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authorSamuel Rødal <samuel.rodal@nokia.com>2011-03-07 09:44:12 (GMT)
committerSamuel Rødal <samuel.rodal@nokia.com>2011-03-07 09:50:37 (GMT)
commitfe02247a72467f8bd95c0e68c316c1d71f8e0c1e (patch)
treef03353821e2bf12c9a965379c9d343928eb735b6 /src
parent39f2c09d9154e00409c73c6f6db90a4ddb06b8f0 (diff)
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Removed obsolete documentation from QPixmap.
This documentation is misleading, as the internal representation of a QPixmap is not guaranteed to be RGB32 or ARGB32_Premultiplied, and whether it's stored client side or server side also depends on the graphicssystem. Reviewed-by: Jani Hautakangas
Diffstat (limited to 'src')
-rw-r--r--src/gui/image/qpixmap.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/gui/image/qpixmap.cpp b/src/gui/image/qpixmap.cpp
index be0ad4a..021f281 100644
--- a/src/gui/image/qpixmap.cpp
+++ b/src/gui/image/qpixmap.cpp
@@ -1644,16 +1644,6 @@ QPixmap QPixmap::transformed(const QMatrix &matrix, Qt::TransformationMode mode)
{Implicit Data Sharing} documentation. QPixmap objects can also be
streamed.
- Depending on the system, QPixmap is stored using a RGB32 or a
- premultiplied alpha format. If the image has an alpha channel, and
- if the system allows, the preferred format is premultiplied alpha.
- Note also that QPixmap, unlike QImage, may be hardware dependent.
- On X11, Mac and Symbian, a QPixmap is stored on the server side while
- a QImage is stored on the client side (on Windows, these two classes
- have an equivalent internal representation, i.e. both QImage and
- QPixmap are stored on the client side and don't use any GDI
- resources).
-
Note that the pixel data in a pixmap is internal and is managed by
the underlying window system. Because QPixmap is a QPaintDevice
subclass, QPainter can be used to draw directly onto pixmaps.