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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-28 22:29:23 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-28 22:29:23 (GMT)
commitcabfa68f3e37e79a18775a9970f6d166e75ece07 (patch)
tree8fb9bdba2ad491a1b6368a9d8380bc78378e9a68 /tests/auto/bic
parent9fbece67bacee0f88261c3cd07c443fdf6385f81 (diff)
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Remove shader/program binary support for now
After API review discussions, it was decided to remove shader binary support until we have a better handle on what we need. Applications can directly load shader binaries on the shaderId() using glShaderBinary() directly so they aren't prevented from using the feature. Reviewed-by: trustme
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