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author | Olivier Goffart <ogoffart@trolltech.com> | 2009-11-05 14:36:15 (GMT) |
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committer | Olivier Goffart <ogoffart@trolltech.com> | 2009-11-06 11:19:59 (GMT) |
commit | d9c226c72105ef221c766cb9f616d10329197880 (patch) | |
tree | 8f8a03a4c873353d63197508480a952080d5d11e /tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp | |
parent | f8a0b7b9ea2e077be7167c58d4eac27360d4cee6 (diff) | |
download | Qt-d9c226c72105ef221c766cb9f616d10329197880.zip Qt-d9c226c72105ef221c766cb9f616d10329197880.tar.gz Qt-d9c226c72105ef221c766cb9f616d10329197880.tar.bz2 |
Fix QGraphicsScene::isActive if the view is shown while the window is active.
We need to make sure the active state is preserved if graphicsview are
dinamically shown/hide while window is active. Or if scene is changed
with setScene.
This fixes KRunner focus regressions
Reviewed-by: Andreas
Task-number: QTBUG-5281
Diffstat (limited to 'tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp')
-rw-r--r-- | tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp index c81bd64..9a561eb 100644 --- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp +++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp @@ -268,6 +268,7 @@ private slots: void initialFocus_data(); void initialFocus(); void polishItems(); + void isActive(); // task specific tests below me void task139710_bspTreeCrash(); @@ -3159,8 +3160,10 @@ void tst_QGraphicsScene::tabFocus_sceneWithFocusableItems() widget.activateWindow(); QTest::qWaitForWindowShown(&widget); QTRY_VERIFY(view->hasFocus()); + QTRY_VERIFY(scene.isActive()); QVERIFY(view->viewport()->hasFocus()); QVERIFY(scene.hasFocus()); + QCOMPARE(scene.focusItem(), static_cast<QGraphicsItem *>(item)); QVERIFY(item->hasFocus()); } @@ -3952,5 +3955,180 @@ void tst_QGraphicsScene::polishItems() QMetaObject::invokeMethod(&scene,"_q_polishItems"); } +void tst_QGraphicsScene::isActive() +{ + QGraphicsScene scene1; + QVERIFY(!scene1.isActive()); + QGraphicsScene scene2; + QVERIFY(!scene2.isActive()); + + { + QWidget toplevel1; + QHBoxLayout *layout = new QHBoxLayout; + toplevel1.setLayout(layout); + QGraphicsView *view1 = new QGraphicsView(&scene1); + QGraphicsView *view2 = new QGraphicsView(&scene2); + layout->addWidget(view1); + layout->addWidget(view2); + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + view1->setVisible(false); + + toplevel1.show(); + QApplication::setActiveWindow(&toplevel1); + QTest::qWaitForWindowShown(&toplevel1); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel1); + + QVERIFY(!scene1.isActive()); //it is hidden; + QVERIFY(scene2.isActive()); + + view1->show(); + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + + view2->hide(); + + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + toplevel1.hide(); + QTest::qWait(12); + QTRY_VERIFY(!scene1.isActive()); + QTRY_VERIFY(!scene2.isActive()); + + toplevel1.show(); + QApplication::setActiveWindow(&toplevel1); + QApplication::processEvents(); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel1); + + QTRY_VERIFY(scene1.isActive()); + QTRY_VERIFY(!scene2.isActive()); + + view2->show(); + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + } + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + { + QWidget toplevel2; + QHBoxLayout *layout = new QHBoxLayout; + toplevel2.setLayout(layout); + QGraphicsView *view1 = new QGraphicsView(&scene1); + QGraphicsView *view2 = new QGraphicsView(); + layout->addWidget(view1); + layout->addWidget(view2); + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + toplevel2.show(); + QApplication::setActiveWindow(&toplevel2); + QTest::qWaitForWindowShown(&toplevel2); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel2); + + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + view2->setScene(&scene2); + + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->setScene(&scene2); + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->hide(); + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->setScene(&scene1); + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->show(); + + view1->show(); + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + + view2->hide(); + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + QGraphicsView topLevelView; + topLevelView.show(); + QApplication::setActiveWindow(&topLevelView); + QTest::qWaitForWindowShown(&topLevelView); + QTRY_COMPARE(QApplication::activeWindow(), static_cast<QWidget *>(&topLevelView)); + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + topLevelView.setScene(&scene1); + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + view2->show(); + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + view1->hide(); + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + QApplication::setActiveWindow(&toplevel2); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel2); + + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + + + } + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + { + QWidget toplevel3; + QHBoxLayout *layout = new QHBoxLayout; + toplevel3.setLayout(layout); + QGraphicsView *view1 = new QGraphicsView(&scene1); + QGraphicsView *view2 = new QGraphicsView(&scene2); + layout->addWidget(view1); + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + toplevel3.show(); + QApplication::setActiveWindow(&toplevel3); + QTest::qWaitForWindowShown(&toplevel3); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel3); + + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + layout->addWidget(view2); + QApplication::processEvents(); + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->setParent(0); + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + delete view1; + } + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + +} + + QTEST_MAIN(tst_QGraphicsScene) #include "tst_qgraphicsscene.moc" |