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authorGunnar Sletta <gunnar@trolltech.com>2009-12-08 15:47:37 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-12-08 15:47:37 (GMT)
commit120a12f5dc13dea327cdbbbc94b58f29d1f3306b (patch)
treea83b32c2eada1a982a321908b5939a936159f877 /src
parent309a91a6f734ffaf9c5168eca1285ec236fc3235 (diff)
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Speed up rotated/transformed text on OpenGL2 paint engine
Reviewed-by: Trond Reviewed-by: Tom
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp95
1 files changed, 34 insertions, 61 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 3fce384..17af9cb 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -589,53 +589,31 @@ void QGL2PaintEngineExPrivate::updateMatrix()
// matrix multiplication as most of the components are trivial.
const QTransform& transform = q->state()->matrix;
- if (mode == TextDrawingMode) {
- // Text drawing mode is only used for non-scaling transforms
- pmvMatrix[0][0] = 2.0 / width;
- pmvMatrix[0][1] = 0.0;
- pmvMatrix[0][2] = 0.0;
- pmvMatrix[0][3] = 0.0;
- pmvMatrix[1][0] = 0.0;
- pmvMatrix[1][1] = -2.0 / height;
- pmvMatrix[1][2] = 0.0;
- pmvMatrix[1][3] = 0.0;
- pmvMatrix[2][0] = 0.0;
- pmvMatrix[2][1] = 0.0;
- pmvMatrix[2][2] = -1.0;
- pmvMatrix[2][3] = 0.0;
- pmvMatrix[3][0] = pmvMatrix[0][0] * qRound(transform.dx()) - 1.0;
- pmvMatrix[3][1] = pmvMatrix[1][1] * qRound(transform.dy()) + 1.0;
- pmvMatrix[3][2] = 0.0;
- pmvMatrix[3][3] = 1.0;
-
- inverseScale = 1;
- } else {
- qreal wfactor = 2.0 / width;
- qreal hfactor = -2.0 / height;
-
- pmvMatrix[0][0] = wfactor * transform.m11() - transform.m13();
- pmvMatrix[0][1] = hfactor * transform.m12() + transform.m13();
- pmvMatrix[0][2] = 0.0;
- pmvMatrix[0][3] = transform.m13();
- pmvMatrix[1][0] = wfactor * transform.m21() - transform.m23();
- pmvMatrix[1][1] = hfactor * transform.m22() + transform.m23();
- pmvMatrix[1][2] = 0.0;
- pmvMatrix[1][3] = transform.m23();
- pmvMatrix[2][0] = 0.0;
- pmvMatrix[2][1] = 0.0;
- pmvMatrix[2][2] = -1.0;
- pmvMatrix[2][3] = 0.0;
- pmvMatrix[3][0] = wfactor * transform.dx() - transform.m33();
- pmvMatrix[3][1] = hfactor * transform.dy() + transform.m33();
- pmvMatrix[3][2] = 0.0;
- pmvMatrix[3][3] = transform.m33();
-
- // 1/10000 == 0.0001, so we have good enough res to cover curves
- // that span the entire widget...
- inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
- qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
- qreal(0.0001));
- }
+ qreal wfactor = 2.0 / width;
+ qreal hfactor = -2.0 / height;
+
+ pmvMatrix[0][0] = wfactor * transform.m11() - transform.m13();
+ pmvMatrix[0][1] = hfactor * transform.m12() + transform.m13();
+ pmvMatrix[0][2] = 0.0;
+ pmvMatrix[0][3] = transform.m13();
+ pmvMatrix[1][0] = wfactor * transform.m21() - transform.m23();
+ pmvMatrix[1][1] = hfactor * transform.m22() + transform.m23();
+ pmvMatrix[1][2] = 0.0;
+ pmvMatrix[1][3] = transform.m23();
+ pmvMatrix[2][0] = 0.0;
+ pmvMatrix[2][1] = 0.0;
+ pmvMatrix[2][2] = -1.0;
+ pmvMatrix[2][3] = 0.0;
+ pmvMatrix[3][0] = wfactor * transform.dx() - transform.m33();
+ pmvMatrix[3][1] = hfactor * transform.dy() + transform.m33();
+ pmvMatrix[3][2] = 0.0;
+ pmvMatrix[3][3] = transform.m33();
+
+ // 1/10000 == 0.0001, so we have good enough res to cover curves
+ // that span the entire widget...
+ inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
+ qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
+ qreal(0.0001));
matrixDirty = false;
@@ -817,17 +795,12 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
lastTexture = GLuint(-1);
}
- if (mode == TextDrawingMode)
- matrixDirty = true;
-
if (newMode == TextDrawingMode) {
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
-
- matrixDirty = true;
}
if (newMode == ImageDrawingMode) {
@@ -930,7 +903,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
int floatSizeInBytes = vertexCount * 2 * sizeof(float);
cache->vertexCount = vertexCount;
cache->primitiveType = GL_TRIANGLE_FAN;
- cache->iscale = inverseScale;
+ cache->iscale = inverseScale;
#ifdef QT_OPENGL_CACHE_AS_VBOS
glGenBuffers(1, &cache->vbo);
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
@@ -1545,21 +1518,21 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
- bool drawCached = true;
+ QTransform::TransformationType txtype = s->matrix.type();
- if (s->matrix.type() > QTransform::TxTranslate)
- drawCached = false;
+ float det = s->matrix.determinant();
+ bool drawCached = txtype < QTransform::TxProject;
- // don't try to cache huge fonts
+ // don't try to cache huge fonts or vastly transformed fonts
const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
- if (pixelSize * pixelSize * qAbs(s->matrix.determinant()) >= 64 * 64)
+ if (pixelSize * pixelSize * qAbs(det) >= 64 * 64 || det < 0.25f || det > 4.f)
drawCached = false;
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
: d->glyphCacheType;
- if (d->inRenderText)
+ if (d->inRenderText || txtype > QTransform::TxTranslate)
glyphType = QFontEngineGlyphCache::Raster_A8;
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
@@ -1589,10 +1562,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix);
+ (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, QTransform());
if (!cache || cache->cacheType() != glyphType) {
- cache = new QGLTextureGlyphCache(ctx, glyphType, s->matrix);
+ cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
ti.fontEngine->setGlyphCache(ctx, cache);
}