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authorOswald Buddenhagen <oswald.buddenhagen@nokia.com>2009-04-24 08:07:00 (GMT)
committerOswald Buddenhagen <oswald.buddenhagen@nokia.com>2009-05-06 11:43:21 (GMT)
commit3e89f8d598a677f004cb273dd2c3cc03d68f32eb (patch)
treeaee61f15e06d12a40a1f7e27c11c89efa28d6f5a /src
parenta2a8773f8c226f79727b39d42c7796fc91c4d60e (diff)
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rewrite QLocalServer native Windows implementation.
this makes it much less arcane and buggy, specifically it resolves the internal thread-unsafety. Reviewed-by: thiago
Diffstat (limited to 'src')
-rw-r--r--src/network/socket/qlocalserver.cpp6
-rw-r--r--src/network/socket/qlocalserver.h4
-rw-r--r--src/network/socket/qlocalserver_p.h59
-rw-r--r--src/network/socket/qlocalserver_win.cpp221
4 files changed, 112 insertions, 178 deletions
diff --git a/src/network/socket/qlocalserver.cpp b/src/network/socket/qlocalserver.cpp
index d6b1507..1815d73 100644
--- a/src/network/socket/qlocalserver.cpp
+++ b/src/network/socket/qlocalserver.cpp
@@ -276,9 +276,11 @@ QLocalSocket *QLocalServer::nextPendingConnection()
if (d->pendingConnections.isEmpty())
return 0;
QLocalSocket *nextSocket = d->pendingConnections.dequeue();
+ if (d->pendingConnections.size() <= d->maxPendingConnections)
#ifndef Q_OS_WIN
- d->socketNotifier->setEnabled(d->pendingConnections.size()
- <= d->maxPendingConnections);
+ d->socketNotifier->setEnabled(true);
+#else
+ d->connectionEventNotifier->setEnabled(true);
#endif
return nextSocket;
}
diff --git a/src/network/socket/qlocalserver.h b/src/network/socket/qlocalserver.h
index 8e8babd..c745ccb 100644
--- a/src/network/socket/qlocalserver.h
+++ b/src/network/socket/qlocalserver.h
@@ -89,9 +89,7 @@ private:
#if defined(QT_LOCALSOCKET_TCP)
Q_PRIVATE_SLOT(d_func(), void _q_onNewConnection())
#elif defined(Q_OS_WIN)
- Q_PRIVATE_SLOT(d_func(), void _q_openSocket(HANDLE handle))
- Q_PRIVATE_SLOT(d_func(), void _q_stoppedListening())
- Q_PRIVATE_SLOT(d_func(), void _q_setError(QAbstractSocket::SocketError error, const QString &errorString))
+ Q_PRIVATE_SLOT(d_func(), void _q_onNewConnection())
#else
Q_PRIVATE_SLOT(d_func(), void _q_socketActivated())
#endif
diff --git a/src/network/socket/qlocalserver_p.h b/src/network/socket/qlocalserver_p.h
index 8e96401..9af4a20 100644
--- a/src/network/socket/qlocalserver_p.h
+++ b/src/network/socket/qlocalserver_p.h
@@ -63,7 +63,7 @@
# include <qtcpserver.h>
#elif defined(Q_OS_WIN)
# include <qt_windows.h>
-# include <qthread.h>
+# include <private/qwineventnotifier_p.h>
#else
# include <private/qnativesocketengine_p.h>
# include <qsocketnotifier.h>
@@ -71,52 +71,13 @@
QT_BEGIN_NAMESPACE
-#if defined(Q_OS_WIN) && !defined(QT_LOCALSOCKET_TCP)
-
-/*!
- \internal
- QLocalServerThread exists because Windows does not have a
- way to provide notifications when there is a new connections to
- the server.
- */
-class QLocalServerThread : public QThread
-{
- Q_OBJECT
-
-Q_SIGNALS:
- void connected(HANDLE newSocket);
- void error(QAbstractSocket::SocketError error, const QString &errorString);
-
-public:
- QLocalServerThread(QObject *parent = 0);
- ~QLocalServerThread();
- void closeServer();
-
-public:
- QString setName(const QString &name);
- void run();
- void stop();
- bool makeHandle();
-
- HANDLE gotConnectionEvent;
- QQueue<HANDLE> pendingHandles;
- int maxPendingConnections;
-private:
- HANDLE stopEvent;
- QString fullServerName;
-};
-
-#endif
-
class QLocalServerPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QLocalServer)
public:
QLocalServerPrivate() :
-#if defined(Q_OS_WIN) && !defined(QT_LOCALSOCKET_TCP)
- inWaitingFunction(false),
-#elif !defined(QT_LOCALSOCKET_TCP)
+#if !defined(QT_LOCALSOCKET_TCP) && !defined(Q_OS_WIN)
listenSocket(-1), socketNotifier(0),
#endif
maxPendingConnections(30), error(QAbstractSocket::UnknownSocketError)
@@ -135,12 +96,18 @@ public:
QTcpServer tcpServer;
QMap<quintptr, QTcpSocket*> socketMap;
#elif defined(Q_OS_WIN)
- void _q_openSocket(HANDLE socket);
- void _q_stoppedListening();
- void _q_setError(QAbstractSocket::SocketError error, const QString &errorString);
+ struct Listener {
+ HANDLE handle;
+ OVERLAPPED overlapped;
+ };
+
+ void setError(const QString &function);
+ bool addListener();
+ void _q_onNewConnection();
- QLocalServerThread waitForConnection;
- bool inWaitingFunction;
+ QList<Listener> listeners;
+ HANDLE eventHandle;
+ QWinEventNotifier *connectionEventNotifier;
#else
void setError(const QString &function);
void _q_socketActivated();
diff --git a/src/network/socket/qlocalserver_win.cpp b/src/network/socket/qlocalserver_win.cpp
index 880cd7e..b14bbf7 100644
--- a/src/network/socket/qlocalserver_win.cpp
+++ b/src/network/socket/qlocalserver_win.cpp
@@ -44,68 +44,26 @@
#include "qlocalsocket.h"
#include <qdebug.h>
-#include <qdatetime.h>
-#include <qcoreapplication.h>
-#include <QMetaType>
// The buffer size need to be 0 otherwise data could be
// lost if the socket that has written data closes the connection
// before it is read. Pipewriter is used for write buffering.
#define BUFSIZE 0
-QT_BEGIN_NAMESPACE
-
-QLocalServerThread::QLocalServerThread(QObject *parent) : QThread(parent),
- maxPendingConnections(1)
-{
- stopEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
- gotConnectionEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
-}
+// ###: This should be a property. Should replace the insane 50 on unix as well.
+#define SYSTEM_MAX_PENDING_SOCKETS 8
-QLocalServerThread::~QLocalServerThread()
-{
- stop();
- closeServer();
- CloseHandle(stopEvent);
- CloseHandle(gotConnectionEvent);
-}
-
-void QLocalServerThread::stop()
-{
- if (isRunning()) {
- SetEvent(stopEvent);
- wait();
- ResetEvent(stopEvent);
- }
-}
-
-void QLocalServerThread::closeServer()
-{
- while (!pendingHandles.isEmpty())
- CloseHandle(pendingHandles.dequeue());
-}
-
-QString QLocalServerThread::setName(const QString &name)
-{
- QString pipePath = QLatin1String("\\\\.\\pipe\\");
- if (name.startsWith(pipePath))
- fullServerName = name;
- else
- fullServerName = pipePath + name;
- for (int i = pendingHandles.count(); i < maxPendingConnections; ++i)
- if (!makeHandle())
- break;
- return fullServerName;
-}
+QT_BEGIN_NAMESPACE
-bool QLocalServerThread::makeHandle()
+bool QLocalServerPrivate::addListener()
{
- if (pendingHandles.count() >= maxPendingConnections)
- return false;
+ // The object must not change its address once the
+ // contained OVERLAPPED struct is passed to Windows.
+ listeners << Listener();
+ Listener &listener = listeners.last();
- HANDLE handle = INVALID_HANDLE_VALUE;
QT_WA({
- handle = CreateNamedPipeW(
+ listener.handle = CreateNamedPipeW(
(TCHAR*)fullServerName.utf16(), // pipe name
PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED, // read/write access
PIPE_TYPE_MESSAGE | // message type pipe
@@ -117,7 +75,7 @@ bool QLocalServerThread::makeHandle()
3000, // client time-out
NULL);
}, {
- handle = CreateNamedPipeA(
+ listener.handle = CreateNamedPipeA(
fullServerName.toLocal8Bit().constData(), // pipe name
PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED, // read/write access
PIPE_TYPE_MESSAGE | // message type pipe
@@ -129,68 +87,43 @@ bool QLocalServerThread::makeHandle()
3000, // client time-out
NULL);
});
-
- if (INVALID_HANDLE_VALUE == handle) {
+ if (listener.handle == INVALID_HANDLE_VALUE) {
+ setError(QLatin1String("QLocalServerPrivate::addListener"));
+ listeners.removeLast();
return false;
}
- pendingHandles.enqueue(handle);
+
+ memset(&listener.overlapped, 0, sizeof(listener.overlapped));
+ listener.overlapped.hEvent = eventHandle;
+ if (!ConnectNamedPipe(listener.handle, &listener.overlapped)) {
+ switch (GetLastError()) {
+ case ERROR_IO_PENDING:
+ break;
+ case ERROR_PIPE_CONNECTED:
+ SetEvent(eventHandle);
+ break;
+ default:
+ CloseHandle(listener.handle);
+ setError(QLatin1String("QLocalServerPrivate::addListener"));
+ listeners.removeLast();
+ return false;
+ }
+ } else {
+ Q_ASSERT_X(false, "QLocalServerPrivate::addListener", "The impossible happened");
+ SetEvent(eventHandle);
+ }
return true;
}
-void QLocalServerThread::run()
+void QLocalServerPrivate::setError(const QString &function)
{
- OVERLAPPED op;
- HANDLE handleArray[2];
- memset(&op, 0, sizeof(op));
- handleArray[0] = op.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
- handleArray[1] = stopEvent;
- HANDLE handle = INVALID_HANDLE_VALUE;
-
- forever {
- if (INVALID_HANDLE_VALUE == handle) {
- makeHandle();
- if (!pendingHandles.isEmpty())
- handle = pendingHandles.dequeue();
- }
- if (INVALID_HANDLE_VALUE == handle) {
- int windowsError = GetLastError();
- QString function = QLatin1String("QLocalServer::run");
- QString errorString = QLocalServer::tr("%1: Unknown error %2").arg(function).arg(windowsError);
- emit error(QAbstractSocket::UnknownSocketError, errorString);
- CloseHandle(handleArray[0]);
- SetEvent(gotConnectionEvent);
- return;
- }
-
- BOOL isConnected = ConnectNamedPipe(handle, &op) ? TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
- if (!isConnected) {
- switch (WaitForMultipleObjects(2, handleArray, FALSE, INFINITE))
- {
- case WAIT_OBJECT_0 + 1:
- CloseHandle(handle);
- CloseHandle(handleArray[0]);
- return;
- }
- }
- emit connected(handle);
- handle = INVALID_HANDLE_VALUE;
- ResetEvent(handleArray[0]);
- SetEvent(gotConnectionEvent);
- }
+ int windowsError = GetLastError();
+ errorString = QString::fromLatin1("%1: %2").arg(function).arg(qt_error_string(windowsError));
+ error = QAbstractSocket::UnknownSocketError;
}
void QLocalServerPrivate::init()
{
- Q_Q(QLocalServer);
- qRegisterMetaType<HANDLE>("HANDLE");
- q->connect(&waitForConnection, SIGNAL(connected(HANDLE)),
- q, SLOT(_q_openSocket(HANDLE)), Qt::QueuedConnection);
- q->connect(&waitForConnection, SIGNAL(finished()),
- q, SLOT(_q_stoppedListening()), Qt::QueuedConnection);
- q->connect(&waitForConnection, SIGNAL(terminated()),
- q, SLOT(_q_stoppedListening()), Qt::QueuedConnection);
- q->connect(&waitForConnection, SIGNAL(error(QAbstractSocket::SocketError, const QString &)),
- q, SLOT(_q_setError(QAbstractSocket::SocketError, const QString &)));
}
bool QLocalServerPrivate::removeServer(const QString &name)
@@ -201,35 +134,71 @@ bool QLocalServerPrivate::removeServer(const QString &name)
bool QLocalServerPrivate::listen(const QString &name)
{
- fullServerName = waitForConnection.setName(name);
- serverName = name;
- waitForConnection.start();
- return true;
-}
+ Q_Q(QLocalServer);
-void QLocalServerPrivate::_q_setError(QAbstractSocket::SocketError e, const QString &eString)
-{
- error = e;
- errorString = eString;
-}
+ QString pipePath = QLatin1String("\\\\.\\pipe\\");
+ if (name.startsWith(pipePath))
+ fullServerName = name;
+ else
+ fullServerName = pipePath + name;
-void QLocalServerPrivate::_q_stoppedListening()
-{
- Q_Q(QLocalServer);
- if (!inWaitingFunction)
- q->close();
+ // Use only one event for all listeners of one socket.
+ // The idea is that listener events are rare, so polling all listeners once in a while is
+ // cheap compared to waiting for N additional events in each iteration of the main loop.
+ eventHandle = CreateEvent(NULL, TRUE, FALSE, NULL);
+ connectionEventNotifier = new QWinEventNotifier(eventHandle , q);
+ q->connect(connectionEventNotifier, SIGNAL(activated(HANDLE)), q, SLOT(_q_onNewConnection()));
+
+ for (int i = 0; i < SYSTEM_MAX_PENDING_SOCKETS; ++i)
+ if (!addListener())
+ return false;
+ return true;
}
-void QLocalServerPrivate::_q_openSocket(HANDLE handle)
+void QLocalServerPrivate::_q_onNewConnection()
{
Q_Q(QLocalServer);
- q->incomingConnection((int)handle);
+ DWORD dummy;
+
+ // Reset first, otherwise we could reset an event which was asserted
+ // immediately after we checked the conn status.
+ ResetEvent(eventHandle);
+
+ // Testing shows that there is indeed absolutely no guarantee which listener gets
+ // a client connection first, so there is no way around polling all of them.
+ for (int i = 0; i < listeners.size(); ) {
+ HANDLE handle = listeners[i].handle;
+ if (GetOverlappedResult(handle, &listeners[i].overlapped, &dummy, FALSE)) {
+ listeners.removeAt(i);
+
+ addListener();
+
+ if (pendingConnections.size() > maxPendingConnections)
+ connectionEventNotifier->setEnabled(false);
+
+ // Make this the last thing so connected slots can wreak the least havoc
+ q->incomingConnection((quintptr)handle);
+ } else {
+ if (GetLastError() != ERROR_IO_INCOMPLETE) {
+ setError(QLatin1String("QLocalServerPrivate::_q_onNewConnection"));
+ closeServer();
+ return;
+ }
+
+ ++i;
+ }
+ }
}
void QLocalServerPrivate::closeServer()
{
- waitForConnection.stop();
- waitForConnection.closeServer();
+ connectionEventNotifier->setEnabled(false); // Otherwise, closed handle is checked before deleter runs
+ connectionEventNotifier->deleteLater();
+ connectionEventNotifier = 0;
+ CloseHandle(eventHandle);
+ for (int i = 0; i < listeners.size(); ++i)
+ CloseHandle(listeners[i].handle);
+ listeners.clear();
}
void QLocalServerPrivate::waitForNewConnection(int msecs, bool *timedOut)
@@ -238,14 +207,12 @@ void QLocalServerPrivate::waitForNewConnection(int msecs, bool *timedOut)
if (!pendingConnections.isEmpty() || !q->isListening())
return;
- DWORD result = WaitForSingleObject(waitForConnection.gotConnectionEvent,
- (msecs == -1) ? INFINITE : msecs);
+ DWORD result = WaitForSingleObject(eventHandle, (msecs == -1) ? INFINITE : msecs);
if (result == WAIT_TIMEOUT) {
if (timedOut)
*timedOut = true;
} else {
- ResetEvent(waitForConnection.gotConnectionEvent);
- QCoreApplication::instance()->processEvents();
+ _q_onNewConnection();
}
}