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authorQt Continuous Integration System <qt-info@nokia.com>2011-08-24 14:41:36 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2011-08-24 14:41:36 (GMT)
commit7ba3250a1e6cf54c1cacbdf71ac57befd66eed90 (patch)
tree0241facd872bab793819f3a9ee5119d9c5690b40 /src
parent3cc1c3120be39eb5f8598f77ebe2ca541642b1b4 (diff)
parent4eb50fbbf414103fb2f9dfb8260f4db5d61190c4 (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-s60-public into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-s60-public: Fix for qml1shaderplugin GPU resource handling on Symbian
Diffstat (limited to 'src')
-rwxr-xr-x[-rw-r--r--]src/imports/shaders/shadereffectitem.cpp110
-rw-r--r--src/imports/shaders/shadereffectitem.h4
-rw-r--r--src/imports/shaders/shadereffectsource.cpp43
-rw-r--r--src/imports/shaders/shadereffectsource.h3
4 files changed, 116 insertions, 44 deletions
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp
index 056581c..04c81f5 100644..100755
--- a/src/imports/shaders/shadereffectitem.cpp
+++ b/src/imports/shaders/shadereffectitem.cpp
@@ -199,8 +199,13 @@ Rectangle {
*/
+#ifdef Q_OS_SYMBIAN
+#define OBSERVE_GL_CONTEXT_LOSS 1
+#endif
+
ShaderEffectItem::ShaderEffectItem(QDeclarativeItem *parent)
: QDeclarativeItem(parent)
+ , m_program(0)
, m_meshResolution(1, 1)
, m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
, m_blending(true)
@@ -214,15 +219,21 @@ ShaderEffectItem::ShaderEffectItem(QDeclarativeItem *parent)
, m_hasShaderPrograms(false)
, m_mirrored(false)
, m_defaultVertexShader(true)
+ , m_contextObserver(0)
{
setFlag(QGraphicsItem::ItemHasNoContents, false);
connect(this, SIGNAL(visibleChanged()), this, SLOT(handleVisibilityChange()));
m_active = isVisible();
+
+#ifndef OBSERVE_GL_CONTEXT_LOSS
+ m_program = new QGLShaderProgram(this);
+#endif
}
ShaderEffectItem::~ShaderEffectItem()
{
reset();
+ delete m_contextObserver;
}
@@ -422,10 +433,38 @@ void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix)
if (!painter || !painter->device())
return;
- if (!m_program.isLinked() || m_program_dirty)
+#ifdef OBSERVE_GL_CONTEXT_LOSS
+ QGLContext *context = const_cast <QGLContext*> (QGLContext::currentContext());
+ if (!m_program || !m_contextObserver || !m_contextObserver->isValid()) {
+ // Context has changed, re-create QGLShaderProgram
+ if (context) {
+ delete m_program;
+ m_program = 0;
+
+ delete m_contextObserver;
+ m_contextObserver = 0;
+
+ m_program = new QGLShaderProgram(this);
+ m_contextObserver = new QGLFramebufferObject(QSize(2,2));
+
+ if (!m_contextObserver || !m_program) {
+ delete m_program;
+ m_program = 0;
+ delete m_contextObserver;
+ m_contextObserver = 0;
+ qWarning() << "ShaderEffectItem::renderEffect - Creating QGLShaderProgram or QGLFrameBufferObject failed!";
+ }
+ }
+ }
+#endif
+
+ if (!m_program)
+ return;
+
+ if (!m_program->isLinked() || m_program_dirty)
updateShaderProgram();
- m_program.bind();
+ m_program->bind();
QMatrix4x4 combinedMatrix;
combinedMatrix.scale(2.0 / painter->device()->width(), -2.0 / painter->device()->height(), 1.0);
@@ -434,7 +473,7 @@ void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix)
updateEffectState(combinedMatrix);
for (int i = 0; i < m_attributeNames.size(); ++i) {
- m_program.enableAttributeArray(m_geometry.attributes()[i].position);
+ m_program->enableAttributeArray(m_geometry.attributes()[i].position);
}
bindGeometry();
@@ -472,11 +511,14 @@ void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix)
glDisable(GL_DEPTH_TEST);
for (int i = 0; i < m_attributeNames.size(); ++i)
- m_program.disableAttributeArray(m_geometry.attributes()[i].position);
+ m_program->disableAttributeArray(m_geometry.attributes()[i].position);
}
void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix)
{
+ if (!m_program)
+ return;
+
for (int i = m_sources.size() - 1; i >= 0; --i) {
const ShaderEffectItem::SourceData &source = m_sources.at(i);
if (!source.source)
@@ -487,10 +529,10 @@ void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix)
}
if (m_respectsOpacity)
- m_program.setUniformValue("qt_Opacity", static_cast<float> (effectiveOpacity()));
+ m_program->setUniformValue("qt_Opacity", static_cast<float> (effectiveOpacity()));
if (m_respectsMatrix){
- m_program.setUniformValue("qt_ModelViewProjectionMatrix", matrix);
+ m_program->setUniformValue("qt_ModelViewProjectionMatrix", matrix);
}
QSet<QByteArray>::const_iterator it;
@@ -500,37 +542,37 @@ void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix)
switch (v.type()) {
case QVariant::Color:
- m_program.setUniformValue(name.constData(), qvariant_cast<QColor>(v));
+ m_program->setUniformValue(name.constData(), qvariant_cast<QColor>(v));
break;
case QVariant::Double:
- m_program.setUniformValue(name.constData(), (float) qvariant_cast<double>(v));
+ m_program->setUniformValue(name.constData(), (float) qvariant_cast<double>(v));
break;
case QVariant::Transform:
- m_program.setUniformValue(name.constData(), qvariant_cast<QTransform>(v));
+ m_program->setUniformValue(name.constData(), qvariant_cast<QTransform>(v));
break;
case QVariant::Int:
- m_program.setUniformValue(name.constData(), v.toInt());
+ m_program->setUniformValue(name.constData(), GLint(v.toInt()));
break;
case QVariant::Bool:
- m_program.setUniformValue(name.constData(), GLint(v.toBool()));
+ m_program->setUniformValue(name.constData(), GLint(v.toBool()));
break;
case QVariant::Size:
case QVariant::SizeF:
- m_program.setUniformValue(name.constData(), v.toSizeF());
+ m_program->setUniformValue(name.constData(), v.toSizeF());
break;
case QVariant::Point:
case QVariant::PointF:
- m_program.setUniformValue(name.constData(), v.toPointF());
+ m_program->setUniformValue(name.constData(), v.toPointF());
break;
case QVariant::Rect:
case QVariant::RectF:
{
QRectF r = v.toRectF();
- m_program.setUniformValue(name.constData(), r.x(), r.y(), r.width(), r.height());
+ m_program->setUniformValue(name.constData(), r.x(), r.y(), r.width(), r.height());
}
break;
case QVariant::Vector3D:
- m_program.setUniformValue(name.constData(), qvariant_cast<QVector3D>(v));
+ m_program->setUniformValue(name.constData(), qvariant_cast<QVector3D>(v));
break;
default:
break;
@@ -558,6 +600,9 @@ static inline int size_of_type(GLenum type)
void ShaderEffectItem::bindGeometry()
{
+ if (!m_program)
+ return;
+
char const *const *attrNames = m_attributeNames.constData();
int offset = 0;
for (int j = 0; j < m_attributeNames.size(); ++j) {
@@ -574,7 +619,7 @@ void ShaderEffectItem::bindGeometry()
if (normalize)
qWarning() << "ShaderEffectItem::bindGeometry() - non supported attribute type!";
- m_program.setAttributeArray(a.position, (GLfloat*) (((char*) m_geometry.vertexData()) + offset), a.tupleSize, m_geometry.stride());
+ m_program->setAttributeArray(a.position, (GLfloat*) (((char*) m_geometry.vertexData()) + offset), a.tupleSize, m_geometry.stride());
//glVertexAttribPointer(a.position, a.tupleSize, a.type, normalize, m_geometry.stride(), (char *) m_geometry.vertexData() + offset);
offset += a.tupleSize * size_of_type(a.type);
}
@@ -657,6 +702,16 @@ void ShaderEffectItem::setActive(bool enable)
}
}
+ // QGLShaderProgram is deleted when not active (to minimize GPU memory usage).
+#ifdef OBSERVE_GL_CONTEXT_LOSS
+ if (!m_active && m_program) {
+ delete m_program;
+ m_program = 0;
+ delete m_contextObserver;
+ m_contextObserver = 0;
+ }
+#endif
+
emit activeChanged();
markDirty();
}
@@ -776,7 +831,9 @@ void ShaderEffectItem::reset()
{
disconnectPropertySignals();
- m_program.removeAllShaders();
+ if (m_program)
+ m_program->removeAllShaders();
+
m_attributeNames.clear();
m_uniformNames.clear();
for (int i = 0; i < m_sources.size(); ++i) {
@@ -821,6 +878,9 @@ void ShaderEffectItem::updateProperties()
void ShaderEffectItem::updateShaderProgram()
{
+ if (!m_program)
+ return;
+
QString vertexCode = m_vertex_code;
QString fragmentCode = m_fragment_code;
@@ -830,16 +890,16 @@ void ShaderEffectItem::updateShaderProgram()
if (fragmentCode.isEmpty())
fragmentCode = QString::fromLatin1(qt_default_fragment_code);
- m_program.addShaderFromSourceCode(QGLShader::Vertex, vertexCode);
- m_program.addShaderFromSourceCode(QGLShader::Fragment, fragmentCode);
+ m_program->addShaderFromSourceCode(QGLShader::Vertex, vertexCode);
+ m_program->addShaderFromSourceCode(QGLShader::Fragment, fragmentCode);
for (int i = 0; i < m_attributeNames.size(); ++i) {
- m_program.bindAttributeLocation(m_attributeNames.at(i), m_geometry.attributes()[i].position);
+ m_program->bindAttributeLocation(m_attributeNames.at(i), m_geometry.attributes()[i].position);
}
- if (!m_program.link()) {
+ if (!m_program->link()) {
qWarning("ShaderEffectItem: Shader compilation failed:");
- qWarning() << m_program.log();
+ qWarning() << m_program->log();
}
if (!m_attributeNames.contains(qt_postion_attribute_name))
@@ -849,10 +909,10 @@ void ShaderEffectItem::updateShaderProgram()
if (!m_respectsMatrix)
qWarning("ShaderEffectItem: Missing reference to \'qt_ModelViewProjectionMatrix\'.");
- if (m_program.isLinked()) {
- m_program.bind();
+ if (m_program->isLinked()) {
+ m_program->bind();
for (int i = 0; i < m_sources.size(); ++i)
- m_program.setUniformValue(m_sources.at(i).name.constData(), i);
+ m_program->setUniformValue(m_sources.at(i).name.constData(), (GLint) i);
}
m_program_dirty = false;
diff --git a/src/imports/shaders/shadereffectitem.h b/src/imports/shaders/shadereffectitem.h
index aebe897..6c225a2 100644
--- a/src/imports/shaders/shadereffectitem.h
+++ b/src/imports/shaders/shadereffectitem.h
@@ -115,7 +115,7 @@ private:
private:
QString m_fragment_code;
QString m_vertex_code;
- QGLShaderProgram m_program;
+ QGLShaderProgram* m_program;
QVector<const char *> m_attributeNames;
QSet<QByteArray> m_uniformNames;
QSize m_meshResolution;
@@ -143,6 +143,8 @@ private:
bool m_hasShaderPrograms : 1;
bool m_mirrored : 1;
bool m_defaultVertexShader : 1;
+
+ QGLFramebufferObject* m_contextObserver;
};
QT_END_HEADER
diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp
index 6210c41..21d814a 100644
--- a/src/imports/shaders/shadereffectsource.cpp
+++ b/src/imports/shaders/shadereffectsource.cpp
@@ -170,15 +170,11 @@ void ShaderEffectSource::setSourceRect(const QRectF &rect)
return;
m_sourceRect = rect;
updateSizeAndTexture();
- updateBackbuffer();
emit sourceRectChanged();
emit repaintRequired();
- if (m_sourceItem) {
- ShaderEffect* effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
- if (effect)
- effect->m_changed = true;
- }
+ m_dirtyTexture = true;
+ markSourceItemDirty();
}
/*!
@@ -207,11 +203,8 @@ void ShaderEffectSource::setTextureSize(const QSize &size)
emit textureSizeChanged();
emit repaintRequired();
- if (m_sourceItem) {
- ShaderEffect* effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
- if (effect)
- effect->m_changed = true;
- }
+ m_dirtyTexture = true;
+ markSourceItemDirty();
}
/*!
@@ -294,8 +287,10 @@ void ShaderEffectSource::setWrapMode(WrapMode mode)
return;
m_wrapMode = mode;
- updateBackbuffer();
emit wrapModeChanged();
+
+ m_dirtyTexture = true;
+ markSourceItemDirty();
}
/*!
@@ -314,7 +309,7 @@ void ShaderEffectSource::grab()
emit repaintRequired();
}
-void ShaderEffectSource::bind() const
+void ShaderEffectSource::bind()
{
GLint filtering = smooth() ? GL_LINEAR : GL_NEAREST;
GLuint hwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatHorizontally) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
@@ -323,9 +318,13 @@ void ShaderEffectSource::bind() const
#if !defined(QT_OPENGL_ES_2)
glEnable(GL_TEXTURE_2D);
#endif
- if (m_fbo) {
+
+ if (m_fbo && m_fbo->isValid()) {
glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
} else {
+ m_dirtyTexture = true;
+ emit repaintRequired();
+ markSourceItemDirty();
glBindTexture(GL_TEXTURE_2D, 0);
}
@@ -354,7 +353,7 @@ void ShaderEffectSource::derefFromEffectItem()
void ShaderEffectSource::updateBackbuffer()
{
- if (!m_sourceItem)
+ if (!m_sourceItem || !QGLContext::currentContext())
return;
// Multisampling is not (for now) supported.
@@ -370,7 +369,7 @@ void ShaderEffectSource::updateBackbuffer()
if (!m_fbo) {
m_fbo = new ShaderEffectBuffer(size, format);
} else {
- if (m_fbo->size() != size || m_fbo->format().internalTextureFormat() != GLenum(m_format)) {
+ if (!m_fbo->isValid() || m_fbo->size() != size || m_fbo->format().internalTextureFormat() != GLenum(m_format)) {
delete m_fbo;
m_fbo = 0;
m_fbo = new ShaderEffectBuffer(size, format);
@@ -397,6 +396,16 @@ void ShaderEffectSource::markSourceSizeDirty()
emit repaintRequired();
}
+void ShaderEffectSource::markSourceItemDirty()
+{
+ m_dirtyTexture = true;
+ if (m_sourceItem) {
+ ShaderEffect* effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
+ if (effect)
+ effect->m_changed = true;
+ }
+}
+
void ShaderEffectSource::updateSizeAndTexture()
{
if (m_sourceItem) {
@@ -407,7 +416,7 @@ void ShaderEffectSource::updateSizeAndTexture()
size.setWidth(1);
if (size.height() < 1)
size.setHeight(1);
- if (m_fbo && m_fbo->size() != size) {
+ if (m_fbo && (m_fbo->size() != size || !m_fbo->isValid())) {
delete m_fbo;
m_fbo = 0;
delete m_multisampledFbo;
diff --git a/src/imports/shaders/shadereffectsource.h b/src/imports/shaders/shadereffectsource.h
index 0f03a6a..af8a815 100644
--- a/src/imports/shaders/shadereffectsource.h
+++ b/src/imports/shaders/shadereffectsource.h
@@ -99,7 +99,7 @@ public:
void setWrapMode(WrapMode mode);
bool isActive() const { return m_refs; }
- void bind() const;
+ void bind();
void refFromEffectItem();
void derefFromEffectItem();
void updateBackbuffer();
@@ -124,6 +124,7 @@ Q_SIGNALS:
public Q_SLOTS:
void markSceneGraphDirty();
void markSourceSizeDirty();
+ void markSourceItemDirty();
private:
void updateSizeAndTexture();