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authorAaron Kennedy <aaron.kennedy@nokia.com>2010-09-28 04:32:26 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2010-09-28 04:32:26 (GMT)
commit8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b (patch)
treead1386be47f65a004c02ab04b3e8eec90a4434c6 /src
parent8de9ec760810fea9c9cfccfe575a4693f2f5c024 (diff)
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Only set maskTexture sampler uniform once
Qt always uses the same texture unit as the maskTexture, so it makes sense to set the uniform only once when the program is created. Reviewed-By: Gunnar Sletta
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp17
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp2
2 files changed, 13 insertions, 6 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 40b3641..ac87784 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -41,6 +41,7 @@
#include "qglengineshadermanager_p.h"
#include "qglengineshadersource_p.h"
+#include "qpaintengineex_opengl2_p.h"
#if defined(QT_DEBUG)
#include <QMetaEnum>
@@ -248,6 +249,7 @@ QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
#endif
// The address returned here will only be valid until next time this function is called.
+// The program is return bound.
QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog)
{
for (int i = 0; i < cachedPrograms.size(); ++i) {
@@ -255,6 +257,7 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
if (*cachedProg == prog) {
// Move the program to the top of the list as a poor-man's cache algo
cachedPrograms.move(i, 0);
+ cachedProg->program->bind();
return cachedProg;
}
}
@@ -355,6 +358,14 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
qWarning() << error;
break;
}
+
+ newProg->program->bind();
+
+ if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) {
+ GLuint location = newProg->program->uniformLocation("maskTexture");
+ newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT);
+ }
+
if (cachedPrograms.count() > 30) {
// The cache is full, so delete the last 5 programs in the list.
// These programs will be least used, as a program us bumped to
@@ -769,10 +780,8 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
// At this point, requiredProgram is fully populated so try to find the program in the cache
currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
- if (currentShaderProg) {
- currentShaderProg->program->bind();
- if (useCustomSrc)
- customSrcStage->setUniforms(currentShaderProg->program);
+ if (currentShaderProg && useCustomSrc) {
+ customSrcStage->setUniforms(currentShaderProg->program);
}
// Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 6b0d2fa..5dd66fe 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1666,7 +1666,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
glBindTexture(GL_TEXTURE_2D, cache->texture());
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
#else
@@ -1702,7 +1701,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
lastMaskTextureUsed = cache->texture();
}
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, s->matrix.type() > QTransform::TxTranslate);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);