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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 13:19:41 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 15:23:32 (GMT) |
commit | ddd1c40712a6a50b0574341087118fe4db67c3b2 (patch) | |
tree | b4392151c3ba122c7ede9439161cf1f73db5a8f7 /tests/auto/qstatemachine | |
parent | 19421cc33af4f439f4c7aea2de9f449987fbc420 (diff) | |
download | Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.zip Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.tar.gz Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.tar.bz2 |
Rename QState::polished() signal to "propertiesAssigned"
"Polished" was never a very descriptive word, and it already has a
meaning attached in the QStyle API. Additionally, "propertiesAssigned"
has the benefit of giving the relation to the assignProperty() function
as part of the name.
Reviewed-by: Kent Hansen
Diffstat (limited to 'tests/auto/qstatemachine')
-rw-r--r-- | tests/auto/qstatemachine/tst_qstatemachine.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/tests/auto/qstatemachine/tst_qstatemachine.cpp b/tests/auto/qstatemachine/tst_qstatemachine.cpp index fb6567a..9a2b2ed 100644 --- a/tests/auto/qstatemachine/tst_qstatemachine.cpp +++ b/tests/auto/qstatemachine/tst_qstatemachine.cpp @@ -184,7 +184,7 @@ private slots: void twoAnimatedTransitions(); void playAnimationTwice(); void nestedTargetStateForAnimation(); - void polishedSignalTransitionsReuseAnimationGroup(); + void propertiesAssignedSignalTransitionsReuseAnimationGroup(); void animatedGlobalRestoreProperty(); void specificTargetValueOfAnimation(); @@ -1319,9 +1319,9 @@ void tst_QStateMachine::assignProperty() QCOMPARE(s1->objectName(), QString::fromLatin1("foo")); { - QSignalSpy polishedSpy(s1, SIGNAL(polished())); + QSignalSpy propertiesAssignedSpy(s1, SIGNAL(propertiesAssigned())); machine.start(); - QTRY_COMPARE(polishedSpy.count(), 1); + QTRY_COMPARE(propertiesAssignedSpy.count(), 1); } // nested states @@ -1371,7 +1371,7 @@ void tst_QStateMachine::assignPropertyWithAnimation() QCOMPARE(trans->animations().size(), 1); QCOMPARE(trans->animations().at(0), (QAbstractAnimation*)&anim); QFinalState *s3 = new QFinalState(&machine); - s2->addTransition(s2, SIGNAL(polished()), s3); + s2->addTransition(s2, SIGNAL(propertiesAssigned()), s3); machine.setInitialState(s1); QSignalSpy finishedSpy(&machine, SIGNAL(finished())); @@ -1399,7 +1399,7 @@ void tst_QStateMachine::assignPropertyWithAnimation() anim2.setDuration(150); trans->addAnimation(&anim2); QFinalState *s3 = new QFinalState(&machine); - s2->addTransition(s2, SIGNAL(polished()), s3); + s2->addTransition(s2, SIGNAL(propertiesAssigned()), s3); machine.setInitialState(s1); QSignalSpy finishedSpy(&machine, SIGNAL(finished())); @@ -1427,7 +1427,7 @@ void tst_QStateMachine::assignPropertyWithAnimation() group.addAnimation(new QPropertyAnimation(&obj, "bar")); trans->addAnimation(&group); QFinalState *s3 = new QFinalState(&machine); - s2->addTransition(s2, SIGNAL(polished()), s3); + s2->addTransition(s2, SIGNAL(propertiesAssigned()), s3); machine.setInitialState(s1); QSignalSpy finishedSpy(&machine, SIGNAL(finished())); @@ -1473,10 +1473,10 @@ void tst_QStateMachine::assignPropertyWithAnimation() anim2.setDuration(250); trans->addAnimation(&anim2); - s21->addTransition(s21, SIGNAL(polished()), s22); + s21->addTransition(s21, SIGNAL(propertiesAssigned()), s22); QFinalState *s3 = new QFinalState(&machine); - s22->addTransition(s2, SIGNAL(polished()), s3); + s22->addTransition(s2, SIGNAL(propertiesAssigned()), s3); machine.setInitialState(s1); QSignalSpy finishedSpy(&machine, SIGNAL(finished())); @@ -1513,13 +1513,13 @@ void tst_QStateMachine::assignPropertyWithAnimation() machine.setInitialState(group); machine.start(); QTRY_COMPARE(machine.configuration().contains(s1), true); - QSignalSpy polishedSpy(s2, SIGNAL(polished())); + QSignalSpy propertiesAssignedSpy(s2, SIGNAL(propertiesAssigned())); emitter.emitSignalWithNoArg(); QTRY_COMPARE(machine.configuration().contains(s2), true); - QVERIFY(polishedSpy.isEmpty()); + QVERIFY(propertiesAssignedSpy.isEmpty()); emitter.emitSignalWithNoArg(); // will cause animations from s1-->s2 to abort QTRY_COMPARE(machine.configuration().contains(s3), true); - QVERIFY(polishedSpy.isEmpty()); + QVERIFY(propertiesAssignedSpy.isEmpty()); QCOMPARE(obj.property("foo").toInt(), 911); QCOMPARE(obj.property("bar").toInt(), 789); } @@ -3089,7 +3089,7 @@ void tst_QStateMachine::twoAnimations() QState *s3 = new QState(&machine); QObject::connect(s3, SIGNAL(entered()), QCoreApplication::instance(), SLOT(quit())); - s2->addTransition(s2, SIGNAL(polished()), s3); + s2->addTransition(s2, SIGNAL(propertiesAssigned()), s3); machine.setInitialState(s1); machine.start(); @@ -3241,7 +3241,7 @@ void tst_QStateMachine::nestedTargetStateForAnimation() at->addAnimation(animation); QState *s3 = new QState(&machine); - s2->addTransition(s2Child, SIGNAL(polished()), s3); + s2->addTransition(s2Child, SIGNAL(propertiesAssigned()), s3); QObject::connect(s3, SIGNAL(entered()), QCoreApplication::instance(), SLOT(quit())); @@ -3258,7 +3258,7 @@ void tst_QStateMachine::nestedTargetStateForAnimation() QCOMPARE(counter.counter, 2); } -void tst_QStateMachine::polishedSignalTransitionsReuseAnimationGroup() +void tst_QStateMachine::propertiesAssignedSignalTransitionsReuseAnimationGroup() { QStateMachine machine; QObject *object = new QObject(&machine); @@ -3275,9 +3275,9 @@ void tst_QStateMachine::polishedSignalTransitionsReuseAnimationGroup() QParallelAnimationGroup animationGroup; animationGroup.addAnimation(new QPropertyAnimation(object, "foo")); QSignalSpy animationFinishedSpy(&animationGroup, SIGNAL(finished())); - s1->addTransition(s1, SIGNAL(polished()), s2)->addAnimation(&animationGroup); - s2->addTransition(s2, SIGNAL(polished()), s3)->addAnimation(&animationGroup); - s3->addTransition(s3, SIGNAL(polished()), s4); + s1->addTransition(s1, SIGNAL(propertiesAssigned()), s2)->addAnimation(&animationGroup); + s2->addTransition(s2, SIGNAL(propertiesAssigned()), s3)->addAnimation(&animationGroup); + s3->addTransition(s3, SIGNAL(propertiesAssigned()), s4); machine.setInitialState(s1); QSignalSpy machineFinishedSpy(&machine, SIGNAL(finished())); 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