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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-11-25 09:14:04 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-11-25 09:14:04 (GMT) |
commit | 4f4f1e612488f400b2b139eaf7fea940fb6d7e7c (patch) | |
tree | f4bf33ae8436b3cda1161111aea5f7ef63093506 /src | |
parent | 33628442d1c0e3b9b15ee5c54a586a80e21727c6 (diff) | |
download | Qt-4f4f1e612488f400b2b139eaf7fea940fb6d7e7c.zip Qt-4f4f1e612488f400b2b139eaf7fea940fb6d7e7c.tar.gz Qt-4f4f1e612488f400b2b139eaf7fea940fb6d7e7c.tar.bz2 |
Don't spend time on adding center point for convex paths, saves a few cycles.
Reviewed-by: Samuel
Diffstat (limited to 'src')
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp index 67a4128..ee1a797 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp @@ -101,7 +101,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc boundingRectDirty = false; } - if (!outline) + if (!outline && !path.isConvex()) addCentroid(path, 0); int lastMoveTo = vertexArray.size(); @@ -127,7 +127,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc // qDebug("element[%d] is a MoveToElement", i); vertexArrayStops.add(vertexArray.size()); if (!outline) { - addCentroid(path, i); + if (!path.isConvex()) addCentroid(path, i); lastMoveTo = vertexArray.size(); } lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex |