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author | Samuel Rødal <samuel.rodal@nokia.com> | 2010-08-18 15:17:15 (GMT) |
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committer | Samuel Rødal <samuel.rodal@nokia.com> | 2010-08-18 15:21:33 (GMT) |
commit | 041a68007413a20a9a9c97d0f2f04f9e03428f67 (patch) | |
tree | 87ab76fa3d8704194935df78f429c75752736002 /tests/auto/qsyntaxhighlighter/tst_qsyntaxhighlighter.cpp | |
parent | 3014b427aa8700890f9bd8ea2a0300fc152bf3d2 (diff) | |
download | Qt-041a68007413a20a9a9c97d0f2f04f9e03428f67.zip Qt-041a68007413a20a9a9c97d0f2f04f9e03428f67.tar.gz Qt-041a68007413a20a9a9c97d0f2f04f9e03428f67.tar.bz2 |
Revert "Fix the rendering of lines with the X11 paint engine"
This reverts commit ebbab30af417dfbf3df47dec15c0e2f8d6a30fa6,
which broke fill / outline consistency, and when trying to fix that
by rounding the fill the same way that broke rendering in Creator.
Unfortunately the X11 paint engine is too sensitive to changes, there
have already been tons of patches to make it as consistent as possible.
It's simply not possible to get the same rounding for both fill and
outlines and at the same time have consistency between fill and outline
(no holes or fill outside the outline), while using the integer based
Xlib rendering API. Hopefully in 4.8 we'll switch to raster and the X11
paint engine will be a legacy.
Reviewed-by: Trond
Diffstat (limited to 'tests/auto/qsyntaxhighlighter/tst_qsyntaxhighlighter.cpp')
0 files changed, 0 insertions, 0 deletions