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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-28 03:56:14 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-28 03:56:14 (GMT) |
commit | c4bdc8d6d7e09ddfd5e59f138c0632f636c09e26 (patch) | |
tree | f93b4e18bf25721a25fbf382b8ccfc4a5e50cf91 /src | |
parent | 96c3752a1178680cad7e4c87c2c077e34c377f18 (diff) | |
download | Qt-c4bdc8d6d7e09ddfd5e59f138c0632f636c09e26.zip Qt-c4bdc8d6d7e09ddfd5e59f138c0632f636c09e26.tar.gz Qt-c4bdc8d6d7e09ddfd5e59f138c0632f636c09e26.tar.bz2 |
ifdef out convolution filter for OpenGL/ES 2.0
Convolution filter is not compatible with OpenGL/ES 2.0 in its
current form, and we probably don't need it now that we have a
special-purpose blur filter.
Reviewed-by: trustme
Diffstat (limited to 'src')
-rw-r--r-- | src/opengl/qglpixmapfilter.cpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp index bb0306c..bb3cb5d 100644 --- a/src/opengl/qglpixmapfilter.cpp +++ b/src/opengl/qglpixmapfilter.cpp @@ -79,6 +79,8 @@ protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &pixmap, const QRectF &srcRect) const; }; +#ifndef QT_OPENGL_ES_2 + class QGLPixmapConvolutionFilter: public QGLPixmapFilter<QPixmapConvolutionFilter> { public: @@ -99,6 +101,8 @@ private: mutable int m_kernelHeight; }; +#endif + class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter> { public: @@ -143,22 +147,25 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr return d->blurFilter.data(); } +#ifndef QT_OPENGL_ES_2 case QPixmapFilter::ConvolutionFilter: if (!d->convolutionFilter) d->convolutionFilter.reset(new QGLPixmapConvolutionFilter); return d->convolutionFilter.data(); +#endif default: break; } return QPaintEngineEx::pixmapFilter(type, prototype); } +#ifndef QT_OPENGL_ES_2 // XXX: needs to be ported + extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array); static void qgl_drawTexture(const QRectF &rect, int tx_width, int tx_height, const QRectF & src) { -#ifndef QT_OPENGL_ES_2 // XXX: needs to be ported #ifndef QT_OPENGL_ES glPushAttrib(GL_CURRENT_BIT); #endif @@ -187,9 +194,10 @@ static void qgl_drawTexture(const QRectF &rect, int tx_width, int tx_height, con #ifndef QT_OPENGL_ES glPopAttrib(); #endif -#endif } +#endif // !QT_OPENGL_ES_2 + static const char *qt_gl_colorize_filter = "uniform lowp vec4 colorizeColor;" "uniform lowp float colorizeStrength;" @@ -223,6 +231,8 @@ void QGLPixmapColorizeFilter::setUniforms(QGLShaderProgram *program) program->setUniformValue("colorizeStrength", float(strength())); } +#ifndef QT_OPENGL_ES_2 + // generates convolution filter code for arbitrary sized kernel QByteArray QGLPixmapConvolutionFilter::generateConvolutionShader() const { QByteArray code; @@ -315,6 +325,8 @@ bool QGLPixmapConvolutionFilter::processGL(QPainter *, const QPointF &pos, const return true; } +#endif // !QT_OPENGL_ES_2 + static const char *qt_gl_blur_filter_fast = "const int samples = 9;" "uniform mediump vec2 delta;" |