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authorOlivier Goffart <ogoffart@trolltech.com>2009-11-05 14:36:15 (GMT)
committerOlivier Goffart <ogoffart@trolltech.com>2009-11-06 11:19:59 (GMT)
commitd9c226c72105ef221c766cb9f616d10329197880 (patch)
tree8f8a03a4c873353d63197508480a952080d5d11e /tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
parentf8a0b7b9ea2e077be7167c58d4eac27360d4cee6 (diff)
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Fix QGraphicsScene::isActive if the view is shown while the window is active.
We need to make sure the active state is preserved if graphicsview are dinamically shown/hide while window is active. Or if scene is changed with setScene. This fixes KRunner focus regressions Reviewed-by: Andreas Task-number: QTBUG-5281
Diffstat (limited to 'tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp')
-rw-r--r--tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp178
1 files changed, 178 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
index c81bd64..9a561eb 100644
--- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
+++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
@@ -268,6 +268,7 @@ private slots:
void initialFocus_data();
void initialFocus();
void polishItems();
+ void isActive();
// task specific tests below me
void task139710_bspTreeCrash();
@@ -3159,8 +3160,10 @@ void tst_QGraphicsScene::tabFocus_sceneWithFocusableItems()
widget.activateWindow();
QTest::qWaitForWindowShown(&widget);
QTRY_VERIFY(view->hasFocus());
+ QTRY_VERIFY(scene.isActive());
QVERIFY(view->viewport()->hasFocus());
QVERIFY(scene.hasFocus());
+ QCOMPARE(scene.focusItem(), static_cast<QGraphicsItem *>(item));
QVERIFY(item->hasFocus());
}
@@ -3952,5 +3955,180 @@ void tst_QGraphicsScene::polishItems()
QMetaObject::invokeMethod(&scene,"_q_polishItems");
}
+void tst_QGraphicsScene::isActive()
+{
+ QGraphicsScene scene1;
+ QVERIFY(!scene1.isActive());
+ QGraphicsScene scene2;
+ QVERIFY(!scene2.isActive());
+
+ {
+ QWidget toplevel1;
+ QHBoxLayout *layout = new QHBoxLayout;
+ toplevel1.setLayout(layout);
+ QGraphicsView *view1 = new QGraphicsView(&scene1);
+ QGraphicsView *view2 = new QGraphicsView(&scene2);
+ layout->addWidget(view1);
+ layout->addWidget(view2);
+
+ QVERIFY(!scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ view1->setVisible(false);
+
+ toplevel1.show();
+ QApplication::setActiveWindow(&toplevel1);
+ QTest::qWaitForWindowShown(&toplevel1);
+ QTRY_COMPARE(QApplication::activeWindow(), &toplevel1);
+
+ QVERIFY(!scene1.isActive()); //it is hidden;
+ QVERIFY(scene2.isActive());
+
+ view1->show();
+ QVERIFY(scene1.isActive());
+ QVERIFY(scene2.isActive());
+
+ view2->hide();
+
+ QVERIFY(scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ toplevel1.hide();
+ QTest::qWait(12);
+ QTRY_VERIFY(!scene1.isActive());
+ QTRY_VERIFY(!scene2.isActive());
+
+ toplevel1.show();
+ QApplication::setActiveWindow(&toplevel1);
+ QApplication::processEvents();
+ QTRY_COMPARE(QApplication::activeWindow(), &toplevel1);
+
+ QTRY_VERIFY(scene1.isActive());
+ QTRY_VERIFY(!scene2.isActive());
+
+ view2->show();
+ QVERIFY(scene1.isActive());
+ QVERIFY(scene2.isActive());
+ }
+
+ QVERIFY(!scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ {
+ QWidget toplevel2;
+ QHBoxLayout *layout = new QHBoxLayout;
+ toplevel2.setLayout(layout);
+ QGraphicsView *view1 = new QGraphicsView(&scene1);
+ QGraphicsView *view2 = new QGraphicsView();
+ layout->addWidget(view1);
+ layout->addWidget(view2);
+
+ QVERIFY(!scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ toplevel2.show();
+ QApplication::setActiveWindow(&toplevel2);
+ QTest::qWaitForWindowShown(&toplevel2);
+ QTRY_COMPARE(QApplication::activeWindow(), &toplevel2);
+
+ QVERIFY(scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ view2->setScene(&scene2);
+
+ QVERIFY(scene1.isActive());
+ QVERIFY(scene2.isActive());
+
+ view1->setScene(&scene2);
+ QVERIFY(!scene1.isActive());
+ QVERIFY(scene2.isActive());
+
+ view1->hide();
+ QVERIFY(!scene1.isActive());
+ QVERIFY(scene2.isActive());
+
+ view1->setScene(&scene1);
+ QVERIFY(!scene1.isActive());
+ QVERIFY(scene2.isActive());
+
+ view1->show();
+
+ view1->show();
+ QVERIFY(scene1.isActive());
+ QVERIFY(scene2.isActive());
+
+ view2->hide();
+ QVERIFY(scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ QGraphicsView topLevelView;
+ topLevelView.show();
+ QApplication::setActiveWindow(&topLevelView);
+ QTest::qWaitForWindowShown(&topLevelView);
+ QTRY_COMPARE(QApplication::activeWindow(), static_cast<QWidget *>(&topLevelView));
+
+ QVERIFY(!scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ topLevelView.setScene(&scene1);
+ QVERIFY(scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ view2->show();
+ QVERIFY(scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ view1->hide();
+ QVERIFY(scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ QApplication::setActiveWindow(&toplevel2);
+ QTRY_COMPARE(QApplication::activeWindow(), &toplevel2);
+
+ QVERIFY(!scene1.isActive());
+ QVERIFY(scene2.isActive());
+
+
+ }
+
+ QVERIFY(!scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ {
+ QWidget toplevel3;
+ QHBoxLayout *layout = new QHBoxLayout;
+ toplevel3.setLayout(layout);
+ QGraphicsView *view1 = new QGraphicsView(&scene1);
+ QGraphicsView *view2 = new QGraphicsView(&scene2);
+ layout->addWidget(view1);
+
+ QVERIFY(!scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ toplevel3.show();
+ QApplication::setActiveWindow(&toplevel3);
+ QTest::qWaitForWindowShown(&toplevel3);
+ QTRY_COMPARE(QApplication::activeWindow(), &toplevel3);
+
+ QVERIFY(scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+ layout->addWidget(view2);
+ QApplication::processEvents();
+ QVERIFY(scene1.isActive());
+ QVERIFY(scene2.isActive());
+
+ view1->setParent(0);
+ QVERIFY(!scene1.isActive());
+ QVERIFY(scene2.isActive());
+ delete view1;
+ }
+
+ QVERIFY(!scene1.isActive());
+ QVERIFY(!scene2.isActive());
+
+}
+
+
QTEST_MAIN(tst_QGraphicsScene)
#include "tst_qgraphicsscene.moc"