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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-07-03 15:38:38 (GMT)
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-07-03 15:38:38 (GMT)
commitd228015c67614051df8ae0b2f0483572fd667b83 (patch)
tree994d46afcc0b887c70d7a65e744f831107c29768 /src
parent1d651e82459c0480cb3e803a9d9452092ac9d502 (diff)
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Simplify QGraphicsScenePrivate::processDirtyItemsRecursive.
This version is easier to read and is slightly faster than the old one. All auto-tests pass.
Diffstat (limited to 'src')
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp135
-rw-r--r--src/gui/graphicsview/qgraphicsscene_p.h8
2 files changed, 81 insertions, 62 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 85d05e9..bae1afd 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -414,9 +414,22 @@ void QGraphicsScenePrivate::_q_processDirtyItems()
{
processDirtyItemsEmitted = false;
+ if (updateAll) {
+ Q_ASSERT(calledEmitUpdated);
+ // No need for further processing (except resetting the dirty states).
+ // The growingItemsBoundingRect is updated in _q_emitUpdated.
+ for (int i = 0; i < topLevelItems.size(); ++i)
+ resetDirtyItem(topLevelItems.at(i), /*recursive=*/true);
+ return;
+ }
+
const bool wasPendingSceneUpdate = calledEmitUpdated;
const QRectF oldGrowingItemsBoundingRect = growingItemsBoundingRect;
- processDirtyItemsRecursive(0);
+
+ // Process items recursively.
+ for (int i = 0; i < topLevelItems.size(); ++i)
+ processDirtyItemsRecursive(topLevelItems.at(i));
+
dirtyGrowingItemsBoundingRect = false;
if (!hasSceneRect && oldGrowingItemsBoundingRect != growingItemsBoundingRect)
emit q_func()->sceneRectChanged(growingItemsBoundingRect);
@@ -4416,48 +4429,67 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool
qreal parentOpacity)
{
Q_Q(QGraphicsScene);
+ Q_ASSERT(item);
+ Q_ASSERT(!updateAll);
- bool wasDirtyParentViewBoundingRects = false;
- bool wasDirtyParentSceneTransform = false;
- qreal opacity = parentOpacity;
+ if (!item->d_ptr->dirty && !item->d_ptr->dirtyChildren) {
+ resetDirtyItem(item);
+ return;
+ }
- if (item) {
- wasDirtyParentViewBoundingRects = item->d_ptr->paintedViewBoundingRectsNeedRepaint;
- opacity = item->d_ptr->combineOpacityFromParent(parentOpacity);
- const bool itemIsHidden = !item->d_ptr->ignoreVisible && !item->d_ptr->visible;
- const bool itemIsFullyTransparent = !item->d_ptr->ignoreOpacity && opacity == 0.0;
-
- if (item->d_ptr->dirtySceneTransform && !itemIsHidden && !item->d_ptr->itemIsUntransformable()
- && !(itemIsFullyTransparent && item->d_ptr->childrenCombineOpacity())) {
- // Calculate the full scene transform for this item.
- item->d_ptr->sceneTransform = item->d_ptr->parent ? item->d_ptr->parent->d_ptr->sceneTransform
- : QTransform();
- item->d_ptr->combineTransformFromParent(&item->d_ptr->sceneTransform);
- item->d_ptr->dirtySceneTransform = 0;
- wasDirtyParentSceneTransform = true;
- }
+ const bool itemIsHidden = !item->d_ptr->ignoreVisible && !item->d_ptr->visible;
+ if (itemIsHidden) {
+ resetDirtyItem(item, /*recursive=*/true);
+ return;
+ }
- if (itemIsHidden || itemIsFullyTransparent || (item->d_ptr->flags & QGraphicsItem::ItemHasNoContents)) {
- // Make sure we don't process invisible items or items with no content.
- item->d_ptr->dirty = 0;
+ const bool itemHasContents = !(item->d_ptr->flags & QGraphicsItem::ItemHasNoContents);
+ const bool itemHasChildren = !item->d_ptr->children.isEmpty();
+ if (!itemHasContents && !itemHasChildren) {
+ resetDirtyItem(item);
+ return; // Item has neither contents nor children!(?)
+ }
+
+ const qreal opacity = item->d_ptr->combineOpacityFromParent(parentOpacity);
+ const bool itemIsFullyTransparent = !item->d_ptr->ignoreOpacity && opacity < 0.0001;
+ if (itemIsFullyTransparent && (!itemHasChildren || item->d_ptr->childrenCombineOpacity())) {
+ resetDirtyItem(item, /*recursive=*/itemHasChildren);
+ return;
+ }
+
+ bool wasDirtyParentSceneTransform = item->d_ptr->dirtySceneTransform;
+ const bool itemIsUntransformable = item->d_ptr->itemIsUntransformable();
+ if (wasDirtyParentSceneTransform && !itemIsUntransformable) {
+ // Calculate the full scene transform for this item.
+ item->d_ptr->sceneTransform = item->d_ptr->parent ? item->d_ptr->parent->d_ptr->sceneTransform
+ : QTransform();
+ item->d_ptr->combineTransformFromParent(&item->d_ptr->sceneTransform);
+ item->d_ptr->dirtySceneTransform = 0;
+ }
+
+ const bool wasDirtyParentViewBoundingRects = item->d_ptr->paintedViewBoundingRectsNeedRepaint;
+ if (itemIsFullyTransparent || !itemHasContents || dirtyAncestorContainsChildren) {
+ // Make sure we don't process invisible items or items with no content.
+ item->d_ptr->dirty = 0;
+ item->d_ptr->fullUpdatePending = 0;
+ // Might have a dirty view bounding rect otherwise.
+ if (itemIsFullyTransparent || !itemHasContents)
item->d_ptr->paintedViewBoundingRectsNeedRepaint = 0;
- }
+ }
- if (item->d_ptr->geometryChanged) {
- // Update growingItemsBoundingRect.
- if (!hasSceneRect && !itemIsHidden)
- growingItemsBoundingRect |= item->d_ptr->sceneTransform.mapRect(item->boundingRect());
- item->d_ptr->geometryChanged = 0;
- }
+ if (item->d_ptr->geometryChanged) {
+ // Update growingItemsBoundingRect.
+ if (!hasSceneRect)
+ growingItemsBoundingRect |= item->d_ptr->sceneTransform.mapRect(item->boundingRect());
+ item->d_ptr->geometryChanged = 0;
}
// Process item.
- if (item && (item->d_ptr->dirty || item->d_ptr->paintedViewBoundingRectsNeedRepaint)) {
+ if (item->d_ptr->dirty || item->d_ptr->paintedViewBoundingRectsNeedRepaint) {
const bool useCompatUpdate = views.isEmpty() || (connectedSignals & changedSignalMask);
- const bool untransformableItem = item->d_ptr->itemIsUntransformable();
const QRectF itemBoundingRect = adjustedItemBoundingRect(item);
- if (useCompatUpdate && !untransformableItem && qFuzzyIsNull(item->boundingRegionGranularity())) {
+ if (useCompatUpdate && !itemIsUntransformable && qFuzzyIsNull(item->boundingRegionGranularity())) {
// This block of code is kept for compatibility. Since 4.5, by default
// QGraphicsView does not connect the signal and we use the below
// method of delivering updates.
@@ -4484,7 +4516,6 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool
QRect &paintedViewBoundingRect = item->d_ptr->paintedViewBoundingRects[viewPrivate->viewport];
if (item->d_ptr->paintedViewBoundingRectsNeedRepaint) {
- wasDirtyParentViewBoundingRects = true;
paintedViewBoundingRect.translate(viewPrivate->dirtyScrollOffset);
if (!viewPrivate->updateRect(paintedViewBoundingRect))
paintedViewBoundingRect = QRect();
@@ -4506,7 +4537,7 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool
continue; // Discard updates outside the bounding rect.
bool valid = false;
- if (untransformableItem) {
+ if (itemIsUntransformable) {
valid = updateHelper(viewPrivate, item->d_ptr, dirtyRect,
item->deviceTransform(view->viewportTransform()));
} else if (!view->isTransformed()) {
@@ -4522,18 +4553,17 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool
}
}
- // Process root items / children.
- if (!item || item->d_ptr->dirtyChildren) {
- QList<QGraphicsItem *> *children = item ? &item->d_ptr->children : &topLevelItems;
- const bool allChildrenDirty = item && item->d_ptr->allChildrenDirty;
+ // Process children.
+ if (itemHasChildren && item->d_ptr->dirtyChildren) {
if (!dirtyAncestorContainsChildren) {
- dirtyAncestorContainsChildren = item && item->d_ptr->fullUpdatePending
+ dirtyAncestorContainsChildren = item->d_ptr->fullUpdatePending
&& (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape);
}
- const bool parentIgnoresVisible = item && item->d_ptr->ignoreVisible;
- const bool parentIgnoresOpacity = item && item->d_ptr->ignoreOpacity;
- for (int i = 0; i < children->size(); ++i) {
- QGraphicsItem *child = children->at(i);
+ const bool allChildrenDirty = item->d_ptr->allChildrenDirty;
+ const bool parentIgnoresVisible = item->d_ptr->ignoreVisible;
+ const bool parentIgnoresOpacity = item->d_ptr->ignoreOpacity;
+ for (int i = 0; i < item->d_ptr->children.size(); ++i) {
+ QGraphicsItem *child = item->d_ptr->children.at(i);
if (wasDirtyParentSceneTransform)
child->d_ptr->dirtySceneTransform = 1;
if (wasDirtyParentViewBoundingRects)
@@ -4542,36 +4572,19 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool
child->d_ptr->ignoreVisible = 1;
if (parentIgnoresOpacity)
child->d_ptr->ignoreOpacity = 1;
-
if (allChildrenDirty) {
child->d_ptr->dirty = 1;
child->d_ptr->fullUpdatePending = 1;
child->d_ptr->dirtyChildren = 1;
child->d_ptr->allChildrenDirty = 1;
- } else if (!child->d_ptr->dirty && !child->d_ptr->dirtyChildren) {
- resetDirtyItem(child);
- continue;
}
-
- if (dirtyAncestorContainsChildren || updateAll) {
- // No need to process this child's dirty rect, hence reset the dirty state.
- // However, we have to continue the recursion because it might have a dirty
- // view bounding rect that needs repaint. We also have to reset the dirty
- // state of its descendants.
- child->d_ptr->dirty = 0;
- child->d_ptr->fullUpdatePending = 0;
- if (updateAll)
- child->d_ptr->paintedViewBoundingRectsNeedRepaint = 0;
- }
-
processDirtyItemsRecursive(child, dirtyAncestorContainsChildren, opacity);
}
} else if (wasDirtyParentSceneTransform) {
item->d_ptr->invalidateChildrenSceneTransform();
}
- if (item)
- resetDirtyItem(item);
+ resetDirtyItem(item);
}
/*!
diff --git a/src/gui/graphicsview/qgraphicsscene_p.h b/src/gui/graphicsview/qgraphicsscene_p.h
index 245380f..bd72a71 100644
--- a/src/gui/graphicsview/qgraphicsscene_p.h
+++ b/src/gui/graphicsview/qgraphicsscene_p.h
@@ -207,18 +207,24 @@ public:
void processDirtyItemsRecursive(QGraphicsItem *item, bool dirtyAncestorContainsChildren = false,
qreal parentOpacity = qreal(1.0));
- inline void resetDirtyItem(QGraphicsItem *item)
+ inline void resetDirtyItem(QGraphicsItem *item, bool recursive = false)
{
Q_ASSERT(item);
item->d_ptr->dirty = 0;
item->d_ptr->paintedViewBoundingRectsNeedRepaint = 0;
item->d_ptr->geometryChanged = 0;
+ if (!item->d_ptr->dirtyChildren)
+ recursive = false;
item->d_ptr->dirtyChildren = 0;
item->d_ptr->needsRepaint = QRectF();
item->d_ptr->allChildrenDirty = 0;
item->d_ptr->fullUpdatePending = 0;
item->d_ptr->ignoreVisible = 0;
item->d_ptr->ignoreOpacity = 0;
+ if (recursive) {
+ for (int i = 0; i < item->d_ptr->children.size(); ++i)
+ resetDirtyItem(item->d_ptr->children.at(i), recursive);
+ }
}
inline void ensureSortedTopLevelItems()