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authorFrederik Gladhorn <frederik.gladhorn@nokia.com>2010-09-21 10:33:30 (GMT)
committerFrederik Gladhorn <frederik.gladhorn@nokia.com>2011-04-22 12:59:50 (GMT)
commit81f79b80337a4ef967fdd2b0773f0523c1ce9261 (patch)
treeb2b7f53dcbf4e5543eeef4d3f590ab2b76276315 /src
parent1e4d824462b44315944a27ec328f7e400a67c96c (diff)
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Typos in internal api docs.
Diffstat (limited to 'src')
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
index 92e4a55..4688fa0 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
@@ -50,14 +50,14 @@
QGraphicsSceneBspTreeIndex index use a BSP(Binary Space Partitioning)
implementation to discover items quickly. This implementation is
- very efficient for static scene. It has a depth that you can set.
+ very efficient for static scenes. It has a depth that you can set.
The depth directly affects performance and memory usage; the latter
growing exponentially with the depth of the tree. With an optimal tree
depth, the index can instantly determine the locality of items, even
for scenes with thousands or millions of items. This also greatly improves
rendering performance.
- By default, the value is 0, in which case Qt will guess a reasonable
+ By default, the depth value is 0, in which case Qt will guess a reasonable
default depth based on the size, location and number of items in the
scene. If these parameters change frequently, however, you may experience
slowdowns as the index retunes the depth internally. You can avoid