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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /tests/auto/qmenubar | |
download | Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.zip Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.gz Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.bz2 |
Long live Qt 4.5!
Diffstat (limited to 'tests/auto/qmenubar')
-rw-r--r-- | tests/auto/qmenubar/.gitignore | 1 | ||||
-rw-r--r-- | tests/auto/qmenubar/qmenubar.pro | 6 | ||||
-rw-r--r-- | tests/auto/qmenubar/tst_qmenubar.cpp | 1567 |
3 files changed, 1574 insertions, 0 deletions
diff --git a/tests/auto/qmenubar/.gitignore b/tests/auto/qmenubar/.gitignore new file mode 100644 index 0000000..b72cc79 --- /dev/null +++ b/tests/auto/qmenubar/.gitignore @@ -0,0 +1 @@ +tst_qmenubar diff --git a/tests/auto/qmenubar/qmenubar.pro b/tests/auto/qmenubar/qmenubar.pro new file mode 100644 index 0000000..51cf21d --- /dev/null +++ b/tests/auto/qmenubar/qmenubar.pro @@ -0,0 +1,6 @@ +load(qttest_p4) +HEADERS += +SOURCES += tst_qmenubar.cpp + +contains(QT_CONFIG, qt3support):QT += qt3support + diff --git a/tests/auto/qmenubar/tst_qmenubar.cpp b/tests/auto/qmenubar/tst_qmenubar.cpp new file mode 100644 index 0000000..277e15c --- /dev/null +++ b/tests/auto/qmenubar/tst_qmenubar.cpp @@ -0,0 +1,1567 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + + +#include <QtTest/QtTest> +#include <qapplication.h> +#include <qmainwindow.h> +#include <qmenubar.h> +#ifdef QT3_SUPPORT +#include <q3popupmenu.h> +#endif +#include <qstyle.h> +#include <qdesktopwidget.h> +#include <qaction.h> + +#ifdef Q_WS_WIN +#include <windows.h> +#endif + +#include <qobject.h> + +QT_FORWARD_DECLARE_CLASS(QMainWindow) + +#include <qmenubar.h> + +//TESTED_CLASS= +//TESTED_FILES= + +class QtTestSlot : public QObject +{ + Q_OBJECT + +public: + QtTestSlot( QObject* parent = 0 ): QObject( parent ) { clear(); }; + virtual ~QtTestSlot() {}; + + void clear() { sel_count = 0; }; + uint selCount() { return sel_count; }; + +public slots: + void selected() { sel_count++; }; + +private: + uint sel_count; +}; + +class tst_QMenuBar : public QObject +{ + Q_OBJECT +public: + tst_QMenuBar(); + virtual ~tst_QMenuBar(); + +#ifdef QT3_SUPPORT + void initSimpleMenubar(); +#endif + void initSimpleMenubar_noQt3(); + +#ifdef QT3_SUPPORT + void initComplexMenubar(); +#endif + void initComplexMenubar_noQt3(); + +public slots: + void initTestCase(); + void cleanupTestCase(); + void init(); +private slots: + void getSetCheck(); + + void clear_noQt3(); + void removeItemAt_noQt3(); + void removeItemAt_noQt3_data(); + void removeItem_noQt3_data(); + void removeItem_noQt3(); + void count_noQt3(); + void insertItem_QString_QObject_noQt3(); + void accel_noQt3(); + void activatedCount_noQt3(); + void allowActiveAndDisabled(); +#ifdef QT3_SUPPORT + void clear(); + void removeItemAt_data(); + void removeItemAt(); + void removeItem_data(); + void removeItem(); + void count(); + void insertItem_QString_QObject(); + void accel(); + void activatedCount(); +#endif + + void check_accelKeys(); + void check_cursorKeys1(); + void check_cursorKeys2(); + void check_cursorKeys3(); + + void check_homeKey(); + void check_endKey(); +#ifdef QT3_SUPPORT + void check_escKey(); +#endif + void check_escKey_noQt3(); + +// void check_mouse1_data(); +// void check_mouse1(); +// void check_mouse2_data(); +// void check_mouse2(); + + void check_altPress(); + void check_shortcutPress(); + void check_menuPosition(); + void task223138_triggered(); + +#if defined(QT3_SUPPORT) + void indexBasedInsertion_data(); + void indexBasedInsertion(); +#endif + +protected slots: +#ifdef QT3_SUPPORT + void onActivated( int ); +#endif + void onActivated_noQt3( QAction*); + +private: + + void initTestCase_noQt3(); + + QtTestSlot *menu1; + QtTestSlot *menu2; + QtTestSlot *menu3; + QtTestSlot *menu4; + + QtTestSlot *item1_A; + QtTestSlot *item1_B; + QtTestSlot *item2_C; + QtTestSlot *item2_D; + QtTestSlot *item2_E; + QtTestSlot *item2_F; + QtTestSlot *item2_G; + QtTestSlot *item2_H; + + void resetSlots(); + void resetCount(); + + void reset() { resetSlots(); resetCount(); }; + +#ifdef QT3_SUPPORT + int last_accel_id; +#endif + QAction* last_accel_id_Qt4; + int activated_count; + +#ifdef QT3_SUPPORT + int idAccel; + int idAccel1; +#endif + QAction *action; + QAction *action1; + QMainWindow *mw; + QMenuBar *mb; +#ifdef QT3_SUPPORT + Q3PopupMenu *pm1; + Q3PopupMenu *pm2; +#endif + QMenu *pm1_Qt4; + QMenu *pm2_Qt4; +}; + +// Testing get/set functions +void tst_QMenuBar::getSetCheck() +{ + QMenuBar obj1; + // QAction * QMenuBar::activeAction() + // void QMenuBar::setActiveAction(QAction *) + QAction *var1 = new QAction(0); + obj1.setActiveAction(var1); + QCOMPARE(var1, obj1.activeAction()); + obj1.setActiveAction((QAction *)0); + QCOMPARE((QAction *)0, obj1.activeAction()); + delete var1; +} + +//// + + + +#include <qcursor.h> + +const int RESET = 0; + +/*! + Test plan: + insertItem (all flavours and combinations) + removing menu items + clearing the menu + + check the common behaviour + emitted signals for: + accelerator keys + navigating tru the menu and then pressing ENTER + mouse clicks + mouse drags + combinations of key + mouse (if possible) + checked / unckecked state of menu options + active / inactive state + + Can't test these without pixmap comparison... + show and hide + icons in a menu + pixmaps in a menu + +*/ + +tst_QMenuBar::tst_QMenuBar() + +{ + QApplication::setEffectEnabled(Qt::UI_AnimateMenu, false); + + + activated_count = 0; + mb = 0; +#ifdef QT3_SUPPORT + pm1 = 0; + pm2 = 0; + last_accel_id = RESET; +#endif + pm1_Qt4 = 0; + pm2_Qt4 = 0; + last_accel_id_Qt4 = 0; +} + +tst_QMenuBar::~tst_QMenuBar() +{ + //delete mw; //#### cannot do that AFTER qapplication was destroyed! + mw = 0; +} + +void tst_QMenuBar::initTestCase() +{ +#ifdef QT3_SUPPORT + // create a default mainwindow + // If you run a widget test, this will be replaced in the testcase by the + // widget under test + mw = new QMainWindow(0, Qt::X11BypassWindowManagerHint); + mb = new QMenuBar( mw, "menubar" ); + connect( mb, SIGNAL(activated(int)), this, SLOT(onActivated(int)) ); + + initSimpleMenubar(); + + qApp->setMainWidget( mw ); + mw->show(); + qApp->setActiveWindow(mw); + + menu1 = new QtTestSlot( mw ); + menu2 = new QtTestSlot( mw ); + menu3 = new QtTestSlot( mw ); + menu4 = new QtTestSlot( mw ); + item1_A = new QtTestSlot( mw ); + item1_B = new QtTestSlot( mw ); + item2_C = new QtTestSlot( mw ); + item2_D = new QtTestSlot( mw ); + item2_E = new QtTestSlot( mw ); + item2_F = new QtTestSlot( mw ); + item2_G = new QtTestSlot( mw ); + item2_H = new QtTestSlot( mw ); +#else + initTestCase_noQt3(); +#endif +} + +void tst_QMenuBar::initTestCase_noQt3() +{ + // create a default mainwindow + // If you run a widget test, this will be replaced in the testcase by the + // widget under test + mw = new QMainWindow(0, Qt::X11BypassWindowManagerHint); + mb = new QMenuBar( mw ); + connect( mb, SIGNAL(triggered(QAction *)), this, SLOT(onActivated_noQt3(QAction *)) ); + + initSimpleMenubar_noQt3(); + mw->show(); + + menu1 = new QtTestSlot( mw ); + menu2 = new QtTestSlot( mw ); + menu3 = new QtTestSlot( mw ); + menu4 = new QtTestSlot( mw ); + item1_A = new QtTestSlot( mw ); + item1_B = new QtTestSlot( mw ); + item2_C = new QtTestSlot( mw ); + item2_D = new QtTestSlot( mw ); + item2_E = new QtTestSlot( mw ); + item2_F = new QtTestSlot( mw ); + item2_G = new QtTestSlot( mw ); + item2_H = new QtTestSlot( mw ); +} + + +void tst_QMenuBar::cleanupTestCase() +{ + delete mw; +} + +#if defined(QT3_SUPPORT) +void tst_QMenuBar::initSimpleMenubar() +{ + mb->hide(); + mb->clear(); + + delete pm1; + pm1 = new Q3PopupMenu( mb ); + idAccel = pm1->insertItem( "menu1", 123 ); +// pm->setAccel( ALT + Key_A, idAccel ); + pm1->setAccel( Qt::CTRL + Qt::Key_A, idAccel ); + mb->insertItem( "&accel", pm1 ); + connect( pm1, SIGNAL(activated(int)), this, SLOT(onActivated(int))); + + delete pm2; + pm2 = new Q3PopupMenu( mb ); +// idAccel1 = pm2->insertItem( "&Open...", this, SLOT(onActivated(int)), Qt::Key_O, 456 ); + idAccel1 = pm2->insertItem( "&Open...", 0, 0, Qt::Key_O, 456 ); + connect(pm2, SIGNAL(activated(int)), this, SLOT(onActivated(int))); + mb->insertItem( "accel1", pm2 ); + + mb->show(); + qApp->syncX(); + qApp->processEvents(); +} +#endif + +void tst_QMenuBar::initSimpleMenubar_noQt3() +{ + mb->hide(); + mb->clear(); + + delete pm1_Qt4; + pm1_Qt4 = mb->addMenu("&accel"); + action = pm1_Qt4->addAction( "menu1" ); + action->setShortcut(QKeySequence("ALT+A")); + action->setShortcut(QKeySequence("CTRL+A")); + + + connect( pm1_Qt4, SIGNAL(triggered(QAction*)), this, SLOT(onActivated_noQt3(QAction*))); + + delete pm2_Qt4; + pm2_Qt4 = mb->addMenu("accel1"); + + action1 = pm2_Qt4->addAction( "&Open..." ); + action1->setShortcut(Qt::Key_O); + connect(pm2_Qt4, SIGNAL(triggered(QAction*)), this, SLOT(onActivated_noQt3(QAction*))); + + mb->show(); + qApp->syncX(); + qApp->processEvents(); +} + +void tst_QMenuBar::init() +{ + resetSlots(); + resetCount(); +} + +void tst_QMenuBar::resetSlots() +{ + menu1->clear(); + menu2->clear(); + menu3->clear(); + menu4->clear(); + item1_A->clear(); + item1_B->clear(); + item2_C->clear(); + item2_D->clear(); + item2_E->clear(); + item2_F->clear(); + item2_G->clear(); + item2_H->clear(); +} + +void tst_QMenuBar::resetCount() +{ +#ifdef QT3_SUPPORT + last_accel_id = RESET; +#endif + last_accel_id_Qt4 = 0; + activated_count = 0; +} + +#ifdef QT3_SUPPORT +void tst_QMenuBar::onActivated( int i ) +{ + last_accel_id = i; + activated_count++; +// printf( QString("acceleratorId: %1, count: %1\n").arg( i ).arg(activated_count) ); +} +#endif + +void tst_QMenuBar::onActivated_noQt3( QAction* action ) +{ + last_accel_id_Qt4 = action; + activated_count++; +// printf( QString("acceleratorId: %1, count: %1\n").arg( i ).arg(activated_count) ); +} + +#ifdef QT3_SUPPORT +void tst_QMenuBar::accel() +{ +#ifdef Q_WS_MAC + QSKIP("On Mac, native key events are needed to test menu action activation", SkipAll); +#endif + // create a popup menu with menu items set the accelerators later... + initSimpleMenubar(); +// QTest::keyClick( 0, Qt::Key_A, AltKey ); + QTest::keyClick( 0, Qt::Key_A, Qt::ControlModifier ); + QTest::qWait(300); + + QCOMPARE( last_accel_id, idAccel ); +} +#endif //QT3_SUPPORT + +void tst_QMenuBar::accel_noQt3() +{ +#ifdef Q_WS_MAC + QSKIP("On Mac, native key events are needed to test menu action activation", SkipAll); +#endif + // create a popup menu with menu items set the accelerators later... + initSimpleMenubar_noQt3(); +// QTest::keyClick( 0, Qt::Key_A, AltKey ); + QTest::keyClick( 0, Qt::Key_A, Qt::ControlModifier ); + QTest::qWait(300); + + QCOMPARE( last_accel_id_Qt4, action ); +} + +#ifdef QT3_SUPPORT +void tst_QMenuBar::activatedCount() +{ +#ifdef Q_WS_MAC + QSKIP("On Mac, native key events are needed to test menu action activation", SkipAll); +#endif + // create a popup menu with menu items set the accelerators later... + initSimpleMenubar(); + + QTest::keyClick( 0, Qt::Key_A, Qt::ControlModifier ); +//wait(5000); + QCOMPARE( activated_count, 2 ); //1 from the popupmenu and 1 from the menubar +} +#endif //QT3_SUPPORT + +void tst_QMenuBar::activatedCount_noQt3() +{ +#ifdef Q_WS_MAC + QSKIP("On Mac, native key events are needed to test menu action activation", SkipAll); +#endif + // create a popup menu with menu items set the accelerators later... + initSimpleMenubar_noQt3(); + + QTest::keyClick( 0, Qt::Key_A, Qt::ControlModifier ); +//wait(5000); + QCOMPARE( activated_count, 2 ); //1 from the popupmenu and 1 from the menubar +} + +void tst_QMenuBar::clear_noQt3() +{ + mb->clear(); + QVERIFY( (uint) mb->actions().size() == 0 ); + + mb->clear(); + for (uint i=0; i<10; i++) { + QMenu *menu = mb->addMenu( QString("Menu %1")); + for (uint k=0; k<i; k++) + menu->addAction( QString("Item %1")); + QCOMPARE( (uint) mb->actions().size(), (uint)i+1 ); + } + QCOMPARE( (uint) mb->actions().size(), 10u ); + + mb->clear(); + QVERIFY( (uint) mb->actions().size() == 0 ); +} + +void tst_QMenuBar::count_noQt3() +{ + mb->clear(); + QVERIFY( mb->actions().size() == 0 ); + + for (uint i=0; i<10; i++) { + mb->addAction( QString("Menu %1")); + QCOMPARE( (uint) mb->actions().size(), (uint) i+1 ); + } +} + +void tst_QMenuBar::removeItem_noQt3_data() +{ + QTest::addColumn<int>("removeIndex"); + QTest::newRow( "first" ) << 0; + QTest::newRow( "middle" ) << 1; + QTest::newRow( "last" ) << 2; +} + +// Basically the same test as removeItemAt, except that we remember and remove id's. +void tst_QMenuBar::removeItem_noQt3() +{ + mb->clear(); + + QMenu *pm; + pm = new QMenu( "stuff", mb ); + pm->setTitle("Menu 1"); + pm->addAction( QString("Item 10") ); + QAction* action1 = mb->addMenu( pm ); + + pm = new QMenu( mb ); + pm->setTitle("Menu 2"); + pm->addAction( QString("Item 20") ); + pm->addAction( QString("Item 21") ); + QAction *action2 = mb->addMenu( pm ); + + pm = new QMenu( "Menu 3", mb ); + pm->addAction( QString("Item 30") ); + pm->addAction( QString("Item 31") ); + pm->addAction( QString("Item 32") ); + QAction *action3 = mb->addMenu( pm ); + + QList<QAction *> menuBarActions = mb->actions(); + + QCOMPARE( action1->text(), QString("Menu 1") ); + QCOMPARE( action2->text(), QString("Menu 2") ); + QCOMPARE( action3->text(), QString("Menu 3") ); + + QVERIFY( menuBarActions.at(0) == action1 ); + QVERIFY( menuBarActions.at(1) == action2 ); + QVERIFY( menuBarActions.at(2) == action3 ); + + // Ok, now that we know we have created the menu we expect, lets remove an item... + QFETCH( int, removeIndex ); + switch (removeIndex ) + { + case 0: { + mb->removeAction(action1); + QList<QAction *> menuBarActions2 = mb->actions(); + QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 2") ); + QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") ); + } + break; + case 1: { + mb->removeAction(action2); + QList<QAction *> menuBarActions2 = mb->actions(); + QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") ); + QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") ); + } + break; + case 2: { + mb->removeAction(action3); + QList<QAction *> menuBarActions2 = mb->actions(); + QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") ); + QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 2") ); + } + break; + } + QList<QAction *> menuBarActions2 = mb->actions(); + QVERIFY( menuBarActions2.size() == 2 ); +} + +void tst_QMenuBar::removeItemAt_noQt3_data() +{ + QTest::addColumn<int>("removeIndex"); + QTest::newRow( "first" ) << 0; + QTest::newRow( "middle" ) << 1; + QTest::newRow( "last" ) << 2; +} + +void tst_QMenuBar::removeItemAt_noQt3() +{ + mb->clear(); + + QMenu *pm; + pm = new QMenu("Menu 1", mb); + pm->addAction( QString("Item 10") ); + mb->addMenu( pm ); + + pm = new QMenu( "Menu 2", mb ); + pm->addAction( QString("Item 20") ); + pm->addAction( QString("Item 21") ); + mb->addMenu( pm ); + + pm = new QMenu( "Menu 3", mb ); + pm->addAction( QString("Item 30") ); + pm->addAction( QString("Item 31") ); + pm->addAction( QString("Item 32") ); + mb->addMenu( pm ); + + QList<QAction *> menuBarActions = mb->actions(); + + QCOMPARE( menuBarActions.at(0)->text(), QString("Menu 1") ); + QCOMPARE( menuBarActions.at(1)->text(), QString("Menu 2") ); + QCOMPARE( menuBarActions.at(2)->text(), QString("Menu 3") ); + + // Ok, now that we know we have created the menu we expect, lets remove an item... + QFETCH( int, removeIndex ); + mb->removeAction(menuBarActions.at(removeIndex)); + QList<QAction *> menuBarActions2 = mb->actions(); + switch (removeIndex ) + { + case 0: + QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 2") ); + QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") ); + break; + case 1: + QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") ); + QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 3") ); + break; + case 2: + QCOMPARE( menuBarActions2.at(0)->text(), QString("Menu 1") ); + QCOMPARE( menuBarActions2.at(1)->text(), QString("Menu 2") ); + break; + } + + QVERIFY( menuBarActions2.size() == 2 ); +} + +#ifdef QT3_SUPPORT +void tst_QMenuBar::clear() +{ + mb->clear(); + QVERIFY( mb->count() == 0 ); + + mb->clear(); + for (uint i=0; i<10; i++) { + Q3PopupMenu *pm = new Q3PopupMenu( mb ); + for (uint k=0; k<i; k++) + pm->insertItem( QString("Item %1").arg(i*10 + k) ); + mb->insertItem( QString("Menu %1").arg(i), pm ); + QCOMPARE( mb->count(), (uint)i+1 ); + } + QCOMPARE( mb->count(), 10u ); + + mb->clear(); + QVERIFY( mb->count() == 0 ); +} + +void tst_QMenuBar::count() +{ + mb->clear(); + QVERIFY( mb->count() == 0 ); + + for (uint i=0; i<10; i++) { + Q3PopupMenu *pm = new Q3PopupMenu( mb ); + mb->insertItem( QString("Menu %1").arg(i), pm ); + QCOMPARE( mb->count(), i+1 ); + } +} + +void tst_QMenuBar::removeItemAt_data() +{ + QTest::addColumn<int>("removeIndex"); + QTest::newRow( "first" ) << 0; + QTest::newRow( "middle" ) << 1; + QTest::newRow( "last" ) << 2; +} + +void tst_QMenuBar::removeItemAt() +{ + mb->clear(); + + Q3PopupMenu *pm; + pm = new Q3PopupMenu( mb ); + pm->insertItem( QString("Item 10") ); + mb->insertItem( QString("Menu 1"), pm ); + + pm = new Q3PopupMenu( mb ); + pm->insertItem( QString("Item 20") ); + pm->insertItem( QString("Item 21") ); + mb->insertItem( QString("Menu 2"), pm ); + + pm = new Q3PopupMenu( mb ); + pm->insertItem( QString("Item 30") ); + pm->insertItem( QString("Item 31") ); + pm->insertItem( QString("Item 32") ); + mb->insertItem( QString("Menu 3"), pm ); + + QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); + QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 2") ); + QCOMPARE( mb->text( mb->idAt(2) ), QString("Menu 3") ); + + // Ok, now that we know we have created the menu we expect, lets remove an item... + QFETCH( int, removeIndex ); + mb->removeItemAt( removeIndex ); + switch (removeIndex ) + { + case 0: + QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 2") ); + QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 3") ); + break; + case 1: + QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); + QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 3") ); + break; + case 2: + QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); + QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 2") ); + break; + } + + QVERIFY( mb->count() == 2 ); +} + +void tst_QMenuBar::removeItem_data() +{ + QTest::addColumn<int>("removeIndex"); + QTest::newRow( "first" ) << 0; + QTest::newRow( "middle" ) << 1; + QTest::newRow( "last" ) << 2; +} + +// Basically the same test as removeItemAt, except that we remember and remove id's. +void tst_QMenuBar::removeItem() +{ + mb->clear(); + + Q3PopupMenu *pm; + pm = new Q3PopupMenu( mb ); + pm->insertItem( QString("Item 10") ); + int id1 = mb->insertItem( QString("Menu 1"), pm ); + + pm = new Q3PopupMenu( mb ); + pm->insertItem( QString("Item 20") ); + pm->insertItem( QString("Item 21") ); + int id2 = mb->insertItem( QString("Menu 2"), pm ); + + pm = new Q3PopupMenu( mb ); + pm->insertItem( QString("Item 30") ); + pm->insertItem( QString("Item 31") ); + pm->insertItem( QString("Item 32") ); + int id3 = mb->insertItem( QString("Menu 3"), pm ); + + QCOMPARE( mb->text( id1 ), QString("Menu 1") ); + QCOMPARE( mb->text( id2 ), QString("Menu 2") ); + QCOMPARE( mb->text( id3 ), QString("Menu 3") ); + + QVERIFY( mb->idAt(0) == id1 ); + QVERIFY( mb->idAt(1) == id2 ); + QVERIFY( mb->idAt(2) == id3 ); + + // Ok, now that we know we have created the menu we expect, lets remove an item... + QFETCH( int, removeIndex ); + switch (removeIndex ) + { + case 0: + mb->removeItem( id1 ); + QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 2") ); + QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 3") ); + break; + case 1: + mb->removeItem( id2 ); + QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); + QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 3") ); + break; + case 2: + mb->removeItem( id3 ); + QCOMPARE( mb->text( mb->idAt(0) ), QString("Menu 1") ); + QCOMPARE( mb->text( mb->idAt(1) ), QString("Menu 2") ); + break; + } + + QVERIFY( mb->count() == 2 ); +} + +void tst_QMenuBar::initComplexMenubar() // well, complex.... +{ + mb->hide(); + mb->clear(); + + delete pm1; + pm1 = new Q3PopupMenu( mb, "popup1" ); + pm1->insertItem( QString("Item A"), item1_A, SLOT(selected()), Qt::CTRL+Qt::Key_A ); + pm1->insertItem( QString("Item B"), item1_B, SLOT(selected()), Qt::CTRL+Qt::Key_B ); + // use the form insertItem( QString, Q3PopupMenu ) + mb->insertItem( "Menu &1", pm1 ); + + delete pm2; + pm2 = new Q3PopupMenu( mb, "popup2" ); + pm2->insertItem( QString("Item C"), item2_C, SLOT(selected()), Qt::CTRL+Qt::Key_C ); + pm2->insertItem( QString("Item D"), item2_D, SLOT(selected()), Qt::CTRL+Qt::Key_D ); + pm2->insertItem( QString("Item E"), item2_E, SLOT(selected()), Qt::CTRL+Qt::Key_E ); + pm2->insertItem( QString("Item F"), item2_F, SLOT(selected()), Qt::CTRL+Qt::Key_F ); + pm2->insertSeparator(); + pm2->insertItem( QString("Item G"), item2_G, SLOT(selected()), Qt::CTRL+Qt::Key_G ); + pm2->insertItem( QString("Item H"), item2_H, SLOT(selected()), Qt::CTRL+Qt::Key_H ); + // use the form insertItem( QString, Q3PopupMenu ) + mb->insertItem( "Menu &2", pm2 ); + + // use the form insertItem( QString, QObject, slot, keysequence ) + mb->insertItem( QString("M&enu 3"), menu3, SLOT(selected()), Qt::ALT+Qt::Key_J ); + mb->show(); +} +#endif + +void tst_QMenuBar::initComplexMenubar_noQt3() // well, complex.... +{ + mb->hide(); + mb->clear(); + + delete pm1_Qt4; + pm1_Qt4 = mb->addMenu("Menu &1"); + pm1_Qt4->addAction( QString("Item A"), item1_A, SLOT(selected()), Qt::CTRL+Qt::Key_A ); + pm1_Qt4->addAction( QString("Item B"), item1_B, SLOT(selected()), Qt::CTRL+Qt::Key_B ); + + delete pm2_Qt4; + pm2_Qt4 = mb->addMenu("Menu &2"); + pm2_Qt4->addAction( QString("Item C"), item2_C, SLOT(selected()), Qt::CTRL+Qt::Key_C ); + pm2_Qt4->addAction( QString("Item D"), item2_D, SLOT(selected()), Qt::CTRL+Qt::Key_D ); + pm2_Qt4->addAction( QString("Item E"), item2_E, SLOT(selected()), Qt::CTRL+Qt::Key_E ); + pm2_Qt4->addAction( QString("Item F"), item2_F, SLOT(selected()), Qt::CTRL+Qt::Key_F ); + pm2_Qt4->addSeparator(); + pm2_Qt4->addAction( QString("Item G"), item2_G, SLOT(selected()), Qt::CTRL+Qt::Key_G ); + pm2_Qt4->addAction( QString("Item H"), item2_H, SLOT(selected()), Qt::CTRL+Qt::Key_H ); + + QAction *ac = mb->addAction( QString("M&enu 3"), menu3, SLOT(selected())); + ac->setShortcut(Qt::ALT+Qt::Key_J); + mb->show(); +} + + +/* + Check the insert functions that create menu items. + For the moment i only check the strings and pixmaps. The rest are special cases which are + used less frequently. +*/ + +#ifdef QT3_SUPPORT +void tst_QMenuBar::insertItem_QString_QObject() +{ + initComplexMenubar(); + QCOMPARE( mb->text( mb->idAt( 0 ) ), QString("Menu &1") ); + QCOMPARE( mb->text( mb->idAt( 1 ) ), QString("Menu &2") ); + QCOMPARE( mb->text( mb->idAt( 2 ) ), QString("M&enu 3") ); + QCOMPARE( mb->text( mb->idAt( 3 ) ), QString() ); // there is no menu 4! +} +#endif + +void tst_QMenuBar::insertItem_QString_QObject_noQt3() +{ + initComplexMenubar_noQt3(); + + QList<QAction *> actions = mb->actions(); + + QCOMPARE(actions.at(0)->text(), QString("Menu &1") ); + QCOMPARE(actions.at(1)->text(), QString("Menu &2") ); + QCOMPARE(actions.at(2)->text(), QString("M&enu 3") ); + QVERIFY(actions.size() < 4); // there is no menu 4! +} + +void tst_QMenuBar::check_accelKeys() +{ +#ifdef Q_WS_MAC + QSKIP("On Mac, native key events are needed to test menu action activation", SkipAll); +#endif +#ifdef QT3_SUPPORT + initComplexMenubar(); +#else + initComplexMenubar_noQt3(); +#endif + + // start with a bogus key that shouldn't trigger anything + QTest::keyClick(0, Qt::Key_I, Qt::ControlModifier); + QCOMPARE(menu1->selCount(), 0u); + QCOMPARE(menu2->selCount(), 0u); + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 0u); + QCOMPARE(item1_B->selCount(), 0u); + QCOMPARE(item2_C->selCount(), 0u); + QCOMPARE(item2_D->selCount(), 0u); + + QTest::keyClick(0, Qt::Key_A, Qt::ControlModifier); + QCOMPARE(menu1->selCount(), 0u); + QCOMPARE(menu2->selCount(), 0u); + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 1u); + QCOMPARE(item1_B->selCount(), 0u); + QCOMPARE(item2_C->selCount(), 0u); + QCOMPARE(item2_D->selCount(), 0u); + + QTest::keyClick(0, Qt::Key_C, Qt::ControlModifier); + QCOMPARE(menu1->selCount(), 0u); + QCOMPARE(menu2->selCount(), 0u); + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 1u); + QCOMPARE(item1_B->selCount(), 0u); + QCOMPARE(item2_C->selCount(), 1u); + QCOMPARE(item2_D->selCount(), 0u); + + QTest::keyClick(0, Qt::Key_B, Qt::ControlModifier); + QCOMPARE(menu1->selCount(), 0u); + QCOMPARE(menu2->selCount(), 0u); + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 1u); + QCOMPARE(item1_B->selCount(), 1u); + QCOMPARE(item2_C->selCount(), 1u); + QCOMPARE(item2_D->selCount(), 0u); + + QTest::keyClick(0, Qt::Key_D, Qt::ControlModifier); + QCOMPARE(menu1->selCount(), 0u); + QCOMPARE(menu2->selCount(), 0u); + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 1u); + QCOMPARE(item1_B->selCount(), 1u); + QCOMPARE(item2_C->selCount(), 1u); + QCOMPARE(item2_D->selCount(), 1u); + + QTest::keyClick(0, Qt::Key_J, Qt::AltModifier); + QCOMPARE(menu1->selCount(), 0u); + QCOMPARE(menu2->selCount(), 0u); + QCOMPARE(menu3->selCount(), 1u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 1u); + QCOMPARE(item1_B->selCount(), 1u); + QCOMPARE(item2_C->selCount(), 1u); + QCOMPARE(item2_D->selCount(), 1u); +} + +void tst_QMenuBar::check_cursorKeys1() +{ +#ifdef Q_WS_MAC + QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); +#endif + +#ifdef QT3_SUPPORT + initComplexMenubar(); +#else + initComplexMenubar_noQt3(); +#endif + + // start with a ALT + 1 that activates the first popupmenu + QTest::keyClick( 0, Qt::Key_1, Qt::AltModifier ); + // the Popupmenu should be visible now + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 0u); + QCOMPARE(item1_B->selCount(), 0u); + QCOMPARE(item2_C->selCount(), 0u); + QCOMPARE(item2_D->selCount(), 0u); + + // Simulate a cursor key down click + QTest::keyClick( 0, Qt::Key_Down ); + // and an Enter key + QTest::keyClick( 0, Qt::Key_Enter ); + // Let's see if the correct slot is called... + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been called + QCOMPARE(item1_B->selCount(), 1u); // and this should have been called by a signal now + QCOMPARE(item2_C->selCount(), 0u); + QCOMPARE(item2_D->selCount(), 0u); +} + +void tst_QMenuBar::check_cursorKeys2() +{ +#ifdef Q_WS_MAC + QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); +#endif + +#ifdef QT3_SUPPORT + initComplexMenubar(); +#else + initComplexMenubar_noQt3(); +#endif + + // select popupmenu2 + QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); + + // Simulate some cursor keys + QTest::keyClick( 0, Qt::Key_Left ); + QTest::keyClick( 0, Qt::Key_Down ); + QTest::keyClick( 0, Qt::Key_Right ); + QTest::keyClick( 0, Qt::Key_Down ); + // and an Enter key + QTest::keyClick( 0, Qt::Key_Enter ); + // Let's see if the correct slot is called... + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been caled + QCOMPARE(item1_B->selCount(), 0u); // and this should have been called by a signal ow + QCOMPARE(item2_C->selCount(), 0u); + QCOMPARE(item2_D->selCount(), 1u); +} + +/*! + If a popupmenu is active you can use Left to move to the menu to the left of it. +*/ +void tst_QMenuBar::check_cursorKeys3() +{ +#ifdef Q_WS_MAC + QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); +#endif + +#ifdef QT3_SUPPORT + initComplexMenubar(); +#else + initComplexMenubar_noQt3(); +#endif + + // select Popupmenu 2 + QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); + + // Simulate some keys + QTest::keyClick( 0, Qt::Key_Left ); + QTest::keyClick( 0, Qt::Key_Down ); + // and press ENTER + QTest::keyClick( 0, Qt::Key_Enter ); + // Let's see if the correct slot is called... + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 0u); // this shouldn't have been called + QCOMPARE(item1_B->selCount(), 1u); // and this should have been called by a signal now + QCOMPARE(item2_C->selCount(), 0u); + QCOMPARE(item2_D->selCount(), 0u); +} + +/*! + If a popupmenu is active you can use home to go quickly to the first item in the menu. +*/ +void tst_QMenuBar::check_homeKey() +{ + // I'm temporarily shutting up this testcase. + // Seems like the behaviour i'm expecting isn't ok. + QVERIFY( TRUE ); + return; + + QEXPECT_FAIL( "0", "Popupmenu should respond to a Home key", Abort ); + +#ifdef QT3_SUPPORT + initComplexMenubar(); +#else + initComplexMenubar_noQt3(); +#endif + + // select Popupmenu 2 + QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); + + // Simulate some keys + QTest::keyClick( 0, Qt::Key_Down ); + QTest::keyClick( 0, Qt::Key_Down ); + QTest::keyClick( 0, Qt::Key_Down ); + QTest::keyClick( 0, Qt::Key_Home ); + // and press ENTER + QTest::keyClick( 0, Qt::Key_Enter ); + // Let's see if the correct slot is called... +// QVERIFY2( item2_C->selCount() == 1, "Popupmenu should respond to a Home key" ); + QCOMPARE(item2_C->selCount(), 1u); + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 0u); + QCOMPARE(item1_B->selCount(), 0u); + QCOMPARE(item2_D->selCount(), 0u); + QCOMPARE(item2_E->selCount(), 0u); + QCOMPARE(item2_F->selCount(), 0u); + QCOMPARE(item2_G->selCount(), 0u); + QCOMPARE(item2_H->selCount(), 0u); +} + +/*! + If a popupmenu is active you can use end to go quickly to the last item in the menu. +*/ +void tst_QMenuBar::check_endKey() +{ + // I'm temporarily silenting this testcase. + // Seems like the behaviour i'm expecting isn't ok. + QVERIFY( TRUE ); + return; + + QEXPECT_FAIL( "0", "Popupmenu should respond to an End key", Abort ); + +#ifdef QT3_SUPPORT + initComplexMenubar(); +#else + initComplexMenubar_noQt3(); +#endif + + // select Popupmenu 2 + QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); + + // Simulate some keys + QTest::keyClick( 0, Qt::Key_End ); + // and press ENTER + QTest::keyClick( 0, Qt::Key_Enter ); + // Let's see if the correct slot is called... +// QVERIFY2( item2_H->selCount() == 1, "Popupmenu should respond to an End key" ); + QCOMPARE(item2_H->selCount(), 1u);//, "Popupmenu should respond to an End key"); + QCOMPARE(menu3->selCount(), 0u); + QCOMPARE(menu4->selCount(), 0u); + QCOMPARE(item1_A->selCount(), 0u); + QCOMPARE(item1_B->selCount(), 0u); + QCOMPARE(item2_C->selCount(), 0u); + QCOMPARE(item2_D->selCount(), 0u); + QCOMPARE(item2_E->selCount(), 0u); + QCOMPARE(item2_F->selCount(), 0u); + QCOMPARE(item2_G->selCount(), 0u); +} + +/*! + If a popupmenu is active you can use esc to hide the menu and then the + menubar should become active. + If Down is pressed next the popup is activated again. +*/ + +#ifdef QT3_SUPPORT +void tst_QMenuBar::check_escKey() +{ +#ifdef Q_WS_MAC + QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); +#endif + + initComplexMenubar(); + + QVERIFY( !pm1->isActiveWindow() ); + QVERIFY( !pm2->isActiveWindow() ); + + // select Popupmenu 2 + QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); + QVERIFY( !pm1->isActiveWindow() ); + QVERIFY( pm2->isActiveWindow() ); + + // If we press ESC, the popup should disappear + QTest::keyClick( 0, Qt::Key_Escape ); + QVERIFY( !pm1->isActiveWindow() ); + QVERIFY( !pm2->isActiveWindow() ); + + if (!QApplication::style()->inherits("QWindowsStyle")) + return; + + // but the menubar item should stay selected + QVERIFY( mb->isItemActive(mb->idAt(1)) ); + + // If we press Down the popupmenu should be active again + QTest::keyClick( 0, Qt::Key_Down ); + QVERIFY( !pm1->isActiveWindow() ); + QVERIFY( pm2->isActiveWindow() ); + + // and press ENTER + QTest::keyClick( pm2, Qt::Key_Enter ); + // Let's see if the correct slot is called... + QVERIFY2( item2_C->selCount() == 1, "Expected item 2C to be selected" ); +} +#endif + +void tst_QMenuBar::check_escKey_noQt3() +{ +#ifdef Q_WS_MAC + QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); +#endif + + initComplexMenubar_noQt3(); + + QVERIFY( !pm1_Qt4->isActiveWindow() ); + QVERIFY( !pm2_Qt4->isActiveWindow() ); + + // select Popupmenu 2 + QTest::keyClick( 0, Qt::Key_2, Qt::AltModifier ); + QVERIFY( !pm1_Qt4->isActiveWindow() ); + QVERIFY( pm2_Qt4->isActiveWindow() ); + + // If we press ESC, the popup should disappear + QTest::keyClick( 0, Qt::Key_Escape ); + QVERIFY( !pm1_Qt4->isActiveWindow() ); + QVERIFY( !pm2_Qt4->isActiveWindow() ); + + if (!QApplication::style()->inherits("QWindowsStyle")) + return; + + // If we press Down the popupmenu should be active again + QTest::keyClick( 0, Qt::Key_Down ); + QVERIFY( !pm1_Qt4->isActiveWindow() ); + QVERIFY( pm2_Qt4->isActiveWindow() ); + + // and press ENTER + QTest::keyClick( pm2_Qt4, Qt::Key_Enter ); + // Let's see if the correct slot is called... + QVERIFY2( item2_C->selCount() == 1, "Expected item 2C to be selected" ); +} + + +// void tst_QMenuBar::check_mouse1_data() +// { +// QTest::addColumn<QString>("popup_item"); +// QTest::addColumn<int>("itemA_count"); +// QTest::addColumn<int>("itemB_count"); + +// QTest::newRow( "A" ) << QString( "Item A Ctrl+A" ) << 1 << 0; +// QTest::newRow( "B" ) << QString( "Item B Ctrl+B" ) << 0 << 1; +// } + +// /*! +// Check if the correct signals are emitted if we select a popupmenu. +// */ +// void tst_QMenuBar::check_mouse1() +// { +// if (QSystem::curStyle() == "Motif") +// QSKIP("This fails in Motif due to a bug in the testing framework", SkipAll); +// QFETCH( QString, popup_item ); +// QFETCH( int, itemA_count ); +// QFETCH( int, itemB_count ); + +// initComplexMenubar(); +// QVERIFY( !pm1->isActiveWindow() ); +// QVERIFY( !pm2->isActiveWindow() ); + +// QTest::qWait(1000); +// QtTestMouse mouse; +// mouse.mouseEvent( QtTestMouse::MouseClick, mb, "Menu &1", Qt::LeftButton ); + +// QVERIFY( pm1->isActiveWindow() ); +// QVERIFY( !pm2->isActiveWindow() ); + +// QTest::qWait(1000); +// mouse.mouseEvent( QtTestMouse::MouseClick, pm1, popup_item, Qt::LeftButton ); + +// QCOMPARE(menu3->selCount(), 0u); +// QCOMPARE(menu4->selCount(), 0u); +// QCOMPARE(item1_A->selCount(), (uint)itemA_count); // this option should have fired +// QCOMPARE(item1_B->selCount(), (uint)itemB_count); +// QCOMPARE(item2_C->selCount(), 0u); +// QCOMPARE(item2_D->selCount(), 0u); +// QCOMPARE(item2_E->selCount(), 0u); +// QCOMPARE(item2_F->selCount(), 0u); +// QCOMPARE(item2_G->selCount(), 0u); +// } + +// void tst_QMenuBar::check_mouse2_data() +// { +// QTest::addColumn<QString>("label"); +// QTest::addColumn<int>("itemA_count"); +// QTest::addColumn<int>("itemB_count"); +// QTest::addColumn<int>("itemC_count"); +// QTest::addColumn<int>("itemD_count"); +// QTest::addColumn<int>("itemE_count"); +// QTest::addColumn<int>("itemF_count"); +// QTest::addColumn<int>("itemG_count"); +// QTest::addColumn<int>("itemH_count"); +// QTest::addColumn<int>("menu3_count"); + +// QTest::newRow( "A" ) << QString( "Menu &1/Item A Ctrl+A" ) << 1 << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 0; +// QTest::newRow( "B" ) << QString( "Menu &1/Item B Ctrl+B" ) << 0 << 1 << 0 << 0 << 0 << 0 << 0 << 0 << 0; +// QTest::newRow( "C" ) << QString( "Menu &2/Item C Ctrl+C" ) << 0 << 0 << 1 << 0 << 0 << 0 << 0 << 0 << 0; +// QTest::newRow( "D" ) << QString( "Menu &2/Item D Ctrl+D" ) << 0 << 0 << 0 << 1 << 0 << 0 << 0 << 0 << 0; +// QTest::newRow( "E" ) << QString( "Menu &2/Item E Ctrl+E" ) << 0 << 0 << 0 << 0 << 1 << 0 << 0 << 0 << 0; +// QTest::newRow( "F" ) << QString( "Menu &2/Item F Ctrl+F" ) << 0 << 0 << 0 << 0 << 0 << 1 << 0 << 0 << 0; +// QTest::newRow( "G" ) << QString( "Menu &2/Item G Ctrl+G" ) << 0 << 0 << 0 << 0 << 0 << 0 << 1 << 0 << 0; +// QTest::newRow( "H" ) << QString( "Menu &2/Item H Ctrl+H" ) << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 1 << 0; +// QTest::newRow( "menu 3" ) << QString( "M&enu 3" ) << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 0 << 1; +// } + +// /*! +// Check if the correct signals are emitted if we select a popupmenu. +// This time, we use a little bit more magic from the testframework. +// */ +// void tst_QMenuBar::check_mouse2() +// { +// if (QSystem::curStyle() == "Motif") +// QSKIP("This fails in Motif due to a bug in the testing framework", SkipAll); +// QFETCH( QString, label ); +// QFETCH( int, itemA_count ); +// QFETCH( int, itemB_count ); +// QFETCH( int, itemC_count ); +// QFETCH( int, itemD_count ); +// QFETCH( int, itemE_count ); +// QFETCH( int, itemF_count ); +// QFETCH( int, itemG_count ); +// QFETCH( int, itemH_count ); +// QFETCH( int, menu3_count ); + +// initComplexMenubar(); +// QtTestMouse mouse; +// mouse.click( QtTestMouse::Menu, label, Qt::LeftButton ); + +// // check if the correct signals have fired +// QCOMPARE(menu3->selCount(), (uint)menu3_count); +// QCOMPARE(menu4->selCount(), 0u); +// QCOMPARE(item1_A->selCount(), (uint)itemA_count); +// QCOMPARE(item1_B->selCount(), (uint)itemB_count); +// QCOMPARE(item2_C->selCount(), (uint)itemC_count); +// QCOMPARE(item2_D->selCount(), (uint)itemD_count); +// QCOMPARE(item2_E->selCount(), (uint)itemE_count); +// QCOMPARE(item2_F->selCount(), (uint)itemF_count); +// QCOMPARE(item2_G->selCount(), (uint)itemG_count); +// QCOMPARE(item2_H->selCount(), (uint)itemH_count); +// } + +void +tst_QMenuBar::allowActiveAndDisabled() +{ +#ifndef Q_WS_MAC + mb->hide(); + mb->clear(); + + // Task 241043 : check that second menu is activated if only + // disabled menu items are added + + QMenu fileMenu("&File"); + QAction disabledAction() ; + // Task 241043 : check that second menu is activated + // if all items are disabled + QAction *act = fileMenu.addAction("Disabled"); + act->setEnabled(false); + + mb->addMenu(&fileMenu); + QMenu disabledMenu("Disabled"); + disabledMenu.setEnabled(false); + QMenu activeMenu("Active"); + mb->addMenu(&disabledMenu); + mb->addMenu(&activeMenu); + mb->show(); + + + // Here we verify that AllowActiveAndDisabled correctly skips + // the disabled menu entry + QTest::keyClick(mb, Qt::Key_F, Qt::AltModifier ); + QTest::keyClick(&fileMenu, (Qt::Key_Right)); + if (qApp->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled)) + QCOMPARE(mb->activeAction()->text(), disabledMenu.title()); + else + QCOMPARE(mb->activeAction()->text(), activeMenu.title()); + + QTest::keyClick(mb, (Qt::Key_Left)); + if (qApp->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled)) + QCOMPARE(mb->activeAction()->text(), fileMenu.title()); + else + QCOMPARE(mb->activeAction()->text(), fileMenu.title()); + + mb->hide(); +#endif //Q_WS_MAC +} + +void tst_QMenuBar::check_altPress() +{ + if ( !qApp->style()->styleHint(QStyle::SH_MenuBar_AltKeyNavigation) ) { + QSKIP( QString( "this is not supposed to work in the %1 style. Skipping." ). + arg( qApp->style()->objectName() ).toAscii(), SkipAll ); + } + +#ifdef QT3_SUPPORT + initSimpleMenubar(); +#else + initSimpleMenubar_noQt3(); +#endif + + qApp->setActiveWindow(mw); + mw->setFocus(); + + QTest::keyClick( mw, Qt::Key_Alt ); + + QVERIFY( ::qobject_cast<QMenuBar *>(qApp->focusWidget()) ); +} + +void tst_QMenuBar::check_shortcutPress() +{ +#ifdef Q_WS_MAC + QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); +#endif + +#ifdef QT3_SUPPORT + initComplexMenubar(); +#else + initComplexMenubar_noQt3(); +#endif + + qApp->setActiveWindow(mw); + QCOMPARE(menu3->selCount(), 0u); + QTest::keyClick(mw, Qt::Key_E, Qt::AltModifier); + QTest::qWait(200); + QCOMPARE(menu3->selCount(), 1u); + QVERIFY(!mb->activeAction()); + + QTest::keyClick(mw, Qt::Key_1, Qt::AltModifier ); +#ifdef QT3_SUPPORT + QVERIFY(pm1->isActiveWindow()); +#else + QVERIFY(pm1_Qt4->isActiveWindow()); +#endif + QTest::keyClick(mb, Qt::Key_2); +#ifdef QT3_SUPPORT + QVERIFY(pm1->isActiveWindow()); // Should still be the active window +#else + QVERIFY(pm1_Qt4->isActiveWindow()); +#endif +} + +void tst_QMenuBar::check_menuPosition() +{ +#ifdef Q_WS_MAC + QSKIP("Qt/Mac does not use the native popups/menubar", SkipAll); +#endif +#ifdef Q_OS_WINCE + QSKIP("Qt/CE uses native menubar", SkipAll); +#endif + QMenu menu; +#ifdef QT3_SUPPORT + initComplexMenubar(); +#else + initComplexMenubar_noQt3(); +#endif + menu.setTitle("&menu"); + QRect availRect = QApplication::desktop()->availableGeometry(mw); + QRect screenRect = QApplication::desktop()->screenGeometry(mw); + + while(menu.sizeHint().height() < (screenRect.height()*2/3)) { + menu.addAction("item"); + } + + QAction *menu_action = mw->menuBar()->addMenu(&menu); + + qApp->setActiveWindow(mw); + qApp->processEvents(); + + //the menu should be below the menubar item + { + mw->move(availRect.topLeft()); + QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action); + mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft())); + QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier ); + QVERIFY(menu.isActiveWindow()); + QCOMPARE(menu.pos(), QPoint(mbItemRect.x(), mbItemRect.bottom() + 1)); + menu.close(); + } + + //the menu should be above the menubar item + { + mw->move(0,screenRect.bottom() - screenRect.height()/4); //just leave some place for the menubar + QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action); + mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft())); + QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier ); + QVERIFY(menu.isActiveWindow()); + QCOMPARE(menu.pos(), QPoint(mbItemRect.x(), mbItemRect.top() - menu.height())); + menu.close(); + } + + //the menu should be on the side of the menubar item and should be "stuck" to the bottom of the screen + { + mw->move(0,screenRect.y() + screenRect.height()/2); //put it in the middle + QRect mbItemRect = mw->menuBar()->actionGeometry(menu_action); + mbItemRect.moveTo(mw->menuBar()->mapToGlobal(mbItemRect.topLeft())); + QTest::keyClick(mw, Qt::Key_M, Qt::AltModifier ); + QVERIFY(menu.isActiveWindow()); + QPoint firstPoint = QPoint(mbItemRect.right()+1, screenRect.bottom() - menu.height() + 1); + QPoint secondPoint = QPoint(mbItemRect.right()+1, availRect.bottom() - menu.height() + 1); + QVERIFY(menu.pos() == firstPoint || menu.pos() == secondPoint); + menu.close(); + } + +} + +void tst_QMenuBar::task223138_triggered() +{ + qRegisterMetaType<QAction *>("QAction *"); + //we create a window with submenus and we check that both menubar and menus get the triggered signal + QMainWindow win; + QMenu *menu = win.menuBar()->addMenu("test"); + QAction *top = menu->addAction("toplevelaction"); + QMenu *submenu = menu->addMenu("nested menu"); + QAction *action = submenu->addAction("nested action"); + + QSignalSpy menubarSpy(win.menuBar(), SIGNAL(triggered(QAction*))); + QSignalSpy menuSpy(menu, SIGNAL(triggered(QAction*))); + QSignalSpy submenuSpy(submenu, SIGNAL(triggered(QAction*))); + + //let's trigger the first action + top->trigger(); + + QCOMPARE(menubarSpy.count(), 1); + QCOMPARE(menuSpy.count(), 1); + QCOMPARE(submenuSpy.count(), 0); + + menubarSpy.clear(); + menuSpy.clear(); + submenuSpy.clear(); + + //let's trigger the sub action + action->trigger(); + QCOMPARE(menubarSpy.count(), 1); + QCOMPARE(menuSpy.count(), 1); + QCOMPARE(submenuSpy.count(), 1); +} + + +#if defined(QT3_SUPPORT) +void tst_QMenuBar::indexBasedInsertion_data() +{ + QTest::addColumn<int>("indexForInsertion"); + QTest::addColumn<int>("expectedIndex"); + + QTest::newRow("negative-index-appends") << -1 << 1; + QTest::newRow("prepend") << 0 << 0; + QTest::newRow("append") << 1 << 1; +} + +void tst_QMenuBar::indexBasedInsertion() +{ + // test the compat'ed index based insertion + + QFETCH(int, indexForInsertion); + QFETCH(int, expectedIndex); + + { + QMenuBar menu; + menu.addAction("Regular Item"); + + menu.insertItem("New Item", -1 /*id*/, indexForInsertion); + + QAction *act = menu.actions().value(expectedIndex); + QVERIFY(act); + QCOMPARE(act->text(), QString("New Item")); + } + { + QMenuBar menu; + menu.addAction("Regular Item"); + + menu.insertSeparator(indexForInsertion); + + QAction *act = menu.actions().value(expectedIndex); + QVERIFY(act); + QVERIFY(act->isSeparator()); + } +} +#endif + +QTEST_MAIN(tst_QMenuBar) +#include "tst_qmenubar.moc" |