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authorSamuel Rødal <sroedal@trolltech.com>2009-05-13 12:47:54 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-05-13 13:15:49 (GMT)
commitc8c5becc81679eb8a9a0f8baa454bc43fd3cccf9 (patch)
tree357b605e0fa6cdf3b98916ffce9ebb3e051c33fc /src
parentb352b0e637ca19591ee122c47ce4a6ab0a26c06b (diff)
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Reverted use of GL 2 engine as default on desktop.
Using GL 2 as default engine breaks the use cases where OpenGL commands are inter-mixed with QPainter commands, such as when using raw OpenGL in graphicsview. For now we'll use the old OpenGL engine for QGLWidget, QGLPixelBuffer, and QGLFramebufferObject on desktop, and the OpenGL 2 paint engine when the OpenGL graphics system is used. Reviewed-by: Trond
Diffstat (limited to 'src')
-rw-r--r--src/opengl/qgl.cpp4
-rw-r--r--src/opengl/qgl_p.h5
-rw-r--r--src/opengl/qglframebufferobject.cpp3
-rw-r--r--src/opengl/qglpixelbuffer.cpp2
-rw-r--r--src/opengl/qpixmapdata_gl.cpp8
-rw-r--r--src/opengl/qwindowsurface_gl.cpp20
6 files changed, 15 insertions, 27 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 779ed9a..12f781e 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1366,7 +1366,7 @@ QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alp
int w = size.width();
int h = size.height();
#if !defined(QT_OPENGL_ES_2) //### glGetTexImage not in GL ES 2.0, need to do something else here!
- glGetTexImage(qt_gl_preferredTextureTarget(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
#endif
convertFromGLImage(img, w, h, alpha_format, include_alpha);
return img;
@@ -1971,7 +1971,7 @@ GLuint QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLin
{
Q_Q(QGLContext);
QPixmapData *pd = pixmap.pixmapData();
- if (target == qt_gl_preferredTextureTarget() && pd->classId() == QPixmapData::OpenGLClass) {
+ if (target == GL_TEXTURE_2D && pd->classId() == QPixmapData::OpenGLClass) {
const QGLPixmapData *data = static_cast<const QGLPixmapData *>(pd);
if (data->isValidContext(q))
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 1513ee8..a294af9 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -424,9 +424,8 @@ inline bool qt_gl_preferGL2Engine()
#if defined(QT_OPENGL_ES_2)
return true;
#else
- QGLFormat::OpenGLVersionFlags flags = QGLFormat::openGLVersionFlags();
- bool hasOpenGL2 = (flags & QGLFormat::OpenGL_Version_2_0);
- return hasOpenGL2 && qgetenv("QT_GL_NO_OPENGL2ENGINE").isEmpty();
+ return (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0)
+ && !qgetenv("QT_GL_USE_OPENGL2ENGINE").isEmpty();
#endif
}
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 87e0dda..5f106ff 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -906,8 +906,9 @@ Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
/*! \reimp */
QPaintEngine *QGLFramebufferObject::paintEngine() const
{
+ Q_D(const QGLFramebufferObject);
#if !defined(QT_OPENGL_ES_2)
- if (qt_gl_preferGL2Engine())
+ if (d->ctx->d_func()->internal_context || qt_gl_preferGL2Engine())
return qt_buffer_2_engine();
else
return qt_buffer_engine();
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index cb24177..00b58d3 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -375,7 +375,7 @@ Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
QPaintEngine *QGLPixelBuffer::paintEngine() const
{
#if !defined(QT_OPENGL_ES_2)
- if (qt_gl_preferGL2Engine())
+ if (d_ptr->qctx->d_func()->internal_context || qt_gl_preferGL2Engine())
return qt_buffer_2_engine();
else
return qt_buffer_engine();
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index 89e6749..e3af864 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -160,7 +160,7 @@ void QGLPixmapData::ensureCreated() const
m_ctx = ctx;
const GLenum format = qt_gl_preferredTextureFormat();
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
if (!m_textureId) {
glGenTextures(1, &m_textureId);
@@ -252,7 +252,7 @@ QImage QGLPixmapData::toImage() const
QGLShareContextScope ctx(qt_gl_share_widget()->context());
extern QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha);
- glBindTexture(qt_gl_preferredTextureTarget(), m_textureId);
+ glBindTexture(GL_TEXTURE_2D, m_textureId);
return qt_gl_read_texture(QSize(m_width, m_height), true, true);
}
@@ -280,7 +280,7 @@ void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- qt_gl_preferredTextureTarget(), m_textureId, 0);
+ GL_TEXTURE_2D, m_textureId, 0);
const int x0 = 0;
const int x1 = m_width;
@@ -398,7 +398,7 @@ GLuint QGLPixmapData::bind(bool copyBack) const
ensureCreated();
GLuint id = m_textureId;
- glBindTexture(qt_gl_preferredTextureTarget(), id);
+ glBindTexture(GL_TEXTURE_2D, id);
return id;
}
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index c732174..6fce3e3 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -72,10 +72,6 @@
#include <private/qpaintengineex_opengl2_p.h>
-#ifndef QT_OPENGL_ES_2
-#include <private/qpaintengine_opengl_p.h>
-#endif
-
#ifndef GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
@@ -295,17 +291,9 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_window_surface_2_engine)
-#ifndef QT_OPENGL_ES_2
-Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_window_surface_engine)
-#endif
-
/*! \reimp */
QPaintEngine *QGLWindowSurface::paintEngine() const
{
-#if !defined(QT_OPENGL_ES_2)
- if (!qt_gl_preferGL2Engine())
- return qt_gl_window_surface_engine();
-#endif
return qt_gl_window_surface_2_engine();
}
@@ -361,7 +349,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
QPoint wOffset = qt_qwidget_data(parent)->wrect.topLeft();
QRect rect = br.translated(-offset - wOffset);
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
if (context()) {
context()->makeCurrent();
@@ -502,7 +490,7 @@ void QGLWindowSurface::updateGeometry()
{
QRect rect = QWindowSurface::geometry();
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
if (rect.width() <= 0 || rect.height() <= 0)
return;
@@ -643,7 +631,7 @@ bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy)
return true;
#endif
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
glBindTexture(target, d_ptr->tex_id);
glCopyTexImage2D(target, 0, GL_RGBA, br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), 0);
@@ -656,7 +644,7 @@ bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy)
static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &br)
{
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
QRectF src = br.isEmpty()
? QRectF(QPointF(), texSize)
: QRectF(QPointF(br.x(), texSize.height() - br.bottom()), br.size());