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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-07-01 15:30:46 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-07-01 15:42:44 (GMT) |
commit | 2b9294a2b47c4a193ef83be60a07a3e61b8531b4 (patch) | |
tree | d7f81c4ec5abc221462ee8bdafa09c24ce8e7359 /tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp | |
parent | f4a95e6d6e4c046ac4857cbd54f9488d3b67ce5a (diff) | |
download | Qt-2b9294a2b47c4a193ef83be60a07a3e61b8531b4.zip Qt-2b9294a2b47c4a193ef83be60a07a3e61b8531b4.tar.gz Qt-2b9294a2b47c4a193ef83be60a07a3e61b8531b4.tar.bz2 |
Fixes broken BSP lookup in QGraphicsSceneBspTreeIndex.
The chip demo was unbelievable slow, so I investigated and found out
the bsp always returned almost all items in the tree (40 000 in this
particular case). It did so because the tree was initialized with
an empty sceneRect. The sceneRect was empty due to a lacking signal-slot
connection, resulting in QGraphicsSceneBspTreeIndex::updateSceneRect
never being invoked.
Auto-test included.
Diffstat (limited to 'tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp')
-rw-r--r-- | tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp b/tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp index ac21e20..9d0675d 100644 --- a/tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp +++ b/tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp @@ -64,6 +64,7 @@ private slots: void overlappedItems(); void movingItems_data(); void movingItems(); + void connectedToSceneRectChanged(); private: void common_data(); @@ -214,6 +215,18 @@ void tst_QGraphicsSceneIndex::movingItems() QCOMPARE(scene.items(QRectF(0, 0, 1000, 1000)).count(), 11); } +void tst_QGraphicsSceneIndex::connectedToSceneRectChanged() +{ + + class MyScene : public QGraphicsScene + { public: using QGraphicsScene::receivers; }; + + MyScene scene; // Uses QGraphicsSceneBspTreeIndex by default. + QCOMPARE(scene.receivers(SIGNAL(sceneRectChanged(const QRectF&))), 1); + + scene.setItemIndexMethod(QGraphicsScene::NoIndex); // QGraphicsSceneLinearIndex + QCOMPARE(scene.receivers(SIGNAL(sceneRectChanged(const QRectF&))), 1); +} QTEST_MAIN(tst_QGraphicsSceneIndex) #include "tst_qgraphicssceneindex.moc" |