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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2010-09-22 15:52:13 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2010-09-22 17:09:41 (GMT) |
commit | eaeaba06cea2ca0668a3c904744bab06b11077d0 (patch) | |
tree | 580421c42e0172ec5e26252aa81dc7900342d5a0 /src | |
parent | a8ddc56b1d80b16a3229286d7f0e02323c4203bc (diff) | |
download | Qt-eaeaba06cea2ca0668a3c904744bab06b11077d0.zip Qt-eaeaba06cea2ca0668a3c904744bab06b11077d0.tar.gz Qt-eaeaba06cea2ca0668a3c904744bab06b11077d0.tar.bz2 |
QPainter not restored correctly in Graphics View.
World transform and opacity was sometimes not restored correctly after
drawing items.
Auto test included.
Task-number: Discovered while working on QTBUG-12760
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 2 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 38612a8..8dc15bf 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -5305,6 +5305,7 @@ void QGraphicsScene::drawItems(QPainter *painter, if (!d->unpolishedItems.isEmpty()) d->_q_polishItems(); + const qreal opacity = painter->opacity(); QTransform viewTransform = painter->worldTransform(); Q_UNUSED(options); @@ -5338,6 +5339,7 @@ void QGraphicsScene::drawItems(QPainter *painter, topLevelItems.at(i)->d_ptr->itemDiscovered = 0; painter->setWorldTransform(viewTransform); + painter->setOpacity(opacity); } /*! diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index c8aca80..a566c8e 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -3475,7 +3475,8 @@ void QGraphicsView::paintEvent(QPaintEvent *event) // IndirectPainting (the else branch), because in that case we always save() // and restore() in QGraphicsScene::drawItems(). if (!d->scene->d_func()->painterStateProtection) - painter.setWorldTransform(viewTransform); + painter.setOpacity(1.0); + painter.setWorldTransform(viewTransform); } else { // Make sure we don't have unpolished items before we draw if (!d->scene->d_func()->unpolishedItems.isEmpty()) |