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authorYoann Lopes <yoann.lopes@nokia.com>2010-03-03 11:05:15 (GMT)
committerYoann Lopes <yoann.lopes@nokia.com>2010-03-03 11:05:15 (GMT)
commit971f19473a7e9c35f14140235c2be3b68006b5f2 (patch)
tree01f4fb2dae8d61f29f54886528a0ddfed1b027cc /tests/auto/qgraphicsitem
parent6c44ab0f6edebce1e7190b94ac5b74c81812f482 (diff)
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Properly fixes crash when destroying a QGraphicsItem.
The focus is now properly cleared when hiding or showing focus scopes or when a child of a focus scope is destroyed. No change of behavior in how focus scope works for QML. Autotest included. Task-number: QT-2649 Reviewed-by: Andreas Aardal Hanssen
Diffstat (limited to 'tests/auto/qgraphicsitem')
-rw-r--r--tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
index 7c1b97e..4d9f23f 100644
--- a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
+++ b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
@@ -438,6 +438,7 @@ private slots:
void QTBUG_6738_missingUpdateWithSetParent();
void QTBUG_7714_fullUpdateDiscardingOpacityUpdate2();
void QT_2653_fullUpdateDiscardingOpacityUpdate();
+ void QT_2649_focusScope();
private:
QList<QGraphicsItem *> paintedItems;
@@ -10002,5 +10003,72 @@ void tst_QGraphicsItem::QTBUG_7714_fullUpdateDiscardingOpacityUpdate2()
QTRY_COMPARE(view.repaints, 1);
}
+void tst_QGraphicsItem::QT_2649_focusScope()
+{
+ QGraphicsScene *scene = new QGraphicsScene;
+
+ QGraphicsRectItem *subFocusItem = new QGraphicsRectItem;
+ subFocusItem->setFlags(QGraphicsItem::ItemIsFocusable);
+ subFocusItem->setFocus();
+ QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem);
+
+ QGraphicsRectItem *scope = new QGraphicsRectItem;
+ scope->setFlags(QGraphicsItem::ItemIsFocusable | QGraphicsItem::ItemIsFocusScope);
+ scope->setFocus();
+ subFocusItem->setParentItem(scope);
+ QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0);
+ QCOMPARE(scope->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem);
+
+ QGraphicsRectItem *rootItem = new QGraphicsRectItem;
+ rootItem->setFlags(QGraphicsItem::ItemIsFocusable);
+ scope->setParentItem(rootItem);
+ QCOMPARE(rootItem->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(rootItem->focusScopeItem(), (QGraphicsItem *)0);
+ QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0);
+ QCOMPARE(scope->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem);
+
+ scene->addItem(rootItem);
+
+ QEvent windowActivate(QEvent::WindowActivate);
+ qApp->sendEvent(scene, &windowActivate);
+ scene->setFocus();
+
+ QCOMPARE(rootItem->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(scope->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(rootItem->focusScopeItem(), (QGraphicsItem *)0);
+ QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0);
+ QVERIFY(subFocusItem->hasFocus());
+
+ scope->hide();
+
+ QCOMPARE(rootItem->focusItem(), (QGraphicsItem *)0);
+ QCOMPARE(scope->focusItem(), (QGraphicsItem *)0);
+ QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)0);
+ QCOMPARE(rootItem->focusScopeItem(), (QGraphicsItem *)0);
+ QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0);
+ QVERIFY(!subFocusItem->hasFocus());
+
+ scope->show();
+
+ QCOMPARE(rootItem->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(scope->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(rootItem->focusScopeItem(), (QGraphicsItem *)0);
+ QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem);
+ QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0);
+ QVERIFY(subFocusItem->hasFocus());
+
+ // This should not crash
+ scope->hide();
+ delete scene;
+}
+
QTEST_MAIN(tst_QGraphicsItem)
#include "tst_qgraphicsitem.moc"