1, R6;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R1, R2, R4;\n" "MUL R2.xyz, R1, R2;\n" "SGE R3.xyz, R3, R0.w;\n" @@ -4356,8 +4368,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 2, 9.9999997e-006, 8 },\n" - " { 3 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -4365,13 +4377,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.w, R1, c[8].z;\n" - "RCP R2.w, R0.w;\n" - "MUL R2.xyz, R1, R2.w;\n" - "RSQ R0.w, R2.x;\n" - "MUL R5.xyz, -R2, c[8].w;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" @@ -4379,32 +4384,40 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "RSQ R0.z, R2.y;\n" - "RSQ R0.y, R2.z;\n" - "MAD R2.xyz, -R1, R2.w, c[8].x;\n" - "RCP R3.x, R0.w;\n" - "RCP R3.y, R0.z;\n" - "RCP R3.z, R0.y;\n" + "MUL R1.xy, fragment.position, c[5];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAX R0.z, R1.w, c[8];\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[2], 1D;\n" - "MAD R4.xyz, R1.w, R3, -R1;\n" - "MAD R3.xyz, R0, c[8].y, -R0.w;\n" - "MUL R4.xyz, R3, R4;\n" - "ADD R6.xyz, R5, c[9].x;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R0, c[8].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" "MUL R3.xyz, R0, c[8].y;\n" - "MAD R6.xyz, -R5, R6, R0.w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" "MAD R4.xyz, R0.w, R1, R4;\n" - "MAD R5.xyz, -R1, R6, R4;\n" + "ADD R6.xyz, R4, -R5;\n" "MUL R4.xyz, R1, c[8].w;\n" - "SGE R3.xyz, R3, R0.w;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MUL R6.xyz, R1, R6;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[8].x;\n" "MAD R2.xyz, R3, R4, R2;\n" "MAD R2.xyz, R0, R2.w, R2;\n" "ADD R0.x, -R0.w, c[8];\n" @@ -4815,8 +4828,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 2, 9.9999997e-006, 8 },\n" - " { 3 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -4824,13 +4837,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.w, R1, c[5].z;\n" - "RCP R2.w, R0.w;\n" - "MUL R2.xyz, R1, R2.w;\n" - "RSQ R0.w, R2.x;\n" - "MUL R5.xyz, -R2, c[5].w;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" @@ -4838,28 +4844,36 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "RSQ R0.z, R2.y;\n" - "RSQ R0.y, R2.z;\n" - "MAD R2.xyz, -R1, R2.w, c[5].x;\n" - "RCP R3.x, R0.w;\n" - "RCP R3.y, R0.z;\n" - "RCP R3.z, R0.y;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAX R0.z, R1.w, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R4.xyz, R1.w, R3, -R1;\n" - "MAD R3.xyz, R0, c[5].y, -R0.w;\n" - "MUL R4.xyz, R3, R4;\n" - "ADD R6.xyz, R5, c[6].x;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R0, c[5].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" "MUL R3.xyz, R0, c[5].y;\n" - "MAD R6.xyz, -R5, R6, R0.w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" "MAD R4.xyz, R0.w, R1, R4;\n" - "MAD R5.xyz, -R1, R6, R4;\n" + "ADD R6.xyz, R4, -R5;\n" "MUL R4.xyz, R1, c[5].w;\n" - "MUL R6.xyz, R1, R6;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R1, R2, R4;\n" "MUL R2.xyz, R1, R2;\n" "SGE R3.xyz, R3, R0.w;\n" @@ -5333,8 +5347,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 2, 9.9999997e-006, 8 },\n" - " { 3 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -5342,44 +5356,45 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.x, R1.w, c[8].z;\n" - "RCP R2.w, R0.x;\n" - "MUL R2.xyz, R1, R2.w;\n" - "RSQ R0.w, R2.x;\n" - "RCP R3.x, R0.w;\n" - "RSQ R0.w, R2.y;\n" - "MUL R5.xyz, -R2, c[8].w;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" + "MUL R1.xy, fragment.position, c[5];\n" + "TEX R1, R1, texture[0], 2D;\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "RSQ R0.z, R2.z;\n" - "MAD R2.xyz, -R1, R2.w, c[8].x;\n" - "RCP R3.y, R0.w;\n" - "RCP R3.z, R0.z;\n" + "MAX R0.w, R1, c[8].z;\n" + "RCP R0.w, R0.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[2], 2D;\n" - "MAD R4.xyz, R1.w, R3, -R1;\n" - "MAD R3.xyz, R0, c[8].y, -R0.w;\n" - "MUL R4.xyz, R3, R4;\n" - "ADD R6.xyz, R5, c[9].x;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R0, c[8].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" "MUL R3.xyz, R0, c[8].y;\n" - "MAD R6.xyz, -R5, R6, R0.w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" "MAD R4.xyz, R0.w, R1, R4;\n" - "MAD R5.xyz, -R1, R6, R4;\n" + "ADD R6.xyz, R4, -R5;\n" "MUL R4.xyz, R1, c[8].w;\n" - "SGE R3.xyz, R3, R0.w;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MUL R6.xyz, R1, R6;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[8].x;\n" "MAD R2.xyz, R3, R4, R2;\n" "MAD R2.xyz, R0, R2.w, R2;\n" "ADD R0.x, -R0.w, c[8];\n" @@ -5768,8 +5783,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 2, 9.9999997e-006, 8 },\n" - " { 3 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -5777,40 +5792,41 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.x, R1.w, c[5].z;\n" - "RCP R2.w, R0.x;\n" - "MUL R2.xyz, R1, R2.w;\n" - "RSQ R0.w, R2.x;\n" - "RCP R3.x, R0.w;\n" - "RSQ R0.w, R2.y;\n" - "MUL R5.xyz, -R2, c[5].w;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "RSQ R0.z, R2.z;\n" - "MAD R2.xyz, -R1, R2.w, c[5].x;\n" - "RCP R3.y, R0.w;\n" - "RCP R3.z, R0.z;\n" + "MAX R0.w, R1, c[5].z;\n" + "RCP R0.w, R0.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" - "MAD R4.xyz, R1.w, R3, -R1;\n" - "MAD R3.xyz, R0, c[5].y, -R0.w;\n" - "MUL R4.xyz, R3, R4;\n" - "ADD R6.xyz, R5, c[6].x;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R0, c[5].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" "MUL R3.xyz, R0, c[5].y;\n" - "MAD R6.xyz, -R5, R6, R0.w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" "MAD R4.xyz, R0.w, R1, R4;\n" - "MAD R5.xyz, -R1, R6, R4;\n" + "ADD R6.xyz, R4, -R5;\n" "MUL R4.xyz, R1, c[5].w;\n" - "MUL R6.xyz, R1, R6;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R1, R2, R4;\n" "MUL R2.xyz, R1, R2;\n" "SGE R3.xyz, R3, R0.w;\n" @@ -6295,8 +6311,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 2, 9.9999997e-006, 8 },\n" - " { 3 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6304,46 +6320,47 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.w, R0, c[8].z;\n" - "RCP R2.w, R1.w;\n" - "MUL R2.xyz, R0, R2.w;\n" - "RSQ R1.w, R2.x;\n" - "MUL R5.xyz, -R2, c[8].w;\n" - "MUL R1.xyz, fragment.position.y, c[2];\n" - "MAD R1.xyz, fragment.position.x, c[1], R1;\n" - "ADD R1.xyz, R1, c[3];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R1.xyz, R0, c[3];\n" "RCP R1.z, R1.z;\n" "MUL R1.xy, R1, R1.z;\n" "MUL R1.xy, R1, c[0];\n" "TEX R1.x, R1, texture[2], 2D;\n" - "RSQ R1.z, R2.y;\n" - "RSQ R1.y, R2.z;\n" - "MAD R2.xyz, -R0, R2.w, c[8].x;\n" - "RCP R3.x, R1.w;\n" - "RCP R3.y, R1.z;\n" - "RCP R3.z, R1.y;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.z, R0.w, c[8];\n" + "RCP R1.z, R1.z;\n" + "MUL R3.xyz, R0, R1.z;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R4.xyz, R0.w, R3, -R0;\n" - "MAD R3.xyz, R1, c[8].y, -R1.w;\n" - "MUL R4.xyz, R3, R4;\n" - "ADD R6.xyz, R5, c[9].x;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R2.xyz, -R2, R3, R1.w;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R1, c[8].y, -R1.w;\n" + "MUL R5.xyz, R0.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R1.w;\n" "MUL R3.xyz, R1, c[8].y;\n" - "MAD R6.xyz, -R5, R6, R1.w;\n" + "MAD R5.xyz, R1.w, R0, R6;\n" "MAD R4.xyz, R1.w, R0, R4;\n" - "MAD R5.xyz, -R0, R6, R4;\n" + "ADD R6.xyz, R4, -R5;\n" "MUL R4.xyz, R0, c[8].w;\n" - "SGE R3.xyz, R3, R1.w;\n" - "ADD R2.w, -R0, c[8].x;\n" - "MUL R6.xyz, R0, R6;\n" "SGE R4.xyz, R4, R0.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R0, R2, R4;\n" + "SGE R3.xyz, R3, R1.w;\n" "MUL R2.xyz, R0, R2;\n" + "ADD R2.w, -R0, c[8].x;\n" "MAD R2.xyz, R3, R4, R2;\n" "MAD R2.xyz, R1, R2.w, R2;\n" "ADD R1.x, -R1.w, c[8];\n" @@ -6755,8 +6772,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 2, 9.9999997e-006, 8 },\n" - " { 3 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6764,42 +6781,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.w, R0, c[5].z;\n" - "RCP R2.w, R1.w;\n" - "MUL R2.xyz, R0, R2.w;\n" - "RSQ R1.w, R2.x;\n" - "MUL R5.xyz, -R2, c[5].w;\n" - "MUL R1.xyz, fragment.position.y, c[2];\n" - "MAD R1.xyz, fragment.position.x, c[1], R1;\n" - "ADD R1.xyz, R1, c[3];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R1.xyz, R0, c[3];\n" "RCP R1.z, R1.z;\n" "MUL R1.xy, R1, R1.z;\n" "MUL R1.xy, R1, c[0];\n" "TEX R1.x, R1, texture[1], 2D;\n" - "RSQ R1.z, R2.y;\n" - "RSQ R1.y, R2.z;\n" - "MAD R2.xyz, -R0, R2.w, c[5].x;\n" - "RCP R3.x, R1.w;\n" - "RCP R3.y, R1.z;\n" - "RCP R3.z, R1.y;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.z, R0.w, c[5];\n" + "RCP R1.z, R1.z;\n" + "MUL R3.xyz, R0, R1.z;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" "ADD R1.x, -R1, c[5];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R4.xyz, R0.w, R3, -R0;\n" - "MAD R3.xyz, R1, c[5].y, -R1.w;\n" - "MUL R4.xyz, R3, R4;\n" - "ADD R6.xyz, R5, c[6].x;\n" - "MUL R5.xyz, R2, R3;\n" - "MAD R2.xyz, -R2, R3, R1.w;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R1, c[5].y, -R1.w;\n" + "MUL R5.xyz, R0.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R1.w;\n" "MUL R3.xyz, R1, c[5].y;\n" - "MAD R6.xyz, -R5, R6, R1.w;\n" + "MAD R5.xyz, R1.w, R0, R6;\n" "MAD R4.xyz, R1.w, R0, R4;\n" - "MAD R5.xyz, -R0, R6, R4;\n" + "ADD R6.xyz, R4, -R5;\n" "MUL R4.xyz, R0, c[5].w;\n" - "MUL R6.xyz, R0, R6;\n" "SGE R4.xyz, R4, R0.w;\n" - "MAD R4.xyz, R4, R5, R6;\n" + "MAD R4.xyz, R4, R6, R5;\n" "MAD R4.xyz, -R0, R2, R4;\n" "MUL R2.xyz, R0, R2;\n" "SGE R3.xyz, R3, R1.w;\n" |