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authorSamuel Rødal <sroedal@trolltech.com>2009-09-15 12:19:57 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-09-15 12:39:53 (GMT)
commit57e0656e92ac8e8dac1a6d6f1e434a78d641e05a (patch)
tree1f4b8f48ff5922474b25fa79eb305ca0bb12af2b /src
parent14b0db1a93deb0fd13dd27c1d6bda9d78b544b68 (diff)
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Removed GL1 pixmap filters and ported colorize filter to GL2 engine.
The GL1 engine will use the raster fall back for pixmap filters. We anyhow use GLSL for the filters, which requires OpenGL 2 support, and in that case the GL2 engine is the default. Reviewed-by: Gunnar Sletta
Diffstat (limited to 'src')
-rw-r--r--src/opengl/qglpixmapfilter.cpp67
-rw-r--r--src/opengl/qpaintengine_opengl.cpp14
-rw-r--r--src/opengl/qpaintengine_opengl_p.h2
3 files changed, 22 insertions, 61 deletions
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index 6ebc397..7876661 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -68,17 +68,16 @@ void QGLPixmapFilterBase::drawImpl(QPainter *painter, const QPointF &pos, const
processGL(painter, pos, src, source);
}
-class QGLPixmapColorizeFilter: public QGLPixmapFilter<QPixmapColorizeFilter>
+class QGLPixmapColorizeFilter: public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapColorizeFilter>
{
public:
- QGLPixmapColorizeFilter();
+ void setUniforms(QGLShaderProgram *program);
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &pixmap, const QRectF &srcRect) const;
private:
- mutable QGLShaderProgram m_program;
- int m_colorUniform;
+ mutable QGLShader *m_shader;
};
class QGLPixmapConvolutionFilter: public QGLPixmapFilter<QPixmapConvolutionFilter>
@@ -104,9 +103,6 @@ private:
class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter>
{
public:
- QGLPixmapBlurFilter();
- ~QGLPixmapBlurFilter();
-
void setUniforms(QGLShaderProgram *program);
protected:
@@ -120,8 +116,6 @@ private:
mutable QSize m_textureSize;
mutable bool m_horizontalBlur;
-
- QGLShaderProgram *m_program;
};
extern QGLWidget *qt_gl_share_widget();
@@ -183,41 +177,34 @@ static void qgl_drawTexture(const QRectF &rect, int tx_width, int tx_height, con
}
static const char *qt_gl_colorize_filter =
- "uniform sampler2D texture;"
- "uniform vec3 color;"
- "void main(void)"
+ "uniform lowp vec4 colorizeColor;"
+ "uniform lowp float colorizeStrength;"
+ "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)"
"{"
- " vec2 coords = gl_TexCoord[0].st;"
- " vec4 src = texture2D(texture, coords);"
- " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));"
- " vec3 colorizeed = 1.0-((1.0-gray)*(1.0-color));"
- " gl_FragColor = vec4(colorizeed, src.a);"
+ " lowp vec4 srcPixel = texture2D(src, srcCoords);"
+ " lowp float gray = dot(srcPixel.rgb, vec3(0.212671, 0.715160, 0.072169));"
+ " lowp vec3 colorized = 1.0-((1.0-gray)*(1.0-colorizeColor.rgb));"
+ " return vec4(mix(srcPixel.rgb, colorized * srcPixel.a, colorizeStrength), srcPixel.a);"
"}";
-QGLPixmapColorizeFilter::QGLPixmapColorizeFilter()
+bool QGLPixmapColorizeFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
{
- m_program.addShader(QGLShader::FragmentShader, qt_gl_colorize_filter);
- m_program.link();
- m_program.enable();
- m_program.setUniformValue(m_program.uniformLocation("texture"), GLint(0)); // GL_TEXTURE_0
- m_colorUniform = m_program.uniformLocation("color");
-}
+ QGLPixmapColorizeFilter *filter = const_cast<QGLPixmapColorizeFilter *>(this);
+ filter->setSource(qt_gl_colorize_filter);
-bool QGLPixmapColorizeFilter::processGL(QPainter *, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
-{
- bindTexture(src);
-
- QColor col = color();
- m_program.enable();
- m_program.setUniformValue(m_colorUniform, col.redF(), col.greenF(), col.blueF());
-
- QRectF target = (srcRect.isNull() ? QRectF(src.rect()) : srcRect).translated(pos);
- qgl_drawTexture(target, src.width(), src.height(), srcRect);
- m_program.disable();
+ filter->setOnPainter(painter);
+ painter->drawPixmap(pos, src);
+ filter->removeFromPainter(painter);
return true;
}
+void QGLPixmapColorizeFilter::setUniforms(QGLShaderProgram *program)
+{
+ program->setUniformValue("colorizeColor", color());
+ program->setUniformValue("colorizeStrength", float(strength()));
+}
+
// generates convolution filter code for arbitrary sized kernel
QByteArray QGLPixmapConvolutionFilter::generateConvolutionShader() const {
QByteArray code;
@@ -310,14 +297,6 @@ bool QGLPixmapConvolutionFilter::processGL(QPainter *, const QPointF &pos, const
return true;
}
-QGLPixmapBlurFilter::QGLPixmapBlurFilter()
-{
-}
-
-QGLPixmapBlurFilter::~QGLPixmapBlurFilter()
-{
-}
-
bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
{
QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
@@ -384,8 +363,6 @@ void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program)
program->setUniformValue("delta", 1.0, 0.0);
else
program->setUniformValue("delta", 0.0, 1.0);
-
- m_program = program;
}
static inline qreal gaussian(qreal dx, qreal sigma)
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index ff00f29..bd3883a 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -5625,20 +5625,6 @@ void QOpenGLPaintEnginePrivate::ensureDrawableTexture()
#endif
}
-QPixmapFilter *QOpenGLPaintEngine::createPixmapFilter(int type) const
-{
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
- if (QGLContext::currentContext())
- return QGLContext::currentContext()->d_func()->createPixmapFilter(type);
- else
- return 0;
-#else
- Q_UNUSED(type);
- return 0;
-#endif
-}
-
-
QT_END_NAMESPACE
#include "qpaintengine_opengl.moc"
diff --git a/src/opengl/qpaintengine_opengl_p.h b/src/opengl/qpaintengine_opengl_p.h
index c8f460a..4fea638 100644
--- a/src/opengl/qpaintengine_opengl_p.h
+++ b/src/opengl/qpaintengine_opengl_p.h
@@ -136,8 +136,6 @@ public:
void drawEllipse(const QRectF &rect);
- QPixmapFilter *createPixmapFilter(int type) const;
-
#ifdef Q_WS_WIN
HDC handle() const;
#else