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authorBradley T. Hughes <bradley.hughes@nokia.com>2009-08-12 14:11:54 (GMT)
committerBradley T. Hughes <bradley.hughes@nokia.com>2009-08-12 14:13:07 (GMT)
commit77feedfa3c00dc39df65bd4f567c9d43e8e25b4f (patch)
tree000812b78d8de7490347ad99de8b61a0dd1e0847 /tests/auto/qtouchevent
parentfe5d0c32887b17a76c259bea951beaaaad675968 (diff)
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Add QGraphicsView to the QTouchEvent test
Since QTouchEvents can also be sent to QGraphicsItems, we want to test that it actually works.
Diffstat (limited to 'tests/auto/qtouchevent')
-rw-r--r--tests/auto/qtouchevent/tst_qtouchevent.cpp508
1 files changed, 387 insertions, 121 deletions
diff --git a/tests/auto/qtouchevent/tst_qtouchevent.cpp b/tests/auto/qtouchevent/tst_qtouchevent.cpp
index f30c4db..69b8888 100644
--- a/tests/auto/qtouchevent/tst_qtouchevent.cpp
+++ b/tests/auto/qtouchevent/tst_qtouchevent.cpp
@@ -96,6 +96,63 @@ public:
}
};
+class tst_QTouchEventGraphicsItem : public QGraphicsItem
+{
+public:
+ QList<QTouchEvent::TouchPoint> touchBeginPoints, touchUpdatePoints, touchEndPoints;
+ bool seenTouchBegin, seenTouchUpdate, seenTouchEnd;
+ bool acceptTouchBegin, acceptTouchUpdate, acceptTouchEnd;
+
+ tst_QTouchEventGraphicsItem()
+ : QGraphicsItem()
+ {
+ reset();
+ }
+
+ void reset()
+ {
+ touchBeginPoints.clear();
+ touchUpdatePoints.clear();
+ touchEndPoints.clear();
+ seenTouchBegin = seenTouchUpdate = seenTouchEnd = false;
+ acceptTouchBegin = acceptTouchUpdate = acceptTouchEnd = true;
+ }
+
+ QRectF boundingRect() const { return QRectF(0, 0, 10, 10); }
+ void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *) { }
+
+ bool sceneEvent(QEvent *event)
+ {
+ switch (event->type()) {
+ case QEvent::TouchBegin:
+ if (seenTouchBegin) qWarning("TouchBegin: already seen a TouchBegin");
+ if (seenTouchUpdate) qWarning("TouchBegin: TouchUpdate cannot happen before TouchBegin");
+ if (seenTouchEnd) qWarning("TouchBegin: TouchEnd cannot happen before TouchBegin");
+ seenTouchBegin = !seenTouchBegin && !seenTouchUpdate && !seenTouchEnd;
+ touchBeginPoints = static_cast<QTouchEvent *>(event)->touchPoints();
+ event->setAccepted(acceptTouchBegin);
+ break;
+ case QEvent::TouchUpdate:
+ if (!seenTouchBegin) qWarning("TouchUpdate: have not seen TouchBegin");
+ if (seenTouchEnd) qWarning("TouchUpdate: TouchEnd cannot happen before TouchUpdate");
+ seenTouchUpdate = seenTouchBegin && !seenTouchEnd;
+ touchUpdatePoints = static_cast<QTouchEvent *>(event)->touchPoints();
+ event->setAccepted(acceptTouchUpdate);
+ break;
+ case QEvent::TouchEnd:
+ if (!seenTouchBegin) qWarning("TouchEnd: have not seen TouchBegin");
+ if (seenTouchEnd) qWarning("TouchEnd: already seen a TouchEnd");
+ seenTouchEnd = seenTouchBegin && !seenTouchEnd;
+ touchEndPoints = static_cast<QTouchEvent *>(event)->touchPoints();
+ event->setAccepted(acceptTouchEnd);
+ break;
+ default:
+ return QGraphicsItem::sceneEvent(event);
+ }
+ return true;
+ }
+};
+
class tst_QTouchEvent : public QObject
{
Q_OBJECT
@@ -115,139 +172,348 @@ private slots:
void tst_QTouchEvent::touchDisabledByDefault()
{
- // the widget attribute is not enabled by default
- QWidget widget;
- QVERIFY(!widget.testAttribute(Qt::WA_AcceptTouchEvents));
-
- // events should not be accepted since they are not enabled
- QList<QTouchEvent::TouchPoint> touchPoints;
- touchPoints.append(QTouchEvent::TouchPoint(0));
- QTouchEvent touchEvent(QEvent::TouchBegin,
- QTouchEvent::TouchScreen,
- Qt::NoModifier,
- Qt::TouchPointPressed,
- touchPoints);
- bool res = QApplication::sendEvent(&widget, &touchEvent);
- QVERIFY(!res);
- QVERIFY(!touchEvent.isAccepted());
+ // QWidget
+ {
+ // the widget attribute is not enabled by default
+ QWidget widget;
+ QVERIFY(!widget.testAttribute(Qt::WA_AcceptTouchEvents));
+
+ // events should not be accepted since they are not enabled
+ QList<QTouchEvent::TouchPoint> touchPoints;
+ touchPoints.append(QTouchEvent::TouchPoint(0));
+ QTouchEvent touchEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ touchPoints);
+ bool res = QApplication::sendEvent(&widget, &touchEvent);
+ QVERIFY(!res);
+ QVERIFY(!touchEvent.isAccepted());
+ }
+
+ // QGraphicsView
+ {
+ QGraphicsScene scene;
+ tst_QTouchEventGraphicsItem item;
+ QGraphicsView view(&scene);
+ scene.addItem(&item);
+ item.setPos(100, 100);
+ view.resize(200, 200);
+ view.fitInView(scene.sceneRect());
+
+ // touch events are not accepted by default
+ QVERIFY(!item.acceptTouchEvents());
+
+ // compose an event to the scene that is over the item
+ QTouchEvent::TouchPoint touchPoint(0);
+ touchPoint.setState(Qt::TouchPointPressed);
+ touchPoint.setPos(view.mapFromScene(item.mapToScene(item.boundingRect().center())));
+ touchPoint.setScreenPos(view.mapToGlobal(touchPoint.pos().toPoint()));
+ touchPoint.setScenePos(view.mapToScene(touchPoint.pos().toPoint()));
+ QTouchEvent touchEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ (QList<QTouchEvent::TouchPoint>() << touchPoint));
+ bool res = QApplication::sendEvent(view.viewport(), &touchEvent);
+ QVERIFY(!res);
+ QVERIFY(!touchEvent.isAccepted());
+ QVERIFY(!item.seenTouchBegin);
+ }
}
void tst_QTouchEvent::touchEventAcceptedByDefault()
{
- // enabling touch events should automatically accept touch events
- QWidget widget;
- widget.setAttribute(Qt::WA_AcceptTouchEvents);
-
- // QWidget handles touch event by converting them into a mouse event, so the event is both
- // accepted and handled (res == true)
- QList<QTouchEvent::TouchPoint> touchPoints;
- touchPoints.append(QTouchEvent::TouchPoint(0));
- QTouchEvent touchEvent(QEvent::TouchBegin,
- QTouchEvent::TouchScreen,
- Qt::NoModifier,
- Qt::TouchPointPressed,
- touchPoints);
- bool res = QApplication::sendEvent(&widget, &touchEvent);
- QVERIFY(res);
- QVERIFY(touchEvent.isAccepted());
-
- // tst_QTouchEventWidget does handle, sending succeeds
- tst_QTouchEventWidget touchWidget;
- touchWidget.setAttribute(Qt::WA_AcceptTouchEvents);
- touchEvent.ignore();
- res = QApplication::sendEvent(&touchWidget, &touchEvent);
- QVERIFY(res);
- QVERIFY(touchEvent.isAccepted());
+ // QWidget
+ {
+ // enabling touch events should automatically accept touch events
+ QWidget widget;
+ widget.setAttribute(Qt::WA_AcceptTouchEvents);
+
+ // QWidget handles touch event by converting them into a mouse event, so the event is both
+ // accepted and handled (res == true)
+ QList<QTouchEvent::TouchPoint> touchPoints;
+ touchPoints.append(QTouchEvent::TouchPoint(0));
+ QTouchEvent touchEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ touchPoints);
+ bool res = QApplication::sendEvent(&widget, &touchEvent);
+ QVERIFY(res);
+ QVERIFY(touchEvent.isAccepted());
+
+ // tst_QTouchEventWidget does handle, sending succeeds
+ tst_QTouchEventWidget touchWidget;
+ touchWidget.setAttribute(Qt::WA_AcceptTouchEvents);
+ touchEvent.ignore();
+ res = QApplication::sendEvent(&touchWidget, &touchEvent);
+ QVERIFY(res);
+ QVERIFY(touchEvent.isAccepted());
+ }
+
+ // QGraphicsView
+ {
+ QGraphicsScene scene;
+ tst_QTouchEventGraphicsItem item;
+ QGraphicsView view(&scene);
+ scene.addItem(&item);
+ item.setPos(100, 100);
+ view.resize(200, 200);
+ view.fitInView(scene.sceneRect());
+
+ // enabling touch events on the item also enables events on the viewport
+ item.setAcceptTouchEvents(true);
+ QVERIFY(view.viewport()->testAttribute(Qt::WA_AcceptTouchEvents));
+
+ // compose an event to the scene that is over the item
+ QTouchEvent::TouchPoint touchPoint(0);
+ touchPoint.setState(Qt::TouchPointPressed);
+ touchPoint.setPos(view.mapFromScene(item.mapToScene(item.boundingRect().center())));
+ touchPoint.setScreenPos(view.mapToGlobal(touchPoint.pos().toPoint()));
+ touchPoint.setScenePos(view.mapToScene(touchPoint.pos().toPoint()));
+ QTouchEvent touchEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ (QList<QTouchEvent::TouchPoint>() << touchPoint));
+ bool res = QApplication::sendEvent(view.viewport(), &touchEvent);
+ QVERIFY(res);
+ QVERIFY(touchEvent.isAccepted());
+ QVERIFY(item.seenTouchBegin);
+ }
}
void tst_QTouchEvent::touchBeginPropagatesWhenIgnored()
{
- tst_QTouchEventWidget window, child, grandchild;
- child.setParent(&window);
- grandchild.setParent(&child);
-
- // all widgets accept touch events, grandchild ignores, so child sees the event, but not window
- window.setAttribute(Qt::WA_AcceptTouchEvents);
- child.setAttribute(Qt::WA_AcceptTouchEvents);
- grandchild.setAttribute(Qt::WA_AcceptTouchEvents);
- grandchild.acceptTouchBegin = false;
-
- QList<QTouchEvent::TouchPoint> touchPoints;
- touchPoints.append(QTouchEvent::TouchPoint(0));
- QTouchEvent touchEvent(QEvent::TouchBegin,
- QTouchEvent::TouchScreen,
- Qt::NoModifier,
- Qt::TouchPointPressed,
- touchPoints);
- bool res = QApplication::sendEvent(&grandchild, &touchEvent);
- QVERIFY(res);
- QVERIFY(touchEvent.isAccepted());
- QVERIFY(grandchild.seenTouchBegin);
- QVERIFY(child.seenTouchBegin);
- QVERIFY(!window.seenTouchBegin);
-
- // disable touch on grandchild. even though it doesn't accept it, child should still get the
- // TouchBegin
- grandchild.reset();
- child.reset();
- window.reset();
- grandchild.setAttribute(Qt::WA_AcceptTouchEvents, false);
-
- touchEvent.ignore();
- res = QApplication::sendEvent(&grandchild, &touchEvent);
- QVERIFY(res);
- QVERIFY(touchEvent.isAccepted());
- QVERIFY(!grandchild.seenTouchBegin);
- QVERIFY(child.seenTouchBegin);
- QVERIFY(!window.seenTouchBegin);
+ // QWidget
+ {
+ tst_QTouchEventWidget window, child, grandchild;
+ child.setParent(&window);
+ grandchild.setParent(&child);
+
+ // all widgets accept touch events, grandchild ignores, so child sees the event, but not window
+ window.setAttribute(Qt::WA_AcceptTouchEvents);
+ child.setAttribute(Qt::WA_AcceptTouchEvents);
+ grandchild.setAttribute(Qt::WA_AcceptTouchEvents);
+ grandchild.acceptTouchBegin = false;
+
+ QList<QTouchEvent::TouchPoint> touchPoints;
+ touchPoints.append(QTouchEvent::TouchPoint(0));
+ QTouchEvent touchEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ touchPoints);
+ bool res = QApplication::sendEvent(&grandchild, &touchEvent);
+ QVERIFY(res);
+ QVERIFY(touchEvent.isAccepted());
+ QVERIFY(grandchild.seenTouchBegin);
+ QVERIFY(child.seenTouchBegin);
+ QVERIFY(!window.seenTouchBegin);
+
+ // disable touch on grandchild. even though it doesn't accept it, child should still get the
+ // TouchBegin
+ grandchild.reset();
+ child.reset();
+ window.reset();
+ grandchild.setAttribute(Qt::WA_AcceptTouchEvents, false);
+
+ touchEvent.ignore();
+ res = QApplication::sendEvent(&grandchild, &touchEvent);
+ QVERIFY(res);
+ QVERIFY(touchEvent.isAccepted());
+ QVERIFY(!grandchild.seenTouchBegin);
+ QVERIFY(child.seenTouchBegin);
+ QVERIFY(!window.seenTouchBegin);
+ }
+
+ // QGraphicsView
+ {
+ QGraphicsScene scene;
+ tst_QTouchEventGraphicsItem root, child, grandchild;
+ QGraphicsView view(&scene);
+ scene.addItem(&root);
+ root.setPos(100, 100);
+ child.setParentItem(&root);
+ grandchild.setParentItem(&child);
+ view.resize(200, 200);
+ view.fitInView(scene.sceneRect());
+
+ // all items accept touch events, grandchild ignores, so child sees the event, but not root
+ root.setAcceptTouchEvents(true);
+ child.setAcceptTouchEvents(true);
+ grandchild.setAcceptTouchEvents(true);
+ grandchild.acceptTouchBegin = false;
+
+ // compose an event to the scene that is over the grandchild
+ QTouchEvent::TouchPoint touchPoint(0);
+ touchPoint.setState(Qt::TouchPointPressed);
+ touchPoint.setPos(view.mapFromScene(grandchild.mapToScene(grandchild.boundingRect().center())));
+ touchPoint.setScreenPos(view.mapToGlobal(touchPoint.pos().toPoint()));
+ touchPoint.setScenePos(view.mapToScene(touchPoint.pos().toPoint()));
+ QTouchEvent touchEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ (QList<QTouchEvent::TouchPoint>() << touchPoint));
+ bool res = QApplication::sendEvent(view.viewport(), &touchEvent);
+ QVERIFY(res);
+ QVERIFY(touchEvent.isAccepted());
+ QVERIFY(grandchild.seenTouchBegin);
+ QVERIFY(child.seenTouchBegin);
+ QVERIFY(!root.seenTouchBegin);
+ }
+
+ // QGraphicsView
+ {
+ QGraphicsScene scene;
+ tst_QTouchEventGraphicsItem root, child, grandchild;
+ QGraphicsView view(&scene);
+ scene.addItem(&root);
+ root.setPos(100, 100);
+ child.setParentItem(&root);
+ grandchild.setParentItem(&child);
+ view.resize(200, 200);
+ view.fitInView(scene.sceneRect());
+
+ // leave touch disabled on grandchild. even though it doesn't accept it, child should
+ // still get the TouchBegin
+ root.setAcceptTouchEvents(true);
+ child.setAcceptTouchEvents(true);
+
+ // compose an event to the scene that is over the grandchild
+ QTouchEvent::TouchPoint touchPoint(0);
+ touchPoint.setState(Qt::TouchPointPressed);
+ touchPoint.setPos(view.mapFromScene(grandchild.mapToScene(grandchild.boundingRect().center())));
+ touchPoint.setScreenPos(view.mapToGlobal(touchPoint.pos().toPoint()));
+ touchPoint.setScenePos(view.mapToScene(touchPoint.pos().toPoint()));
+ QTouchEvent touchEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ (QList<QTouchEvent::TouchPoint>() << touchPoint));
+ bool res = QApplication::sendEvent(view.viewport(), &touchEvent);
+ QVERIFY(res);
+ QVERIFY(touchEvent.isAccepted());
+ QVERIFY(!grandchild.seenTouchBegin);
+ QVERIFY(child.seenTouchBegin);
+ QVERIFY(!root.seenTouchBegin);
+ }
}
void tst_QTouchEvent::touchUpdateAndEndNeverPropagate()
{
- tst_QTouchEventWidget window, child;
- child.setParent(&window);
-
- window.setAttribute(Qt::WA_AcceptTouchEvents);
- child.setAttribute(Qt::WA_AcceptTouchEvents);
- child.acceptTouchUpdate = false;
- child.acceptTouchEnd = false;
-
- QList<QTouchEvent::TouchPoint> touchPoints;
- touchPoints.append(QTouchEvent::TouchPoint(0));
- QTouchEvent touchBeginEvent(QEvent::TouchBegin,
- QTouchEvent::TouchScreen,
- Qt::NoModifier,
- Qt::TouchPointPressed,
- touchPoints);
- bool res = QApplication::sendEvent(&child, &touchBeginEvent);
- QVERIFY(res);
- QVERIFY(touchBeginEvent.isAccepted());
- QVERIFY(child.seenTouchBegin);
- QVERIFY(!window.seenTouchBegin);
-
- // send the touch update to the child, but ignore it, it doesn't propagate
- QTouchEvent touchUpdateEvent(QEvent::TouchUpdate,
- QTouchEvent::TouchScreen,
- Qt::NoModifier,
- Qt::TouchPointMoved,
- touchPoints);
- res = QApplication::sendEvent(&child, &touchUpdateEvent);
- QVERIFY(res);
- QVERIFY(!touchUpdateEvent.isAccepted());
- QVERIFY(child.seenTouchUpdate);
- QVERIFY(!window.seenTouchUpdate);
-
- // send the touch end, same thing should happen as with touch update
- QTouchEvent touchEndEvent(QEvent::TouchEnd,
- QTouchEvent::TouchScreen,
- Qt::NoModifier,
- Qt::TouchPointReleased,
- touchPoints);
- res = QApplication::sendEvent(&child, &touchEndEvent);
- QVERIFY(res);
- QVERIFY(!touchEndEvent.isAccepted());
- QVERIFY(child.seenTouchEnd);
- QVERIFY(!window.seenTouchEnd);
+ // QWidget
+ {
+ tst_QTouchEventWidget window, child;
+ child.setParent(&window);
+
+ window.setAttribute(Qt::WA_AcceptTouchEvents);
+ child.setAttribute(Qt::WA_AcceptTouchEvents);
+ child.acceptTouchUpdate = false;
+ child.acceptTouchEnd = false;
+
+ QList<QTouchEvent::TouchPoint> touchPoints;
+ touchPoints.append(QTouchEvent::TouchPoint(0));
+ QTouchEvent touchBeginEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ touchPoints);
+ bool res = QApplication::sendEvent(&child, &touchBeginEvent);
+ QVERIFY(res);
+ QVERIFY(touchBeginEvent.isAccepted());
+ QVERIFY(child.seenTouchBegin);
+ QVERIFY(!window.seenTouchBegin);
+
+ // send the touch update to the child, but ignore it, it doesn't propagate
+ QTouchEvent touchUpdateEvent(QEvent::TouchUpdate,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointMoved,
+ touchPoints);
+ res = QApplication::sendEvent(&child, &touchUpdateEvent);
+ QVERIFY(res);
+ QVERIFY(!touchUpdateEvent.isAccepted());
+ QVERIFY(child.seenTouchUpdate);
+ QVERIFY(!window.seenTouchUpdate);
+
+ // send the touch end, same thing should happen as with touch update
+ QTouchEvent touchEndEvent(QEvent::TouchEnd,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointReleased,
+ touchPoints);
+ res = QApplication::sendEvent(&child, &touchEndEvent);
+ QVERIFY(res);
+ QVERIFY(!touchEndEvent.isAccepted());
+ QVERIFY(child.seenTouchEnd);
+ QVERIFY(!window.seenTouchEnd);
+ }
+
+ // QGraphicsView
+ {
+ QGraphicsScene scene;
+ tst_QTouchEventGraphicsItem root, child, grandchild;
+ QGraphicsView view(&scene);
+ scene.addItem(&root);
+ root.setPos(100, 100);
+ child.setParentItem(&root);
+ grandchild.setParentItem(&child);
+ view.resize(200, 200);
+ view.fitInView(scene.sceneRect());
+
+ root.setAcceptTouchEvents(true);
+ child.setAcceptTouchEvents(true);
+ child.acceptTouchUpdate = false;
+ child.acceptTouchEnd = false;
+
+ // compose an event to the scene that is over the child
+ QTouchEvent::TouchPoint touchPoint(0);
+ touchPoint.setState(Qt::TouchPointPressed);
+ touchPoint.setPos(view.mapFromScene(grandchild.mapToScene(grandchild.boundingRect().center())));
+ touchPoint.setScreenPos(view.mapToGlobal(touchPoint.pos().toPoint()));
+ touchPoint.setScenePos(view.mapToScene(touchPoint.pos().toPoint()));
+ QTouchEvent touchBeginEvent(QEvent::TouchBegin,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointPressed,
+ (QList<QTouchEvent::TouchPoint>() << touchPoint));
+ bool res = QApplication::sendEvent(view.viewport(), &touchBeginEvent);
+ QVERIFY(res);
+ QVERIFY(touchBeginEvent.isAccepted());
+ QVERIFY(child.seenTouchBegin);
+ QVERIFY(!root.seenTouchBegin);
+
+ // send the touch update to the child, but ignore it, it doesn't propagate
+ touchPoint.setState(Qt::TouchPointMoved);
+ QTouchEvent touchUpdateEvent(QEvent::TouchUpdate,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointMoved,
+ (QList<QTouchEvent::TouchPoint>() << touchPoint));
+ res = QApplication::sendEvent(view.viewport(), &touchUpdateEvent);
+ QVERIFY(res);
+ // the scene accepts the event, since it found an item to send the event to
+ QVERIFY(touchUpdateEvent.isAccepted());
+ QVERIFY(child.seenTouchUpdate);
+ QVERIFY(!root.seenTouchUpdate);
+
+ // send the touch end, same thing should happen as with touch update
+ touchPoint.setState(Qt::TouchPointReleased);
+ QTouchEvent touchEndEvent(QEvent::TouchEnd,
+ QTouchEvent::TouchScreen,
+ Qt::NoModifier,
+ Qt::TouchPointReleased,
+ (QList<QTouchEvent::TouchPoint>() << touchPoint));
+ res = QApplication::sendEvent(view.viewport(), &touchEndEvent);
+ QVERIFY(res);
+ // the scene accepts the event, since it found an item to send the event to
+ QVERIFY(touchEndEvent.isAccepted());
+ QVERIFY(child.seenTouchEnd);
+ QVERIFY(!root.seenTouchEnd);
+ }
}
QPointF normalized(const QPointF &pos, const QRectF &rect)