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author | Trond Kjernåsen <trond@trolltech.com> | 2009-04-20 15:51:47 (GMT) |
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committer | Trond Kjernåsen <trond@trolltech.com> | 2009-04-20 15:55:14 (GMT) |
commit | 556216129bf5738c6ad92807ece1dac233b8b96f (patch) | |
tree | 0401a2fa8c88ae63ac8f706bc522daf1a9069539 /src | |
parent | 01a671ff0bd380e5cff311cc233352c867a041a0 (diff) | |
download | Qt-556216129bf5738c6ad92807ece1dac233b8b96f.zip Qt-556216129bf5738c6ad92807ece1dac233b8b96f.tar.gz Qt-556216129bf5738c6ad92807ece1dac233b8b96f.tar.bz2 |
Speed up texture uploads for hardware without n-pot-2 texture support.
Implement a manual fast scale, so that we can do a scale, swizzle and
mirror in the same loop without any temporary image copies.
This potentially increases texture uploads on embedded hw with a factor
of 10.
Reviewed-by: Samuel
Diffstat (limited to 'src')
-rw-r--r-- | src/opengl/qgl.cpp | 159 |
1 files changed, 106 insertions, 53 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 99df658..b8fa133 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -1677,58 +1677,105 @@ static void qt_gl_clean_cache(qint64 cacheKey) static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format) { - Q_ASSERT(dst.size() == img.size()); Q_ASSERT(dst.depth() == 32); Q_ASSERT(img.depth() == 32); - const int width = img.width(); - const int height = img.height(); - const uint *p = (const uint*) img.scanLine(img.height() - 1); - uint *q = (uint*) dst.scanLine(0); - - if (texture_format == GL_BGRA) { - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - // mirror + swizzle - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = ((*p << 24) & 0xff000000) - | ((*p >> 24) & 0x000000ff) - | ((*p << 8) & 0x00ff0000) - | ((*p >> 8) & 0x0000ff00); - p++; - q++; + if (dst.size() != img.size()) { + int target_width = dst.width(); + int target_height = dst.height(); + qreal sx = target_width / qreal(img.width()); + qreal sy = target_height / qreal(img.height()); + + quint32 *dest = (quint32 *) dst.scanLine(0); // NB! avoid detach here + uchar *srcPixels = (uchar *) img.scanLine(img.height() - 1); + int sbpl = img.bytesPerLine(); + int dbpl = dst.bytesPerLine(); + + int ix = 0x00010000 / sx; + int iy = 0x00010000 / sy; + + quint32 basex = int(0.5 * ix); + quint32 srcy = int(0.5 * iy); + + // scale, swizzle and mirror in one loop + while (target_height--) { + const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl); + int srcx = basex; + for (int x=0; x<target_width; ++x) { + uint src_pixel = src[srcx >> 16]; + if (texture_format == GL_BGRA) { + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + dest[x] = ((src_pixel << 24) & 0xff000000) + | ((src_pixel >> 24) & 0x000000ff) + | ((src_pixel << 8) & 0x00ff0000) + | ((src_pixel >> 8) & 0x0000ff00); + } else { + dest[x] = src_pixel; + } + } else { // GL_RGBA + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + dest[x] = (src_pixel << 8) | ((src_pixel >> 24) & 0xff); + } else { + dest[x] = ((src_pixel << 16) & 0xff0000) + | ((src_pixel >> 16) & 0xff) + | (src_pixel & 0xff00ff00); + } } - p -= 2 * width; - } - } else { - const uint bytesPerLine = img.bytesPerLine(); - for (int i=0; i < height; ++i) { - memcpy(q, p, bytesPerLine); - q += width; - p -= width; + srcx += ix; } + dest = (quint32 *)(((uchar *) dest) + dbpl); + srcy += iy; } } else { - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = (*p << 8) | ((*p >> 24) & 0xFF); - p++; - q++; + const int width = img.width(); + const int height = img.height(); + const uint *p = (const uint*) img.scanLine(img.height() - 1); + uint *q = (uint*) dst.scanLine(0); + + if (texture_format == GL_BGRA) { + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + // mirror + swizzle + for (int i=0; i < height; ++i) { + const uint *end = p + width; + while (p < end) { + *q = ((*p << 24) & 0xff000000) + | ((*p >> 24) & 0x000000ff) + | ((*p << 8) & 0x00ff0000) + | ((*p >> 8) & 0x0000ff00); + p++; + q++; + } + p -= 2 * width; + } + } else { + const uint bytesPerLine = img.bytesPerLine(); + for (int i=0; i < height; ++i) { + memcpy(q, p, bytesPerLine); + q += width; + p -= width; } - p -= 2 * width; } } else { - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00); - p++; - q++; + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + for (int i=0; i < height; ++i) { + const uint *end = p + width; + while (p < end) { + *q = (*p << 8) | ((*p >> 24) & 0xff); + p++; + q++; + } + p -= 2 * width; + } + } else { + for (int i=0; i < height; ++i) { + const uint *end = p + width; + while (p < end) { + *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00); + p++; + q++; + } + p -= 2 * width; } - p -= 2 * width; } } } @@ -1771,19 +1818,18 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint } // Scale the pixmap if needed. GL textures needs to have the - // dimensions 2^n+2(border) x 2^m+2(border). + // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL + // 2.0 or use the GL_TEXTURE_RECTANGLE texture target int tx_w = qt_next_power_of_two(image.width()); int tx_h = qt_next_power_of_two(image.height()); + bool scale = false; - // Note: the clean param is only true when a texture is bound - // from the QOpenGLPaintEngine - in that case we have to force - // a premultiplied texture format QImage img = image; if (( !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) && !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) ) && (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height()))) { - img = image.scaled(tx_w, tx_h); + scale = true; } GLuint tx_id; @@ -1815,17 +1861,24 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint ptr = reinterpret_cast<uchar *>(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB)); } - if (ptr) { - QImage::Format target_format = img.format(); - if (clean || img.format() != QImage::Format_ARGB32) - target_format = QImage::Format_ARGB32_Premultiplied; + QImage::Format target_format = img.format(); + // Note: the clean param is only true when a texture is bound + // from the QOpenGLPaintEngine - in that case we have to force + // a premultiplied texture format + if (clean || img.format() != QImage::Format_ARGB32) + target_format = QImage::Format_ARGB32_Premultiplied; + if (img.format() != target_format) + img = img.convertToFormat(target_format); + if (ptr) { QImage buffer(ptr, img.width(), img.height(), target_format); - convertToGLFormatHelper(buffer, img.convertToFormat(target_format), texture_format); + convertToGLFormatHelper(buffer, img, texture_format); glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); - glTexImage2D(target, 0, format, img.width(), img.height(), 0, texture_format, GL_UNSIGNED_BYTE, 0); + glTexImage2D(target, 0, format, img.width(), img.height(), 0, texture_format, + GL_UNSIGNED_BYTE, 0); } else { - QImage tx = convertToGLFormat(img, clean, texture_format); + QImage tx(scale ? QSize(tx_w, tx_h) : img.size(), target_format); + convertToGLFormatHelper(tx, img, texture_format); glTexImage2D(target, 0, format, tx.width(), tx.height(), 0, texture_format, GL_UNSIGNED_BYTE, tx.bits()); } |