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author | Qt Continuous Integration System <qt-info@nokia.com> | 2010-01-28 16:50:34 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2010-01-28 16:50:34 (GMT) |
commit | 9d636095403f5abecbdff8ffffe658f35ff10001 (patch) | |
tree | fda62cb14f16f3a8b92b5cd41dc972cac4a19ef6 /src | |
parent | c69b74008c72b7e2da5ff4bc57112b89d0a36d7d (diff) | |
parent | b383ff766764f4d0d9644ca06bfb049d62bdcf2f (diff) | |
download | Qt-9d636095403f5abecbdff8ffffe658f35ff10001.zip Qt-9d636095403f5abecbdff8ffffe658f35ff10001.tar.gz Qt-9d636095403f5abecbdff8ffffe658f35ff10001.tar.bz2 |
Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6-integration
* '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
Fix a regression: icons with slightly wrong ICO header did not load.
Fixed an endless loop if printing web pages.
don't build unneeded QtDesigner parts on Windows CE
Better support for user-generated binary shaders
Diffstat (limited to 'src')
-rw-r--r-- | src/3rdparty/webkit/WebKit/qt/Api/qwebframe.cpp | 5 | ||||
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 38 | ||||
-rw-r--r-- | src/plugins/imageformats/ico/qicohandler.cpp | 4 |
3 files changed, 44 insertions, 3 deletions
diff --git a/src/3rdparty/webkit/WebKit/qt/Api/qwebframe.cpp b/src/3rdparty/webkit/WebKit/qt/Api/qwebframe.cpp index 29bde0d..e4c2afc 100644 --- a/src/3rdparty/webkit/WebKit/qt/Api/qwebframe.cpp +++ b/src/3rdparty/webkit/WebKit/qt/Api/qwebframe.cpp @@ -1369,6 +1369,11 @@ void QWebFrame::print(QPrinter *printer) const // paranoia check fromPage = qMax(1, fromPage); toPage = qMin(printContext.pageCount(), toPage); + if (toPage < fromPage) { + // if the user entered a page range outside the actual number + // of printable pages, just return + return; + } if (printer->pageOrder() == QPrinter::LastPageFirst) { int tmp = fromPage; diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index 5e2f1f5..79484fa 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -106,6 +106,19 @@ QT_BEGIN_NAMESPACE \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2 + \section1 Binary shaders and programs + + Binary shaders may be specified using \c{glShaderBinary()} on + the return value from QGLShader::shaderId(). The QGLShader instance + containing the binary can then be added to the shader program with + addShader() and linked in the usual fashion with link(). + + Binary programs may be specified using \c{glProgramBinaryOES()} + on the return value from programId(). Then the application should + call link(), which will notice that the program has already been + specified and linked, allowing other operations to be performed + on the shader program. + \sa QGLShader */ @@ -632,8 +645,6 @@ bool QGLShaderProgram::addShader(QGLShader *shader) qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); return false; } - if (!shader->d_func()->compiled) - return false; if (!shader->d_func()->shaderGuard.id()) return false; glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); @@ -820,8 +831,20 @@ bool QGLShaderProgram::link() GLuint program = d->programGuard.id(); if (!program) return false; + GLint value; + if (d->shaders.isEmpty()) { + // If there are no explicit shaders, then it is possible that the + // application added a program binary with glProgramBinaryOES(), + // or otherwise populated the shaders itself. Check to see if the + // program is already linked and bail out if so. + value = 0; + glGetProgramiv(program, GL_LINK_STATUS, &value); + d->linked = (value != 0); + if (d->linked) + return true; + } glLinkProgram(program); - GLint value = 0; + value = 0; glGetProgramiv(program, GL_LINK_STATUS, &value); d->linked = (value != 0); value = 0; @@ -928,6 +951,15 @@ void QGLShaderProgram::release() GLuint QGLShaderProgram::programId() const { Q_D(const QGLShaderProgram); + GLuint id = d->programGuard.id(); + if (id) + return id; + + // Create the identifier if we don't have one yet. This is for + // applications that want to create the attached shader configuration + // themselves, particularly those using program binaries. + if (!const_cast<QGLShaderProgram *>(this)->init()) + return 0; return d->programGuard.id(); } diff --git a/src/plugins/imageformats/ico/qicohandler.cpp b/src/plugins/imageformats/ico/qicohandler.cpp index 4f49476..b2351fa 100644 --- a/src/plugins/imageformats/ico/qicohandler.cpp +++ b/src/plugins/imageformats/ico/qicohandler.cpp @@ -556,7 +556,11 @@ QImage ICOReader::iconAt(int index) else // # colors used icoAttrib.ncolors = header.biClrUsed ? header.biClrUsed : 1 << icoAttrib.nbits; icoAttrib.w = iconEntry.bWidth; + if (icoAttrib.w == 0) + icoAttrib.w = header.biWidth; icoAttrib.h = iconEntry.bHeight; + if (icoAttrib.h == 0) + icoAttrib.h = header.biHeight/2; QImage::Format format = QImage::Format_ARGB32; if (icoAttrib.nbits == 24) |