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author | Marko Niemelä <marko.a.niemela@nokia.com> | 2011-05-25 11:19:14 (GMT) |
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committer | Marko Niemelä <marko.a.niemela@nokia.com> | 2011-05-25 12:25:30 (GMT) |
commit | db20b6c03b6a93ab3e483cd85d5d0a923c3d3430 (patch) | |
tree | afbfe4daa2d8f2f6a1647f1573386a84c2b1b222 /tests/auto/declarative | |
parent | 04cde562a0be446234e33725c999bdb61fab3ff2 (diff) | |
download | Qt-db20b6c03b6a93ab3e483cd85d5d0a923c3d3430.zip Qt-db20b6c03b6a93ab3e483cd85d5d0a923c3d3430.tar.gz Qt-db20b6c03b6a93ab3e483cd85d5d0a923c3d3430.tar.bz2 |
Backported QML ShaderEffectItem from QML2.0 into Qt Quick 1.1
This issue is about backporting Scenegraph's ShaderEffectItem and ShaderEffectSource elements into Qt Quick 1.1 as a Qt labs plugin.
Purpose of these elements is to provide an interface for utilizing OpenGL shaders in QML applications.
Task-number: QTBUG-18346
Reviewed-by: Kim Gronholm
Diffstat (limited to 'tests/auto/declarative')
4 files changed, 305 insertions, 0 deletions
diff --git a/tests/auto/declarative/declarative.pro b/tests/auto/declarative/declarative.pro index 1f0d32a..1bcc26f 100644 --- a/tests/auto/declarative/declarative.pro +++ b/tests/auto/declarative/declarative.pro @@ -79,5 +79,7 @@ contains(QT_CONFIG, webkit) { qdeclarativewebview } +contains(QT_CONFIG, opengl): SUBDIRS += qmlshadersplugin + # Tests which should run in Pulse PULSE_TESTS = $$SUBDIRS diff --git a/tests/auto/declarative/qmlshadersplugin/main.qml b/tests/auto/declarative/qmlshadersplugin/main.qml new file mode 100644 index 0000000..fc80b39 --- /dev/null +++ b/tests/auto/declarative/qmlshadersplugin/main.qml @@ -0,0 +1,80 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 +import Qt.labs.shaders 1.0 + + Rectangle { + width: 300 + height: 300 + + Text { + id: textLabel + text: "Hello World" + anchors.centerIn: parent + font.pixelSize: 48 + } + + ShaderEffectItem { + objectName: "effectItem" + property variant source: ShaderEffectSource { objectName: "effectSource"; sourceItem: textLabel; hideSource: true } + property real wiggleAmount: 0.01 + anchors.fill: textLabel + + SequentialAnimation on wiggleAmount { + loops: Animation.Infinite + NumberAnimation { to: -0.01; duration: 500 } + NumberAnimation { to: 0.01; duration: 500 } + } + + fragmentShader: " + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + uniform highp float wiggleAmount; + void main(void) + { + highp vec2 wiggledTexCoord = qt_TexCoord0; + wiggledTexCoord.s += sin(4.0 * 3.141592653589 * wiggledTexCoord.t) * wiggleAmount; + gl_FragColor = texture2D(source, wiggledTexCoord.st); + } + " + } + } diff --git a/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro new file mode 100644 index 0000000..6225a8f --- /dev/null +++ b/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro @@ -0,0 +1,18 @@ +load(qttest_p4) + +QT += opengl declarative +SOURCES += tst_qmlshadersplugin.cpp + +SOURCES += \ + ../../../../src/imports/shaders/src/shadereffectitem.cpp \ + ../../../../src/imports/shaders/src/shadereffectsource.cpp \ + ../../../../src/imports/shaders/src/shadereffect.cpp \ + ../../../../src/imports/shaders/src/shadereffectbuffer.cpp \ + ../../../../src/imports/shaders/src/scenegraph/qsggeometry.cpp + +HEADERS += \ + ../../../../src/imports/shaders/src/shadereffectitem.h \ + ../../../../src/imports/shaders/src/shadereffectsource.h \ + ../../../../src/imports/shaders/src/shadereffect.h \ + ../../../../src/imports/shaders/src/shadereffectbuffer.h \ + ../../../../src/imports/shaders/src/scenegraph/qsggeometry.h diff --git a/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp b/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp new file mode 100644 index 0000000..61fe2ee --- /dev/null +++ b/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp @@ -0,0 +1,205 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <qtest.h> +#include <QtDeclarative> +#include "../../../../src/imports/shaders/src/shadereffectitem.h" +#include "../../../../src/imports/shaders/src/shadereffectsource.h" +#include "../../../../src/imports/shaders/src/shadereffect.h" + +static const char qt_default_vertex_code[] = + "uniform highp mat4 qt_ModelViewProjectionMatrix;\n" + "attribute highp vec4 qt_Vertex;\n" + "attribute highp vec2 qt_MultiTexCoord0;\n" + "varying highp vec2 qt_TexCoord0;\n" + "void main(void)\n" + "{\n" + "qt_TexCoord0 = qt_MultiTexCoord0;\n" + "gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n" + "}\n"; + +static const char qt_default_fragment_code[] = + "varying highp vec2 qt_TexCoord0;\n" + "uniform lowp sampler2D source;\n" + "void main(void)\n" + "{\n" + "gl_FragColor = texture2D(source, qt_TexCoord0.st);\n" + "}\n"; + +class tst_qmlshadersplugin : public QObject +{ + Q_OBJECT + +private slots: + void initTestCase(); + void shaderEffectItemAPI(); + void shaderEffectSourceAPI(); + void combined(); + +private: + QDeclarativeEngine engine; +}; + +void tst_qmlshadersplugin::initTestCase() +{ + const char *uri ="Qt.labs.shaders"; + qmlRegisterType<ShaderEffectItem>(uri, 1, 0, "ShaderEffectItem"); + qmlRegisterType<ShaderEffectSource>(uri, 1, 0, "ShaderEffectSource"); +} + + +void tst_qmlshadersplugin::shaderEffectItemAPI() +{ + // Creation + QString componentStr = "import QtQuick 1.0\n" + "import Qt.labs.shaders 1.0\n" + "ShaderEffectItem {\n" + "property variant source\n" + "width: 200; height: 300\n" + "}"; + QDeclarativeComponent component(&engine); + component.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); + + QObject *obj = component.create(); + QTest::qWait(100); + QVERIFY(obj != 0); + + // Default values + QCOMPARE(obj->property("width").toDouble(), 200.); + QCOMPARE(obj->property("height").toDouble(), 300.); + QCOMPARE(obj->property("fragmentShader").toString(), QString("")); + QCOMPARE(obj->property("vertexShader").toString(), QString("")); + QCOMPARE(obj->property("blending").toBool(), true); + QCOMPARE(obj->property("meshResolution").toSize(), QSize(1, 1)); + QCOMPARE(obj->property("visible").toBool(), true); + + // Seting the values + QVERIFY(obj->setProperty("fragmentShader", QString(qt_default_fragment_code))); + QVERIFY(obj->setProperty("vertexShader", QString(qt_default_vertex_code))); + QVERIFY(obj->setProperty("blending", false)); + QVERIFY(obj->setProperty("meshResolution", QSize(20, 10))); + QVERIFY(obj->setProperty("visible", false)); + + QCOMPARE(obj->property("fragmentShader").toString(), QString(qt_default_fragment_code)); + QCOMPARE(obj->property("vertexShader").toString(), QString(qt_default_vertex_code)); + QCOMPARE(obj->property("blending").toBool(), false); + QCOMPARE(obj->property("meshResolution").toSize(), QSize(20, 10)); + QCOMPARE(obj->property("visible").toBool(), false); + + delete obj; +} + +void tst_qmlshadersplugin::shaderEffectSourceAPI() +{ + // Creation + QString componentStr = "import QtQuick 1.0\n" + "import Qt.labs.shaders 1.0\n" + "ShaderEffectSource {}"; + QDeclarativeComponent shaderEffectSourceComponent(&engine); + shaderEffectSourceComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); + + QObject *obj = shaderEffectSourceComponent.create(); + QTest::qWait(100); + QVERIFY(obj != 0); + + // Default values + QCOMPARE(obj->property("sourceRect").toRect(), QRect(0, 0, 0, 0)); + QCOMPARE(obj->property("textureSize").toSize(), QSize(0, 0)); + QCOMPARE(obj->property("live").toBool(), true); + QCOMPARE(obj->property("hideSource").toBool(), false); + QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::ClampToEdge)); + + // Seting the values + componentStr = "import QtQuick 1.0\n" + "Item {}"; + QDeclarativeComponent itemComponent(&engine); + itemComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); + QDeclarativeItem *item = qobject_cast<QDeclarativeItem *> (itemComponent.create()); + QVERIFY(item != 0); + + QVERIFY(obj->setProperty("sourceItem", QVariant::fromValue(item))); + QVERIFY(obj->setProperty("sourceRect", QRect(10, 20, 30, 40))); + QVERIFY(obj->setProperty("textureSize", QSize(50, 100))); + QVERIFY(obj->setProperty("live", false)); + QVERIFY(obj->setProperty("hideSource", true)); + QVERIFY(obj->setProperty("wrapMode", static_cast<unsigned int>(ShaderEffectSource::Repeat))); + + QCOMPARE(obj->property("sourceItem"), QVariant::fromValue(item)); + QCOMPARE(obj->property("sourceRect").toRect(), QRect(10, 20, 30, 40)); + QCOMPARE(obj->property("textureSize").toSize(), QSize(50, 100)); + QCOMPARE(obj->property("live").toBool(), false); + QCOMPARE(obj->property("hideSource").toBool(), true); + QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::Repeat)); + + delete item; + delete obj; +} + +void tst_qmlshadersplugin::combined() +{ + QGLFormat format = QGLFormat::defaultFormat(); + format.setSampleBuffers(false); + format.setSwapInterval(1); + + QGLWidget* glWidget = new QGLWidget(format); + glWidget->setAutoFillBackground(false); + + QDeclarativeView view; + view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); + view.setAttribute(Qt::WA_OpaquePaintEvent); + view.setAttribute(Qt::WA_NoSystemBackground); + view.setViewport(glWidget); + view.setSource(QUrl::fromLocalFile("main.qml")); + view.show(); + QTest::qWait(1000); + + QObject *item = view.rootObject()->findChild<QDeclarativeItem*>("effectItem"); + QVERIFY(item != 0); + + QObject *src = view.rootObject()->findChild<QDeclarativeItem*>("effectSource"); + QVERIFY(src != 0); + + QCOMPARE(item->property("source"), QVariant::fromValue(src)); +} + +QTEST_MAIN(tst_qmlshadersplugin) + +#include "tst_qmlshadersplugin.moc" |