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authorThomas Zander <t.zander@nokia.com>2010-07-07 09:46:33 (GMT)
committerThomas Zander <t.zander@nokia.com>2010-07-08 11:17:12 (GMT)
commit8b212b5f36ef7479bb902c6f8c8c1f4335f7f39f (patch)
tree9cfe87d49f384af482469bef20fc12203289bba9 /src
parent062ceb0ec312e54670362c76aefdcac5353d64cd (diff)
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Change default TapAndHold timeout and make configurable
The new default timeout is 700ms and is what Nokia Research found through usability studies. Nevertheless lets provide public API to set this through a platform plugin or similar. Reviewed-By: Denis
Diffstat (limited to 'src')
-rw-r--r--src/gui/kernel/qgesture.cpp29
-rw-r--r--src/gui/kernel/qgesture.h3
-rw-r--r--src/gui/kernel/qgesture_p.h1
-rw-r--r--src/gui/kernel/qstandardgestures.cpp7
4 files changed, 36 insertions, 4 deletions
diff --git a/src/gui/kernel/qgesture.cpp b/src/gui/kernel/qgesture.cpp
index f5688f4..6359ecf 100644
--- a/src/gui/kernel/qgesture.cpp
+++ b/src/gui/kernel/qgesture.cpp
@@ -41,6 +41,7 @@
#include "qgesture.h"
#include "private/qgesture_p.h"
+#include "private/qstandardgestures_p.h"
#ifndef QT_NO_GESTURES
@@ -726,6 +727,34 @@ void QTapAndHoldGesture::setPosition(const QPointF &value)
d_func()->position = value;
}
+/*!
+ Set the timeout, in milliseconds, before the gesture triggers.
+
+ The recognizer will detect a touch down and and if \a msecs
+ later the touch is still down, it will trigger the QTapAndHoldGesture.
+ The default value is 700 milliseconds.
+*/
+// static
+void QTapAndHoldGesture::setTimeout(int msecs)
+{
+ QTapAndHoldGesturePrivate::Timeout = msecs;
+}
+
+/*!
+ Gets the timeout, in milliseconds, before the gesture triggers.
+
+ The recognizer will detect a touch down and and if timeout()
+ later the touch is still down, it will trigger the QTapAndHoldGesture.
+ The default value is 700 milliseconds.
+*/
+// static
+int QTapAndHoldGesture::timeout()
+{
+ return QTapAndHoldGesturePrivate::Timeout;
+}
+
+int QTapAndHoldGesturePrivate::Timeout = 700; // in ms
+
QT_END_NAMESPACE
#endif // QT_NO_GESTURES
diff --git a/src/gui/kernel/qgesture.h b/src/gui/kernel/qgesture.h
index 8c10895..8f410b1 100644
--- a/src/gui/kernel/qgesture.h
+++ b/src/gui/kernel/qgesture.h
@@ -252,6 +252,9 @@ public:
QPointF position() const;
void setPosition(const QPointF &pos);
+ static void setTimeout(int msecs);
+ static int timeout();
+
friend class QTapAndHoldGestureRecognizer;
};
diff --git a/src/gui/kernel/qgesture_p.h b/src/gui/kernel/qgesture_p.h
index f5474c1..29b923e 100644
--- a/src/gui/kernel/qgesture_p.h
+++ b/src/gui/kernel/qgesture_p.h
@@ -177,6 +177,7 @@ public:
QPointF position;
int timerId;
+ static int Timeout;
};
QT_END_NAMESPACE
diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp
index 62d8a53..e05f8cc 100644
--- a/src/gui/kernel/qstandardgestures.cpp
+++ b/src/gui/kernel/qstandardgestures.cpp
@@ -517,7 +517,6 @@ QTapAndHoldGestureRecognizer::recognize(QGesture *state, QObject *object,
const QMouseEvent *me = static_cast<const QMouseEvent *>(event);
const QGraphicsSceneMouseEvent *gsme = static_cast<const QGraphicsSceneMouseEvent *>(event);
- enum { TimerInterval = 2000 };
enum { TapRadius = 40 };
switch (event->type()) {
@@ -526,21 +525,21 @@ QTapAndHoldGestureRecognizer::recognize(QGesture *state, QObject *object,
q->setHotSpot(d->position);
if (d->timerId)
q->killTimer(d->timerId);
- d->timerId = q->startTimer(TimerInterval);
+ d->timerId = q->startTimer(QTapAndHoldGesturePrivate::Timeout);
return QGestureRecognizer::MayBeGesture; // we don't show a sign of life until the timeout
case QEvent::MouseButtonPress:
d->position = me->globalPos();
q->setHotSpot(d->position);
if (d->timerId)
q->killTimer(d->timerId);
- d->timerId = q->startTimer(TimerInterval);
+ d->timerId = q->startTimer(QTapAndHoldGesturePrivate::Timeout);
return QGestureRecognizer::MayBeGesture; // we don't show a sign of life until the timeout
case QEvent::TouchBegin:
d->position = ev->touchPoints().at(0).startScreenPos();
q->setHotSpot(d->position);
if (d->timerId)
q->killTimer(d->timerId);
- d->timerId = q->startTimer(TimerInterval);
+ d->timerId = q->startTimer(QTapAndHoldGesturePrivate::Timeout);
return QGestureRecognizer::MayBeGesture; // we don't show a sign of life until the timeout
case QEvent::GraphicsSceneMouseRelease:
case QEvent::MouseButtonRelease: