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authorBea Lam <bea.lam@nokia.com>2010-11-25 00:56:20 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-11-29 05:33:03 (GMT)
commitb604dc0b77a3a4b9001d682925006a3438e00cb7 (patch)
tree3b8944202a442d3d6328de854de2fc9610f7e438 /src
parentc874a2a97101e506148e852debc23a898691b892 (diff)
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Move KeyNavigation example to snippets, plus some doc rewording
Diffstat (limited to 'src')
-rw-r--r--src/declarative/graphicsitems/qdeclarativeitem.cpp72
1 files changed, 21 insertions, 51 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativeitem.cpp b/src/declarative/graphicsitems/qdeclarativeitem.cpp
index e0df751..9d6fe12 100644
--- a/src/declarative/graphicsitems/qdeclarativeitem.cpp
+++ b/src/declarative/graphicsitems/qdeclarativeitem.cpp
@@ -421,58 +421,28 @@ void QDeclarativeItemKeyFilter::componentComplete()
\since 4.7
\brief The KeyNavigation attached property supports key navigation by arrow keys.
- It is common in key-based UIs to use arrow keys to navigate
- between focused items. The KeyNavigation property provides a
- convenient way of specifying which item will gain focus
- when an arrow key is pressed. The following example provides
- key navigation for a 2x2 grid of items.
-
- \code
- Grid {
- columns: 2
- width: 100; height: 100
- Rectangle {
- id: item1
- focus: true
- width: 50; height: 50
- color: focus ? "red" : "lightgray"
- KeyNavigation.right: item2
- KeyNavigation.down: item3
- }
- Rectangle {
- id: item2
- width: 50; height: 50
- color: focus ? "red" : "lightgray"
- KeyNavigation.left: item1
- KeyNavigation.down: item4
- }
- Rectangle {
- id: item3
- width: 50; height: 50
- color: focus ? "red" : "lightgray"
- KeyNavigation.right: item4
- KeyNavigation.up: item1
- }
- Rectangle {
- id: item4
- width: 50; height: 50
- color: focus ? "red" : "lightgray"
- KeyNavigation.left: item3
- KeyNavigation.up: item2
- }
- }
- \endcode
+ Key-based user interfaces commonly allow the use of arrow keys to navigate between
+ focusable items. The KeyNavigation attached property enables this behavior by providing a
+ convenient way to specify the item that should gain focus when an arrow or tab key is pressed.
+
+ The following example provides key navigation for a 2x2 grid of items:
- By default KeyNavigation receives key events after the item it is attached to.
- If the item accepts an arrow key event, the KeyNavigation
- attached property will not receive an event for that key. Setting the
- \l priority property to KeyNavigation.BeforeItem allows handling
- of the key events before normal item processing.
+ \snippet doc/src/snippets/declarative/keynavigation.qml 0
- If an item has been set for a direction and the KeyNavigation
- attached property receives the corresponding
- key press and release events, the events will be accepted by
- KeyNavigation and will not propagate any further.
+ The top-left item initially receives focus by setting \l {Item::}{focus} to
+ \c true. When an arrow key is pressed, the focus will move to the
+ appropriate item, as defined by the value that has been set for
+ the KeyNavigation \l left, \l right, \l up or \l down properties.
+
+ Note that if a KeyNavigation attached property receives the key press and release
+ events for a requested arrow or tab key, the event is accepted and does not
+ propagate any further.
+
+ By default, KeyNavigation receives key events after the item to which it is attached.
+ If the item accepts the key event, the KeyNavigation attached property will not
+ receive an event for that key. Setting the \l priority property to
+ \c KeyNavigation.BeforeItem allows the event to be used for key navigation
+ before the item, rather than after.
\sa {Keys}{Keys attached property}
*/
@@ -599,7 +569,7 @@ void QDeclarativeKeyNavigationAttached::setBacktab(QDeclarativeItem *i)
\list
\o KeyNavigation.BeforeItem - process the key events before normal
- item key processing. If the event is accepted it will not
+ item key processing. If the event is used for key navigation, it will be accepted and will not
be passed on to the item.
\o KeyNavigation.AfterItem (default) - process the key events after normal item key
handling. If the item accepts the key event it will not be