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authorRhys Weatherley <rhys.weatherley@nokia.com>2010-03-16 22:15:52 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2010-03-16 22:15:52 (GMT)
commitd99a6792fb4b4ce14f588e7f2c63841dcb28e56f (patch)
tree342208eef1f1aa1e9582ee323786aa024eb3065b /src
parent6c6972cd99ea8a350b2ec495f4051c12c20153af (diff)
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Fix OpenGL2 paint engine compilation issue
Reviewed-by: Daniel Pope
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index d8be4c9..06b96ae 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -401,7 +401,7 @@ public:
bool useTextureCoords;
bool useOpacityAttribute;
- bool usePmvMatrix;
+ bool usePmvMatrixAttribute;
bool operator==(const QGLEngineShaderProg& other) {
// We don't care about the program