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authorGunnar Sletta <gunnar@trolltech.com>2009-10-13 08:18:59 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2009-10-13 15:18:57 (GMT)
commitbd94c6df873ab196e537f5a49b57c86ccd66ad90 (patch)
tree0a103a65559a01502221f891f7e835fee9f53a87 /src
parent1ac2f104b7ab97f99a2b249b14bc5129588dbe46 (diff)
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Work around broken ATI X1600 drivers on Mac OS X
The GLSL implementation messes up return values from functions so that all our srcPixel()'s become black and several matrices are off. We don't want to rewrite the shader code to fit an "ancient" graphics card, so we simply fall back to the GL 1 engine. Reviewed-by: Trond (cherry picked from commit 33ed3d0bacddce214a43be60eb6481903e753a88)
Diffstat (limited to 'src')
-rw-r--r--src/opengl/qgl.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 3f96d1c..8aef8b4 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -150,7 +150,25 @@ QGLSignalProxy *QGLSignalProxy::instance()
class QGLEngineSelector
{
public:
- QGLEngineSelector() : engineType(QPaintEngine::MaxUser) { }
+ QGLEngineSelector() : engineType(QPaintEngine::MaxUser)
+ {
+#ifdef Q_WS_MAC
+ // The ATI X1600 driver for Mac OS X does not support return
+ // values from functions in GLSL. Since working around this in
+ // the GL2 engine would require a big, ugly rewrite, we're
+ // falling back to the GL 1 engine..
+ QGLWidget *tmp = 0;
+ if (!QGLContext::currentContext()) {
+ tmp = new QGLWidget();
+ tmp->makeCurrent();
+ }
+ if (strstr((char *) glGetString(GL_RENDERER), "X1600"))
+ setPreferredPaintEngine(QPaintEngine::OpenGL);
+ if (tmp)
+ delete tmp;
+#endif
+
+ }
void setPreferredPaintEngine(QPaintEngine::Type type) {
if (type == QPaintEngine::OpenGL || type == QPaintEngine::OpenGL2)