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authorSamuel Rødal <samuel.rodal@nokia.com>2011-02-01 16:57:10 (GMT)
committerSamuel Rødal <samuel.rodal@nokia.com>2011-02-02 09:48:46 (GMT)
commit4d38013cfc3058e36de1b6a6c20653ef2688a92b (patch)
treeefe61cf84531c1e1170f3f27584090c13ba37212 /src
parent5ad8cd48a1ed3be183c0af8698491b039f0054e4 (diff)
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Fixed missing text when using static text items in GL 2 engine.
When the context is destroyed and recreated, we end up with a new glyph cache, but we only recreate the vertex arrays for the very first static text item. We need to keep track of the glyph cache in each text item, so that we can recreate the vertex arrays and re-populate the cache accordingly. As the pointer might be the same after the glyph cache is recreated, we need to use serial numbers instead. We also need to re-create the cache when the context pointer has been invalidated, so that the static text items also get invalidated, and the texture glyph cache gets repopulated. Reviewed-by: Eskil Abrahamsen Blomfeldt
Diffstat (limited to 'src')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp13
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp3
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h3
3 files changed, 14 insertions, 5 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index ad2852e..cda31e5 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1489,7 +1489,7 @@ namespace {
{
public:
QOpenGLStaticTextUserData()
- : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0)
+ : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0)
{
}
@@ -1501,6 +1501,7 @@ namespace {
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
QFontEngineGlyphCache::Type glyphType;
+ int cacheSerialNumber;
};
}
@@ -1518,12 +1519,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
QGLTextureGlyphCache *cache =
(QGLTextureGlyphCache *) staticTextItem->fontEngine()->glyphCache(ctx, glyphType, QTransform());
- if (!cache || cache->cacheType() != glyphType) {
+ if (!cache || cache->cacheType() != glyphType || cache->context() == 0) {
cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
staticTextItem->fontEngine()->setGlyphCache(ctx, cache);
recreateVertexArrays = true;
- } else if (cache->context() == 0) { // Old context has been destroyed, new context has same ptr value
- cache->setContext(ctx);
}
if (staticTextItem->userDataNeedsUpdate) {
@@ -1534,8 +1533,11 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
recreateVertexArrays = true;
} else {
QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData());
- if (userData->glyphType != glyphType)
+ if (userData->glyphType != glyphType) {
recreateVertexArrays = true;
+ } else if (userData->cacheSerialNumber != cache->serialNumber()) {
+ recreateVertexArrays = true;
+ }
}
// We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
@@ -1580,6 +1582,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
}
userData->glyphType = glyphType;
+ userData->cacheSerialNumber = cache->serialNumber();
// Use cache if backend optimizations is turned on
vertexCoordinates = &userData->vertexCoordinateArray;
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 58c78ec..312d66f 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -52,12 +52,15 @@ QT_BEGIN_NAMESPACE
extern Q_GUI_EXPORT bool qt_cleartype_enabled;
#endif
+QBasicAtomicInt qgltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1);
+
QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
: QImageTextureGlyphCache(type, matrix)
, ctx(0)
, m_width(0)
, m_height(0)
, m_filterMode(Nearest)
+ , m_serialNumber(qgltextureglyphcache_serial_number.fetchAndAddRelaxed(1))
{
setContext(context);
}
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
index 1c1b7c4..2eb4e65 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -83,6 +83,8 @@ public:
inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
+ inline int serialNumber() const { return m_serialNumber; }
+
enum FilterMode {
Nearest,
Linear
@@ -140,6 +142,7 @@ private:
QGLShaderProgram *m_program;
FilterMode m_filterMode;
+ int m_serialNumber;
};
QT_END_NAMESPACE