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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-04-07 06:16:22 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-04-08 00:19:12 (GMT)
commita83faaf1bedfd321c4fc759156369d2f86fbbbed (patch)
tree9fefa2840ae8a784fcd323551de6a74835e5b267 /tests/auto/math3d/qvectornd
parent939623b2bc8e441618ee1a1886cc656880bee62b (diff)
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Remove fixed-point support from math3d
The main use case for fixed-point support is to build large arrays of vertices. This can be handled using qvertextype or something similar at higher levels. So it isn't worth risking numerical instability in the core classes. Reviewed-by: trustme
Diffstat (limited to 'tests/auto/math3d/qvectornd')
-rw-r--r--tests/auto/math3d/qvectornd/tst_qvectornd.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/tests/auto/math3d/qvectornd/tst_qvectornd.cpp b/tests/auto/math3d/qvectornd/tst_qvectornd.cpp
index 83bacdf..a092fb0 100644
--- a/tests/auto/math3d/qvectornd/tst_qvectornd.cpp
+++ b/tests/auto/math3d/qvectornd/tst_qvectornd.cpp
@@ -2040,24 +2040,6 @@ void tst_QVector::dotProduct4()
QCOMPARE(QVector4D::dotProduct(v1, v2), d);
}
-// Force the fixed-point version of the test case to put a
-// different test name on the front of failure reports.
-class tst_QVectorFixed : public tst_QVector
-{
- Q_OBJECT
-public:
- tst_QVectorFixed() {}
- ~tst_QVectorFixed() {}
-};
-
-#ifdef QT_GL_FIXED_PREFERRED
-
-QTEST_APPLESS_MAIN(tst_QVectorFixed)
-
-#else
-
QTEST_APPLESS_MAIN(tst_QVector)
-#endif
-
#include "tst_qvectornd.moc"