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authorKent Hansen <khansen@trolltech.com>2009-06-17 12:57:23 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-06-17 13:03:40 (GMT)
commitabc67ad77fa719db95254ac2995c0ce1a3ebaf5c (patch)
tree70cc9e259e77e95839942025996dd4fce9655404 /tests/auto/qsequentialanimationgroup/tst_qsequentialanimationgroup.cpp
parentf10441ab65d6204f23735e7cffbab5ac81663e91 (diff)
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reset debugger's state correctly when previous engine was deleted
If the engine was deleted, the agent will be 0, but we still want to fall through rather than return immediately, so that the other variables are reset correctly.
Diffstat (limited to 'tests/auto/qsequentialanimationgroup/tst_qsequentialanimationgroup.cpp')
0 files changed, 0 insertions, 0 deletions