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authorAnders Bakken <anders.bakken@nokia.com>2009-06-29 18:40:08 (GMT)
committerAnders Bakken <anders.bakken@nokia.com>2009-06-29 18:42:47 (GMT)
commitd5238b2c7d0ac813505d3cba611843361b2f647c (patch)
tree3ac435c24c99d51085596b121e03c035b78966b8 /src
parentccd06993cbb00058c937f28e8aa17dab87b448de (diff)
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Remove superfluous call to SetBlittingFlags
We already do this in QDirectFBWindowSurface::scroll Reviewed-by: TrustMe
Diffstat (limited to 'src')
-rw-r--r--src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp
index 5deca3c..71e1fde 100644
--- a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp
+++ b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp
@@ -252,7 +252,6 @@ void QDirectFBWindowSurface::setPermanentState(const QByteArray &state)
static inline void scrollSurface(IDirectFBSurface *surface, const QRect &r, int dx, int dy)
{
- surface->SetBlittingFlags(surface, DSBLIT_NOFX);
const DFBRectangle rect = { r.x(), r.y(), r.width(), r.height() };
surface->Blit(surface, surface, &rect, r.x() + dx, r.y() + dy);
}