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authorKent Hansen <khansen@trolltech.com>2009-06-17 09:25:30 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-06-17 09:30:39 (GMT)
commit24580f35a58390b4177aef8edef1192dc05f8ac2 (patch)
tree5a5278707052d7e700d25b814d4153702ab0f5e7 /src
parentfe59d3a82040e7202b4330a9da36fa4591e778c9 (diff)
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perform all property assignments of initial state that's nested
If the machine's initial state is nested, a set of states will be entered, and we need to do the property assignments of all of them.
Diffstat (limited to 'src')
-rw-r--r--src/corelib/statemachine/qstatemachine.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp
index 04cce50..758bdbe 100644
--- a/src/corelib/statemachine/qstatemachine.cpp
+++ b/src/corelib/statemachine/qstatemachine.cpp
@@ -1171,9 +1171,9 @@ void QStateMachinePrivate::_q_start()
transitions.append(initialTransition);
QEvent nullEvent(QEvent::None);
executeTransitionContent(&nullEvent, transitions);
- enterStates(&nullEvent, transitions);
+ QList<QAbstractState*> enteredStates = enterStates(&nullEvent, transitions);
applyProperties(transitions, QList<QAbstractState*>() << start,
- QList<QAbstractState*>() << initial);
+ enteredStates);
delete start;
#ifdef QSTATEMACHINE_DEBUG